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https://github.com/zeldaret/tww.git
synced 2026-07-29 15:33:13 -04:00
Minor cleanup
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@@ -1882,7 +1882,8 @@ BOOL daAgbsw0_c::MoveCheck(s16 conditionNo) {
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break;
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case 0x1D:
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if(dComIfGs_getMaxMagic() != 0 && !dComIfGs_getMagic) {
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// @bug They meant to call this function
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if(dComIfGs_getMaxMagic() != 0 && dComIfGs_getMagic == 0) {
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return FALSE;
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}
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@@ -967,7 +967,7 @@ void daObjMknjD::setMaterial(J3DMaterial* i_mat, u8 i_alpha) {
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i_mat->getZMode()->setUpdateEnable(1);
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i_mat->getZMode()->setCompareEnable(1);
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i_mat->getBlend()->setType(0);
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i_mat->getBlend()->setType(GX_BM_NONE);
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}
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else {
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i_mat->setMaterialMode(1);
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@@ -975,9 +975,9 @@ void daObjMknjD::setMaterial(J3DMaterial* i_mat, u8 i_alpha) {
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i_mat->getZMode()->setUpdateEnable(0);
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i_mat->getZMode()->setCompareEnable(0);
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i_mat->getBlend()->setType(1);
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i_mat->getBlend()->setSrcFactor(4);
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i_mat->getBlend()->setDstFactor(5);
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i_mat->getBlend()->setType(GX_BM_BLEND);
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i_mat->getBlend()->setSrcFactor(GX_BL_SRC_ALPHA);
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i_mat->getBlend()->setDstFactor(GX_BL_INV_SRC_ALPHA);
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}
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i_mat->getTevKColor(3)->mColor.a = i_alpha;
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@@ -1509,7 +1509,7 @@ void daPy_lk_c::updateDLSetLight(J3DModel* model, u32 param_2) {
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/* 80106CB0-80106D8C .text hideHatAndBackle__9daPy_lk_cFP11J3DMaterial */
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void daPy_lk_c::hideHatAndBackle(J3DMaterial* param_1) {
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for (int i = 0; param_1 != NULL; i++) {
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if ((!checkNoResetFlg1(daPyFlg1_FREEZE_STATE) && (i == 2 || i == 5)) ||
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if ((!checkFreezeState() && (i == 2 || i == 5)) ||
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(i == 4 && (checkCaughtShapeHide() || checkNoResetFlg1(daPyFlg1_CASUAL_CLOTHES))))
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{
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param_1->getShape()->hide();
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@@ -1810,7 +1810,7 @@ BOOL daPy_lk_c::draw() {
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}
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link_root_joint->entryIn();
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if (checkMaskDraw()) {
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entryDLSetLight(mpYamuModel, checkNoResetFlg1(daPyFlg1_FREEZE_STATE));
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entryDLSetLight(mpYamuModel, checkFreezeState());
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}
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j3dSys.setModel(mpCLModel);
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j3dSys.setTexture(mpCLModelData->getTexture());
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@@ -1858,31 +1858,31 @@ BOOL daPy_lk_c::draw() {
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mpCLModelData->getJointNodePointer(0x14)->getMesh()->getShape()->show(); // cl_hana joint
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mpCLModelData->getJointNodePointer(0x29)->getMesh()->getShape()->show(); // cl_back joint
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if (!r24) {
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entryDLSetLight(mpHandsModel, checkNoResetFlg1(daPyFlg1_FREEZE_STATE));
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entryDLSetLight(mpHandsModel, checkFreezeState());
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if (checkNoResetFlg1(daPyFlg1_CASUAL_CLOTHES) && !checkCaughtShapeHide()
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#if VERSION > VERSION_DEMO
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&& !dComIfGp_checkCameraAttentionStatus(mCameraInfoIdx, 0x20)
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#endif
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) {
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entryDLSetLight(mpKatsuraModel, checkNoResetFlg1(daPyFlg1_FREEZE_STATE));
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entryDLSetLight(mpKatsuraModel, checkFreezeState());
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}
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if (checkFreezeState() && checkMaskDraw()) {
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entryDLSetLight(mpYamuModel, checkNoResetFlg1(daPyFlg1_FREEZE_STATE));
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entryDLSetLight(mpYamuModel, checkFreezeState());
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}
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if (dComIfGs_getSelectEquip(2) == dItem_POWER_BRACELETS_e) {
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entryDLSetLight(mpPringModel, checkNoResetFlg1(daPyFlg1_FREEZE_STATE));
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entryDLSetLight(mpPringModel, checkFreezeState());
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}
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if (checkMasterSwordEquip() && !checkCaughtShapeHide()
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#if VERSION > VERSION_DEMO
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&& !checkDemoShieldNoDraw()
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#endif
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) {
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updateDLSetLight(mpPodmsModel, checkNoResetFlg1(daPyFlg1_FREEZE_STATE));
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updateDLSetLight(mpPodmsModel, checkFreezeState());
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}
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}
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if (checkEquipHeavyBoots()) {
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entryDLSetLight(mpHbootsModels[0], checkNoResetFlg1(daPyFlg1_FREEZE_STATE));
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entryDLSetLight(mpHbootsModels[1], checkNoResetFlg1(daPyFlg1_FREEZE_STATE));
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entryDLSetLight(mpHbootsModels[0], checkFreezeState());
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entryDLSetLight(mpHbootsModels[1], checkFreezeState());
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}
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tevStr.mFogColor.r = origFog.r;
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@@ -1916,7 +1916,7 @@ BOOL daPy_lk_c::draw() {
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&& !checkDemoSwordNoDraw(1)
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#endif
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) {
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entryDLSetLight(mpEquippedSwordModel, checkNoResetFlg1(daPyFlg1_FREEZE_STATE));
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entryDLSetLight(mpEquippedSwordModel, checkFreezeState());
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}
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}
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if (dComIfGs_getSelectEquip(1) != dItem_NONE_e && !checkCaughtShapeHide()
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@@ -1926,7 +1926,7 @@ BOOL daPy_lk_c::draw() {
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&& !checkDemoShieldNoDraw()
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#endif
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) {
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entryDLSetLight(mpEquippedShieldModel, checkNoResetFlg1(daPyFlg1_FREEZE_STATE));
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entryDLSetLight(mpEquippedShieldModel, checkFreezeState());
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}
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dComIfGd_setList();
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drawMirrorLightModel();
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@@ -1949,7 +1949,7 @@ BOOL daPy_lk_c::draw() {
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mpEquipItemModel->setAnmMtx(4, hookshot->getMtxTop());
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}
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}
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entryDLSetLight(mpEquipItemModel, checkNoResetFlg1(daPyFlg1_FREEZE_STATE));
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entryDLSetLight(mpEquipItemModel, checkFreezeState());
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if (mpSwordModel1 != NULL) {
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if (checkChanceMode() || checkNoResetFlg1(daPyFlg1_UNK8000) || checkFinalMasterSwordEquip()) {
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updateDLSetLight(mpSwordModel1, 0);
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@@ -9246,7 +9246,7 @@ void daPy_lk_c::checkOriginalHatAnimation() {
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/* 8011BEA4-8011CBA4 .text setHatAngle__9daPy_lk_cFv */
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void daPy_lk_c::setHatAngle() {
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if (m_old_fdata->getOldFrameFlg() == false || checkNoResetFlg1(daPyFlg1_FREEZE_STATE)) {
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if (m_old_fdata->getOldFrameFlg() == false || checkFreezeState()) {
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return;
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}
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