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Fix JPN build
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@@ -449,10 +449,12 @@ public:
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inline u8 getNowVibration() { return mNowVibration; }
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inline void setNowVibration(u8 vibration) { mNowVibration = vibration; }
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#if VERSION != VERSION_JPN
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// Inline name is fake (not present in JP debug maps), but was guessed based on the similar
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// dSv_player_config_c::getPalLanguage() const inline in TP debug.
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inline u8 getPalLanguage() { return mPalLanguage; }
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inline void setPalLanguage(u8 lang) { mPalLanguage = lang; }
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#endif
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void setMsgArchive(JKRArchive * pArc) { mpMsgArchive = pArc; }
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void setDmsgArchive(JKRArchive * pArc) { mpDmsgArchive = pArc; }
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@@ -2529,16 +2531,17 @@ inline void dComIfGp_setNowVibration(u8 vibration) {
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g_dComIfG_gameInfo.play.setNowVibration(vibration);
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}
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#if VERSION != VERSION_JPN
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// Inline name is fake (not present in JP debug maps), but was guessed based on the similar
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// dComIfGs_getPalLanguage inline in TP debug.
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inline u8 dComIfGp_getPalLanguage() {
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return g_dComIfG_gameInfo.play.getPalLanguage();
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}
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// Inline name is fake (not present in JP debug maps).
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inline void dComIfGp_setPalLanguage(u8 lang) {
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g_dComIfG_gameInfo.play.setPalLanguage(lang);
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}
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#endif
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inline void dComIfGp_2dShowOn() {
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g_dComIfG_gameInfo.play.show2dOn();
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