Document several more TU names (#770)

Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
This commit is contained in:
123456789758
2025-05-29 00:11:39 -04:00
committed by GitHub
parent b9190842b7
commit c1f54653fd
235 changed files with 1071 additions and 904 deletions
+7 -1
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@@ -17,6 +17,12 @@ struct ke_c_s {
class daBoko_c : public fopAc_ac_c {
public:
static u32 m_bound_se[6];
static s32 m_heap_size[6];
static char* m_arc_name[6];
static Vec m_cull_min[6];
static Vec m_cull_max[6];
typedef BOOL (daBoko_c::*ProcFunc_t)();
daBoko_c();
@@ -77,7 +83,7 @@ public:
BOOL procThrow();
BOOL procCarry();
BOOL execute();
void bokoDelete();
BOOL bokoDelete();
BOOL createHeap();
cPhs_State create();
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_arrow.cpp
//
/**
* d_a_arrow.cpp
* Item - Arrow
*/
#include "d/actor/d_a_arrow.h"
#include "m_Do/m_Do_mtx.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_bdk.cpp
//
/**
* d_a_bdk.cpp
* Boss - Helmaroc King
*/
#include "d/actor/d_a_bdk.h"
#include "m_Do/m_Do_ext.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_bdkobj.cpp
//
/**
* d_a_bdkobj.cpp
* Object - Helmaroc King fight objects (wooden bridges, wooden planks floating in water, etc.).
*/
#include "d/actor/d_a_bdkobj.h"
#include "d/d_bg_w.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_bflower.cpp
//
/**
* d_a_bflower.cpp
* Object - Bomb Flower - Flower
*/
#include "d/actor/d_a_bflower.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_bgn.cpp
//
/**
* d_a_bgn.cpp
* Boss - Puppet Ganon (Phase 1)
*/
#include "d/actor/d_a_bgn.h"
#include "d/actor/d_a_bgn2.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_bgn2.cpp
//
/**
* d_a_bgn2.cpp
* Boss - Puppet Ganon (Phase 2)
*/
#include "d/actor/d_a_bgn2.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_bgn3.cpp
//
/**
* d_a_bgn3.cpp
* Boss - Puppet Ganon (Phase 3)
*/
#include "d/actor/d_a_bgn3.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_bigelf.cpp
//
/**
* d_a_bigelf.cpp
* NPC - Great Fairy
*/
#include "d/actor/d_a_bigelf.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_bita.cpp
//
/**
* d_a_bita.cpp
* Object - Wooden platforms (Gohma fight)
*/
#include "d/actor/d_a_bita.h"
#include "d/res/res_bita.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_bmd.cpp
//
/**
* d_a_bmd.cpp
* Boss - Kalle Demos
*/
#include "d/actor/d_a_bmd.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_bmdfoot.cpp
//
/**
* d_a_bmdfoot.cpp
* Boss - Kalle Demos (floor tentacles)
*/
#include "d/actor/d_a_bmdfoot.h"
#include "m_Do/m_Do_ext.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_bmdhand.cpp
//
/**
* d_a_bmdhand.cpp
* Boss - Kalle Demos (ceiling tentacles)
*/
#include "d/actor/d_a_bmdhand.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_bo.cpp
//
/**
* d_a_bo.cpp
* Enemy - Boko Baba
*/
#include "d/actor/d_a_bo.h"
#include "d/d_procname.h"
+166 -6
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_boko.cpp
//
/**
* d_a_boko.cpp
* Object - Enemy weapons
*/
#include "d/actor/d_a_boko.h"
#include "d/d_com_inf_game.h"
@@ -10,11 +10,167 @@
#include "d/d_bg_s_lin_chk.h"
#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
#include "weak_data_2100_2080.h" // IWYU pragma: keep
#include "weak_data_1811.h" // IWYU pragma: keep
