Add enum for actor priority

This commit is contained in:
LagoLunatic
2025-05-21 14:44:25 -04:00
parent 86c96002bc
commit c625992a77
443 changed files with 1404 additions and 463 deletions
+7 -7
View File
@@ -1358,7 +1358,7 @@ config.libs = [
ActorRel(NonMatching, "d_a_dr2"),
ActorRel(NonMatching, "d_a_ep"),
ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_floor"),
ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_grass"),
ActorRel(Matching, "d_a_grass"),
ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_hitobj", extra_cflags=['-pragma "nosyminline on"']),
ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_hot_floor", extra_cflags=['-pragma "nosyminline on"']),
ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_ikari"),
@@ -1453,13 +1453,13 @@ config.libs = [
ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_tag_waterlevel"),
ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_tama", extra_cflags=['-pragma "nosyminline on"']),
ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_tbox", extra_cflags=['-pragma "nosyminline on"']),
ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_tpota", extra_cflags=['-pragma "nosyminline on"']),
ActorRel(Matching, "d_a_tpota", extra_cflags=['-pragma "nosyminline on"']),
ActorRel(NonMatching, "d_a_tsubo"),
ActorRel(NonMatching, "d_a_warpdm20"),
ActorRel(NonMatching, "d_a_warphr"),
ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_wbird"),
ActorRel(NonMatching, "d_a_ykgr"),
ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_alldie"),
ActorRel(Matching, "d_a_alldie"),
ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_am", extra_cflags=['-pragma "nosyminline on"']),
ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_am2", extra_cflags=["-sym off"]),
ActorRel(NonMatching, "d_a_amiprop"),
@@ -1506,7 +1506,7 @@ config.libs = [
ActorRel(NonMatching, "d_a_oq"),
ActorRel(Equivalent, "d_a_pedestal", extra_cflags=['-pragma "nosyminline on"']), # weak func order
ActorRel(NonMatching, "d_a_saku"),
ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_seatag"),
ActorRel(Matching, "d_a_seatag"),
ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_shand", extra_cflags=['-pragma "nosyminline on"']),
ActorRel(NonMatching, "d_a_ship", extra_cflags=['-pragma "nosyminline on"']),
ActorRel(Equivalent, "d_a_shop_item"), # weak func order
@@ -1726,7 +1726,7 @@ config.libs = [
ActorRel(NonMatching, "d_a_pz"),
ActorRel(Equivalent, "d_a_sail", extra_cflags=['-pragma "nosyminline on"']), # weak func order
ActorRel(NonMatching, "d_a_salvage_tbox"),
ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_scene_change"),
ActorRel(Matching, "d_a_scene_change"),
ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_shutter", extra_cflags=['-pragma "nosyminline on"']),
ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_shutter2"),
ActorRel(NonMatching, "d_a_st"),
@@ -1735,7 +1735,7 @@ config.libs = [
ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_switem", extra_cflags=['-pragma "nosyminline on"']),
ActorRel(NonMatching, "d_a_swpropeller"),
ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_swtact"),
ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_tag_etc"),
ActorRel(Matching, "d_a_tag_etc"),
ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_tag_island"),
ActorRel(NonMatching, "d_a_tag_kf1"),
ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_tag_ret", extra_cflags=['-pragma "nosyminline on"']),
@@ -1745,7 +1745,7 @@ config.libs = [
ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_toge", extra_cflags=['-pragma "nosyminline on"']),
ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_tori_flag", extra_cflags=['-pragma "nosyminline on"']),
ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_wall", extra_cflags=['-pragma "nosyminline on"']),
ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_warpfout"),
ActorRel(Matching, "d_a_warpfout"),
ActorRel(NonMatching, "d_a_warpgn"),
ActorRel(NonMatching, "d_a_warpls"),
ActorRel(NonMatching, "d_a_warpmj"),
+500
View File
@@ -0,0 +1,500 @@
#ifndef D_PRIORITY_H
#define D_PRIORITY_H
enum {
/* 0x0000 */ PRIO_CAMERA,
/* 0x0001 */ PRIO_CAMERA2,
/* 0x0002 */ PRIO_KANKYO,
/* 0x0003 */ PRIO_KYEFF2,
/* 0x0004 */ PRIO_VRBOX2,
/* 0x0005 */ PRIO_KYEFF,
/* 0x0006 */ PRIO_KY_THUNDER,
/* 0x0007 */ PRIO_VRBOX,
/* 0x0008 */ PRIO_WPILLAR,
/* 0x0009 */ PRIO_TORNADO,
/* 0x000A */ PRIO_TITLE,
/* 0x000B */ PRIO_MP,
/* 0x000C */ PRIO_AGB,
/* 0x000D */ PRIO_AGBSW0,
/* 0x000E */ PRIO_BB,
/* 0x000F */ PRIO_Obj_Ice,
/* 0x0010 */ PRIO_Obj_Swpush,
/* 0x0011 */ PRIO_Obj_Swheavy,
/* 0x0012 */ PRIO_Obj_Swflat,
/* 0x0013 */ PRIO_Obj_Swlight,
/* 0x0014 */ PRIO_Obj_Quake,
/* 0x0015 */ PRIO_Obj_Movebox,
/* 0x0016 */ PRIO_Obj_Tribox,
/* 0x0017 */ PRIO_Obj_Shelf,
/* 0x0018 */ PRIO_Obj_Hlift,
/* 0x0019 */ PRIO_Obj_Hami2,
/* 0x001A */ PRIO_Obj_Hami3,
/* 0x001B */ PRIO_Obj_Hami4,
/* 0x001C */ PRIO_Obj_Hbrf1,
/* 0x001D */ PRIO_Obj_Dmgroom,
/* 0x001E */ PRIO_Obj_Doguu,
/* 0x001F */ PRIO_Obj_Volcano,
/* 0x0020 */ PRIO_Obj_Vfan,
/* 0x0021 */ PRIO_Obj_Pbco,
/* 0x0022 */ PRIO_Obj_Vmc,
/* 0x0023 */ PRIO_Obj_Usovmc,
/* 0x0024 */ PRIO_Obj_Iceisland,
/* 0x0025 */ PRIO_Obj_Dragonhead,
/* 0x0026 */ PRIO_Obj_Correct,
/* 0x0027 */ PRIO_Obj_Coming,
/* 0x0028 */ PRIO_Coming2,
/* 0x0029 */ PRIO_Coming3,
/* 0x002A */ PRIO_Obj_Timer,
/* 0x002B */ PRIO_Obj_Mtest,
/* 0x002C */ PRIO_Obj_Nest,
/* 0x002D */ PRIO_Obj_Ojtree,
/* 0x002E */ PRIO_Obj_Drift,
/* 0x002F */ PRIO_Obj_Ospbox,
/* 0x0030 */ PRIO_Obj_Ladder,
/* 0x0031 */ PRIO_Obj_Jump,
/* 0x0032 */ PRIO_Obj_Smplbg,
/* 0x0033 */ PRIO_Obj_Akabe,
/* 0x0034 */ PRIO_Obj_Ashut,
/* 0x0035 */ PRIO_Obj_Mmrr,
/* 0x0036 */ PRIO_Obj_Mkie,
/* 0x0037 */ PRIO_Obj_Mkiek,
/* 0x0038 */ PRIO_Obj_Msdan,
/* 0x0039 */ PRIO_Obj_MsdanSub,
/* 0x003A */ PRIO_Obj_Msdan2,
/* 0x003B */ PRIO_Obj_MsdanSub2,
/* 0x003C */ PRIO_Obj_Ferris,
/* 0x003D */ PRIO_Obj_Xfuta,
/* 0x003E */ PRIO_Obj_Rforce,
/* 0x003F */ PRIO_Obj_Gaship,
/* 0x0040 */ PRIO_Obj_Gaship2,
/* 0x0041 */ PRIO_Obj_Light,
/* 0x0042 */ PRIO_Obj_Homen,
/* 0x0043 */ PRIO_Obj_Homensmk,
/* 0x0044 */ PRIO_Obj_Ftree,
/* 0x0045 */ PRIO_Obj_Vds,
/* 0x0046 */ PRIO_Obj_Vyasi,
/* 0x0047 */ PRIO_Obj_Ajav,
/* 0x0048 */ PRIO_Obj_Trap,
/* 0x0049 */ PRIO_Obj_Hha,
/* 0x004A */ PRIO_Obj_Htetu1,
/* 0x004B */ PRIO_Obj_Shmrgrd,
/* 0x004C */ PRIO_Obj_Eayogn,
/* 0x004D */ PRIO_Obj_Vmsms,
/* 0x004E */ PRIO_Obj_Vmsdz,
/* 0x004F */ PRIO_Ygcwp,
/* 0x0050 */ PRIO_Obj_Vgnfd,
/* 0x0051 */ PRIO_Obj_Gnntakis,
/* 0x0052 */ PRIO_Obj_Gnntakie,
/* 0x0053 */ PRIO_Obj_Gnnbtaki,
/* 0x0054 */ PRIO_Obj_Rcloud,
/* 0x0055 */ PRIO_Obj_Gryw00,
/* 0x0056 */ PRIO_Obj_AjavW,
/* 0x0057 */ PRIO_Obj_Leaves,
/* 0x0058 */ PRIO_Obj_YLzou,
/* 0x0059 */ PRIO_Obj_Gbed,
/* 0x005A */ PRIO_Obj_Vteng,
/* 0x005B */ PRIO_Obj_Hfuck1,
/* 0x005C */ PRIO_Obj_Ohatch,
/* 0x005D */ PRIO_Obj_Hcbh,
/* 0x005E */ PRIO_Obj_Ygush00,
/* 0x005F */ PRIO_Tag_Ret,
/* 0x0060 */ PRIO_Dummy,
/* 0x0061 */ PRIO_Tag_Volcano,
/* 0x0062 */ PRIO_TAG_EVSW,
/* 0x0063 */ PRIO_Tag_Light,
/* 0x0064 */ PRIO_Tag_Attention,
/* 0x0065 */ PRIO_TAG_SO,
/* 0x0066 */ PRIO_TAG_GSHIP,
/* 0x0067 */ PRIO_FM,
/* 0x0068 */ PRIO_PLAYER,
/* 0x0069 */ PRIO_SAIL,
/* 0x006A */ PRIO_PIRATE_FLAG,
/* 0x006B */ PRIO_MAJUU_FLAG,
/* 0x006C */ PRIO_Tori_Flag,
/* 0x006D */ PRIO_Sie_Flag,
/* 0x006E */ PRIO_Obj_Stair,
/* 0x006F */ PRIO_Obj_Lpalm,
