mirror of
https://github.com/zeldaret/tww.git
synced 2026-06-05 11:17:43 -04:00
Minor cleanup
This commit is contained in:
@@ -610,26 +610,17 @@ struct J3DBlend : public J3DBlendInfo {
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void setBlendInfo(const J3DBlendInfo& info) { *(J3DBlendInfo*)this = info; }
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GXBlendMode getType() const { return (GXBlendMode)mBlendMode; }
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void setType(u8 i_type) { mBlendMode = i_type; }
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GXBlendFactor getSrcFactor() const { return (GXBlendFactor)mSrcFactor; }
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void setSrcFactor(u8 i_src) { mSrcFactor = i_src; }
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GXBlendFactor getDstFactor() const { return (GXBlendFactor)mDstFactor; }
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void setDstFactor(u8 i_dst) { mDstFactor = i_dst; }
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GXLogicOp getOp() const { return (GXLogicOp)mLogicOp; }
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void load(u8 ditherEnable) {
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J3DGDSetBlendMode(getType(), getSrcFactor(), getDstFactor(), getOp(), ditherEnable);
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}
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void setType(u8 i_type) {
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mBlendMode = i_type;
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}
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void setSrcFactor(u8 i_src) {
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mSrcFactor = i_src;
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}
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void setDstFactor(u8 i_dst) {
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mDstFactor = i_dst;
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}
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// void operator=(const J3DBlend&) {}
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// void operator==(J3DBlend&) {}
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};
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@@ -17,9 +17,9 @@ namespace daObjHami3 {
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PRM_SOUND_W = 0x01,
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PRM_SOUND_S = 0x10,
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};
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int prm_get_sound() const {return daObj::PrmAbstract<Prm_e>(this, PRM_SOUND_W, PRM_SOUND_S);}
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int prm_get_swSave() const {return daObj::PrmAbstract<Prm_e>(this, PRM_SWSAVE_W, PRM_SWSAVE_S);}
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int prm_get_swSave2() const {return daObj::PrmAbstract<Prm_e>(this, PRM_SWSAVE2_W, PRM_SWSAVE2_S);}
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int prm_get_sound() const { return daObj::PrmAbstract<Prm_e>(this, PRM_SOUND_W, PRM_SOUND_S); }
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int prm_get_swSave() const { return daObj::PrmAbstract<Prm_e>(this, PRM_SWSAVE_W, PRM_SWSAVE_S); }
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int prm_get_swSave2() const { return daObj::PrmAbstract<Prm_e>(this, PRM_SWSAVE2_W, PRM_SWSAVE2_S); }
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virtual BOOL CreateHeap();
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virtual BOOL Create();
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@@ -39,16 +39,18 @@ namespace daObjHami3 {
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static Mtx M_tmp_mtx;
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static const char M_arcname[];
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#if VERSION > VERSION_DEMO
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static const char M_evname[];
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#endif
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public:
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/* 0x2C8 */ s16 field_0x2C8;
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/* 0x2CA */ s16 field_0x2CA;
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/* 0x2CC */ request_of_phase_process_class field_0x2CC;
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/* 0x2D4 */ J3DModel* field_0x2D4;
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/* 0x2D8 */ int field_0x2D8;
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/* 0x2DC */ s16 field_0x2DC;
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/* 0x2DE */ s16 field_0x2DE;
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/* 0x2C8 */ s16 field_0x2C8;
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/* 0x2CA */ s16 field_0x2CA;
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/* 0x2CC */ request_of_phase_process_class field_0x2CC;
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/* 0x2D4 */ J3DModel* field_0x2D4;
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/* 0x2D8 */ int field_0x2D8;
