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https://github.com/zeldaret/tww.git
synced 2026-07-07 05:14:58 -04:00
Fix includes of .inc files, add src/ to includes
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@@ -154,6 +154,7 @@ cflags_base = [
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"-str reuse",
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"-multibyte",
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"-i include",
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"-i src",
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f"-DVERSION={version_num}",
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]
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if config.debug:
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+4
-2
@@ -46,7 +46,8 @@ Recommended `.vscode/c_cpp_properties.json`:
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{
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"name": "Linux",
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"includePath": [
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"${workspaceFolder}/include/**"
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"${workspaceFolder}/include/**",
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"${workspaceFolder}/src/**"
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],
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"cStandard": "c99",
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"cppStandard": "c++98",
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@@ -55,7 +56,8 @@ Recommended `.vscode/c_cpp_properties.json`:
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"configurationProvider": "ms-vscode.makefile-tools",
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"browse": {
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"path": [
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"${workspaceFolder}/include"
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"${workspaceFolder}/include",
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"${workspaceFolder}/src"
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],
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"limitSymbolsToIncludedHeaders": true
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}
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@@ -1147,7 +1147,7 @@ BOOL daBomb_Delete(daBomb_c* i_this) {
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return true;
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}
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#include "src/d/actor/d_a_bomb3.inc"
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#include "d/actor/d_a_bomb3.inc"
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int daBomb_createHeap(fopAc_ac_c* i_this) {
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static_cast<daBomb_c*>(i_this)->createHeap();
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@@ -17,7 +17,7 @@
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#include "JSystem/JKernel/JKRSolidHeap.h"
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#include "JSystem/JUtility/JUTAssert.h"
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#include "src/d/actor/d_a_player_HIO.inc"
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#include "d/actor/d_a_player_HIO.inc"
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char l_arcName[] = "Link";
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@@ -1942,53 +1942,53 @@ BOOL daPy_lk_c::getBokoFlamePos(cXyz*) {
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/* Nonmatching */
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}
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#include "src/d/actor/d_a_player_particle.inc"
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#include "d/actor/d_a_player_particle.inc"
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#include "src/d/actor/d_a_player_dproc.inc"
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#include "d/actor/d_a_player_dproc.inc"
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#include "src/d/actor/d_a_player_ladder.inc"
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#include "d/actor/d_a_player_ladder.inc"
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#include "src/d/actor/d_a_player_hang.inc"
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#include "d/actor/d_a_player_hang.inc"
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#include "src/d/actor/d_a_player_climb.inc"
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#include "d/actor/d_a_player_climb.inc"
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#include "src/d/actor/d_a_player_whide.inc"
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#include "d/actor/d_a_player_whide.inc"
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#include "src/d/actor/d_a_player_crawl.inc"
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#include "d/actor/d_a_player_crawl.inc"
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#include "src/d/actor/d_a_player_grab.inc"
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#include "d/actor/d_a_player_grab.inc"
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#include "src/d/actor/d_a_player_swim.inc"
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#include "d/actor/d_a_player_swim.inc"
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#include "src/d/actor/d_a_player_battle.inc"
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#include "d/actor/d_a_player_battle.inc"
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#include "src/d/actor/d_a_player_ship.inc"
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#include "d/actor/d_a_player_ship.inc"
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#include "src/d/actor/d_a_player_rope.inc"
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#include "d/actor/d_a_player_rope.inc"
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#include "src/d/actor/d_a_player_boomerang.inc"
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#include "d/actor/d_a_player_boomerang.inc"
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#include "src/d/actor/d_a_player_bow.inc"
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#include "d/actor/d_a_player_bow.inc"
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#include "src/d/actor/d_a_player_hook.inc"
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#include "d/actor/d_a_player_hook.inc"
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#include "src/d/actor/d_a_player_fan.inc"
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#include "d/actor/d_a_player_fan.inc"
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#include "src/d/actor/d_a_player_tact.inc"
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#include "d/actor/d_a_player_tact.inc"
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#include "src/d/actor/d_a_player_vomit.inc"
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#include "d/actor/d_a_player_vomit.inc"
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#include "src/d/actor/d_a_player_hammer.inc"
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#include "d/actor/d_a_player_hammer.inc"
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#include "src/d/actor/d_a_player_pushpull.inc"
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#include "d/actor/d_a_player_pushpull.inc"
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#include "src/d/actor/d_a_player_bottle.inc"
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#include "d/actor/d_a_player_bottle.inc"
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#include "src/d/actor/d_a_player_weapon.inc"
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#include "d/actor/d_a_player_weapon.inc"
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#include "src/d/actor/d_a_player_food.inc"
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#include "d/actor/d_a_player_food.inc"
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#include "src/d/actor/d_a_player_sword.inc"
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#include "d/actor/d_a_player_sword.inc"
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actor_method_class l_daPy_Method = {
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(process_method_func)daPy_Create,
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+1
-1
@@ -24,7 +24,7 @@
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class sub_kankyo__class : public kankyo_class {
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};
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#include "src/d/d_kankyo_dayproc.inc"
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#include "d/d_kankyo_dayproc.inc"
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// stripped or compiler generated?
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static Vec unused_lit_2100[] = {1.0f, 1.0f, 1.0f};
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@@ -25,7 +25,7 @@
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#include "dolphin/dvd/DVD.h"
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#include "dolphin/gx/GX.h"
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#include "src/f_pc/f_pc_manager_data.inc"
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#include "f_pc/f_pc_manager_data.inc"
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/* 8003E318-8003E338 .text fpcM_Draw__FPv */
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void fpcM_Draw(void* i_proc) {
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