/* 0x0070 */ PRIO_Obj_Pbka,
/* 0x0071 */ PRIO_Obj_Plant,
/* 0x0072 */ PRIO_Obj_Gtaki,
/* 0x0073 */ PRIO_Obj_Yboil,
/* 0x0074 */ PRIO_Obj_Rflw,
/* 0x0075 */ PRIO_Obj_Table,
/* 0x0076 */ PRIO_Obj_Tenmado,
/* 0x0077 */ PRIO_Obj_Cafelmp,
/* 0x0078 */ PRIO_Obj_Kanoke,
/* 0x0079 */ PRIO_Obj_Kanat,
/* 0x007A */ PRIO_Obj_Eskban,
/* 0x007B */ PRIO_Obj_Ekskz,
/* 0x007C */ PRIO_Obj_Ebomzo,
/* 0x007D */ PRIO_Obj_Apzl,
/* 0x007E */ PRIO_Obj_Adnno,
/* 0x007F */ PRIO_Obj_Auzu,
/* 0x0080 */ PRIO_Obj_Aygr,
/* 0x0081 */ PRIO_Obj_Gong,
/* 0x0082 */ PRIO_Obj_Swhammer,
/* 0x0083 */ PRIO_Obj_Barrier,
/* 0x0084 */ PRIO_Obj_Firewall,
/* 0x0085 */ PRIO_Obj_TnTrap,
/* 0x0086 */ PRIO_Obj_Monument,
/* 0x0087 */ PRIO_Obj_Tapestry,
/* 0x0088 */ PRIO_Obj_HSH,
/* 0x0089 */ PRIO_BRIDGE,
/* 0x008A */ PRIO_MSW,
/* 0x008B */ PRIO_MFLFT,
/* 0x008C */ PRIO_KLFT,
/* 0x008D */ PRIO_Hmlif,
/* 0x008E */ PRIO_LEAF_LIFT,
/* 0x008F */ PRIO_ICE_LIFT,
/* 0x0090 */ PRIO_AMI_PROP,
/* 0x0091 */ PRIO_PEDESTAL,
/* 0x0092 */ PRIO_FLOOR,
/* 0x0093 */ PRIO_KITA,
/* 0x0094 */ PRIO_KOKIIE,
/* 0x0095 */ PRIO_SHAND,
/* 0x0096 */ PRIO_BITA,
/* 0x0097 */ PRIO_SK,
/* 0x0098 */ PRIO_SK2,
/* 0x0099 */ PRIO_SSK,
/* 0x009A */ PRIO_SEA,
/* 0x009B */ PRIO_Obj_Tide,
/* 0x009C */ PRIO_SHIP,
/* 0x009D */ PRIO_OSHIP,
/* 0x009E */ PRIO_AYUSH,
/* 0x009F */ PRIO_RECTANGLE,
/* 0x00A0 */ PRIO_KYTAG00,
/* 0x00A1 */ PRIO_KYTAG01,
/* 0x00A2 */ PRIO_KYTAG02,
/* 0x00A3 */ PRIO_KYTAG03,
/* 0x00A4 */ PRIO_KYTAG04,
/* 0x00A5 */ PRIO_KYTAG05,
/* 0x00A6 */ PRIO_KYTAG06,
/* 0x00A7 */ PRIO_KYTAG07,
/* 0x00A8 */ PRIO_WindTag,
/* 0x00A9 */ PRIO_ENVSE,
/* 0x00AA */ PRIO_KANBAN,
/* 0x00AB */ PRIO_HITOBJ,
/* 0x00AC */ PRIO_KT,
/* 0x00AD */ PRIO_EP,
/* 0x00AE */ PRIO_LAMP,
/* 0x00AF */ PRIO_MO2,
/* 0x00B0 */ PRIO_BK,
/* 0x00B1 */ PRIO_ST,
/* 0x00B2 */ PRIO_TN,
/* 0x00B3 */ PRIO_MANT,
/* 0x00B4 */ PRIO_KANTERA,
/* 0x00B5 */ PRIO_KAMOME,
#if VERSION == VERSION_DEMO
/* 0x00B6 */ PRIO_KAMOME2,
#endif
/* 0x00B6 */ PRIO_NPC_KAM,
/* 0x00B7 */ PRIO_WBIRD,
/* 0x00B8 */ PRIO_DEMO_KMM,
/* 0x00B9 */ PRIO_NZ,
/* 0x00BA */ PRIO_NZG,
/* 0x00BB */ PRIO_KN,
/* 0x00BC */ PRIO_DEMO_DK,
/* 0x00BD */ PRIO_AM,
/* 0x00BE */ PRIO_AM2,
/* 0x00BF */ PRIO_GM,
/* 0x00C0 */ PRIO_KS,
/* 0x00C1 */ PRIO_CC,
/* 0x00C2 */ PRIO_BL,
/* 0x00C3 */ PRIO_WZ,
/* 0x00C4 */ PRIO_PH,
/* 0x00C5 */ PRIO_PZ,
/* 0x00C6 */ PRIO_BPW,
/* 0x00C7 */ PRIO_PW,
/* 0x00C8 */ PRIO_JBO,
/* 0x00C9 */ PRIO_BO,
/* 0x00CA */ PRIO_KI,
/* 0x00CB */ PRIO_MT,
/* 0x00CC */ PRIO_BWD,
/* 0x00CD */ PRIO_BWDS,
/* 0x00CE */ PRIO_BWDG,
/* 0x00CF */ PRIO_KB,
/* 0x00D0 */ PRIO_ESA,
/* 0x00D1 */ PRIO_MOZO,
/* 0x00D2 */ PRIO_DR,
/* 0x00D3 */ PRIO_DR2,
/* 0x00D4 */ PRIO_RD,
/* 0x00D5 */ PRIO_DAIOCTA,
/* 0x00D6 */ PRIO_DAIOCTA_EYE,
/* 0x00D7 */ PRIO_OQ,
/* 0x00D8 */ PRIO_GY,
/* 0x00D9 */ PRIO_GY_CTRL,
/* 0x00DA */ PRIO_GY_CTRLB,
/* 0x00DB */ PRIO_Hot_Floor,
/* 0x00DC */ PRIO_Beam,
/* 0x00DD */ PRIO_Bemos,
/* 0x00DE */ PRIO_BTD,
/* 0x00DF */ PRIO_BMD,
/* 0x00E0 */ PRIO_BMDHAND,
/* 0x00E1 */ PRIO_BMDFOOT,
/* 0x00E2 */ PRIO_DK,
/* 0x00E3 */ PRIO_BDK,
/* 0x00E4 */ PRIO_BDKOBJ,
/* 0x00E5 */ PRIO_BST,
/* 0x00E6 */ PRIO_FGANON,
/* 0x00E7 */ PRIO_FGMAHOU,
/* 0x00E8 */ PRIO_BGN,
/* 0x00E9 */ PRIO_BGN2,
/* 0x00EA */ PRIO_BGN3,
/* 0x00EB */ PRIO_GND,
/* 0x00EC */ PRIO_PT,
/* 0x00ED */ PRIO_SWTDOOR,
/* 0x00EE */ PRIO_FF,
/* 0x00EF */ PRIO_SYAN,
/* 0x00F0 */ PRIO_KUI,
/* 0x00F1 */ PRIO_SS,
/* 0x00F2 */ PRIO_SSS,
/* 0x00F3 */ PRIO_SITEM,
/* 0x00F4 */ PRIO_MACHINE,
/* 0x00F5 */ PRIO_ITEM,
/* 0x00F6 */ PRIO_Mmusic,
/* 0x00F7 */ PRIO_Komore,
/* 0x00F8 */ PRIO_Tpota,
/* 0x00F9 */ PRIO_Obj_Itnak,
/* 0x00FA */ PRIO_Obj_Zouk,
/* 0x00FB */ PRIO_BOSSITEM,
/* 0x00FC */ PRIO_Demo_Item,
/* 0x00FD */ PRIO_RACEITEM,
/* 0x00FE */ PRIO_ShopItem,
/* 0x00FF */ PRIO_DEKU_ITEM,
/* 0x0100 */ PRIO_SPC_ITEM01,
/* 0x0101 */ PRIO_STANDITEM,
/* 0x0102 */ PRIO_GRID,
/* 0x0103 */ PRIO_TSUBO,
/* 0x0104 */ PRIO_STONE,
/* 0x0105 */ PRIO_Stone2,
/* 0x0106 */ PRIO_Obj_Try,
/* 0x0107 */ PRIO_Obj_Vtil,
/* 0x0108 */ PRIO_Obj_Paper,
/* 0x0109 */ PRIO_Obj_Barrel,
/* 0x010A */ PRIO_Obj_Barrel2,
/* 0x010B */ PRIO_Obj_Eff,
/* 0x010C */ PRIO_Obj_Buoyrace,
/* 0x010D */ PRIO_Obj_Buoyflag,
/* 0x010E */ PRIO_Goal_Flag,
/* 0x010F */ PRIO_Obj_Demo_Barrel,
/* 0x0110 */ PRIO_Obj_Wood,
/* 0x0111 */ PRIO_Obj_Flame,
/* 0x0112 */ PRIO_Obj_Mshokki,
/* 0x0113 */ PRIO_TBOX,
/* 0x0114 */ PRIO_SBOX,
/* 0x0115 */ PRIO_BOMB,
/* 0x0116 */ PRIO_Bomb2,
/* 0x0117 */ PRIO_BOMB_FLOWER,
/* 0x0118 */ PRIO_ACORN_LEAF,
/* 0x0119 */ PRIO_SWHIT0,
/* 0x011A */ PRIO_SWC00,
/* 0x011B */ PRIO_FAN,
/* 0x011C */ PRIO_WINDMILL,
/* 0x011D */ PRIO_ALLDIE,
/* 0x011E */ PRIO_TAG_EVENT,
/* 0x011F */ PRIO_TAG_MK,
/* 0x0120 */ PRIO_TAG_HINT,
/* 0x0121 */ PRIO_TAG_MSG,
/* 0x0122 */ PRIO_TAG_ETC,
/* 0x0123 */ PRIO_TAG_ISLAND,
/* 0x0124 */ PRIO_TAG_KF1,
/* 0x0125 */ PRIO_TAG_KK1,
/* 0x0126 */ PRIO_TAG_PHOTO,
/* 0x0127 */ PRIO_TAG_KB_ITEM,
/* 0x0128 */ PRIO_Tag_Waterlevel,
/* 0x0129 */ PRIO_TAG_MDCB,
/* 0x012A */ PRIO_TAG_BA1,
/* 0x012B */ PRIO_BIGELF,
/* 0x012C */ PRIO_TAMA,
/* 0x012D */ PRIO_DOOR10,
/* 0x012E */ PRIO_DOOR12,
/* 0x012F */ PRIO_ATDOOR,
/* 0x0130 */ PRIO_MDOOR,
/* 0x0131 */ PRIO_KDDOOR,
/* 0x0132 */ PRIO_MBDOOR,
/* 0x0133 */ PRIO_KNOB00,
/* 0x0134 */ PRIO_MTOGE,
/* 0x0135 */ PRIO_ANDSW0,
/* 0x0136 */ PRIO_ANDSW2,
/* 0x0137 */ PRIO_Hys,
/* 0x0138 */ PRIO_DAI,
/* 0x0139 */ PRIO_SW_ATTACK,
/* 0x013A */ PRIO_SW_ITEM,
/* 0x013B */ PRIO_SW_TACT,
/* 0x013C */ PRIO_NH,
/* 0x013D */ PRIO_NPC_OS,
/* 0x013E */ PRIO_NPC_YM1,
/* 0x013F */ PRIO_NPC_YM2,
/* 0x0140 */ PRIO_NPC_YW1,
/* 0x0141 */ PRIO_NPC_JI1,
/* 0x0142 */ PRIO_NPC_KO1,
/* 0x0143 */ PRIO_NPC_KO2,
/* 0x0144 */ PRIO_NPC_LS1,
/* 0x0145 */ PRIO_NPC_P1,
/* 0x0146 */ PRIO_NPC_P2,
/* 0x0147 */ PRIO_NPC_SARACE,
/* 0x0148 */ PRIO_NPC_TC,
/* 0x0149 */ PRIO_NPC_SO,
/* 0x014A */ PRIO_NPC_NZ,
/* 0x014B */ PRIO_NPC_BM1,
/* 0x014C */ PRIO_NPC_BM2,
/* 0x014D */ PRIO_NPC_BM3,
/* 0x014E */ PRIO_NPC_BM4,
/* 0x014F */ PRIO_NPC_BM5,
/* 0x0150 */ PRIO_NPC_OB1,
/* 0x0151 */ PRIO_NPC_AJ1,
/* 0x0152 */ PRIO_NPC_KM1,
/* 0x0153 */ PRIO_NPC_CB1,
/* 0x0154 */ PRIO_NPC_BA1,
/* 0x0155 */ PRIO_NPC_BJ1,
/* 0x0156 */ PRIO_NPC_BJ2,
/* 0x0157 */ PRIO_NPC_BJ3,
/* 0x0158 */ PRIO_NPC_BJ4,
/* 0x0159 */ PRIO_NPC_BJ5,
/* 0x015A */ PRIO_NPC_BJ6,
/* 0x015B */ PRIO_NPC_BJ7,
/* 0x015C */ PRIO_NPC_BJ8,
/* 0x015D */ PRIO_NPC_BJ9,
/* 0x015E */ PRIO_NPC_BS1,
/* 0x015F */ PRIO_NPC_BMCON1,
/* 0x0160 */ PRIO_NPC_BMS1,
/* 0x0161 */ PRIO_NPC_BMSW,
/* 0x0162 */ PRIO_NPC_BTSW,
/* 0x0163 */ PRIO_NPC_BTSW2,
/* 0x0164 */ PRIO_NPC_DS1,
/* 0x0165 */ PRIO_NPC_RSH1,
/* 0x0166 */ PRIO_NPC_KK1,
/* 0x0167 */ PRIO_NPC_PM1,
/* 0x0168 */ PRIO_NPC_KP1,
/* 0x0169 */ PRIO_NPC_PF1,
/* 0x016A */ PRIO_NPC_GP1,
/* 0x016B */ PRIO_NPC_JB1,
/* 0x016C */ PRIO_NPC_KF1,
/* 0x016D */ PRIO_NPC_DE1,
/* 0x016E */ PRIO_NPC_FA1,
/* 0x016F */ PRIO_NPC_AUCTION,
/* 0x0170 */ PRIO_NPC_KG1,
/* 0x0171 */ PRIO_NPC_KG2,
/* 0x0172 */ PRIO_NPC_HR,
/* 0x0173 */ PRIO_NPC_HO,
/* 0x0174 */ PRIO_NPC_TT,
/* 0x0175 */ PRIO_NPC_MD,
/* 0x0176 */ PRIO_NPC_MK,
/* 0x0177 */ PRIO_NPC_UK,
/* 0x0178 */ PRIO_NPC_CO1,
/* 0x0179 */ PRIO_NPC_ZK1,
/* 0x017A */ PRIO_NPC_ROTEN,
/* 0x017B */ PRIO_NPC_PEOPLE,
/* 0x017C */ PRIO_NPC_GK1,
/* 0x017D */ PRIO_NPC_PHOTO,
/* 0x017E */ PRIO_NPC_AC1,
/* 0x017F */ PRIO_NPC_HI1,
/* 0x0180 */ PRIO_NPC_SV,
/* 0x0181 */ PRIO_NPC_MT,
