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Add cPhs_State typedef and use it everywhere
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@@ -60,10 +60,10 @@ static BOOL CheckCreateHeap(fopAc_ac_c* actor) {
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}
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/* 000003CC-0000045C .text _create__10daObjHat_cFv */
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s32 daObjHat_c::_create() {
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cPhs_State daObjHat_c::_create() {
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fopAcM_SetupActor(this, daObjHat_c);
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int phase_state = dComIfG_resLoad(&mPhs, "Ro");
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cPhs_State phase_state = dComIfG_resLoad(&mPhs, "Ro");
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if (phase_state == cPhs_COMPLEATE_e) {
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if (fopAcM_entrySolidHeap(this, &CheckCreateHeap, 0uL)) {
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