d_detect 60%

This commit is contained in:
LagoLunatic
2023-12-29 17:17:18 -05:00
parent 47b1837c4f
commit bcfdfbadc7
5 changed files with 118 additions and 22 deletions
+20 -2
View File
@@ -2,15 +2,33 @@
#define D_A_TAG_LIGHT_H
#include "f_op/f_op_actor.h"
#include "d/d_a_obj.h"
class J3DMaterial;
namespace daTagLight {
class Act_c : public fopAc_ac_c {
public:
void chk_inside(const cXyz*) const {}
enum Prm_e {
PRM_CONERATIO_W = 0x04,
PRM_CONERATIO_S = 0x0A,
};
void chk_inside(const cXyz* pos) const {
/* Nonmatching */
// M_box_x_min
// M_box_x_max
// M_box_y_min
// M_box_y_max
// M_box_z_min
// M_box_z_max
// M_cone_lower
// M_cone_upper
prm_get_coneRatio();
// M_cone_r
}
void prm_get_ccR() const {}
void prm_get_coneRatio() const {}
int prm_get_coneRatio() const { return daObj::PrmAbstract(this, PRM_CONERATIO_W, PRM_CONERATIO_S); }
void prm_get_fadeType() const {}
void prm_get_sch() const {}
void prm_get_swSave() const {}
+5 -2
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@@ -85,6 +85,8 @@ public:
void request(fopAc_ac_c*, f32, f32, f32, s16, int);
void requestF(fopAc_ac_c*, s16, int);
u32 getLookTarget() { return mLookTargetID; }
private:
/* 0x0 */ u32 field_0x0;
/* 0x4 */ u32 field_0x4;
@@ -172,6 +174,9 @@ public:
mCatch.request(param_0, param_1, param_2, param_3, param_4, param_5, param_6);
}
fopAc_ac_c* getLookTarget() { return mLook[0].convPId(mLook[0].getLookTarget()); }
fopAc_ac_c* getLook2Target() { return mLook[1].convPId(mLook[1].getLookTarget()); }
// TODO:
void GetLockonCount() {}
void LockEdge() {}
@@ -179,8 +184,6 @@ public:
void chkEnemySound() {}
u8 getCatchChgItem() { return mCatch.getChangeItem(); }
void getCatghTarget() {}
void getLookTarget() {}
void getLook2Target() {}
void getZHintTarget() {}
void offAleart() {}
void revivalAleart() {}
+12 -2
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@@ -10,11 +10,17 @@ public:
bool chk_enable() const;
/* 0x00 */ cXyz mPos;
/* 0x0C */ s16 mEnable;
/* 0x0C */ s16 mTimer;
};
class dDetect_c {
public:
struct Attr_c {
/* 0x00 */ f32 maxDistXZ;
/* 0x04 */ f32 maxY;
/* 0x08 */ f32 minY;
};
dDetect_c();
~dDetect_c();
@@ -22,10 +28,14 @@ public:
bool chk_quake(const cXyz*) const;
void set_quake(const cXyz*);
bool chk_quake_area(const cXyz*) const;
void search_tag_light(void*, void*);
static void* search_tag_light(void*, void*);
bool chk_light(const cXyz*) const;
bool chk_attention(cXyz*) const;
inline const Attr_c& attr() const { return M_attr; }
static const Attr_c M_attr;
/* 0x00 */ dDetectPlace_c mPlace[1];
/* 0x10 */ s16 mTimer;
}; // Size: 0x14
+1 -1
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@@ -1,6 +1,6 @@
// daBomb_c::createHeap's asserts tell us that function is inside d_a_bomb3.inc instead of d_a_bomb.cpp.
// Furthermore, the symbol maps show that d_a_bomb.o's first .text section is 0 bytes large, with everything going in
// its second .text section, which suggestions that d_a_bomb.cpp is empty except including d_a_bomb3.inc.
// its second .text section, which suggests that d_a_bomb.cpp is empty except including d_a_bomb3.inc.