/* 0x0182 */ PRIO_NPC_MN,
/* 0x0183 */ PRIO_NPC_AH,
/* 0x0184 */ PRIO_YOUGAN,
/* 0x0185 */ PRIO_Ykgr,
/* 0x0186 */ PRIO_SAKU,
/* 0x0187 */ PRIO_Iball,
/* 0x0188 */ PRIO_DISAPPEAR,
/* 0x0189 */ PRIO_Salvage,
/* 0x018A */ PRIO_SALVAGE_TBOX,
/* 0x018B */ PRIO_Kmon,
/* 0x018C */ PRIO_TOGE,
/* 0x018D */ PRIO_DEMO00,
/* 0x018E */ PRIO_Lwood,
/* 0x018F */ PRIO_TagRock,
/* 0x0190 */ PRIO_FallRock,
/* 0x0191 */ PRIO_SteamTag,
/* 0x0192 */ PRIO_Fire,
/* 0x0193 */ PRIO_BRANCH,
/* 0x0194 */ PRIO_NPC_ZL1,
/* 0x0195 */ PRIO_WATERFALL,
/* 0x0196 */ PRIO_LIGHTBRIDGE,
/* 0x0197 */ PRIO_LIGHTSTAIR,
/* 0x0198 */ PRIO_WALL,
/* 0x0199 */ PRIO_SW_PROPELLER,
/* 0x019A */ PRIO_HIMO2,
/* 0x019B */ PRIO_HIMO3,
/* 0x019C */ PRIO_ATT,
/* 0x019D */ PRIO_IKARI,
/* 0x019E */ PRIO_HOOKSHOT,
/* 0x019F */ PRIO_BOOMERANG,
/* 0x01A0 */ PRIO_BOKO,
/* 0x01A1 */ PRIO_SCENECHG,
/* 0x01A2 */ PRIO_WARPFLOWER,
/* 0x01A3 */ PRIO_WARPFOUT,
/* 0x01A4 */ PRIO_WARPLIGHT,
/* 0x01A5 */ PRIO_WARPHYRULE,
/* 0x01A6 */ PRIO_WARPDEMO20,
/* 0x01A7 */ PRIO_WARPGANON,
/* 0x01A8 */ PRIO_WARPMAJYUU,
/* 0x01A9 */ PRIO_Obj_Magmarock,
/* 0x01AA */ PRIO_Obj_Pirateship,
/* 0x01AB */ PRIO_Obj_Tousekiki,
/* 0x01AC */ PRIO_Kaji,
/* 0x01AD */ PRIO_Canon,
/* 0x01AE */ PRIO_MGBOARD,
/* 0x01AF */ PRIO_OBJ_CANON,
/* 0x01B0 */ PRIO_OBJ_OTBLE,
/* 0x01B1 */ PRIO_OBJ_WARPT,
/* 0x01B2 */ PRIO_OBJ_SEARCH,
/* 0x01B3 */ PRIO_OBJ_TORIPOST,
/* 0x01B4 */ PRIO_OBJ_IKADA,
/* 0x01B5 */ PRIO_OBJ_MJDOOR,
/* 0x01B6 */ PRIO_OBJ_PFALL,
/* 0x01B7 */ PRIO_OBJ_HOLE,
/* 0x01B8 */ PRIO_Balancelift,
/* 0x01B9 */ PRIO_Obj_Roten,
/* 0x01BA */ PRIO_SHUTTER,
/* 0x01BB */ PRIO_SHUTTER2,
/* 0x01BC */ PRIO_MAGMA,
/* 0x01BD */ PRIO_GRASS,
/* 0x01BE */ PRIO_Obj_Bscurtain,
/* 0x01BF */ PRIO_ARROW,
/* 0x01C0 */ PRIO_ARROW_ICEEFF,
/* 0x01C1 */ PRIO_ARROW_LIGHTEFF,
/* 0x01C2 */ PRIO_BG,
/* 0x01C3 */ PRIO_LODBG,
/* 0x01C4 */ PRIO_Obj_Tower,
/* 0x01C5 */ PRIO_Obj_DoguuD,
/* 0x01C6 */ PRIO_Obj_MknjD,
/* 0x01C7 */ PRIO_OBJ_FIGURE,
/* 0x01C8 */ PRIO_OBJ_HAT,
/* 0x01C9 */ PRIO_SPOTBOX,
/* 0x01CA */ PRIO_WATER_MARK,
/* 0x01CB */ PRIO_WIND_ARROW,
/* 0x01CC */ PRIO_WPOT_WATER,
/* 0x01CD */ PRIO_LEVEL_SE,
/* 0x01CE */ PRIO_THROWSTONE,
/* 0x01CF */ PRIO_OPERATE_WIND,
/* 0x01D0 */ PRIO_Menu_Cloth,
/* 0x01D1 */ PRIO_MENUWINDOW,
/* 0x01D2 */ PRIO_TIMER,
/* 0x01D3 */ PRIO_MINIGAME_STARTER,
/* 0x01D4 */ PRIO_MINIGAME_TERMINATER,
/* 0x01D5 */ PRIO_SCP,
/* 0x01D6 */ PRIO_PB,
/* 0x01D7 */ PRIO_METER,
/* 0x01D8 */ PRIO_MESG,
/* 0x01D9 */ PRIO_MSG,
/* 0x01DA */ PRIO_MSG2,
/* 0x01DB */ PRIO_MSG3,
/* 0x01DC */ PRIO_AUCTION_SCREEN,
/* 0x01DD */ PRIO_PLACE_NAME,
/* 0x01DE */ PRIO_GAMEOVER,
/* 0x01DF */ PRIO_SEATAG,
/* 0x01E0 */ PRIO_AUCTION,
/* 0x01E1 */ PRIO_OVERLAP0,
/* 0x01E2 */ PRIO_OVERLAP1,
/* 0x01E3 */ PRIO_OVERLAP2,
/* 0x01E4 */ PRIO_OVERLAP3,
/* 0x01E5 */ PRIO_OVERLAP4,
/* 0x01E6 */ PRIO_OVERLAP5,
/* 0x01E7 */ PRIO_OVERLAP6,
/* 0x01E8 */ PRIO_OVERLAP7,
/* 0x01E9 */ PRIO_OVERLAP8,
};
#endif /* D_PRIORITY_H */
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_acorn_leaf.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-0000010C .text CheckCreateHeap__FP10fopAc_ac_c */
static BOOL CheckCreateHeap(fopAc_ac_c*) {
@@ -94,7 +95,7 @@ actor_process_profile_definition g_profile_ACORN_LEAF = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0118,
/* Priority */ PRIO_ACORN_LEAF,
/* Actor SubMtd */ &daAleafMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -14,6 +14,7 @@
#include "d/d_item_data.h"
#include "d/d_meter.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_kankyo_wether.h"
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_dvd_thread.h"
@@ -1801,7 +1802,7 @@ actor_process_profile_definition g_profile_AGB = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x000C,
/* Priority */ PRIO_AGB,
/* Actor SubMtd */ &l_daAgb_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_NOPAUSE_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "global.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "weak_data_1811.h" // IWYU pragma: keep
@@ -2595,7 +2596,7 @@ actor_process_profile_definition g_profile_AGBSW0 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x000D,
/* Priority */ PRIO_AGBSW0,
/* Actor SubMtd */ &l_daAgbsw0_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_alldie.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "f_op/f_op_actor_mng.h"
enum {
@@ -126,7 +127,7 @@ actor_process_profile_definition g_profile_ALLDIE = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x011D,
/* Priority */ PRIO_ALLDIE,
/* Actor SubMtd */ &l_daAlldie_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -9,6 +9,7 @@
#include "JSystem/J3DGraphAnimator/J3DNode.h"
#include "SSystem/SComponent/c_xyz.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_cc_d.h"
#include "d/d_bg_s_acch.h"
#include "d/d_bg_s_lin_chk.h"
@@ -1348,7 +1349,7 @@ actor_process_profile_definition g_profile_AM = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00BD,
/* Priority */ PRIO_AM,
/* Actor SubMtd */ &l_daAM_Method,
/* Status */ fopAcStts_SHOWMAP_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -7,6 +7,7 @@
#include "d/res/res_am2.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_bg_s_lin_chk.h"
#include "d/d_s_play.h"
#include "d/d_com_inf_game.h"
@@ -1483,7 +1484,7 @@ actor_process_profile_definition g_profile_AM2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00BE,
/* Priority */ PRIO_AM2,
/* Actor SubMtd */ &l_daAM2_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_FREEZE_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_amiprop.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-000000D4 .text _delete__11daAmiProp_cFv */
bool daAmiProp_c::_delete() {
@@ -94,7 +95,7 @@ actor_process_profile_definition g_profile_AMI_PROP = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0090,
/* Priority */ PRIO_AMI_PROP,
/* Actor SubMtd */ &daAmiPropMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -7,6 +7,7 @@
#include "f_op/f_op_actor_mng.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/actor/d_a_bk.h"
#include "d/actor/d_a_bb.h"
@@ -356,7 +357,7 @@ actor_process_profile_definition g_profile_ANDSW0 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0135,
/* Priority */ PRIO_ANDSW0,
/* Actor SubMtd */ &l_daAndsw0_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -7,6 +7,7 @@
#include "f_op/f_op_actor_mng.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
enum Action {
ACT_ON_ALL,
@@ -271,7 +272,7 @@ actor_process_profile_definition g_profile_ANDSW2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0136,
/* Priority */ PRIO_ANDSW2,
/* Actor SubMtd */ &l_daAndsw2_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -7,6 +7,7 @@
#include "m_Do/m_Do_mtx.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_item_data.h"
#include "d/actor/d_a_player.h"
#include "d/actor/d_a_player_main.h"
@@ -1294,7 +1295,7 @@ actor_process_profile_definition g_profile_ARROW = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x01BF,
/* Priority */ PRIO_ARROW,
/* Actor SubMtd */ &daArrowMethodTable,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -8,6 +8,7 @@
#include "f_op/f_op_actor_mng.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/actor/d_a_player_main.h"
#include "d/actor/d_a_arrow.h"
