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https://github.com/zeldaret/tww.git
synced 2026-08-20 05:37:03 -04:00
Document which of link's materials are being shown/hidden when drawing
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@@ -1507,18 +1507,25 @@ void daPy_lk_c::updateDLSetLight(J3DModel* model, u32 param_2) {
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}
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/* 80106CB0-80106D8C .text hideHatAndBackle__9daPy_lk_cFP11J3DMaterial */
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void daPy_lk_c::hideHatAndBackle(J3DMaterial* param_1) {
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for (int i = 0; param_1 != NULL; i++) {
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void daPy_lk_c::hideHatAndBackle(J3DMaterial* mtl) {
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for (int i = 0; mtl != NULL; i++) {
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// If NOT frozen, hide materials that were already drawn earlier:
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// * "face"
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// * "ear(2)" (hair)
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// If CaughtShapeHide or wearing casual clothes, hide material:
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// * "ear(3)" (hat)
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if ((!checkFreezeState() && (i == 2 || i == 5)) ||
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(i == 4 && (checkCaughtShapeHide() || checkNoResetFlg1(daPyFlg1_CASUAL_CLOTHES))))
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{
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param_1->getShape()->hide();
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mtl->getShape()->hide();
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} else {
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param_1->getShape()->show();
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mtl->getShape()->show();
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}
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param_1 = param_1->getNext();
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mtl = mtl->getNext();
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}
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if (checkNoResetFlg1(daPyFlg1_CASUAL_CLOTHES)) {
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// Hide material:
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// * "ear(8)" (belt buckle)
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mpCLModelData->getJointNodePointer(0x29)->getMesh()->getShape()->hide();
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}
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}
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@@ -1541,7 +1548,7 @@ void daPy_lk_c::drawMirrorLightModel() {
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/* 80106E50-80107210 .text drawShadow__9daPy_lk_cFv */
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void daPy_lk_c::drawShadow() {
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J3DJoint* ppJVar6 = mpCLModelData->getJointNodePointer(0);
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J3DJoint* link_root_joint = mpCLModelData->getJointNodePointer(0x00);
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MtxP pMVar3 = mpCLModel->getAnmMtx(0);
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cXyz local_30;
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@@ -1558,7 +1565,9 @@ void daPy_lk_c::drawShadow() {
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pJVar7->getMesh()->getShape()->show();
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mpCLModelData->getJointNodePointer(0xC)->getMesh()->getShape()->show();
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if (checkNoResetFlg1(daPyFlg1_CASUAL_CLOTHES)) {
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J3DMaterial* mtl = ppJVar6->getMesh();
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J3DMaterial* mtl = link_root_joint->getMesh();
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// Hide material:
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// * "ear(3)" (hat)
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for (int i = 0; i < 4; i++) {
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mtl = mtl->getNext();
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}
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@@ -1740,6 +1749,8 @@ BOOL daPy_lk_c::draw() {
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mpCLModelData->getJointNodePointer(0x0C)->getMesh()->getShape()->hide(); // cl_RhandA joint
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mtl = link_root_joint->getMesh();
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// Show material:
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// * "ear(3)" (hat)
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for (int i = 0; i < 4; i++) {
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mtl = mtl->getNext();
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}
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@@ -1764,8 +1775,17 @@ BOOL daPy_lk_c::draw() {
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mtl = link_root_joint->getMesh();
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for (int i = 0; mtl != NULL; i++, mtl = mtl->getNext()) {
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if (i != 3) {
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// Hide materials:
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// * "sleeve" (arms and tunic bottom)
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// * "mouth"
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// * "face"
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// * "ear(3)" (hat)
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// * "ear(2)" (hair)
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// * "ear" (torso and ears)
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mtl->getShape()->hide();
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} else {
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// Show materials:
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// * "ear(4)" (legs)
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mtl->getShape()->show();
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}
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}
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@@ -1778,8 +1798,17 @@ BOOL daPy_lk_c::draw() {
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mtl = link_root_joint->getMesh();
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for (int i = 0; mtl != NULL; i++, mtl = mtl->getNext()) {
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if (i != 0 && i != 3) {
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// Hide materials:
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// * "mouth"
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// * "face"
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// * "ear(3)" (hat)
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// * "ear(2)" (hair)
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// * "ear" (torso and ears)
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mtl->getShape()->hide();
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} else {
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// Show materials:
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// * "sleeve" (arms and tunic bottom)
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// * "ear(4)" (legs)
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mtl->getShape()->show();
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}
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}
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@@ -1805,6 +1834,15 @@ BOOL daPy_lk_c::draw() {
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mtl = link_root_joint->getMesh();
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for (int i = 0; mtl != NULL; i++, mtl = mtl->getNext()) {
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if (i != 2 && i != 5) {
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// Hide materials:
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// * "sleeve" (arms and tunic bottom)
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// * "mouth"
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// * "ear(4)" (legs)
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// * "ear(3)" (hat)
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// * "ear" (torso and ears)
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// This leaves the following materials of the link_root joint visible:
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// * "face"
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// * "ear(2)" (hair)
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mtl->getShape()->hide();
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}
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}
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@@ -1843,7 +1881,6 @@ BOOL daPy_lk_c::draw() {
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}
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}
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// regalloc issues with j3dSys from here on
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dComIfGd_setListP1();
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if (checkFreezeState()) {
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dMat_control_c::iceEntryDL(mpCLModel, -1, NULL);
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