u32 daBoko_c::m_bound_se[6] = {
JA_SE_CM_BOKOBOU_BOUND,
JA_SE_CM_NATA_BOUND,
JA_SE_OBJ_ST_CLUB_FALL,
JA_SE_OBJ_TN_SWORD_FALL,
JA_SE_CM_LANCE_BOUND,
JA_SE_OBJ_TN_SWORD_FALL
};
s32 daBoko_c::m_heap_size[6] = {
0x2300,
0x1240,
0x1240,
0x1240,
0x4200,
0x2000
};
char* daBoko_c::m_arc_name[6] = {
"Boko", /* Boko stick */
"Nata", /* Bokoblin machete */
"Club", /* Stalfos mace/club */
"Tkwn", /* Darknut sword */
"Spear", /* Moblin spear */
"Pgsw" /* Phantom Ganon's sword */
};
Vec daBoko_c::m_cull_min[6] = {
{
-20.0f,
-10.0f,
-95.0f,
},
{
-20.0f,
-10.0f,
-95.0f,
},
{
-35.0f,
-35.0f,
-125.0f,
},
{
-45.0f,
-10.0f,
-145.0f,
},
{
-20.0f,
-20.0f,
-180.0f,
},
{
-50.0f,
-20.0f,
-140.0f,
},
};
Vec daBoko_c::m_cull_max[6] = {
{
20.0f,
10.0f,
95.0f,
},
{
20.0f,
10.0f,
95.0f,
},
{
35.0f,
35.0f,
120.0f,
},
{
45.0f,
10.0f,
130.0f,
},
{
20.0f,
20.0f,
200.0f,
},
{
50.0f,
20.0f,
120.0f,
},
};
static cXyz l_break_particle_offset(0.0f, 0.0f, 30.0f);
dBgS_ObjGndChk daBoko_c::m_ground_check;
dBgS_ObjLinChk daBoko_c::m_line_check;
static dCcD_SrcSph sph_src = {
// dCcD_SrcGObjInf
{
/* Flags */ 0,
/* SrcObjAt Type */ AT_TYPE_UNK20000,
/* SrcObjAt Atp */ 0,
/* SrcObjAt SPrm */ cCcD_AtSPrm_GrpAll_e,
/* SrcObjTg Type */ AT_TYPE_WATER | AT_TYPE_FIRE | AT_TYPE_UNK20000,
/* SrcObjTg SPrm */ cCcD_TgSPrm_Set_e | cCcD_TgSPrm_IsOther_e,
/* SrcObjCo SPrm */ 0,
/* SrcGObjAt Se */ 0,
/* SrcGObjAt HitMark */ 0,
/* SrcGObjAt Spl */ 0,
/* SrcGObjAt Mtrl */ 0,
/* SrcGObjAt SPrm */ dCcG_TgSPrm_NoConHit_e,
/* SrcGObjTg Se */ 0,
/* SrcGObjTg HitMark */ 0,
/* SrcGObjTg Spl */ 0,
/* SrcGObjTg Mtrl */ 0,
/* SrcGObjTg SPrm */ 0,
/* SrcGObjCo SPrm */ 0,
},
// cM3dGSphS
{
/* Center */ 0.0f, 0.0f, 0.0f,
/* Radius */ 20.0f,
},
};
static dCcD_SrcCps at_cps_src = {
// dCcD_SrcGObjInf
{
/* Flags */ 0,
/* SrcObjAt Type */ AT_TYPE_BOKO_STICK,
/* SrcObjAt Atp */ 0x01,
/* SrcObjAt SPrm */ cCcD_AtSPrm_Set_e | cCcD_AtSPrm_VsEnemy_e | cCcD_AtSPrm_VsOther_e,
/* SrcObjTg Type */ 0,
/* SrcObjTg SPrm */ 0,
/* SrcObjCo SPrm */ cCcD_CoSPrm_Set_e | cCcD_CoSPrm_IGrpAll_e,
/* SrcGObjAt Se */ dCcG_SE_UNK1,
/* SrcGObjAt HitMark */ 0,
/* SrcGObjAt Spl */ 0,
/* SrcGObjAt Mtrl */ 0,
/* SrcGObjAt SPrm */ 0,
/* SrcGObjTg Se */ 0,
/* SrcGObjTg HitMark */ 0,
/* SrcGObjTg Spl */ 0,
/* SrcGObjTg Mtrl */ 0,
/* SrcGObjTg SPrm */ 0,
/* SrcGObjCo SPrm */ 0,
},
// cM3dGCpsS
{
/* Start */ 0.0f, 0.0f, 0.0f,
/* End */ 0.0f, 0.0f, 0.0f,
/* Radius */ 20.0f,
},
};
const s16 daBoko_HIO_c0::throw_timer = 2;
const f32 daBoko_HIO_c0::throw_speed = 70.0f;
@@ -231,8 +387,12 @@ static BOOL daBoko_IsDelete(daBoko_c* i_this) {
}
/* 00002A2C-00002AA4 .text bokoDelete__8daBoko_cFv */
void daBoko_c::bokoDelete() {
/* Nonmatching */
BOOL daBoko_c::bokoDelete() {
mDoAud_seDeleteObject(&m2D0);
mParticleCallBack.end();
dKy_plight_cut(&mLight);
dComIfG_resDelete(&mPhs, m_arc_name[fopAcM_GetParam(this)]);
return TRUE;
}
/* 00002AA4-00002AC8 .text daBoko_Delete__FP8daBoko_c */
+1 -1
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@@ -1,6 +1,6 @@
/**
* d_a_bomb.cpp
* Bomb
* Item - Bomb
*/
#include "d/actor/d_a_bomb3.inc"
+2 -2
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@@ -1,6 +1,6 @@
/**
* d_a_bomb.cpp
* Bomb Flower Bomb
* d_a_bomb2.cpp
* Object - Bomb Flower - Bomb
*/
#include "d/actor/d_a_bomb2.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_boomerang.cpp
//
/**
* d_a_boomerang.cpp
* Item - Boomerang
*/
#include "d/actor/d_a_boomerang.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_branch.cpp
//
/**
* d_a_branch.cpp
* Object - Forest of Fairies - Tree branch (Tetra)
*/
#include "d/actor/d_a_branch.h"
#include "d/res/res_kwood_00.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_bst.cpp
//
/**
* d_a_bst.cpp
* Boss - Gohdan
*/
#include "d/actor/d_a_bst.h"
#include "m_Do/m_Do_ext.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_btd.cpp
//
/**
* d_a_btd.cpp
* Boss - Gohma
*/
#include "d/actor/d_a_btd.h"
#include "m_Do/m_Do_ext.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_bwd.cpp
//
/**
* d_a_bwd.cpp
* Boss - Molgera
*/
#include "d/actor/d_a_bwd.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_bwds.cpp
//
/**
* d_a_bwds.cpp
* Enemy - Molgera Larva
*/
#include "d/actor/d_a_bwds.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_canon.cpp
//
/**
* d_a_canon.cpp
* Cannon Minigame
*/
#include "d/actor/d_a_canon.h"
#include "m_Do/m_Do_ext.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_cc.cpp
//
/**
* d_a_cc.cpp
* Enemy - ChuChu
*/
#include "d/actor/d_a_cc.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_daiocta.cpp
//
/**
* d_a_daiocta.cpp
* Mini-Boss - Big Octo (body)
*/
#include "d/actor/d_a_daiocta.h"
#include "d/d_cc_d.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_daiocta_eye.cpp
//
/**
* d_a_daiocta_eye.cpp
* Mini-Boss - Big Octo (eye)
*/
#include "d/actor/d_a_daiocta_eye.h"
#include "d/d_cc_d.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_deku_item.cpp
//
/**
* d_a_deku_item.cpp
* Item - Deku Leaf (collectable)
*/
#include "d/actor/d_a_deku_item.h"
#include "d/res/res_deku.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_demo_dk.cpp
//
/**
* d_a_demo_dk.cpp
* NPC - Helmaroc King (Forsaken Fortress 1 exterior)
*/
#include "d/actor/d_a_demo_dk.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_demo_kmm.cpp
//
/**
* d_a_demo_kmm.cpp
* NPC - Seagull (cutscenes)
*/
#include "d/actor/d_a_demo_kmm.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_dk.cpp
//
/**
* d_a_dk.cpp
* NPC - Helmaroc King (Forsaken Fortress 1 tower, Outset Island)
*/
#include "d/actor/d_a_dk.h"
#include "m_Do/m_Do_ext.h"
+1 -1
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@@ -1,6 +1,6 @@
/**
* d_a_dr.cpp
* Valoo / (Dragon)
* NPC - Valoo (Overworld) / (Dragon)
*/
#include "d/actor/d_a_dr.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_dr2.cpp
//
/**
* d_a_dr2.cpp
* NPC - Gohma fight - Valoo (body & tail) + lava pit & ceiling rock
*/
#include "d/actor/d_a_dr2.h"
#include "m_Do/m_Do_ext.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_ep.cpp
//
/**
* d_a_ep.cpp
* Object - Torches
*/
#include "d/actor/d_a_ep.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_esa.cpp
//
/**
* d_a_esa.cpp
* Item - All-Purpose Bait
*/
#include "d/actor/d_a_esa.h"
#include "d/actor/d_a_player.h"
+1 -1
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@@ -1,6 +1,6 @@
/**
* d_a_fganon.cpp
* Enemy - Phantom Ganon
* Mini-Boss - Phantom Ganon
*/
#include "d/actor/d_a_fganon.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_floor.cpp
//
/**
* d_a_floor.cpp
* Object - Wind Temple - Breakable floor (Iron Boots, Bombs, etc.)
*/
#include "d/actor/d_a_floor.h"
#include "d/res/res_hhyu1.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_gm.cpp
//
/**
* d_a_gm.cpp
* Mini-Boss - Mothula / Enemy - Mothula Larva
*/
#include "d/actor/d_a_gm.h"
#include "m_Do/m_Do_ext.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_gnd.cpp
//
/**
* d_a_gnd.cpp
* Boss - Ganondorf
*/
#include "d/actor/d_a_gnd.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_goal_flag.cpp
//
/**
* d_a_goal_flag.cpp
* Object - Big red finish line flag (Boating Course, Flight Control Platform)
*/
#include "d/actor/d_a_goal_flag.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_gy.cpp
//
/**
* d_a_gy.cpp
* Enemy - Gyorg
*/
#include "d/actor/d_a_gy.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_himo2.cpp
//
/**
* d_a_himo2.cpp
* Item - Grappling Hook
*/
#include "d/actor/d_a_himo2.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_himo3.cpp
//
/**
* d_a_himo3.cpp
* Object - Rope (Pirate Ship rope minigame, Forsaken Fortress)
*/
#include "d/actor/d_a_himo3.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_hmlif.cpp
//
/**
* d_a_hmlif.cpp
* Object - Tower of the Gods - Glowing platform
*/
#include "d/actor/d_a_hmlif.h"
#include "d/d_procname.h"
+1 -1
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@@ -1,6 +1,6 @@
/**
* d_a_hookshot.cpp
* Hookshot
* Item - Hookshot
*/
#include "d/actor/d_a_hookshot.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_hys.cpp
//
/**
* d_a_hys.cpp
* Object - Eye switch
*/
#include "d/actor/d_a_hys.h"
#include "d/res/res_hys.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_ikari.cpp
//
/**
* d_a_ikari.cpp
* Object - Forsaken Fortress - Anchors
*/
#include "d/actor/d_a_ikari.h"
#include "d/res/res_ikari.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_jbo.cpp
//
/**
* d_a_jbo.cpp
* Object - Baba Bud
*/
#include "d/actor/d_a_jbo.h"
#include "d/actor/d_a_player.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_kaji.cpp
//
/**
* d_a_kaji.cpp
* Object - Ship's wheel (Tetra's Ship)
*/
#include "d/actor/d_a_kaji.h"
#include "d/res/res_kaji.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_kamome.cpp
//
/**
* d_a_kamome.cpp
* NPC - Seagull
*/
#include "d/actor/d_a_kamome.h"
#include "m_Do/m_Do_ext.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_kanban.cpp
//
/**
* d_a_kanban.cpp
* Object - Cuttable sign
*/
#include "d/actor/d_a_kanban.h"
#include "JSystem/J3DGraphAnimator/J3DModel.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_kb.cpp
//
/**
* d_a_kb.cpp
* NPC - Pig
*/
#include "d/actor/d_a_kb.h"
#include "m_Do/m_Do_ext.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_kita.cpp
//
/**
* d_a_kita.cpp
* Object - Forbidden Woods - Hanging flower platform
*/
#include "d/actor/d_a_kita.h"
#include "SSystem/SComponent/c_phase.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_klft.cpp
//
/**
* d_a_klft.cpp
* Object - Forbidden Woods - Lift (moving wooden platform)
*/
#include "d/actor/d_a_klft.h"
#include "m_Do/m_Do_ext.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_kn.cpp
//
/**
* d_a_kn.cpp
* NPC - Crab
*/
#include "d/actor/d_a_kn.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_knob00.cpp
//
/**
* d_a_knob00.cpp
* Object - Regular doors (with knobs, not sliding)
*/
#include "d/actor/d_a_knob00.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_kokiie.cpp
//
/**
* d_a_kokiie.cpp
* Object - Forbidden Woods - Hanging flower house
*/
#include "d/actor/d_a_kokiie.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_ks.cpp
//
/**
* d_a_ks.cpp
* Enemy - Morth
*/
// Fakematch? Having sym off before d_a_ks.h but then turning it on before
// d_a_player_main.h fixes the weak function ordering of
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_kt.cpp