#include "d/actor/d_a_bomb.h"
#include "SSystem/SComponent/c_counter.h"
+80 -15
View File
@@ -4,12 +4,21 @@
//
#include "d/d_detect.h"
#include "dolphin/types.h"
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_player.h"
#include "d/actor/d_a_tag_light.h"
#include "d/d_procname.h"
const dDetect_c::Attr_c dDetect_c::M_attr = {
/* maxDistXZ */ 500.0f,
/* maxY */ 500.0f,
/* minY */ -200.0f
};
/* 8009BFD4-8009BFFC .text __ct__14dDetectPlace_cFv */
dDetectPlace_c::dDetectPlace_c() {
mPos = cXyz::Zero;
mEnable = 0;
mTimer = 0;
}
/* 8009BFFC-8009C038 .text __dt__14dDetectPlace_cFv */
@@ -17,7 +26,7 @@ dDetectPlace_c::~dDetectPlace_c() {}
/* 8009C038-8009C048 .text chk_enable__14dDetectPlace_cCFv */
bool dDetectPlace_c::chk_enable() const {
return mEnable != 0;
return mTimer != 0;
}
/* 8009C048-8009C098 .text __ct__9dDetect_cFv */
@@ -30,35 +39,91 @@ dDetect_c::~dDetect_c() {}
/* 8009C0F8-8009C14C .text proc__9dDetect_cFv */
void dDetect_c::proc() {
/* Nonmatching */
/* Nonmatching - 1 literal load order */
if (mPlace[0].mTimer > 0) {
mPlace[0].mTimer--;
} else if (mPlace[0].mTimer < 0) {
mPlace[0].mTimer = 1;
}
if (mTimer > 0) {
mTimer--;
} else if (mTimer < 0) {
mTimer = 1;
}
}
/* 8009C14C-8009C1E0 .text chk_quake__9dDetect_cCFPC4cXyz */
bool dDetect_c::chk_quake(const cXyz*) const {
/* Nonmatching */
bool dDetect_c::chk_quake(const cXyz* pos) const {
daPy_py_c* player = daPy_getPlayerActorClass();
bool ret = false;
if (mTimer > 0) {
ret = true;
} else {
if (player->checkFrontRollCrash()) {
if (pos) {
if (chk_quake_area(pos)) {
ret = true;
}
} else {
ret = true;
}
}
if (mPlace[0].mTimer > 0) {
ret = true;
}
}
return ret;
}
/* 8009C1E0-8009C254 .text set_quake__9dDetect_cFPC4cXyz */
void dDetect_c::set_quake(const cXyz*) {
/* Nonmatching */
void dDetect_c::set_quake(const cXyz* pos) {
/* Nonmatching - regalloc, load order */
if (pos) {
if (!mPlace[0].chk_enable()) {
mPlace[0].mTimer = -1;
mPlace[0].mPos = *pos;
} else {
// Possible fakematch: There's a double branch here that probably means something got optimized out, but
// it's not clear what it was, or if this is exactly the right spot for it.
mPlace[0].mPos.y = mPlace[0].mPos.y;
}
} else {
mTimer = -1;
}
}
/* 8009C254-8009C32C .text chk_quake_area__9dDetect_cCFPC4cXyz */
bool dDetect_c::chk_quake_area(const cXyz*) const {
/* Nonmatching */
bool dDetect_c::chk_quake_area(const cXyz* pos) const {
daPy_py_c* player = daPy_getPlayerActorClass();
f32 maxDist2XZ = attr().maxDistXZ * attr().maxDistXZ;
f32 dist2XZ = player->current.pos.abs2XZ(*pos);
f32 diffY = pos->y - player->current.pos.y;
return dist2XZ <= maxDist2XZ && diffY <= attr().maxY && diffY >= attr().minY;
}
/* 8009C32C-8009C588 .text search_tag_light__9dDetect_cFPvPv */
void dDetect_c::search_tag_light(void*, void*) {
void* dDetect_c::search_tag_light(void* i_proc, void* i_pos) {
/* Nonmatching */
if (fopAc_IsActor(i_proc) && fopAcM_GetProfName(i_proc) == PROC_Tag_Light) {
daTagLight::Act_c* light = (daTagLight::Act_c*)i_proc;
const cXyz* pos = (const cXyz*)i_pos;
light->chk_inside(pos); // TODO
return light;
}
return NULL;
}
/* 8009C588-8009C5B8 .text chk_light__9dDetect_cCFPC4cXyz */
bool dDetect_c::chk_light(const cXyz*) const {
/* Nonmatching */
bool dDetect_c::chk_light(const cXyz* pos) const {
return fopAcIt_Judge(&dDetect_c::search_tag_light, (void*)pos) != NULL;
}
/* 8009C5B8-8009C620 .text chk_attention__9dDetect_cCFP4cXyz */
bool dDetect_c::chk_attention(cXyz*) const {
/* Nonmatching */
bool dDetect_c::chk_attention(cXyz* outPos) const {
fopAc_ac_c* target = dComIfGp_getAttention().getLook2Target();
if (target == NULL)
return false;
*outPos = target->mEyePos;
return true;
}