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Most of c_damagereaction (#903)
* Most of c_damagereaction Still planning to go back and finish dr_damage_anime * Match dr_damage_anime * Fix Last Instruction Issues
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@@ -122,7 +122,8 @@ public:
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/* 0x488 */ s16 m488;
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/* 0x48A */ s16 m48A;
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/* 0x48C */ csXyz m48C;
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/* 0x492 */ u8 m492[0x496 - 0x492];
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/* 0x492 */ s16 m492;
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/* 0x492 */ s16 m494;
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/* 0x496 */ s16 m496;
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/* 0x498 */ s16 m498;
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/* 0x49A */ s16 m49A;
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@@ -189,8 +190,7 @@ public:
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/* 0x7B7 */ u8 m7B7[0x7B8 - 0x7B7];
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/* 0x7B8 */ fpc_ProcID m7B8;
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}; // Size: 0x7BC
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// STATIC_ASSERT(sizeof(damagereaction) == 0x7BC);
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STATIC_ASSERT(sizeof(damagereaction) == 0x7BC);
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BOOL ice_bg_check(enemyice*);
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BOOL enemy_ice(enemyice*);
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@@ -199,10 +199,10 @@ void enemy_fire_remove(enemyfire*);
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void enemy_piyo_set(fopAc_ac_c*);
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s16 wall_angle_get(fopAc_ac_c*, s16);
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void dr_body_bg_check(damagereaction*);
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void dr_joint_bg_check(damagereaction*);
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void kado_check(damagereaction*);
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void hang_ang_get(damagereaction*);
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void dr_damage_set(damagereaction*);
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int dr_joint_bg_check(damagereaction*);
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int kado_check(damagereaction*);
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s16 hang_ang_get(damagereaction*);
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int dr_damage_set(damagereaction*);
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void dr_damage_anime(damagereaction*);
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void dr_matrix_set(damagereaction*);
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int damage_reaction(damagereaction*);
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+1205
-12
File diff suppressed because it is too large
Load Diff
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