More warning cleanup

This commit is contained in:
LagoLunatic
2024-10-18 11:33:08 -04:00
parent 202851599f
commit 9e29fd3c68
24 changed files with 52 additions and 57 deletions
+1 -1
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@@ -129,7 +129,7 @@ namespace JASystem {
/* 0x0C0 */ MoveParam_ mIIRs[4];
/* 0x100 */ MoveParam_ _100;
/* 0x110 */ MoveParam_ _110;
};
}; // Size: 0x120
class TimedParam_ {
public:
-3
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@@ -4,11 +4,8 @@
#include "f_op/f_op_actor.h"
#include "m_Do/m_Do_hostIO.h"
#include "d/d_cc_d.h"
#include "d/d_lib.h"
#include "d/d_npc.h"
#include "d/d_particle.h"
#include "SSystem/SComponent/c_angle.h"
#include "JSystem/J3DGraphAnimator/J3DNode.h"
class mDoExt_McaMorf;
@@ -1,10 +1,10 @@
#ifndef MSL_STDIO_H_
#define MSL_STDIO_H_
#include "char_io.h"
#include "file_io.h"
#include "printf.h"
#include "extras.h"
#include "char_io.h" // IWYU pragma: export
#include "file_io.h" // IWYU pragma: export
#include "printf.h" // IWYU pragma: export
#include "extras.h" // IWYU pragma: export
#define stdin (&__files._stdin)
#define stdout (&__files._stdout)
@@ -19,7 +19,7 @@ extern "C" void* __va_arg(_va_list_struct*, int);
void* __va_arg(_va_list_struct*, int);
#endif
#if defined __INTELLISENSE__
#ifndef __MWERKS__
#define __builtin_va_info(...)
#define _var_arg_typeof(...)
#endif
+6 -6
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@@ -4,15 +4,15 @@
*/
#include "d/actor/d_a_bomb2.h"
#include "d/d_procname.h"
#include "d/d_kankyo_wether.h"
#include "f_op/f_op_camera_mng.h"
#include "f_op/f_op_kankyo_mng.h"
#include "m_Do/m_Do_mtx.h"
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_sea.h"
#include "d/actor/d_a_player.h"
#include "d/d_procname.h"
#include "d/d_kankyo_wether.h"
#include "d/d_com_inf_game.h"
#include "d/res/res_vbakh.h"
#include "f_op/f_op_camera.h"
#include "f_op/f_op_kankyo_mng.h"
#include "m_Do/m_Do_mtx.h"
// Needed for the .data section to match.
static f32 dummy1[3] = {1.0f, 1.0f, 1.0f};
+1 -1
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@@ -9,7 +9,7 @@
#include "d/actor/d_a_player_main.h"
#include "d/actor/d_a_sea.h"
#include "d/d_kankyo_wether.h"
#include "f_op/f_op_camera_mng.h"
#include "f_op/f_op_camera.h"
#include "f_op/f_op_kankyo_mng.h"
#include "m_Do/m_Do_mtx.h"
#include "m_Do/m_Do_lib.h"
+4 -4
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@@ -163,10 +163,10 @@ bool daDekuItem_c::_execute() {
/* 00000A74-00000B30 .text mode_proc_call__12daDekuItem_cFv */
void daDekuItem_c::mode_proc_call() {
static ModeFunc mode_proc[] = {
&mode_wait,
&mode_getdemo_init,
&mode_getdemo_wait,
&mode_getdemo,
&daDekuItem_c::mode_wait,
&daDekuItem_c::mode_getdemo_init,
&daDekuItem_c::mode_getdemo_wait,
&daDekuItem_c::mode_getdemo,
};
(this->*mode_proc[mMode])();
+1 -1
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@@ -10,8 +10,8 @@
#include "d/actor/d_a_sea.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "f_op/f_op_camera.h"
#include "m_Do/m_Do_mtx.h"
#include "f_op/f_op_camera_mng.h"
#include "m_Do/m_Do_controller_pad.h"
// Needed for the .data section to match.