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/* 0x2DC */ s16 field_0x2DC;
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/* 0x2DE */ s16 field_0x2DE;
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}; // Size: 0x2E0
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};
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@@ -13,14 +13,14 @@ namespace daObjVfan {
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class Act_c : public dBgS_MoveBgActor {
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public:
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enum Prm_e {
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PRM_W = 8,
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PRM_S = 0,
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PRM_SWSAVE_W = 8,
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PRM_SWSAVE_S = 0,
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};
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static Mtx M_tmp_mtx;
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static const char M_arcname[];
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s32 prm_get_swSave() const { return daObj::PrmAbstract(this, PRM_W, PRM_S); }
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s32 prm_get_swSave() const { return daObj::PrmAbstract(this, PRM_SWSAVE_W, PRM_SWSAVE_S); }
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virtual BOOL CreateHeap();
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virtual BOOL Create();
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@@ -475,46 +475,46 @@ public:
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void onNoResetFlg0(daPy_FLG0 flag) { mNoResetFlg0 |= flag; }
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void offNoResetFlg0(daPy_FLG0 flag) { mNoResetFlg0 &= ~flag; }
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u32 checkNoResetFlg0(daPy_FLG0 flag) const { return mNoResetFlg0 & flag; }
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BOOL getCutAtFlg() const { return checkNoResetFlg0(daPyFlg0_CUT_AT_FLG); }
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u32 getCutAtFlg() const { return checkNoResetFlg0(daPyFlg0_CUT_AT_FLG); }
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void onPushPullKeep() { onNoResetFlg0(daPyFlg0_PUSH_PULL_KEEP); }
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void offPushPullKeep() { offNoResetFlg0(daPyFlg0_PUSH_PULL_KEEP); }
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bool checkEquipHoverBoots() const { return checkNoResetFlg0(daPyFlg0_HOVER_BOOTS); }
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u32 checkEquipHoverBoots() const { return checkNoResetFlg0(daPyFlg0_HOVER_BOOTS); }
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void onNoFallVoice() { onNoResetFlg0(daPyFlg0_NO_FALL_VOICE); }
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void onScopeCancel() { onNoResetFlg0(daPyFlg0_SCOPE_CANCEL); }
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void onPhotoBoxCancel() { onNoResetFlg0(daPyFlg0_PHOTO_BOX_CANCEL); }
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bool checkEquipHeavyBoots() const { return checkNoResetFlg0(daPyFlg0_EQUIP_HEAVY_BOOTS); }
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u32 checkEquipHeavyBoots() const { return checkNoResetFlg0(daPyFlg0_EQUIP_HEAVY_BOOTS); }
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void onPlayerNoDraw() { onNoResetFlg0(daPyFlg0_NO_DRAW); }
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void offPlayerNoDraw() { offNoResetFlg0(daPyFlg0_NO_DRAW); }
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void onHeavyState() { onNoResetFlg0(daPyFlg0_HEAVY_STATE); }
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void offHeavyState() { offNoResetFlg0(daPyFlg0_HEAVY_STATE); }
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bool getHeavyState() { return checkNoResetFlg0(daPyFlg0_HEAVY_STATE); }
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bool getHeavyStateAndBoots() { return checkNoResetFlg0(static_cast<daPy_FLG0>(daPyFlg0_HEAVY_STATE | daPyFlg0_EQUIP_HEAVY_BOOTS)); }
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u32 getHeavyState() { return checkNoResetFlg0(daPyFlg0_HEAVY_STATE); }
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u32 getHeavyStateAndBoots() { return checkNoResetFlg0(static_cast<daPy_FLG0>(daPyFlg0_HEAVY_STATE | daPyFlg0_EQUIP_HEAVY_BOOTS)); }
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void onNoResetFlg1(daPy_FLG1 flag) { mNoResetFlg1 |= flag; }
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void offNoResetFlg1(daPy_FLG1 flag) { mNoResetFlg1 &= ~flag; }
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u32 checkNoResetFlg1(daPy_FLG1 flag) const { return mNoResetFlg1 & flag; }
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bool checkEquipDragonShield() const { return checkNoResetFlg1(daPyFlg1_EQUIP_DRAGON_SHIELD); }
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u32 checkEquipDragonShield() const { return checkNoResetFlg1(daPyFlg1_EQUIP_DRAGON_SHIELD); }
