Add enum for actor priority

This commit is contained in:
LagoLunatic
2025-05-21 14:44:25 -04:00
parent 86c96002bc
commit c625992a77
443 changed files with 1404 additions and 463 deletions
+2 -1
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@@ -5,6 +5,7 @@
#include "d/actor/d_a_acorn_leaf.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-0000010C .text CheckCreateHeap__FP10fopAc_ac_c */
static BOOL CheckCreateHeap(fopAc_ac_c*) {
@@ -94,7 +95,7 @@ actor_process_profile_definition g_profile_ACORN_LEAF = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0118,
/* Priority */ PRIO_ACORN_LEAF,
/* Actor SubMtd */ &daAleafMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
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@@ -14,6 +14,7 @@
#include "d/d_item_data.h"
#include "d/d_meter.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_kankyo_wether.h"
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_dvd_thread.h"
@@ -1801,7 +1802,7 @@ actor_process_profile_definition g_profile_AGB = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x000C,
/* Priority */ PRIO_AGB,
/* Actor SubMtd */ &l_daAgb_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_NOPAUSE_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
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@@ -5,6 +5,7 @@
#include "global.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "weak_data_1811.h" // IWYU pragma: keep
@@ -2595,7 +2596,7 @@ actor_process_profile_definition g_profile_AGBSW0 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x000D,
/* Priority */ PRIO_AGBSW0,
/* Actor SubMtd */ &l_daAgbsw0_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
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@@ -6,6 +6,7 @@
#include "d/actor/d_a_alldie.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "f_op/f_op_actor_mng.h"
enum {
@@ -126,7 +127,7 @@ actor_process_profile_definition g_profile_ALLDIE = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x011D,
/* Priority */ PRIO_ALLDIE,
/* Actor SubMtd */ &l_daAlldie_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
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@@ -9,6 +9,7 @@
#include "JSystem/J3DGraphAnimator/J3DNode.h"
#include "SSystem/SComponent/c_xyz.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_cc_d.h"
#include "d/d_bg_s_acch.h"
#include "d/d_bg_s_lin_chk.h"
@@ -1348,7 +1349,7 @@ actor_process_profile_definition g_profile_AM = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00BD,
/* Priority */ PRIO_AM,
/* Actor SubMtd */ &l_daAM_Method,
/* Status */ fopAcStts_SHOWMAP_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
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@@ -7,6 +7,7 @@
#include "d/res/res_am2.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_bg_s_lin_chk.h"
#include "d/d_s_play.h"
#include "d/d_com_inf_game.h"
@@ -1483,7 +1484,7 @@ actor_process_profile_definition g_profile_AM2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00BE,
/* Priority */ PRIO_AM2,
/* Actor SubMtd */ &l_daAM2_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_FREEZE_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
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@@ -5,6 +5,7 @@
#include "d/actor/d_a_amiprop.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-000000D4 .text _delete__11daAmiProp_cFv */
bool daAmiProp_c::_delete() {
@@ -94,7 +95,7 @@ actor_process_profile_definition g_profile_AMI_PROP = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0090,
/* Priority */ PRIO_AMI_PROP,
/* Actor SubMtd */ &daAmiPropMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
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@@ -7,6 +7,7 @@
#include "f_op/f_op_actor_mng.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/actor/d_a_bk.h"
#include "d/actor/d_a_bb.h"
@@ -356,7 +357,7 @@ actor_process_profile_definition g_profile_ANDSW0 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0135,
/* Priority */ PRIO_ANDSW0,
/* Actor SubMtd */ &l_daAndsw0_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
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@@ -7,6 +7,7 @@
#include "f_op/f_op_actor_mng.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
enum Action {
ACT_ON_ALL,
@@ -271,7 +272,7 @@ actor_process_profile_definition g_profile_ANDSW2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0136,
/* Priority */ PRIO_ANDSW2,
/* Actor SubMtd */ &l_daAndsw2_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
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@@ -7,6 +7,7 @@
#include "m_Do/m_Do_mtx.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_item_data.h"
#include "d/actor/d_a_player.h"
#include "d/actor/d_a_player_main.h"
@@ -1294,7 +1295,7 @@ actor_process_profile_definition g_profile_ARROW = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x01BF,
/* Priority */ PRIO_ARROW,
/* Actor SubMtd */ &daArrowMethodTable,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
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@@ -8,6 +8,7 @@
