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Fix conflict
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@@ -197,8 +197,6 @@ public:
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mItemLifeCount += num;
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}
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u8 getSelectItem(int i_itemIdx) { return mEquippedItems[i_itemIdx]; }
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u8 checkMesgCancelButton() { return field_0x4949; }
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void setPlayerStatus(int param_0, int i, u32 flag) { mPlayerStatus[param_0][i] |= flag; }
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@@ -1119,10 +1117,6 @@ inline void dComIfGp_setItemMagicCount(s16 magic) {
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g_dComIfG_gameInfo.play.setItemMagicCount(magic);
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}
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inline u8 dComIfGp_getSelectItem(int i_itemIdx) {
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return g_dComIfG_gameInfo.play.getSelectItem(i_itemIdx);
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}
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inline u8 dComIfGp_checkMesgCancelButton() {
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return g_dComIfG_gameInfo.play.checkMesgCancelButton();
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}
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