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void onNpcCallCommand() { onNoResetFlg1(daPyFlg1_NPC_CALL_COMMAND); }
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void onNpcCall() { onNoResetFlg1(daPyFlg1_NPC_CALL_COMMAND); }
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void offNpcCallCommand() { offNoResetFlg1(daPyFlg1_NPC_CALL_COMMAND); }
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bool checkNpcCallCommand() const { return checkNoResetFlg1(daPyFlg1_NPC_CALL_COMMAND); }
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u32 checkNpcCallCommand() const { return checkNoResetFlg1(daPyFlg1_NPC_CALL_COMMAND); }
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void onForceVomitJump() { onNoResetFlg1(daPyFlg1_FORCE_VOMIT_JUMP); }
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void onNpcNotChange() { onNoResetFlg1(daPyFlg1_NPC_NOT_CHANGE); }
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void offNpcNotChange() { offNoResetFlg1(daPyFlg1_NPC_NOT_CHANGE); }
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bool checkNpcNotChange() const { return checkNoResetFlg1(daPyFlg1_NPC_NOT_CHANGE); }
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u32 checkNpcNotChange() const { return checkNoResetFlg1(daPyFlg1_NPC_NOT_CHANGE); }
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void onConfuse() { onNoResetFlg1(daPyFlg1_CONFUSE); }
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void offConfuse() { offNoResetFlg1(daPyFlg1_CONFUSE); }
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bool checkConfuse() const { return checkNoResetFlg1(daPyFlg1_CONFUSE); }
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bool checkFreezeState() const { return checkNoResetFlg1(daPyFlg1_FREEZE_STATE); }
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bool checkUseArrowEffect() const { return checkNoResetFlg1(daPyFlg1_USE_ARROW_EFFECT); }
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u32 checkConfuse() const { return checkNoResetFlg1(daPyFlg1_CONFUSE); }
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u32 checkFreezeState() const { return checkNoResetFlg1(daPyFlg1_FREEZE_STATE); }
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u32 checkUseArrowEffect() const { return checkNoResetFlg1(daPyFlg1_USE_ARROW_EFFECT); }
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void onUseArrowEffect() { onNoResetFlg1(daPyFlg1_USE_ARROW_EFFECT); }
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void offUseArrowEffect() { offNoResetFlg1(daPyFlg1_USE_ARROW_EFFECT); }
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void onLetterReadEyeMove() { onNoResetFlg1(daPyFlg1_LETTER_READ_EYE_MOVE); }
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void onForceVomitJumpShort() { onNoResetFlg1(daPyFlg1_FORCE_VOMIT_JUMP_SHORT); }
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bool checkForestWaterUse() const { return checkNoResetFlg1(daPyFlg1_FOREST_WATER_USE); }
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u32 checkForestWaterUse() const { return checkNoResetFlg1(daPyFlg1_FOREST_WATER_USE); }
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void onWaterDrop() { onNoResetFlg1(daPyFlg1_WATER_DROP); }
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void onVineCatch() { onNoResetFlg1(daPyFlg1_VINE_CATCH); }
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bool checkLastComboWait() const { return checkNoResetFlg1(daPyFlg1_LAST_COMBO_WAIT); }
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u32 checkLastComboWait() const { return checkNoResetFlg1(daPyFlg1_LAST_COMBO_WAIT); }
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void onResetFlg0(daPy_RFLG0 flag) { mResetFlg0 |= flag; }
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void offResetFlg0(daPy_RFLG0 flag) { mResetFlg0 &= ~flag; }
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@@ -535,7 +535,7 @@ public:
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u32 checkTactInput() const { return checkResetFlg0(daPyRFlg0_TACT_INPUT); }
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u32 checkArrowShoot() const { return checkResetFlg0(daPyRFlg0_ARROW_SHOOT); }
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bool checkGrabWear() const { return field_0x2b0 < 0.0f; }
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BOOL checkGrabWear() const { return field_0x2b0 < 0.0f; }
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BOOL checkNormalSwordEquip() const {
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return dComIfGs_getSelectEquip(0) == dItem_SWORD_e || checkSwordMiniGame();
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}
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@@ -1882,7 +1882,8 @@ BOOL daAgbsw0_c::MoveCheck(s16 conditionNo) {
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break;
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case 0x1D:
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if(dComIfGs_getMaxMagic() != 0 && !dComIfGs_getMagic) {
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// @bug They meant to call this function
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if(dComIfGs_getMaxMagic() != 0 && dComIfGs_getMagic == 0) {