#include "f_op/f_op_actor_mng.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/actor/d_a_player_main.h"
#include "d/actor/d_a_arrow.h"
@@ -311,7 +312,7 @@ actor_process_profile_definition g_profile_ARROW_ICEEFF = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x01C0,
/* Priority */ PRIO_ARROW_ICEEFF,
/* Actor SubMtd */ &daArrow_IceeffMethodTable,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
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@@ -8,6 +8,7 @@
#include "d/actor/d_a_arrow.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "m_Do/m_Do_mtx.h"
#include "m_Do/m_Do_graphic.h"
#include "SSystem/SComponent/c_lib.h"
@@ -417,7 +418,7 @@ actor_process_profile_definition g_profile_ARROW_LIGHTEFF = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x01C1,
/* Priority */ PRIO_ARROW_LIGHTEFF,
/* Actor SubMtd */ &daArrow_LighteffMethodTable,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
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@@ -5,6 +5,7 @@
#include "d/actor/d_a_atdoor.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-00000084 .text getSwbit__10daAtdoor_cFv */
void daAtdoor_c::getSwbit() {
@@ -104,7 +105,7 @@ actor_process_profile_definition g_profile_ATDOOR = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x012F,
/* Priority */ PRIO_ATDOOR,
/* Actor SubMtd */ &l_daAtdoor_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
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@@ -5,6 +5,7 @@
#include "d/actor/d_a_att.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
#include "d/actor/d_a_bgn.h"
@@ -250,7 +251,7 @@ actor_process_profile_definition g_profile_ATT = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x019C,
/* Priority */ PRIO_ATT,
/* Actor SubMtd */ &l_daAtt_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
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@@ -9,6 +9,7 @@
#include "d/actor/d_a_player_main.h"
#include "d/d_camera.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "m_Do/m_Do_controller_pad.h"
#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
@@ -1661,7 +1662,7 @@ actor_process_profile_definition g_profile_AUCTION = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x01E0,
/* Priority */ PRIO_AUCTION,
/* Actor SubMtd */ &daAuctionMethodTable,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
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@@ -6,6 +6,7 @@
#include "d/actor/d_a_bb.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-000003C8 .text nodeCallBack__FP7J3DNodei */
static BOOL nodeCallBack(J3DNode*, int) {
@@ -185,7 +186,7 @@ actor_process_profile_definition g_profile_BB = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x000E,
/* Priority */ PRIO_BB,
/* Actor SubMtd */ &l_daBb_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e | fopAcStts_UNK80000_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
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@@ -6,6 +6,7 @@
#include "d/actor/d_a_bdk.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-0000015C .text __ct__11daBdk_HIO_cFv */
daBdk_HIO_c::daBdk_HIO_c() {
@@ -330,7 +331,7 @@ actor_process_profile_definition g_profile_BDK = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00E3,
/* Priority */ PRIO_BDK,
/* Actor SubMtd */ &l_daBdk_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_BOSS_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
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@@ -6,6 +6,7 @@
#include "d/actor/d_a_bdkobj.h"
#include "d/d_bg_w.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-00000104 .text ride_call_back__FP4dBgWP10fopAc_ac_cP10fopAc_ac_c */
void ride_call_back(dBgW*, fopAc_ac_c*, fopAc_ac_c*) {
@@ -85,7 +86,7 @@ actor_process_profile_definition g_profile_BDKOBJ = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00E4,
/* Priority */ PRIO_BDKOBJ,
/* Actor SubMtd */ &l_daBdkobj_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
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@@ -6,6 +6,7 @@
#include "d/actor/d_a_beam.h"
#include "d/d_cc_d.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-00000118 .text __ct__12daBeam_HIO_cFv */
daBeam_HIO_c::daBeam_HIO_c() {
@@ -125,7 +126,7 @@ actor_process_profile_definition g_profile_Beam = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00DC,
/* Priority */ PRIO_Beam,
/* Actor SubMtd */ &daBeamMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
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@@ -5,6 +5,7 @@
#include "d/actor/d_a_bflower.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/res/res_vbakh.h"
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_player_main.h"
@@ -531,7 +532,7 @@ actor_process_profile_definition g_profile_BOMB_FLOWER = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0117,
/* Priority */ PRIO_BOMB_FLOWER,
/* Actor SubMtd */ &daBFlowerMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
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@@ -7,6 +7,7 @@
#include "d/actor/d_a_bgn2.h"
