mirror of
https://github.com/zeldaret/tww.git
synced 2026-08-21 14:07:29 -04:00
misc cleanup
This commit is contained in:
@@ -167,7 +167,7 @@ public:
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fopAc_ac_c* Owner() { return (fopAc_ac_c*)mpPlayer; }
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BOOL chkFlag(u32 flag) { return (mFlags & flag) ? TRUE : FALSE; }
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bool chkFlag(u32 flag) { return (mFlags & flag) ? true : false; }
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void setFlag(u32 flag) { mFlags |= flag; }
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void clrFlag(u32 flag) { mFlags &= ~flag; }
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bool Lockon() { return LockonTruth() || chkFlag(0x20000000); } // regswap
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+6
-12
@@ -546,10 +546,9 @@ static void action_dousa(am_class* i_this) {
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case 3:
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if (i_this->mCurrBckIdx != AM_BCK_CLOSE && i_this->mCurrBckIdx != AM_BCK_CLOSE_LOOP) {
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if (i_this->mCurrBckIdx != AM_BCK_DAMAGE_END) {
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fopAcM_seStart(i_this, JA_SE_CM_AM_NEEDLE_OUT, 0);
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// Using the fopAcM_seStart inline multiple times in a single case makes the codegen not match.
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// fopAcM_seStart(i_this, JA_SE_CM_AM_NEEDLE_OUT, 0);
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// fopAcM_seStart(i_this, JA_SE_CM_AM_MOUTH_CLOSE, 0);
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mDoAud_seStart(JA_SE_CM_AM_NEEDLE_OUT, &i_this->mEyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
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mDoAud_seStart(JA_SE_CM_AM_MOUTH_CLOSE, &i_this->mEyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
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}
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anm_init(i_this, AM_BCK_CLOSE, 1.0f, J3DFrameCtrl::LOOP_ONCE_e, 1.0f, -1);
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@@ -636,8 +635,8 @@ static void action_dousa(am_class* i_this) {
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anm_init(i_this, AM_BCK_DAMAGE, 0.0f, J3DFrameCtrl::LOOP_ONCE_e, 1.0f, -1);
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// Using the fopAcM_seStart inline multiple times in a single case makes the codegen not match.
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// fopAcM_seStart(i_this, JA_SE_CM_AM_NEEDLE_IN, 0);
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// fopAcM_seStart(i_this, JA_SE_CM_AM_MOUTH_OPEN, 0);
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mDoAud_seStart(JA_SE_CM_AM_NEEDLE_IN, &i_this->mEyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
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// fopAcM_seStart(i_this, JA_SE_CM_AM_MOUTH_OPEN, 0);
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mDoAud_seStart(JA_SE_CM_AM_MOUTH_OPEN, &i_this->mEyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
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fopAcM_monsSeStart(i_this, JA_SE_CV_AM_OPEN_MOUTH, 0);
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i_this->mNeedleCyl.OffAtSetBit();
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@@ -761,10 +760,9 @@ static void action_handou_move(am_class* i_this) {
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}
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i_this->mTargetAngleY = i_this->current.angle.y;
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if (i_this->mCurrBckIdx != AM_BCK_CLOSE && i_this->mCurrBckIdx != AM_BCK_CLOSE_LOOP) {
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fopAcM_seStart(i_this, JA_SE_CM_AM_NEEDLE_OUT, 0);
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// Using the fopAcM_seStart inline multiple times makes the codegen not match.
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// fopAcM_seStart(i_this, JA_SE_CM_AM_NEEDLE_OUT, 0);
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// fopAcM_seStart(i_this, JA_SE_CM_AM_MOUTH_CLOSE, 0);
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mDoAud_seStart(JA_SE_CM_AM_NEEDLE_OUT, &i_this->mEyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
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mDoAud_seStart(JA_SE_CM_AM_MOUTH_CLOSE, &i_this->mEyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
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anm_init(i_this, AM_BCK_CLOSE, 1.0f, J3DFrameCtrl::LOOP_ONCE_e, 1.0f, -1);
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}
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@@ -810,10 +808,9 @@ static void action_itai_move(am_class* i_this) {
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break;
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}
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anm_init(i_this, AM_BCK_DAMAGE_END, 1.0f, J3DFrameCtrl::LOOP_ONCE_e, 1.0f, -1);
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fopAcM_seStart(i_this, JA_SE_CM_AM_NEEDLE_OUT, 0);
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// Using the fopAcM_seStart inline multiple times in a single case makes the codegen not match.