+1 -1
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@@ -12,7 +12,7 @@
#include "m_Do/m_Do_printf.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "JSystem/J3DGraphLoader/J3DModelLoader.h"
#include "printf.h"
#include <stdio.h>
static Vec dummy1 = { 1.0f, 1.0f, 1.0f };
static Vec dummy2 = { 1.0f, 1.0f, 1.0f };
+1
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@@ -10,6 +10,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/d_snap.h"
#include "d/d_lib.h"
#include "f_op/f_op_msg.h"
static void daNpc_Ji1_setHairAngle(daNpc_Ji1_c*);
+3 -4
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@@ -5,18 +5,17 @@
#include "d/actor/d_a_npc_people.h"
#include "d/actor/d_a_kb.h"
#include "d/actor/d_a_player_main.h"
#include "d/actor/d_a_player.h"
#include "d/actor/d_a_ship.h"
#include "d/actor/d_a_dai.h"
#include "d/d_procname.h"
#include "d/d_com_lib_game.h"
#include "JSystem/JKernel/JKRHeap.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_com_inf_game.h"
#include "d/d_camera.h"
#include "d/d_a_obj.h"
#include "d/d_snap.h"
#include "d/d_kankyo_wether.h"
#include "d/actor/d_a_dai.h"
#include "f_op/f_op_actor_mng.h"
#include "m_Do/m_Do_lib.h"
extern dCcD_SrcCyl dNpc_cyl_src;
+6 -6
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@@ -122,7 +122,7 @@ int daObjGryw00_c::Create() {
mBck.setFrame(RISE_PHASE_ANIM_LEN);
mIsHidden = FALSE;
modeFunc = &high_water_level_act_proc;
modeFunc = &daObjGryw00_c::high_water_level_act_proc;
mWaterLv = HIGH_WATER_LEVEL;
mWaterMaxLv = HIGH_WATER_LEVEL;
@@ -133,7 +133,7 @@ int daObjGryw00_c::Create() {
/* Waiting state until puzzle is solved */
mIsHidden = TRUE;
modeFunc = &switch_wait_act_proc;
modeFunc = &daObjGryw00_c::switch_wait_act_proc;
mWaterLv = -5;
mWaterMaxLv = -5;
@@ -193,13 +193,13 @@ void daObjGryw00_c::switch_wait_act_proc() {
mGeyserSeRemaining = GEYSER_SOUND_LEN;
mShouldPlaySe = TRUE;
mIsHidden = FALSE;
modeFunc = &spread_water_face_act_proc;
modeFunc = &daObjGryw00_c::spread_water_face_act_proc;
}
/* 00000B50-00000BB0 .text spread_water_face_act_proc__13daObjGryw00_cFv */
void daObjGryw00_c::spread_water_face_act_proc() {
if (mBtk.checkFrame(SPREAD_PHASE_ANIM_LEN)) {
modeFunc = &water_level_move_wait_act_proc;
modeFunc = &daObjGryw00_c::water_level_move_wait_act_proc;
}
}
@@ -208,7 +208,7 @@ void daObjGryw00_c::water_level_move_wait_act_proc() {
if (mBtk.checkFrame(RISE_PHASE_ANIM_LEN)) {
mWaterLvIncrement = WATER_RISE_SPEED;
mWaterMaxLv = HIGH_WATER_LEVEL;
modeFunc = &anime_loop_start_wait_act_proc;
modeFunc = &daObjGryw00_c::anime_loop_start_wait_act_proc;
mBck.setPlaySpeed(0);
mBck.setFrame(RISE_PHASE_ANIM_LEN);
}
@@ -219,7 +219,7 @@ void daObjGryw00_c::anime_loop_start_wait_act_proc() {
if (mBtk.isStop()) {
particle_delete();
setup_high_water_level_btk_anm();
modeFunc = &high_water_level_act_proc;
modeFunc = &daObjGryw00_c::high_water_level_act_proc;
}
}
+1 -1
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@@ -239,7 +239,7 @@ BOOL daObj_Hole_c::_createHeap() {
/* 00000928-0000096C .text getArg__12daObj_Hole_cFv */
void daObj_Hole_c::getArg() {
u32 param = fopAcM_GetParamBit(fopAcM_GetParam(this), 0, 0xFFFF);
u16 param = fopAcM_GetParamBit(fopAcM_GetParam(this), 0, 16);
mExitIdx = param & 0xFF;
mHasModel = param >> 8;
+5 -5
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@@ -277,11 +277,11 @@ void daObjLadder::Act_c::init_mtx() {
int daObjLadder::Act_c::Execute(Mtx** ppMtx) {
typedef void (Act_c::*ModeFunc)();
static const ModeFunc mode_proc[] = {
&daObjLadder::Act_c::mode_wait,
&daObjLadder::Act_c::mode_demoreq,
&daObjLadder::Act_c::mode_vib,
&daObjLadder::Act_c::mode_drop,
&daObjLadder::Act_c::mode_fell,
&Act_c::mode_wait,
&Act_c::mode_demoreq,
&Act_c::mode_vib,
&Act_c::mode_drop,
&Act_c::mode_fell,
};
demo_end_reset();
+3 -3
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@@ -1013,9 +1013,9 @@ namespace daObjMovebox {
void Act_c::mode_proc_call() {
static ModeFunc mode_proc[] = {
&mode_wait,
&mode_walk,