#include "d/actor/d_a_bgn3.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "f_op/f_op_actor_mng.h"
/* 000000EC-000003F0 .text __ct__11daBgn_HIO_cFv */
@@ -293,7 +294,7 @@ actor_process_profile_definition g_profile_BGN = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00E8,
/* Priority */ PRIO_BGN,
/* Actor SubMtd */ &l_daBgn_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_BOSS_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
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@@ -5,6 +5,7 @@
#include "d/actor/d_a_bgn2.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-00000194 .text __ct__12daBgn2_HIO_cFv */
daBgn2_HIO_c::daBgn2_HIO_c() {
@@ -164,7 +165,7 @@ actor_process_profile_definition g_profile_BGN2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00E9,
/* Priority */ PRIO_BGN2,
/* Actor SubMtd */ &l_daBgn2_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_BOSS_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
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@@ -5,6 +5,7 @@
#include "d/actor/d_a_bgn3.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-000001F4 .text __ct__12daBgn3_HIO_cFv */
daBgn3_HIO_c::daBgn3_HIO_c() {
@@ -164,7 +165,7 @@ actor_process_profile_definition g_profile_BGN3 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00EA,
/* Priority */ PRIO_BGN3,
/* Actor SubMtd */ &l_daBgn3_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_BOSS_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
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@@ -5,6 +5,7 @@
#include "d/actor/d_a_bigelf.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-0000016C .text oct_delete__10daBigelf_cFv */
void daBigelf_c::oct_delete() {
@@ -374,7 +375,7 @@ actor_process_profile_definition g_profile_BIGELF = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x012B,
/* Priority */ PRIO_BIGELF,
/* Actor SubMtd */ &l_daBigelf_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
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@@ -11,6 +11,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_kankyo.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/actor/d_a_btd.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_mtx.h"
@@ -290,7 +291,7 @@ actor_process_profile_definition g_profile_BITA = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0096,
/* Priority */ PRIO_BITA,
/* Actor SubMtd */ &l_daBita_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ENV_e,
+2 -1
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@@ -9,6 +9,7 @@
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_camera.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_obj_search.h"
#include "d/actor/d_a_bridge.h"
@@ -5106,7 +5107,7 @@ actor_process_profile_definition g_profile_BK = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00B0,
/* Priority */ PRIO_BK,
/* Actor SubMtd */ &l_daBk_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e | fopAcStts_UNK80000_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
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@@ -5,6 +5,7 @@
#include "d/actor/d_a_bl.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-00000178 .text draw_SUB__FP8bl_class */
void draw_SUB(bl_class*) {
@@ -174,7 +175,7 @@ actor_process_profile_definition g_profile_BL = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00C2,
/* Priority */ PRIO_BL,
/* Actor SubMtd */ &l_daBL_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e | fopAcStts_UNK80000_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
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@@ -5,6 +5,7 @@
#include "d/actor/d_a_bmd.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-00000134 .text __ct__11daBmd_HIO_cFv */
daBmd_HIO_c::daBmd_HIO_c() {
@@ -169,7 +170,7 @@ actor_process_profile_definition g_profile_BMD = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00DF,
/* Priority */ PRIO_BMD,
/* Actor SubMtd */ &l_daBmd_Method,
/* Status */ fopAcStts_SHOWMAP_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_BOSS_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
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@@ -6,6 +6,7 @@
#include "d/actor/d_a_bmdfoot.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-00000114 .text __ct__15daBmdfoot_HIO_cFv */
daBmdfoot_HIO_c::daBmdfoot_HIO_c() {
@@ -125,7 +126,7 @@ actor_process_profile_definition g_profile_BMDFOOT = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00E1,
/* Priority */ PRIO_BMDFOOT,
/* Actor SubMtd */ &l_daBmdfoot_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_BOSS_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
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@@ -5,6 +5,7 @@
#include "d/actor/d_a_bmdhand.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-00000118 .text __ct__15daBmdhand_HIO_cFv */
daBmdhand_HIO_c::daBmdhand_HIO_c() {
@@ -139,7 +140,7 @@ actor_process_profile_definition g_profile_BMDHAND = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00E0,
/* Priority */ PRIO_BMDHAND,