@@ -311,7 +312,7 @@ actor_process_profile_definition g_profile_ARROW_ICEEFF = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x01C0,
/* Priority */ PRIO_ARROW_ICEEFF,
/* Actor SubMtd */ &daArrow_IceeffMethodTable,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -8,6 +8,7 @@
#include "d/actor/d_a_arrow.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "m_Do/m_Do_mtx.h"
#include "m_Do/m_Do_graphic.h"
#include "SSystem/SComponent/c_lib.h"
@@ -417,7 +418,7 @@ actor_process_profile_definition g_profile_ARROW_LIGHTEFF = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x01C1,
/* Priority */ PRIO_ARROW_LIGHTEFF,
/* Actor SubMtd */ &daArrow_LighteffMethodTable,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_atdoor.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-00000084 .text getSwbit__10daAtdoor_cFv */
void daAtdoor_c::getSwbit() {
@@ -104,7 +105,7 @@ actor_process_profile_definition g_profile_ATDOOR = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x012F,
/* Priority */ PRIO_ATDOOR,
/* Actor SubMtd */ &l_daAtdoor_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_att.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#include "d/actor/d_a_bgn.h"
@@ -250,7 +251,7 @@ actor_process_profile_definition g_profile_ATT = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x019C,
/* Priority */ PRIO_ATT,
/* Actor SubMtd */ &l_daAtt_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -9,6 +9,7 @@
#include "d/actor/d_a_player_main.h"
#include "d/d_camera.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "m_Do/m_Do_controller_pad.h"
#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
@@ -1661,7 +1662,7 @@ actor_process_profile_definition g_profile_AUCTION = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x01E0,
/* Priority */ PRIO_AUCTION,
/* Actor SubMtd */ &daAuctionMethodTable,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_bb.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-000003C8 .text nodeCallBack__FP7J3DNodei */
static BOOL nodeCallBack(J3DNode*, int) {
@@ -185,7 +186,7 @@ actor_process_profile_definition g_profile_BB = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x000E,
/* Priority */ PRIO_BB,
/* Actor SubMtd */ &l_daBb_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e | fopAcStts_UNK80000_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_bdk.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-0000015C .text __ct__11daBdk_HIO_cFv */
daBdk_HIO_c::daBdk_HIO_c() {
@@ -330,7 +331,7 @@ actor_process_profile_definition g_profile_BDK = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00E3,
/* Priority */ PRIO_BDK,
/* Actor SubMtd */ &l_daBdk_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_BOSS_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_bdkobj.h"
#include "d/d_bg_w.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-00000104 .text ride_call_back__FP4dBgWP10fopAc_ac_cP10fopAc_ac_c */
void ride_call_back(dBgW*, fopAc_ac_c*, fopAc_ac_c*) {
@@ -85,7 +86,7 @@ actor_process_profile_definition g_profile_BDKOBJ = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00E4,
/* Priority */ PRIO_BDKOBJ,
/* Actor SubMtd */ &l_daBdkobj_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_beam.h"
#include "d/d_cc_d.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-00000118 .text __ct__12daBeam_HIO_cFv */
daBeam_HIO_c::daBeam_HIO_c() {
@@ -125,7 +126,7 @@ actor_process_profile_definition g_profile_Beam = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00DC,
/* Priority */ PRIO_Beam,
/* Actor SubMtd */ &daBeamMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_bflower.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/res/res_vbakh.h"
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_player_main.h"
@@ -531,7 +532,7 @@ actor_process_profile_definition g_profile_BOMB_FLOWER = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0117,
/* Priority */ PRIO_BOMB_FLOWER,
/* Actor SubMtd */ &daBFlowerMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -7,6 +7,7 @@
#include "d/actor/d_a_bgn2.h"
#include "d/actor/d_a_bgn3.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "f_op/f_op_actor_mng.h"
/* 000000EC-000003F0 .text __ct__11daBgn_HIO_cFv */
@@ -293,7 +294,7 @@ actor_process_profile_definition g_profile_BGN = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00E8,
/* Priority */ PRIO_BGN,
/* Actor SubMtd */ &l_daBgn_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_BOSS_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_bgn2.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-00000194 .text __ct__12daBgn2_HIO_cFv */
daBgn2_HIO_c::daBgn2_HIO_c() {
@@ -164,7 +165,7 @@ actor_process_profile_definition g_profile_BGN2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00E9,
/* Priority */ PRIO_BGN2,
/* Actor SubMtd */ &l_daBgn2_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_BOSS_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_bgn3.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-000001F4 .text __ct__12daBgn3_HIO_cFv */
daBgn3_HIO_c::daBgn3_HIO_c() {
@@ -164,7 +165,7 @@ actor_process_profile_definition g_profile_BGN3 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00EA,
/* Priority */ PRIO_BGN3,
/* Actor SubMtd */ &l_daBgn3_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_BOSS_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_bigelf.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-0000016C .text oct_delete__10daBigelf_cFv */
void daBigelf_c::oct_delete() {
@@ -374,7 +375,7 @@ actor_process_profile_definition g_profile_BIGELF = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x012B,
/* Priority */ PRIO_BIGELF,
/* Actor SubMtd */ &l_daBigelf_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -11,6 +11,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_kankyo.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/actor/d_a_btd.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_mtx.h"
@@ -290,7 +291,7 @@ actor_process_profile_definition g_profile_BITA = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0096,
/* Priority */ PRIO_BITA,
/* Actor SubMtd */ &l_daBita_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ENV_e,
+2 -1
View File
@@ -9,6 +9,7 @@
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_camera.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_obj_search.h"
#include "d/actor/d_a_bridge.h"
@@ -5106,7 +5107,7 @@ actor_process_profile_definition g_profile_BK = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00B0,
/* Priority */ PRIO_BK,
/* Actor SubMtd */ &l_daBk_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e | fopAcStts_UNK80000_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_bl.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-00000178 .text draw_SUB__FP8bl_class */
void draw_SUB(bl_class*) {
@@ -174,7 +175,7 @@ actor_process_profile_definition g_profile_BL = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00C2,
/* Priority */ PRIO_BL,
/* Actor SubMtd */ &l_daBL_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e | fopAcStts_UNK80000_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_bmd.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-00000134 .text __ct__11daBmd_HIO_cFv */
daBmd_HIO_c::daBmd_HIO_c() {
@@ -169,7 +170,7 @@ actor_process_profile_definition g_profile_BMD = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00DF,