&mode_afl,
&Act_c::mode_wait,
&Act_c::mode_walk,
&Act_c::mode_afl,
};
(this->*mode_proc[mMode])();
}
-1
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@@ -17,7 +17,6 @@
#include "d/d_com_inf_game.h"
#include "d/d_kankyo.h"
#include "d/d_a_obj.h"
#include "d/d_npc.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_mtx.h"
+2 -2
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@@ -84,8 +84,8 @@ void daObjTimer::Act_c::mode_count() {
/* 00000304-00000394 .text _execute__Q210daObjTimer5Act_cFv */
bool daObjTimer::Act_c::_execute() {
static ModeFunc mode_proc[] = {
&mode_wait,
&mode_count,
&Act_c::mode_wait,
&Act_c::mode_count,
};
(this->*mode_proc[mMode])();
+2 -1
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@@ -217,7 +217,7 @@ void daWall_c::mode_break() {
switch (mType) {
case 0:
case 1:
case 2:
case 2: {
if ((mBreakCounter > 10) && cLib_chaseF(&mDst, 0.0f, 2.2222223f)) {
fopAcM_delete(this);
}
@@ -227,6 +227,7 @@ void daWall_c::mode_break() {
pEmitter->setGlobalAlpha(mDst);
}
break;
}
default:
fopAcM_delete(this);
break;
+1 -1
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@@ -6,7 +6,7 @@
#include "d/d_2dnumber.h"
#include "d/d_com_inf_game.h"
#include "JSystem/J2DGraph/J2DOrthoGraph.h"
#include "printf.h"
#include <stdio.h>
/* 800C8498-800C84B4 .text __ct__16dDlst_2DNumber_cFv */
dDlst_2DNumber_c::dDlst_2DNumber_c() {
+1 -2
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@@ -4,11 +4,10 @@
//
#include "d/d_kankyo_wether.h"
#include "JSystem/JKernel/JKRHeap.h"
#include "d/d_com_inf_game.h"
#include "d/d_kankyo.h"
#include "d/d_kankyo_rain.h"
#include "f_op/f_op_camera_mng.h"
#include "f_op/f_op_camera.h"
#include "m_Do/m_Do_audio.h"
/* 80086F74-80086FC4 .text dKyw_setDrawPacketList__FP9J3DPacketi */
+1 -1
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@@ -118,7 +118,7 @@ void dOvlpFd2_c::execFirstSnap() {
if (!cLib_calcTimer(&mTimer)) {
mProc = &dOvlpFd2_c::execFadeOut;
fopOvlpM_Done(this);
mTimer = 244;
mTimer = -12;
}
dComIfGp_setWindowNum(0);
+4 -5
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@@ -37,8 +37,7 @@
#include "m_Do/m_Do_dvd_thread.h"
#include "m_Do/m_Do_graphic.h"
#include "m_Do/m_Do_machine.h"
#include "printf.h"
#include "string.h"
#include <stdio.h>
static Vec dummy_3569;
@@ -1505,7 +1504,7 @@ static scene_method_class l_dScnPly_Method = {
(process_method_func)dScnPly_Draw,
};
extern scene_process_profile_definition g_profile_PLAY_SCENE = {
scene_process_profile_definition g_profile_PLAY_SCENE = {
fpcLy_ROOT_e,
1,
fpcPi_CURRENT_e,
@@ -1518,7 +1517,7 @@ extern scene_process_profile_definition g_profile_PLAY_SCENE = {
&l_dScnPly_Method,
};
extern scene_process_profile_definition g_profile_OPENING_SCENE = {
scene_process_profile_definition g_profile_OPENING_SCENE = {
fpcLy_ROOT_e,
1,
fpcPi_CURRENT_e,
@@ -1531,7 +1530,7 @@ extern scene_process_profile_definition g_profile_OPENING_SCENE = {
&l_dScnPly_Method,
};
extern scene_process_profile_definition g_profile_OPENING2_SCENE = {
scene_process_profile_definition g_profile_OPENING2_SCENE = {
fpcLy_ROOT_e,
1,
fpcPi_CURRENT_e,
+2 -2
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@@ -133,7 +133,7 @@ static scene_method_class l_dScnTitle_Method = {
(process_method_func)dScnTitle_Draw,
};
extern scene_process_profile_definition g_profile_TITLE_SCENE = {
scene_process_profile_definition g_profile_TITLE_SCENE = {
fpcLy_ROOT_e,
1,
fpcPi_CURRENT_e,
@@ -146,7 +146,7 @@ extern scene_process_profile_definition g_profile_TITLE_SCENE = {
&l_dScnTitle_Method,
};
extern scene_process_profile_definition g_profile_ENDING_SCENE = {
scene_process_profile_definition g_profile_ENDING_SCENE = {
fpcLy_ROOT_e,
1,
fpcPi_CURRENT_e,
+1 -1
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@@ -13,7 +13,7 @@
#include "JSystem/J2DGraph/J2DScreen.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "SSystem/SComponent/c_malloc.h"
#include "printf.h"
#include <stdio.h>
static bool pushButton;
static bool pushButton2;