/* Actor SubMtd */ &l_daBmdhand_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_BOSS_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_bo.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-000001E8 .text smoke_set__FP8bo_class */
void smoke_set(bo_class*) {
@@ -154,7 +155,7 @@ actor_process_profile_definition g_profile_BO = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00C9,
/* Priority */ PRIO_BO,
/* Actor SubMtd */ &l_daBO_Method,
/* Status */ fopAcStts_SHOWMAP_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_boko.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_bg_s_lin_chk.h"
#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
@@ -283,7 +284,7 @@ actor_process_profile_definition g_profile_BOKO = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x01A0,
/* Priority */ PRIO_BOKO,
/* Actor SubMtd */ &l_daBoko_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -8,6 +8,7 @@
#include "d/actor/d_a_player.h"
#include "d/d_a_obj.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_kankyo_wether.h"
#include "d/d_com_inf_game.h"
#include "d/res/res_vbakh.h"
@@ -1350,7 +1351,7 @@ actor_process_profile_definition g_profile_Bomb2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0116,
/* Priority */ PRIO_Bomb2,
/* Actor SubMtd */ &daBomb2::Mthd_Table,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -7,6 +7,7 @@
#include "d/d_a_obj.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/actor/d_a_player_main.h"
#include "d/actor/d_a_sea.h"
#include "d/d_kankyo_wether.h"
@@ -1487,7 +1488,7 @@ actor_process_profile_definition g_profile_BOMB = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0115,
/* Priority */ PRIO_BOMB,
/* Actor SubMtd */ &l_daBomb_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_boomerang.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "assets/l_sightMatDL.h"
#include "assets/l_sightDL__d_a_boomerang.h"
@@ -167,7 +168,7 @@ actor_process_profile_definition g_profile_BOOMERANG = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x019F,
/* Priority */ PRIO_BOOMERANG,
/* Actor SubMtd */ &l_daBoomerang_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -7,6 +7,7 @@
#include "f_op/f_op_actor.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
/* 00000078-00000080 .text daBossItem_IsDelete__FP14bossitem_class */
@@ -56,7 +57,7 @@ actor_process_profile_definition g_profile_BOSSITEM = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00FB,
/* Priority */ PRIO_BOSSITEM,
/* Actor SubMtd */ &daBossItem_METHODS,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_bpw.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-00000258 .text body_nodeCallBack__FP7J3DNodei */
static BOOL body_nodeCallBack(J3DNode*, int) {
@@ -304,7 +305,7 @@ actor_process_profile_definition g_profile_BPW = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00C6,
/* Priority */ PRIO_BPW,
/* Actor SubMtd */ &l_daBPW_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -8,6 +8,7 @@
#include "JSystem/JUtility/JUTAssert.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "m_Do/m_Do_mtx.h"
#include "d/d_kankyo.h"
#include "JSystem/J3DGraphBase/J3DMaterial.h"
@@ -233,7 +234,7 @@ actor_process_profile_definition g_profile_BRANCH = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0193,
/* Priority */ PRIO_BRANCH,
/* Actor SubMtd */ &l_daBranch_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_bridge.h"
#include "d/d_bg_w.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-00000504 .text ride_call_back__FP4dBgWP10fopAc_ac_cP10fopAc_ac_c */
void ride_call_back(dBgW*, fopAc_ac_c*, fopAc_ac_c*) {
@@ -115,7 +116,7 @@ actor_process_profile_definition g_profile_BRIDGE = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0089,
/* Priority */ PRIO_BRIDGE,
/* Actor SubMtd */ &l_daBridge_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_bst.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-00000110 .text __ct__11daBst_HIO_cFv */
daBst_HIO_c::daBst_HIO_c() {
@@ -230,7 +231,7 @@ actor_process_profile_definition g_profile_BST = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00E5,
/* Priority */ PRIO_BST,
/* Actor SubMtd */ &l_daBst_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_BOSS_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_btd.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-000001C8 .text __ct__11daBtd_HIO_cFv */
daBtd_HIO_c::daBtd_HIO_c() {
@@ -240,7 +241,7 @@ actor_process_profile_definition g_profile_BTD = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00DE,
/* Priority */ PRIO_BTD,
/* Actor SubMtd */ &l_daBtd_Method,
/* Status */ fopAcStts_UNK40000_e | fopAcStts_BOSS_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_bwd.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-0000019C .text __ct__11daBwd_HIO_cFv */
daBwd_HIO_c::daBwd_HIO_c() {
@@ -174,7 +175,7 @@ actor_process_profile_definition g_profile_BWD = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00CC,
/* Priority */ PRIO_BWD,