/* Priority */ PRIO_BMD,
/* Actor SubMtd */ &l_daBmd_Method,
/* Status */ fopAcStts_SHOWMAP_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_BOSS_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_bmdfoot.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-00000114 .text __ct__15daBmdfoot_HIO_cFv */
daBmdfoot_HIO_c::daBmdfoot_HIO_c() {
@@ -125,7 +126,7 @@ actor_process_profile_definition g_profile_BMDFOOT = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00E1,
/* Priority */ PRIO_BMDFOOT,
/* Actor SubMtd */ &l_daBmdfoot_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_BOSS_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_bmdhand.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-00000118 .text __ct__15daBmdhand_HIO_cFv */
daBmdhand_HIO_c::daBmdhand_HIO_c() {
@@ -139,7 +140,7 @@ actor_process_profile_definition g_profile_BMDHAND = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00E0,
/* Priority */ PRIO_BMDHAND,
/* Actor SubMtd */ &l_daBmdhand_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_BOSS_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_bo.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-000001E8 .text smoke_set__FP8bo_class */
void smoke_set(bo_class*) {
@@ -154,7 +155,7 @@ actor_process_profile_definition g_profile_BO = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00C9,
/* Priority */ PRIO_BO,
/* Actor SubMtd */ &l_daBO_Method,
/* Status */ fopAcStts_SHOWMAP_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_boko.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_bg_s_lin_chk.h"
#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
@@ -283,7 +284,7 @@ actor_process_profile_definition g_profile_BOKO = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x01A0,
/* Priority */ PRIO_BOKO,
/* Actor SubMtd */ &l_daBoko_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -8,6 +8,7 @@
#include "d/actor/d_a_player.h"
#include "d/d_a_obj.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_kankyo_wether.h"
#include "d/d_com_inf_game.h"
#include "d/res/res_vbakh.h"
@@ -1350,7 +1351,7 @@ actor_process_profile_definition g_profile_Bomb2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0116,
/* Priority */ PRIO_Bomb2,
/* Actor SubMtd */ &daBomb2::Mthd_Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -7,6 +7,7 @@
#include "d/d_a_obj.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/actor/d_a_player_main.h"
#include "d/actor/d_a_sea.h"
#include "d/d_kankyo_wether.h"
@@ -1487,7 +1488,7 @@ actor_process_profile_definition g_profile_BOMB = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0115,
/* Priority */ PRIO_BOMB,
/* Actor SubMtd */ &l_daBomb_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_boomerang.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "assets/l_sightMatDL.h"
#include "assets/l_sightDL__d_a_boomerang.h"
@@ -167,7 +168,7 @@ actor_process_profile_definition g_profile_BOOMERANG = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x019F,
/* Priority */ PRIO_BOOMERANG,
/* Actor SubMtd */ &l_daBoomerang_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -7,6 +7,7 @@
#include "f_op/f_op_actor.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
/* 00000078-00000080 .text daBossItem_IsDelete__FP14bossitem_class */
@@ -56,7 +57,7 @@ actor_process_profile_definition g_profile_BOSSITEM = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00FB,
/* Priority */ PRIO_BOSSITEM,
/* Actor SubMtd */ &daBossItem_METHODS,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_bpw.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-00000258 .text body_nodeCallBack__FP7J3DNodei */
static BOOL body_nodeCallBack(J3DNode*, int) {
@@ -304,7 +305,7 @@ actor_process_profile_definition g_profile_BPW = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00C6,
/* Priority */ PRIO_BPW,
/* Actor SubMtd */ &l_daBPW_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -8,6 +8,7 @@
#include "JSystem/JUtility/JUTAssert.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "m_Do/m_Do_mtx.h"
#include "d/d_kankyo.h"
#include "JSystem/J3DGraphBase/J3DMaterial.h"
@@ -233,7 +234,7 @@ actor_process_profile_definition g_profile_BRANCH = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0193,
/* Priority */ PRIO_BRANCH,
/* Actor SubMtd */ &l_daBranch_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_bridge.h"
#include "d/d_bg_w.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-00000504 .text ride_call_back__FP4dBgWP10fopAc_ac_cP10fopAc_ac_c */
void ride_call_back(dBgW*, fopAc_ac_c*, fopAc_ac_c*) {
@@ -115,7 +116,7 @@ actor_process_profile_definition g_profile_BRIDGE = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0089,
/* Priority */ PRIO_BRIDGE,
/* Actor SubMtd */ &l_daBridge_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_bst.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-00000110 .text __ct__11daBst_HIO_cFv */
daBst_HIO_c::daBst_HIO_c() {
@@ -230,7 +231,7 @@ actor_process_profile_definition g_profile_BST = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00E5,
/* Priority */ PRIO_BST,
/* Actor SubMtd */ &l_daBst_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_BOSS_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_btd.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-000001C8 .text __ct__11daBtd_HIO_cFv */
daBtd_HIO_c::daBtd_HIO_c() {
@@ -240,7 +241,7 @@ actor_process_profile_definition g_profile_BTD = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00DE,
/* Priority */ PRIO_BTD,
/* Actor SubMtd */ &l_daBtd_Method,
/* Status */ fopAcStts_UNK40000_e | fopAcStts_BOSS_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_bwd.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-0000019C .text __ct__11daBwd_HIO_cFv */
daBwd_HIO_c::daBwd_HIO_c() {
@@ -174,7 +175,7 @@ actor_process_profile_definition g_profile_BWD = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00CC,
/* Priority */ PRIO_BWD,
/* Actor SubMtd */ &l_daBwd_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_BOSS_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -8,6 +8,7 @@
#include "d/d_bg_w_hf.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/actor/d_a_bwd.h"
#include "f_op/f_op_actor_mng.h"
#include "dolphin/gf/GFGeometry.h"
@@ -276,7 +277,7 @@ actor_process_profile_definition g_profile_BWDG = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00CE,
/* Priority */ PRIO_BWDG,
/* Actor SubMtd */ &l_daBwdg_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_bwds.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-00000144 .text __ct__12daBwds_HIO_cFv */
daBwds_HIO_c::daBwds_HIO_c() {
@@ -114,7 +115,7 @@ actor_process_profile_definition g_profile_BWDS = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00CD,
/* Priority */ PRIO_BWDS,
/* Actor SubMtd */ &l_daBwds_Method,
/* Status */ fopAcStts_UNK40000_e | fopAcStts_UNK80000_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_canon.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-000002C8 .text set_mtx__9daCanon_cFv */
void daCanon_c::set_mtx() {
@@ -190,7 +191,7 @@ actor_process_profile_definition g_profile_Canon = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x01AD,
/* Priority */ PRIO_Canon,
/* Actor SubMtd */ &daCanonMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_cc.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-000002AC .text nodeCallBack__FP7J3DNodei */
static BOOL nodeCallBack(J3DNode*, int) {
@@ -184,7 +185,7 @@ actor_process_profile_definition g_profile_CC = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00C1,
/* Priority */ PRIO_CC,
/* Actor SubMtd */ &l_daCC_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e | fopAcStts_UNK80000_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_coming2.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-00000164 .text chase_ship__Q29daComing25Act_cFv */
void daComing2::Act_c::chase_ship() {
@@ -228,7 +229,7 @@ actor_process_profile_definition g_profile_Coming2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0028,
/* Priority */ PRIO_Coming2,
/* Actor SubMtd */ &daComing2::Mthd_Table,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_coming3.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-00000404 .text get_water_height__Q29daComing35Act_cFPfPiPC4cXyz */
void daComing3::Act_c::get_water_height(float*, int*, const cXyz*) {
@@ -168,7 +169,7 @@ actor_process_profile_definition g_profile_Coming3 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0029,
/* Priority */ PRIO_Coming3,
/* Actor SubMtd */ &daComing3::Mthd_Table,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_dai.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-000000C4 .text _delete__7daDai_cFv */
bool daDai_c::_delete() {
@@ -134,7 +135,7 @@ actor_process_profile_definition g_profile_DAI = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0138,
/* Priority */ PRIO_DAI,
/* Actor SubMtd */ &daDaiMethodTable,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -7,6 +7,7 @@
#include "SSystem/SComponent/c_math.h"
#include "d/d_kankyo_wether.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_s_play.h"
#include "d/res/res_fdai.h"
#include "d/res/res_cloth.h"
@@ -816,7 +817,7 @@ actor_process_profile_definition g_profile_STANDITEM = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0101,
/* Priority */ PRIO_STANDITEM,
/* Actor SubMtd */ &daStandItemMethodTable,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_daiocta.h"
#include "d/d_cc_d.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-000002B0 .text __ct__15daDaiocta_HIO_cFv */
daDaiocta_HIO_c::daDaiocta_HIO_c() {
@@ -305,7 +306,7 @@ actor_process_profile_definition g_profile_DAIOCTA = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00D5,
/* Priority */ PRIO_DAIOCTA,
/* Actor SubMtd */ &daDaioctaMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_daiocta_eye.h"
#include "d/d_cc_d.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-000001B0 .text __ct__19daDaiocta_Eye_HIO_cFv */
daDaiocta_Eye_HIO_c::daDaiocta_Eye_HIO_c() {
@@ -155,7 +156,7 @@ actor_process_profile_definition g_profile_DAIOCTA_EYE = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00D6,
/* Priority */ PRIO_DAIOCTA_EYE,
/* Actor SubMtd */ &daDaiocta_EyeMethodTable,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -7,6 +7,7 @@
#include "d/res/res_deku.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "weak_data_1811.h" // IWYU pragma: keep
@@ -291,7 +292,7 @@ actor_process_profile_definition g_profile_DEKU_ITEM = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00FF,
/* Priority */ PRIO_DEKU_ITEM,
/* Actor SubMtd */ &daDekuItemMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -14,6 +14,7 @@
#include "d/d_kankyo.h"
#include "d/d_kankyo_demo.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "f_op/f_op_actor_mng.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_graphic.h"
@@ -234,7 +235,7 @@ actor_process_profile_definition g_profile_DEMO00 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x018D,
/* Priority */ PRIO_DEMO00,
/* Actor SubMtd */ &l_daDemo00_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_demo_dk.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-000000E8 .text daDEMO_DK_Draw__FP13demo_dk_class */
static BOOL daDEMO_DK_Draw(demo_dk_class*) {
@@ -69,7 +70,7 @@ actor_process_profile_definition g_profile_DEMO_DK = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00BC,
/* Priority */ PRIO_DEMO_DK,
/* Actor SubMtd */ &l_daDEMO_DK_Method,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ENV_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_demo_item.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_drawlist.h"
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_actor_mng.h"
@@ -549,7 +550,7 @@ actor_process_profile_definition g_profile_Demo_Item = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00FC,
/* Priority */ PRIO_Demo_Item,
/* Actor SubMtd */ &l_daDitem_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_demo_kmm.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-00000098 .text CheckCreateHeap__FP10fopAc_ac_c */
static BOOL CheckCreateHeap(fopAc_ac_c*) {
@@ -84,7 +85,7 @@ actor_process_profile_definition g_profile_DEMO_KMM = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00B8,
/* Priority */ PRIO_DEMO_KMM,
/* Actor SubMtd */ &l_daDemo_Kmm_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -7,6 +7,7 @@
#include "f_op/f_op_actor.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "d/d_s_play.h"
@@ -132,7 +133,7 @@ actor_process_profile_definition g_profile_DISAPPEAR = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0188,
/* Priority */ PRIO_DISAPPEAR,
/* Actor SubMtd */ &l_daDisappear_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_dk.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-00000130 .text __ct__10daDk_HIO_cFv */
daDk_HIO_c::daDk_HIO_c() {
@@ -95,7 +96,7 @@ actor_process_profile_definition g_profile_DK = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00E2,
/* Priority */ PRIO_DK,
/* Actor SubMtd */ &l_daDk_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_door10.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-000000C8 .text chkMakeKey__10daDoor10_cFv */
void daDoor10_c::chkMakeKey() {
@@ -204,7 +205,7 @@ actor_process_profile_definition g_profile_DOOR10 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x012D,
/* Priority */ PRIO_DOOR10,
/* Actor SubMtd */ &l_daDoor10_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_door12.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-000000C0 .text chkMakeKey__10daDoor12_cFv */
void daDoor12_c::chkMakeKey() {
@@ -214,7 +215,7 @@ actor_process_profile_definition g_profile_DOOR12 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x012E,
/* Priority */ PRIO_DOOR12,
/* Actor SubMtd */ &l_daDoor12_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -7,6 +7,7 @@
#include "d/res/res_dr.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_mtx.h"
#include "m_Do/m_Do_hostIO.h"
@@ -271,7 +272,7 @@ actor_process_profile_definition g_profile_DR = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00D2,
/* Priority */ PRIO_DR,
/* Actor SubMtd */ &l_daDr_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_dr2.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-00000110 .text __ct__11daDr2_HIO_cFv */
daDr2_HIO_c::daDr2_HIO_c() {
@@ -115,7 +116,7 @@ actor_process_profile_definition g_profile_DR2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00D3,
/* Priority */ PRIO_DR2,
/* Actor SubMtd */ &l_daDr2_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_dummy.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "f_op/f_op_actor_mng.h"