//
/**
* d_a_kt.cpp
* NPC - Unused - Small bird
*/
#include "d/actor/d_a_kt.h"
#include "d/res/res_kt.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_kui.cpp
//
/**
* d_a_kui.cpp
* Object - Grappling Hook objects
*/
#include "d/actor/d_a_kui.h"
#include "d/actor/d_a_player.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_lamp.cpp
//
/**
* d_a_lamp.cpp
* Object - Generic wall lamp
*/
#include "d/actor/d_a_lamp.h"
#include "d/res/res_lamp.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_lbridge.cpp
//
/**
* d_a_lbridge.cpp
* Object - Tower of the Gods - Glowing light bridge
*/
#include "d/actor/d_a_lbridge.h"
#include "d/d_com_inf_game.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_leaflift.cpp
//
/**
* d_a_leaflift.cpp
* Object - Forest Haven - Lilypad lift
*/
#include "d/actor/d_a_leaflift.h"
#include "d/d_bg_s_func.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_lod_bg.cpp
//
/**
* d_a_lod_bg.cpp
* Background island LOD model actor
*/
#include "d/actor/d_a_lod_bg.h"
#include "d/d_com_inf_game.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_lstair.cpp
//
/**
* d_a_lstair.cpp
* Object - Tower of the Gods - Glowing stairs
*/
#include "d/actor/d_a_lstair.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_lwood.cpp
//
/**
* d_a_lwood.cpp
* Object - Normal tree
*/
#include "d/actor/d_a_lwood.h"
#include "d/d_a_obj.h"
+4 -4
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//
// Generated by dtk
// Translation Unit: d_a_machine.cpp
//
/**
* d_a_machine.cpp
* Enemy - Blade Trap (biting) (Wind Temple - giant fan room)
*/
#include "d/actor/d_a_machine.h"
#include "d/actor/d_a_player.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_mant.cpp
//
/**
* d_a_mant.cpp
* Object - Phantom Ganon's cape/Darknut cape
*/
#include "d/actor/d_a_mant.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_mbdoor.cpp
//
/**
* d_a_mbdoor.cpp
* Object - Double doors (Forsaken Fortress tower & Puppet Ganon boss rooms)
*/
#include "d/actor/d_a_mbdoor.h"
#include "d/res/res_mbdoor.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_mdoor.cpp
//
/**
* d_a_mdoor.cpp
* Object - Wooden/Metal bars (Forbidden Woods, Cabana Maze, Dragon Roost Cavern, Earth Temple, etc.)
*/
#include "d/actor/d_a_mdoor.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_mflft.cpp
//
/**
* d_a_mflft.cpp
* Object - Dragon Roost Cavern - Flame lift (platform lifted up by lava plume)
*/
#include "d/actor/d_a_mflft.h"
#include "d/d_bg_w.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_mgameboard.cpp
//
/**
* d_a_mgameboard.cpp
* Squid-Hunt/"Sploosh Kaboom" Minigame
*/
#include "d/actor/d_a_mgameboard.h"
#include "d/d_procname.h"
+1 -1
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@@ -1,6 +1,6 @@
/**
* d_a_mozo.cpp
* Moblin Statue / (Mo Sekizou)
* Enemy - Moblin Statue / (Mo Sekizou)
*/
#include "d/actor/d_a_mozo.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_mt.cpp
//
/**
* d_a_mt.cpp
* Enemy - Magtail
*/
#include "d/actor/d_a_mt.h"
#include "m_Do/m_Do_ext.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_mtoge.cpp
//
/**
* d_a_mtoge.cpp
* Object - Forsaken Fortress - Spikes
*/
#include "d/actor/d_a_mtoge.h"
#include "d/d_com_inf_game.h"
+1 -1
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@@ -1,6 +1,6 @@
/**
* d_a_nh.cpp
* Forest Firely / (Mori no Hotaru)
* Forest Firefly / (Mori no Hotaru)
*/
#include "d/actor/d_a_nh.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_npc_ac1.cpp
//
/**
* d_a_npc_ac1.cpp
* NPC - Prince Komali (after Dragon Roost Cavern)
*/
#include "d/actor/d_a_npc_ac1.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_npc_ah.cpp
//
/**
* d_a_npc_ah.cpp
* NPC - Old Man Ho Ho
*/
#include "d/actor/d_a_npc_ah.h"
#include "m_Do/m_Do_ext.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_npc_aj1.cpp
//
/**
* d_a_npc_aj1.cpp
* NPC - Sturgeon
*/
#include "d/actor/d_a_npc_aj1.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_npc_ba1.cpp
//
/**
* d_a_npc_ba1.cpp
* NPC - Link's Grandma
*/
#include "d/actor/d_a_npc_ba1.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_npc_bj1.cpp
//
/**
* d_a_npc_bj1.cpp
* NPC - Generic Koroks
*/
#include "d/actor/d_a_npc_bj1.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_npc_bm1.cpp
//
/**
* d_a_npc_bm1.cpp
* NPC - Generic Ritos
*/
#include "d/actor/d_a_npc_bm1.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_npc_bmcon1.cpp
//
/**
* d_a_npc_bmcon1.cpp
* NPC - Willi & Obli (Flight Control Platform)
*/
#include "d/actor/d_a_npc_bmcon1.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_npc_bms1.cpp
//
/**
* d_a_npc_bms1.cpp
* NPC - Bomb-Master Cannon (Windfall Bomb Shop shopkeeper)
*/
#include "d/actor/d_a_npc_bms1.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_npc_bmsw.cpp
//
/**
* d_a_npc_bmsw.cpp
* NPC - Koboli (Rito mail sorter)
*/
#include "d/actor/d_a_npc_bmsw.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_npc_bs1.cpp
//
/**
* d_a_npc_bs1.cpp
* NPC - Beedle / (Boat shopkeeper)
*/
#include "d/actor/d_a_npc_bs1.h"
#include "d/res/res_bs.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_npc_btsw.cpp
//
/**
* d_a_npc_btsw.cpp
* NPC - Baito
*/
#include "d/actor/d_a_npc_btsw.h"
#include "m_Do/m_Do_ext.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_npc_co1.cpp
//
/**
* d_a_npc_co1.cpp
* NPC - Prince Komali (before Dragon Roost Cavern)
*/
#include "d/actor/d_a_npc_co1.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_npc_de1.cpp
//
/**
* d_a_npc_de1.cpp
* NPC - Deku Tree
*/
#include "d/actor/d_a_npc_de1.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_npc_ds1.cpp
//
/**
* d_a_npc_ds1.cpp
* NPC - Doc Bandam (Windfall Potion Shop shopkeeper)
*/
#include "d/actor/d_a_npc_ds1.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_npc_fa1.cpp
//
/**
* d_a_npc_fa1.cpp
* Item - Fairy
*/
#include "d/actor/d_a_npc_fa1.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_npc_gk1.cpp
//
/**
* d_a_npc_gk1.cpp
* NPC - Mila's Father (poor)
*/
#include "d/actor/d_a_npc_gk1.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_npc_gp1.cpp
//
/**
* d_a_npc_gp1.cpp
* NPC - Maggie's Father (rich)
*/
#include "d/actor/d_a_npc_gp1.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_npc_hi1.cpp
//
/**
* d_a_npc_hi1.cpp
* NPC - King of Hyrule
*/
#include "d/actor/d_a_npc_hi1.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_npc_ho.cpp
//
/**
* d_a_npc_ho.cpp
* NPC - Mrs. Marie (Windfall Island teacher)
*/
#include "d/actor/d_a_npc_ho.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_npc_hr.cpp
//
/**
* d_a_npc_hr.cpp
* NPC - Zephos & Cyclos
*/
#include "d/actor/d_a_npc_hr.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_npc_jb1.cpp
//
/**
* d_a_npc_jb1.cpp
* NPC - Jabun
*/
#include "d/actor/d_a_npc_jb1.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_npc_kf1.cpp
//
/**
* d_a_npc_kf1.cpp
* NPC - Mila's Father (rich)
*/
#include "d/actor/d_a_npc_kf1.h"
#include "d/d_procname.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_npc_kg1.cpp
//
/**
* d_a_npc_kg1.cpp
* NPC - Salvatore (Squid-Hunt/"Sploosh Kaboom" Minigame)
*/
#include "d/actor/d_a_npc_kg1.h"
#include "d/d_lib.h"
+4 -4
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@@ -1,7 +1,7 @@
//
// Generated by dtk
// Translation Unit: d_a_npc_kg2.cpp
//
/**
* d_a_npc_kg2.cpp
* NPC - Salvatore (Cannon Minigame)
*/
#include "d/actor/d_a_npc_kg2.h"
#include "m_Do/m_Do_ext.h"

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