/* Actor SubMtd */ &l_daBwd_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_BOSS_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -8,6 +8,7 @@
#include "d/d_bg_w_hf.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/actor/d_a_bwd.h"
#include "f_op/f_op_actor_mng.h"
#include "dolphin/gf/GFGeometry.h"
@@ -276,7 +277,7 @@ actor_process_profile_definition g_profile_BWDG = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00CE,
/* Priority */ PRIO_BWDG,
/* Actor SubMtd */ &l_daBwdg_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_bwds.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-00000144 .text __ct__12daBwds_HIO_cFv */
daBwds_HIO_c::daBwds_HIO_c() {
@@ -114,7 +115,7 @@ actor_process_profile_definition g_profile_BWDS = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00CD,
/* Priority */ PRIO_BWDS,
/* Actor SubMtd */ &l_daBwds_Method,
/* Status */ fopAcStts_UNK40000_e | fopAcStts_UNK80000_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_canon.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-000002C8 .text set_mtx__9daCanon_cFv */
void daCanon_c::set_mtx() {
@@ -190,7 +191,7 @@ actor_process_profile_definition g_profile_Canon = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x01AD,
/* Priority */ PRIO_Canon,
/* Actor SubMtd */ &daCanonMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_cc.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-000002AC .text nodeCallBack__FP7J3DNodei */
static BOOL nodeCallBack(J3DNode*, int) {
@@ -184,7 +185,7 @@ actor_process_profile_definition g_profile_CC = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00C1,
/* Priority */ PRIO_CC,
/* Actor SubMtd */ &l_daCC_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e | fopAcStts_UNK80000_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_coming2.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-00000164 .text chase_ship__Q29daComing25Act_cFv */
void daComing2::Act_c::chase_ship() {
@@ -228,7 +229,7 @@ actor_process_profile_definition g_profile_Coming2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0028,
/* Priority */ PRIO_Coming2,
/* Actor SubMtd */ &daComing2::Mthd_Table,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_coming3.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-00000404 .text get_water_height__Q29daComing35Act_cFPfPiPC4cXyz */
void daComing3::Act_c::get_water_height(float*, int*, const cXyz*) {
@@ -168,7 +169,7 @@ actor_process_profile_definition g_profile_Coming3 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0029,
/* Priority */ PRIO_Coming3,
/* Actor SubMtd */ &daComing3::Mthd_Table,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_dai.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-000000C4 .text _delete__7daDai_cFv */
bool daDai_c::_delete() {
@@ -134,7 +135,7 @@ actor_process_profile_definition g_profile_DAI = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0138,
/* Priority */ PRIO_DAI,
/* Actor SubMtd */ &daDaiMethodTable,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -7,6 +7,7 @@
#include "SSystem/SComponent/c_math.h"
#include "d/d_kankyo_wether.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_s_play.h"
#include "d/res/res_fdai.h"
#include "d/res/res_cloth.h"
@@ -816,7 +817,7 @@ actor_process_profile_definition g_profile_STANDITEM = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0101,
/* Priority */ PRIO_STANDITEM,
/* Actor SubMtd */ &daStandItemMethodTable,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_daiocta.h"
#include "d/d_cc_d.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-000002B0 .text __ct__15daDaiocta_HIO_cFv */
daDaiocta_HIO_c::daDaiocta_HIO_c() {
@@ -305,7 +306,7 @@ actor_process_profile_definition g_profile_DAIOCTA = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00D5,
/* Priority */ PRIO_DAIOCTA,
/* Actor SubMtd */ &daDaioctaMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_daiocta_eye.h"
#include "d/d_cc_d.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-000001B0 .text __ct__19daDaiocta_Eye_HIO_cFv */
daDaiocta_Eye_HIO_c::daDaiocta_Eye_HIO_c() {
@@ -155,7 +156,7 @@ actor_process_profile_definition g_profile_DAIOCTA_EYE = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00D6,
/* Priority */ PRIO_DAIOCTA_EYE,
/* Actor SubMtd */ &daDaiocta_EyeMethodTable,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -7,6 +7,7 @@
#include "d/res/res_deku.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "weak_data_1811.h" // IWYU pragma: keep
@@ -291,7 +292,7 @@ actor_process_profile_definition g_profile_DEKU_ITEM = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00FF,
/* Priority */ PRIO_DEKU_ITEM,
/* Actor SubMtd */ &daDekuItemMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -14,6 +14,7 @@
#include "d/d_kankyo.h"
#include "d/d_kankyo_demo.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "f_op/f_op_actor_mng.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_graphic.h"
@@ -234,7 +235,7 @@ actor_process_profile_definition g_profile_DEMO00 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x018D,