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return FALSE;
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}
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@@ -967,7 +967,7 @@ void daObjMknjD::setMaterial(J3DMaterial* i_mat, u8 i_alpha) {
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i_mat->getZMode()->setUpdateEnable(1);
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i_mat->getZMode()->setCompareEnable(1);
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i_mat->getBlend()->setType(0);
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i_mat->getBlend()->setType(GX_BM_NONE);
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}
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else {
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i_mat->setMaterialMode(1);
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@@ -975,9 +975,9 @@ void daObjMknjD::setMaterial(J3DMaterial* i_mat, u8 i_alpha) {
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i_mat->getZMode()->setUpdateEnable(0);
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i_mat->getZMode()->setCompareEnable(0);
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i_mat->getBlend()->setType(1);
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i_mat->getBlend()->setSrcFactor(4);
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i_mat->getBlend()->setDstFactor(5);
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i_mat->getBlend()->setType(GX_BM_BLEND);
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i_mat->getBlend()->setSrcFactor(GX_BL_SRC_ALPHA);
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i_mat->getBlend()->setDstFactor(GX_BL_INV_SRC_ALPHA);
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}
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i_mat->getTevKColor(3)->mColor.a = i_alpha;
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@@ -1509,7 +1509,7 @@ void daPy_lk_c::updateDLSetLight(J3DModel* model, u32 param_2) {
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/* 80106CB0-80106D8C .text hideHatAndBackle__9daPy_lk_cFP11J3DMaterial */
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void daPy_lk_c::hideHatAndBackle(J3DMaterial* param_1) {
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for (int i = 0; param_1 != NULL; i++) {
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if ((!checkNoResetFlg1(daPyFlg1_FREEZE_STATE) && (i == 2 || i == 5)) ||
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if ((!checkFreezeState() && (i == 2 || i == 5)) ||
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(i == 4 && (checkCaughtShapeHide() || checkNoResetFlg1(daPyFlg1_CASUAL_CLOTHES))))
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{
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param_1->getShape()->hide();
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@@ -1810,7 +1810,7 @@ BOOL daPy_lk_c::draw() {
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}
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link_root_joint->entryIn();
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if (checkMaskDraw()) {
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entryDLSetLight(mpYamuModel, checkNoResetFlg1(daPyFlg1_FREEZE_STATE));
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entryDLSetLight(mpYamuModel, checkFreezeState());
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}
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j3dSys.setModel(mpCLModel);
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j3dSys.setTexture(mpCLModelData->getTexture());
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@@ -1858,31 +1858,31 @@ BOOL daPy_lk_c::draw() {
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mpCLModelData->getJointNodePointer(0x14)->getMesh()->getShape()->show(); // cl_hana joint
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mpCLModelData->getJointNodePointer(0x29)->getMesh()->getShape()->show(); // cl_back joint
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if (!r24) {
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entryDLSetLight(mpHandsModel, checkNoResetFlg1(daPyFlg1_FREEZE_STATE));
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entryDLSetLight(mpHandsModel, checkFreezeState());
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if (checkNoResetFlg1(daPyFlg1_CASUAL_CLOTHES) && !checkCaughtShapeHide()
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#if VERSION > VERSION_DEMO
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&& !dComIfGp_checkCameraAttentionStatus(mCameraInfoIdx, 0x20)
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#endif
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) {
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entryDLSetLight(mpKatsuraModel, checkNoResetFlg1(daPyFlg1_FREEZE_STATE));
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entryDLSetLight(mpKatsuraModel, checkFreezeState());
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}
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if (checkFreezeState() && checkMaskDraw()) {
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entryDLSetLight(mpYamuModel, checkNoResetFlg1(daPyFlg1_FREEZE_STATE));
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entryDLSetLight(mpYamuModel, checkFreezeState());
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}
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if (dComIfGs_getSelectEquip(2) == dItem_POWER_BRACELETS_e) {
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entryDLSetLight(mpPringModel, checkNoResetFlg1(daPyFlg1_FREEZE_STATE));
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entryDLSetLight(mpPringModel, checkFreezeState());
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}
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if (checkMasterSwordEquip() && !checkCaughtShapeHide()
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#if VERSION > VERSION_DEMO
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&& !checkDemoShieldNoDraw()
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#endif
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) {
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updateDLSetLight(mpPodmsModel, checkNoResetFlg1(daPyFlg1_FREEZE_STATE));
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updateDLSetLight(mpPodmsModel, checkFreezeState());
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}
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}
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if (checkEquipHeavyBoots()) {
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entryDLSetLight(mpHbootsModels[0], checkNoResetFlg1(daPyFlg1_FREEZE_STATE));
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entryDLSetLight(mpHbootsModels[1], checkNoResetFlg1(daPyFlg1_FREEZE_STATE));
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entryDLSetLight(mpHbootsModels[0], checkFreezeState());
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entryDLSetLight(mpHbootsModels[1], checkFreezeState());
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}
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tevStr.mFogColor.r = origFog.r;
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@@ -1916,7 +1916,7 @@ BOOL daPy_lk_c::draw() {
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&& !checkDemoSwordNoDraw(1)
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#endif
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) {
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entryDLSetLight(mpEquippedSwordModel, checkNoResetFlg1(daPyFlg1_FREEZE_STATE));
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entryDLSetLight(mpEquippedSwordModel, checkFreezeState());
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}
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}
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if (dComIfGs_getSelectEquip(1) != dItem_NONE_e && !checkCaughtShapeHide()
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@@ -1926,7 +1926,7 @@ BOOL daPy_lk_c::draw() {
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&& !checkDemoShieldNoDraw()
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#endif
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) {
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entryDLSetLight(mpEquippedShieldModel, checkNoResetFlg1(daPyFlg1_FREEZE_STATE));
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entryDLSetLight(mpEquippedShieldModel, checkFreezeState());
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}
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dComIfGd_setList();
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drawMirrorLightModel();
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@@ -1949,7 +1949,7 @@ BOOL daPy_lk_c::draw() {
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mpEquipItemModel->setAnmMtx(4, hookshot->getMtxTop());
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}
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}
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entryDLSetLight(mpEquipItemModel, checkNoResetFlg1(daPyFlg1_FREEZE_STATE));
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entryDLSetLight(mpEquipItemModel, checkFreezeState());
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if (mpSwordModel1 != NULL) {
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if (checkChanceMode() || checkNoResetFlg1(daPyFlg1_UNK8000) || checkFinalMasterSwordEquip()) {
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updateDLSetLight(mpSwordModel1, 0);
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@@ -9246,7 +9246,7 @@ void daPy_lk_c::checkOriginalHatAnimation() {
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/* 8011BEA4-8011CBA4 .text setHatAngle__9daPy_lk_cFv */
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void daPy_lk_c::setHatAngle() {
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if (m_old_fdata->getOldFrameFlg() == false || checkNoResetFlg1(daPyFlg1_FREEZE_STATE)) {
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if (m_old_fdata->getOldFrameFlg() == false || checkFreezeState()) {
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return;
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}
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