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// fopAcM_seStart(i_this, JA_SE_CM_AM_NEEDLE_OUT, 0);
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// fopAcM_seStart(i_this, JA_SE_CM_AM_MOUTH_CLOSE, 0);
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mDoAud_seStart(JA_SE_CM_AM_NEEDLE_OUT, &i_this->mEyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
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mDoAud_seStart(JA_SE_CM_AM_MOUTH_CLOSE, &i_this->mEyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
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i_this->mState += 1;
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break;
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@@ -899,9 +896,7 @@ static void action_itai_move(am_class* i_this) {
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dComIfGp_particle_set(0x8127, &i_this->mWaistPos);
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dComIfGp_particle_set(0x8128, &i_this->mWaistPos);
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// The fopAcM_seStart inline makes the codegen not match.
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// fopAcM_seStart(i_this, JA_SE_CM_AM_BEF_EXPLODE, 0);
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mDoAud_seStart(JA_SE_CM_AM_BEF_EXPLODE, &i_this->mEyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
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fopAcM_seStart(i_this, JA_SE_CM_AM_BEF_EXPLODE, 0);
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i_this->mTargetAngleY = i_this->current.angle.y;
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if (i_this->m033C) {
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@@ -936,10 +931,9 @@ static void action_itai_move(am_class* i_this) {
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}
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}
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fopAcM_seStart(i_this, JA_SE_CM_AM_EXPLODE, 0);
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// Using the fopAcM_seStart inline multiple times in a single case makes the codegen not match.
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// fopAcM_seStart(i_this, JA_SE_CM_AM_EXPLODE, 0);
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// fopAcM_seStart(i_this, JA_SE_LK_LAST_HIT, 0);
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mDoAud_seStart(JA_SE_CM_AM_EXPLODE, &i_this->mEyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
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mDoAud_seStart(JA_SE_LK_LAST_HIT, &i_this->mEyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
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fopAcM_createDisappear(i_this, ¢erPos, 5);
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@@ -823,9 +823,7 @@ static void action_mahi(am2_class* i_this) {
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anm_init(i_this, AM2_BCK_BURUBURU, 1.0f, J3DFrameCtrl::LOOP_REPEAT_e, 1.0f, -1);
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i_this->mCountDownTimers[3] = 20*30;
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actor->mAttentionInfo.mFlags &= ~fopAc_Attn_ACTION_CARRY_e;
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// Using the fopAcM_seStart inline multiple times makes the codegen not match.
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// fopAcM_seStart(i_this, JA_SE_CM_AM2_RECOVER, 0);
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mDoAud_seStart(JA_SE_CM_AM2_RECOVER, &actor->mEyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor)));
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fopAcM_seStart(i_this, JA_SE_CM_AM2_RECOVER, 0);
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fopAcM_monsSeStart(actor, JA_SE_CV_AM2_AWAKE, 0);
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}
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@@ -960,7 +958,7 @@ static void action_itai(am2_class* i_this) {
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centerPos.y += 50.0f;
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dComIfGp_particle_set(0x81AF, &i_this->current.pos, &i_this->shape_angle);
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dComIfGp_particle_set(0x81B0, &i_this->current.pos, &i_this->shape_angle);
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mDoAud_seStart(JA_SE_CM_AM2_EXPLODE, &i_this->mEyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
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fopAcM_seStart(i_this, JA_SE_CM_AM2_EXPLODE, 0);
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fopAcM_createDisappear(i_this, ¢erPos, 5);
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fopAcM_onActor(i_this);
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fopAcM_delete(i_this);
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@@ -993,16 +993,17 @@ s16 daNpc_Md_c::getStickAngY(BOOL param_1) {
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/* 00003430-00003588 .text calcStickPos__10daNpc_Md_cFsP4cXyz */
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int daNpc_Md_c::calcStickPos(s16 param_1, cXyz* param_2) {
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/* Nonmatching - dAttention_c::Lockon regswap */
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dAttList_c* attList = dComIfGp_getAttention().GetLockonList(0);
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// This temp variable for attention is probably a fakematch, but it fixes a regswap in dAttention_c::Lockon.