/* Priority */ PRIO_DEMO00,
/* Actor SubMtd */ &l_daDemo00_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_demo_dk.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-000000E8 .text daDEMO_DK_Draw__FP13demo_dk_class */
static BOOL daDEMO_DK_Draw(demo_dk_class*) {
@@ -69,7 +70,7 @@ actor_process_profile_definition g_profile_DEMO_DK = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00BC,
/* Priority */ PRIO_DEMO_DK,
/* Actor SubMtd */ &l_daDEMO_DK_Method,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ENV_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_demo_item.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_drawlist.h"
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_actor_mng.h"
@@ -549,7 +550,7 @@ actor_process_profile_definition g_profile_Demo_Item = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00FC,
/* Priority */ PRIO_Demo_Item,
/* Actor SubMtd */ &l_daDitem_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_demo_kmm.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-00000098 .text CheckCreateHeap__FP10fopAc_ac_c */
static BOOL CheckCreateHeap(fopAc_ac_c*) {
@@ -84,7 +85,7 @@ actor_process_profile_definition g_profile_DEMO_KMM = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00B8,
/* Priority */ PRIO_DEMO_KMM,
/* Actor SubMtd */ &l_daDemo_Kmm_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -7,6 +7,7 @@
#include "f_op/f_op_actor.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "d/d_s_play.h"
@@ -132,7 +133,7 @@ actor_process_profile_definition g_profile_DISAPPEAR = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0188,
/* Priority */ PRIO_DISAPPEAR,
/* Actor SubMtd */ &l_daDisappear_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_dk.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-00000130 .text __ct__10daDk_HIO_cFv */
daDk_HIO_c::daDk_HIO_c() {
@@ -95,7 +96,7 @@ actor_process_profile_definition g_profile_DK = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00E2,
/* Priority */ PRIO_DK,
/* Actor SubMtd */ &l_daDk_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_door10.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-000000C8 .text chkMakeKey__10daDoor10_cFv */
void daDoor10_c::chkMakeKey() {
@@ -204,7 +205,7 @@ actor_process_profile_definition g_profile_DOOR10 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x012D,
/* Priority */ PRIO_DOOR10,
/* Actor SubMtd */ &l_daDoor10_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_door12.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-000000C0 .text chkMakeKey__10daDoor12_cFv */
void daDoor12_c::chkMakeKey() {
@@ -214,7 +215,7 @@ actor_process_profile_definition g_profile_DOOR12 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x012E,
/* Priority */ PRIO_DOOR12,
/* Actor SubMtd */ &l_daDoor12_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -7,6 +7,7 @@
#include "d/res/res_dr.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_mtx.h"
#include "m_Do/m_Do_hostIO.h"
@@ -271,7 +272,7 @@ actor_process_profile_definition g_profile_DR = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00D2,
/* Priority */ PRIO_DR,
/* Actor SubMtd */ &l_daDr_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_dr2.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-00000110 .text __ct__11daDr2_HIO_cFv */
daDr2_HIO_c::daDr2_HIO_c() {
@@ -115,7 +116,7 @@ actor_process_profile_definition g_profile_DR2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00D3,
/* Priority */ PRIO_DR2,
/* Actor SubMtd */ &l_daDr2_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_dummy.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "f_op/f_op_actor_mng.h"
#include "m_Do/m_Do_mtx.h"
@@ -94,7 +95,7 @@ actor_process_profile_definition g_profile_Dummy = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0060,
/* Priority */ PRIO_Dummy,
/* Actor SubMtd */ &daDummy::Mthd_Table,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_ep.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-00000158 .text ga_draw__FP8ep_class */
void ga_draw(ep_class*) {
@@ -99,7 +100,7 @@ actor_process_profile_definition g_profile_EP = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00AD,
/* Priority */ PRIO_EP,
/* Actor SubMtd */ &l_daEp_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_UNK200000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -11,6 +11,7 @@
#include "d/d_s_play.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_bg_s_func.h"
#include "d/res/res_link.h"
#include "f_op/f_op_actor_mng.h"
@@ -300,7 +301,7 @@ actor_process_profile_definition g_profile_ESA = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00D0,
/* Priority */ PRIO_ESA,
/* Actor SubMtd */ &l_daEsa_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_fallrock.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-00000098 .text CheckCreateHeap__FP10fopAc_ac_c */
static BOOL CheckCreateHeap(fopAc_ac_c*) {
@@ -79,7 +80,7 @@ actor_process_profile_definition g_profile_FallRock = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0190,
/* