This commit is contained in:
LagoLunatic
2023-09-11 00:27:25 -04:00
parent d229a14532
commit 6a4aed601e
4 changed files with 20 additions and 16 deletions
+17 -15
View File
@@ -3,8 +3,10 @@
#include "f_op/f_op_actor.h"
#include "SSystem/SComponent/c_phase.h"
#include "d/d_bg_s.h"
#include "d/d_item_data.h"
class mDoExt_btkAnm;
class mDoExt_brkAnm;
class mDoExt_bckAnm;
struct daItemBase_c_m_data {
/* 0x00 */ float mFieldItemGravity;
@@ -56,18 +58,18 @@ public:
static daItemBase_c_m_data m_data;
public:
/* 0x294 */ struct request_of_phase_process_class mPhs;
/* 0x29C */ struct J3DModel* mModel;
/* 0x2A0 */ struct J3DModel* mModelArrow[2]; // Extra models for arrow bundles
/* 0x2A8 */ struct mDoExt_btkAnm* mBtkAnm1;
/* 0x2AC */ struct mDoExt_btkAnm* mBtkAnm2;
/* 0x2B0 */ struct mDoExt_brkAnm* mBrkAnm1;
/* 0x2B4 */ struct mDoExt_brkAnm* mBrkAnm2;
/* 0x2B8 */ struct mDoExt_bckAnm* mBckAnm;
// /* 0x2BC */ struct dBgS_Acch mAcch;
// /* 0x480 */ struct dBgS_AcchCir mAcchCir;
// /* 0x4C0 */ struct dCcD_Stts mStts;
// /* 0x4FC */ struct dCcD_Cyl mCyl;
/* 0x294 */ request_of_phase_process_class mPhs;
/* 0x29C */ J3DModel* mModel;
/* 0x2A0 */ J3DModel* mModelArrow[2]; // Extra models for arrow bundles
/* 0x2A8 */ mDoExt_btkAnm* mBtkAnm1;
/* 0x2AC */ mDoExt_btkAnm* mBtkAnm2;
/* 0x2B0 */ mDoExt_brkAnm* mBrkAnm1;
/* 0x2B4 */ mDoExt_brkAnm* mBrkAnm2;
/* 0x2B8 */ mDoExt_bckAnm* mBckAnm;
// /* 0x2BC */ dBgS_Acch mAcch;
// /* 0x480 */ dBgS_AcchCir mAcchCir;
// /* 0x4C0 */ dCcD_Stts mStts;
// /* 0x4FC */ dCcD_Cyl mCyl;
// /* 0x62C */ undefined field14_0x62c;
// /* 0x62D */ undefined field15_0x62d;
// /* 0x62E */ undefined field16_0x62e;
@@ -78,7 +80,7 @@ public:
/* 0x638 */ short field20_0x638;
/* 0x63A */ u8 m_itemNo;
/* 0x63B */ u8 mDrawFlags;
/* 0x63C */ struct cXyz mScaleTarget;
/* 0x63C */ cXyz mScaleTarget;
};
STATIC_ASSERT(sizeof(daItemBase_c) == 0x648);
+1 -1
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@@ -1,7 +1,7 @@
#ifndef D_A_ITEMBASE_STATIC_H
#define D_A_ITEMBASE_STATIC_H
#include "d/actor/d_a_itembase.h"
#include "f_op/f_op_actor.h"
void getItemNo();
void getHeight();
+1
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@@ -4,6 +4,7 @@
//
#include "d/d_item.h"
#include "d/d_item_data.h"
#include "d/actor/d_a_item.h"
#include "d/actor/d_a_player.h"
#include "d/d_com_inf_game.h"
+1
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@@ -4,6 +4,7 @@
//
#include "d/actor/d_a_itembase.h"
#include "d/d_item_data.h"
#include "d/d_resorce.h"
#include "d/d_drawlist.h"
#include "m_Do/m_Do_ext.h"