Implement inlines for d_gameover

This commit is contained in:
LagoLunatic
2024-06-29 23:18:51 -04:00
parent a1068eae25
commit 8279e934b1
3 changed files with 32 additions and 21 deletions
+11 -17
View File
@@ -97,7 +97,7 @@ s32 dGameover_c::_create() {
field_0x114 = 90;
field_0x116 = g_menuHIO.field_0xb6;
field_0x119 = 0;
mAnimeStart = false;
return cPhs_COMPLEATE_e;
}
@@ -125,11 +125,10 @@ BOOL dGameover_c::_execute() {
dMenu_flagSet(0);
}
if (dgo_scrn_c->mpEmitter1 != NULL)
dgo_scrn_c->mpEmitter1->becomeInvalidEmitter();
dgo_scrn_c->stopEmitter1();
mState = 6;
}
} else if (mState != 6 && field_0x119) {
} else if (mState != 6 && mAnimeStart) {
if (field_0x114 == 90) {
if (dgo_scrn_c->animeOpen() == 1) {
cXyz zero(0.0f, 0.0f, 0.0f);
@@ -143,8 +142,7 @@ BOOL dGameover_c::_execute() {
dgo_scrn_c->valueInit();
} else {
if (dgo_scrn_c->animeClose() == 1) {
if (dgo_scrn_c->mpEmitter0 != NULL)
dgo_scrn_c->mpEmitter0->becomeInvalidEmitter();
dgo_scrn_c->stopEmitter0();
if (field_0x116-- <= 0) {
mState = 3;
dMenu_flagSet(1);
@@ -171,7 +169,7 @@ BOOL dGameover_c::_draw() {
BOOL dGameover_c::_delete() {
JKRHeap* oldHeap = mDoExt_setCurrentHeap(mpHeap);
delete dgo_scrn_c->scrn;
dgo_scrn_c->deleteScreen();
delete dgo_scrn_c;
dMs_c->_delete();
delete dMs_c;
@@ -335,15 +333,8 @@ void dDlst_GameOverScrnDraw_c::setEmitter1(cXyz pos) {
mpEmitter1 = dComIfGp_particle_set2DmenuFore(0x30, &pos);
}
// Fake inline
inline f32 divSquare(s16 y, f32 div) {
return (f32)y * (f32)y / div;
}
/* 8018F13C-8018F334 .text anime1__24dDlst_GameOverScrnDraw_cFi */
BOOL dDlst_GameOverScrnDraw_c::anime1(int idx) {
/* Fakematch */
BOOL ret = FALSE;
if (letter[idx].mUserArea < 5) {
@@ -351,13 +342,16 @@ BOOL dDlst_GameOverScrnDraw_c::anime1(int idx) {
fopMsgM_setInitAlpha(&letter[idx]);
letter[idx].mUserArea++;
fopMsgM_paneTrans(&letter[idx], 0.0f, (1.0f - divSquare(letter[idx].mUserArea, 25.0f)) * -288.0f);
f32 y = (1.0f - acc(5, letter[idx].mUserArea, 0)) * -288.0f;
fopMsgM_paneTrans(&letter[idx], 0.0f, y);
} else if (letter[idx].mUserArea < 7) {
letter[idx].mUserArea++;
fopMsgM_paneTrans(&letter[idx], 0.0f, (divSquare(letter[idx].mUserArea - 5, 4.0f)) * -9.0f);
f32 y = acc(2, letter[idx].mUserArea - 5, 0) * -9.0f;
fopMsgM_paneTrans(&letter[idx], 0.0f, y);
} else if (letter[idx].mUserArea < 9) {
letter[idx].mUserArea++;
fopMsgM_paneTrans(&letter[idx], 0.0f, (1.0f - divSquare(letter[idx].mUserArea - 7, 4.0f)) * -9.0f);
f32 y = (1.0f - acc(2, letter[idx].mUserArea - 7, 0)) * -9.0f;
fopMsgM_paneTrans(&letter[idx], 0.0f, y);
if (letter[idx].mUserArea == 9)
mDoAud_seStart(JA_SE_EXIT_GAME_OVER);
}