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dAttention_c& attention = dComIfGp_getAttention();
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dAttList_c* attList = attention.GetLockonList(0);
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bool r26 = dComIfGp_getAttention().Lockon();
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bool r26 = attention.Lockon();
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int r31;
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if (!r26) {
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r31 = 0;
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} else {
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BOOL lockon = dComIfGp_getAttention().LockonTruth();
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BOOL lockon = attention.LockonTruth();
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r31 = -1;
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if (lockon) {
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r31 = 1;
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@@ -1010,7 +1011,7 @@ int daNpc_Md_c::calcStickPos(s16 param_1, cXyz* param_2) {
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}
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if (attList == NULL) {
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attList = dComIfGp_getAttention().GetActionList(0);
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attList = attention.GetActionList(0);
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}
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if (attList) {
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*param_2 = attList->getActor()->mEyePos;
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@@ -27,6 +27,9 @@
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#include "JSystem/JUtility/JUTAssert.h"
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#include "SSystem/SComponent/c_malloc.h"
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#define MAKE_ITEM_PARAMS(itemNo, itemBitNo, switchNo2, type, action) \
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((itemNo & 0xFF) << 0 | (itemBitNo & 0xFF) << 0x8 | switchNo2 << 0x10 | (type & 0x3) << 0x18 | (action & 0x3F) << 0x1A)
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static Vec dummy_3569;
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/* 80024060-80024104 .text fopAcM_setStageLayer__FPv */
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@@ -962,7 +965,7 @@ s32 fopAcM_createItem(cXyz* pos, int i_itemNo, int i_itemBitNo, int roomNo, int
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prmRot.z = switchNo;
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u8 itemNo = check_itemno(i_itemNo);
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u32 params = (i_itemBitNo & 0xFF) << 0x08 | itemNo & 0xFF | switchNo2 << 16 | (type & 3) << 24 | action << 26;
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u32 params = MAKE_ITEM_PARAMS(itemNo, i_itemBitNo, switchNo2, type, action);
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switch (i_itemNo) {
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case RECOVER_FAIRY:
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@@ -1001,7 +1004,7 @@ void* fopAcM_fastCreateItem2(cXyz* pos, int i_itemNo, int i_itemBitNo, int roomN
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prmRot.z = switchNo;
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u8 itemNo = check_itemno(i_itemNo);
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u32 params = (i_itemBitNo & 0xFF) << 0x08 | itemNo & 0xFF | switchNo2 << 16 | (type & 3) << 24 | action << 26;
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u32 params = MAKE_ITEM_PARAMS(itemNo, i_itemBitNo, switchNo2, type, action);
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switch (i_itemNo) {
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case RECOVER_FAIRY:
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@@ -1057,7 +1060,7 @@ void* fopAcM_fastCreateItem(cXyz* pos, int i_itemNo, int roomNo, csXyz* rot, cXy
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u8 itemNo = check_itemno(i_itemNo);
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u8 itemBitNo = i_itemBitNo;
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u32 params = (itemNo & 0xFF) << 0 | (itemBitNo & 0xFF) << 8 | switchNo2 << 16 | (type & 3) << 24 | action << 26;
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u32 params = MAKE_ITEM_PARAMS(itemNo, itemBitNo, switchNo2, type, action);
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if (isHeart(i_itemNo)) {
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speedF = 2.0f * speedF;
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