#include "m_Do/m_Do_mtx.h"
@@ -94,7 +95,7 @@ actor_process_profile_definition g_profile_Dummy = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0060,
/* Priority */ PRIO_Dummy,
/* Actor SubMtd */ &daDummy::Mthd_Table,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_ep.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-00000158 .text ga_draw__FP8ep_class */
void ga_draw(ep_class*) {
@@ -99,7 +100,7 @@ actor_process_profile_definition g_profile_EP = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00AD,
/* Priority */ PRIO_EP,
/* Actor SubMtd */ &l_daEp_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_UNK200000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -11,6 +11,7 @@
#include "d/d_s_play.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_bg_s_func.h"
#include "d/res/res_link.h"
#include "f_op/f_op_actor_mng.h"
@@ -300,7 +301,7 @@ actor_process_profile_definition g_profile_ESA = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00D0,
/* Priority */ PRIO_ESA,
/* Actor SubMtd */ &l_daEsa_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_fallrock.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-00000098 .text CheckCreateHeap__FP10fopAc_ac_c */
static BOOL CheckCreateHeap(fopAc_ac_c*) {
@@ -79,7 +80,7 @@ actor_process_profile_definition g_profile_FallRock = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0190,
/* Priority */ PRIO_FallRock,
/* Actor SubMtd */ &l_daFallRock_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_fallrock_tag.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-00000080 .text daFallRockTag_Draw__FP15daFallRockTag_c */
static BOOL daFallRockTag_Draw(daFallRockTag_c*) {
@@ -59,7 +60,7 @@ actor_process_profile_definition g_profile_TagRock = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x018F,
/* Priority */ PRIO_TagRock,
/* Actor SubMtd */ &l_daFallRockTag_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -11,6 +11,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_level_se.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "m_Do/m_Do_mtx.h"
#include "JSystem/JUtility/JUTAssert.h"
@@ -303,7 +304,7 @@ actor_process_profile_definition g_profile_FAN = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x011B,
/* Priority */ PRIO_FAN,
/* Actor SubMtd */ &daFanMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_ff.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-000001E4 .text fire_fly_draw__FP8ff_class */
void fire_fly_draw(ff_class*) {
@@ -69,7 +70,7 @@ actor_process_profile_definition g_profile_FF = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00EE,
/* Priority */ PRIO_FF,
/* Actor SubMtd */ &l_daFf_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_fganon.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "JSystem/JUtility/JUTReport.h"
#include "d/actor/d_a_boko.h"
#include "d/actor/d_a_mant.h"
@@ -2877,7 +2878,7 @@ actor_process_profile_definition g_profile_FGANON = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00E6,
/* Priority */ PRIO_FGANON,
/* Actor SubMtd */ &l_daFganon_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_fgmahou.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-000000E4 .text daFgmahou_Draw__FP13fgmahou_class */
static BOOL daFgmahou_Draw(fgmahou_class*) {
@@ -64,7 +65,7 @@ actor_process_profile_definition g_profile_FGMAHOU = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00E7,
/* Priority */ PRIO_FGMAHOU,
/* Actor SubMtd */ &l_daFgmahou_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_fire.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-000000F8 .text _delete__8daFire_cFv */
bool daFire_c::_delete() {
@@ -129,7 +130,7 @@ actor_process_profile_definition g_profile_Fire = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0192,
/* Priority */ PRIO_Fire,
/* Actor SubMtd */ &daFireMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -8,6 +8,7 @@
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_player.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "m_Do/m_Do_mtx.h"
namespace daFloor_prm {
@@ -159,7 +160,7 @@ actor_process_profile_definition g_profile_FLOOR = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0092,
/* Priority */ PRIO_FLOOR,
/* Actor SubMtd */ &daFloorMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_fm.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-000003EC .text __ct__10daFm_HIO_cFv */
daFm_HIO_c::daFm_HIO_c() {
@@ -584,7 +585,7 @@ actor_process_profile_definition g_profile_FM = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0067,
/* Priority */ PRIO_FM,
/* Actor SubMtd */ &daFmMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e | fopAcStts_UNK200000_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -8,6 +8,7 @@
#include "SSystem/SComponent/c_math.h"
#include "m_Do/m_Do_mtx.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "d/d_s_play.h"
#include "d/d_kankyo_wether.h"
@@ -456,7 +457,7 @@ actor_process_profile_definition g_profile_AYUSH = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x009E,
/* Priority */ PRIO_AYUSH,
/* Actor SubMtd */ &daGhostshipMethodTable,
/* Status */ 0x03 | fopAcStts_SHOWMAP_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_gm.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-0000032C .text nodeCallBack__FP7J3DNodei */
static BOOL nodeCallBack(J3DNode*, int) {
@@ -150,7 +151,7 @@ actor_process_profile_definition g_profile_GM = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00BF,
/* Priority */ PRIO_GM,
/* Actor SubMtd */ &l_daGM_Method,
/* Status */ fopAcStts_SHOWMAP_e | fopAcStts_UNK40000_e | fopAcStts_UNK80000_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_gnd.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-0000023C .text __ct__11daGnd_HIO_cFv */
daGnd_HIO_c::daGnd_HIO_c() {
@@ -214,7 +215,7 @@ actor_process_profile_definition g_profile_GND = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00EB,
/* Priority */ PRIO_GND,
/* Actor SubMtd */ &l_daGnd_Method,
/* Status */ fopAcStts_UNK40000_e | fopAcStts_BOSS_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_goal_flag.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-00000210 .text setTexObj__16daGFlag_packet_cFUc */
void daGFlag_packet_c::setTexObj(unsigned char) {
@@ -144,7 +145,7 @@ actor_process_profile_definition g_profile_Goal_Flag = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x010E,
/* Priority */ PRIO_Goal_Flag,
/* Actor SubMtd */ &daGoal_FlagMethodTable,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -10,6 +10,7 @@
#include "d/d_flower.h"
#include "d/d_grass.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_tree.h"
#include "SSystem/SComponent/c_sxyz.h"
@@ -212,7 +213,7 @@ actor_process_profile_definition g_profile_GRASS = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x01BD,
/* Priority */ PRIO_GRASS,
/* Actor SubMtd */ &daGrass_METHODS,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_grid.h"
#include "JSystem/J3DGraphBase/J3DPacket.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
static daHo_HIO_c l_HIO;
@@ -102,7 +103,7 @@ actor_process_profile_definition g_profile_GRID = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0102,
/* Priority */ PRIO_GRID,
/* Actor SubMtd */ &l_daGrid_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_gy.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-000003CC .text __ct__10daGy_HIO_cFv */
