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https://github.com/zeldaret/tww.git
synced 2026-07-07 21:30:47 -04:00
Remove unneeded changes
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@@ -253,10 +253,4 @@ public:
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/* 0x0 */ u8 field_0x0[0x98];
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};
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extern JAIZelBasic jAIZelBasic;
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void JAIZelBasic_seStart(u32 p1, Vec* p2, u32 p3, s8 p4, f32 p5, f32 p6, f32 p7, f32 p8, u8 p9){
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jAIZelBasic.seStart(p1, p2, p3, p4, p5, p6, p7, p8, p9);
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}
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#endif /* JAZELAUDIO_JAIZELBASIC_H */
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@@ -28,9 +28,9 @@ BOOL daKytag05_Draw(kytag05_class*) {
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static const s16 wind_table[] = {
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0,
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0x8001,
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0xC000,
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0x4000
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90,
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180,
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270
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};
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static const s16 mufuu_timer[] = {
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@@ -50,7 +50,7 @@ static const s16 fuu_timer[] = {
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/* 00000080-000003F4 .text daKytag05_Execute__FP13kytag05_class */
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int daKytag05_Execute(kytag05_class* a_this) {
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/* Nonmatching */
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/* Nonmatching - 92% matching */
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daPy_py_c *playerActor;
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camera_class *mpCamera;
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f32 cameraEyeZ;
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@@ -102,6 +102,7 @@ int daKytag05_Execute(kytag05_class* a_this) {
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a_this->field_0x294 += 1;
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}
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}
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/* Numbers in this sections aren't necessarily right */
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cameraEyeZ = mpCamera->mLookat.mEye.z;
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if(cameraEyeZ > 360.0f|| playerActor->current.pos.z > 360.0f &&
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mpCamera->mLookat.mEye.x > 450 || playerActor->current.pos.x > 450.0f){
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