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Use button defines for the game reset button pattern
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@@ -167,7 +167,7 @@ void JUTGamePad::checkResetCallback(OSTime holdTime) {
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}
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}
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u32 JUTGamePad::C3ButtonReset::sResetPattern = 0x00001600;
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u32 JUTGamePad::C3ButtonReset::sResetPattern = PAD_BUTTON_START | PAD_BUTTON_X | PAD_BUTTON_B;
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u32 JUTGamePad::C3ButtonReset::sResetMaskPattern = 0x0000FFFF;
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/* 802C3D3C-802C3F10 .text update__10JUTGamePadFv */
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