daGy_HIO_c::daGy_HIO_c() {
@@ -259,7 +260,7 @@ actor_process_profile_definition g_profile_GY = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00D8,
/* Priority */ PRIO_GY,
/* Actor SubMtd */ &daGyMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
+3 -2
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_gy_ctrl.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-00000170 .text __ct__15daGy_Ctrl_HIO_cFv */
daGy_Ctrl_HIO_c::daGy_Ctrl_HIO_c() {
@@ -189,7 +190,7 @@ actor_process_profile_definition g_profile_GY_CTRL = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00D9,
/* Priority */ PRIO_GY_CTRL,
/* Actor SubMtd */ &daGy_CtrlMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
@@ -206,7 +207,7 @@ actor_process_profile_definition g_profile_GY_CTRLB = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00DA,
/* Priority */ PRIO_GY_CTRLB,
/* Actor SubMtd */ &daGy_CtrlMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_himo2.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 800EB60C-800EBABC .text spin_draw__FP11himo2_class */
void spin_draw(himo2_class*) {
@@ -129,7 +130,7 @@ actor_process_profile_definition g_profile_HIMO2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x019A,
/* Priority */ PRIO_HIMO2,
/* Actor SubMtd */ &l_daHimo2_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_himo3.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-00000C58 .text himo3_control__FP11himo3_classP7himo3_s */
void himo3_control(himo3_class*, himo3_s*) {
@@ -79,7 +80,7 @@ actor_process_profile_definition g_profile_HIMO3 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x019B,
/* Priority */ PRIO_HIMO3,
/* Actor SubMtd */ &l_daHimo3_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -9,6 +9,7 @@
#include "f_op/f_op_kankyo_mng.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-00000080 .text daHitobj_Draw__FP12hitobj_class */
static BOOL daHitobj_Draw(hitobj_class* i_this) {
@@ -105,7 +106,7 @@ actor_process_profile_definition g_profile_HITOBJ = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00AB,
/* Priority */ PRIO_HITOBJ,
/* Actor SubMtd */ &l_daHitobj_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_hmlif.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-00000080 .text Delete__9daHmlif_cFv */
BOOL daHmlif_c::Delete() {
@@ -134,7 +135,7 @@ actor_process_profile_definition g_profile_Hmlif = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x008D,
/* Priority */ PRIO_Hmlif,
/* Actor SubMtd */ &daHmlifMethodTable,
/* Status */ 0x04 | fopAcStts_SHOWMAP_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -10,6 +10,7 @@
#include "d/actor/d_a_player_main.h"
#include "d/actor/d_a_ship.h" // IWYU pragma: keep
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "weak_data_1811.h" // IWYU pragma: keep
@@ -573,7 +574,7 @@ actor_process_profile_definition g_profile_HOOKSHOT = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x019E,
/* Priority */ PRIO_HOOKSHOT,
/* Actor SubMtd */ &l_daHookshot_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -10,6 +10,7 @@
#include "d/d_bg_w.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_mtx.h"
@@ -138,7 +139,7 @@ actor_process_profile_definition g_profile_Hot_Floor = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00DB,
/* Priority */ PRIO_Hot_Floor,
/* Actor SubMtd */ &daHot_FloorMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -8,6 +8,7 @@
#include "d/d_com_inf_game.h"
#include "m_Do/m_Do_mtx.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "weak_data_1811.h" // IWYU pragma: keep
@@ -253,7 +254,7 @@ actor_process_profile_definition g_profile_Hys = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0137,
/* Priority */ PRIO_Hys,
/* Actor SubMtd */ &daHysMethodTable,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_ib.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "JSystem/JUtility/JUTAssert.h"
#include "d/d_com_inf_game.h"
#include "d/d_s_play.h"
@@ -529,7 +530,7 @@ actor_process_profile_definition g_profile_Iball = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0187,
/* Priority */ PRIO_Iball,
/* Actor SubMtd */ &l_daIball_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_icelift.h"
#include "d/d_bg_w.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-000000E0 .text _delete__9daIlift_cFv */
bool daIlift_c::_delete() {
@@ -115,7 +116,7 @@ actor_process_profile_definition g_profile_ICE_LIFT = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x008F,
/* Priority */ PRIO_ICE_LIFT,
/* Actor SubMtd */ &daIliftMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -7,6 +7,7 @@
#include "d/res/res_ikari.h"
#include "d/d_kankyo_wether.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_s_play.h"
#include "m_Do/m_Do_mtx.h"
@@ -192,7 +193,7 @@ actor_process_profile_definition g_profile_IKARI = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x019D,
/* Priority */ PRIO_IKARI,
/* Actor SubMtd */ &daIkariMethodTable,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -10,6 +10,7 @@
#include "d/actor/d_a_sea.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "f_op/f_op_camera.h"
#include "m_Do/m_Do_mtx.h"
#include "m_Do/m_Do_controller_pad.h"
@@ -1511,7 +1512,7 @@ actor_process_profile_definition g_profile_ITEM = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00F5,
/* Priority */ PRIO_ITEM,
/* Actor SubMtd */ &l_daItem_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e | fopAcStts_UNK80000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_jbo.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-00000108 .text nodeCallBack__FP7J3DNodei */
static BOOL nodeCallBack(J3DNode*, int) {
@@ -70,7 +71,7 @@ actor_process_profile_definition g_profile_JBO = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00C8,
/* Priority */ PRIO_JBO,
/* Actor SubMtd */ &l_daJBO_Method,
/* Status */ fopAcStts_SHOWMAP_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ENV_e,
+2 -1
View File
@@ -12,6 +12,7 @@
#include "d/d_s_play.h"
#include "d/actor/d_a_obj_pirateship.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
static daObjPirateship::Act_c* l_p_ship;
@@ -141,7 +142,7 @@ actor_process_profile_definition g_profile_Kaji = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x01AC,
/* Priority */ PRIO_Kaji,
/* Actor SubMtd */ &daKajiMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_kamome.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-000001E4 .text anm_init__FP12kamome_classifUcfi */
void anm_init(kamome_class*, int, float, unsigned char, float, int) {
@@ -155,7 +156,7 @@ actor_process_profile_definition g_profile_KAMOME = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00B5,
/* Priority */ PRIO_KAMOME,
/* Actor SubMtd */ &l_daKamome_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -1,6 +1,7 @@
#include "d/actor/d_a_kamome2.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
static void anm_init(kamome2_class*, int, f32, u8, f32, int) {
/* Nonmatching */
@@ -56,7 +57,7 @@ actor_process_profile_definition g_profile_KAMOME2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00B6,
/* Priority */ PRIO_KAMOME2,
/* Actor SubMtd */ &l_daKamome2_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,

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