Add cPhs_State typedef and use it everywhere

This commit is contained in:
LagoLunatic
2025-03-17 22:26:56 -04:00
parent 455ff4a571
commit 822b13e57a
887 changed files with 2448 additions and 2470 deletions
+3 -3
View File
@@ -65,8 +65,8 @@ void dDlst_Gameover_CAPTURE_c::draw() {
}
/* 8018E4B4-8018E77C .text _create__11dGameover_cFv */
s32 dGameover_c::_create() {
s32 rt = dComIfG_resLoad(&mPhs, "Gover");
cPhs_State dGameover_c::_create() {
cPhs_State rt = dComIfG_resLoad(&mPhs, "Gover");
if (dMenu_flag() || (dComIfGp_isHeapLockFlag() != 0 && dComIfGp_isHeapLockFlag() != 4) || dComIfGp_getMesgStatus() != 0)
return cPhs_INIT_e;
@@ -437,7 +437,7 @@ static BOOL dGameover_Delete(dGameover_c* i_this) {
}
/* 8018F654-8018F674 .text dGameover_Create__FP9msg_class */
static s32 dGameover_Create(msg_class* i_this) {
static cPhs_State dGameover_Create(msg_class* i_this) {
return ((dGameover_c*)i_this)->_create();
}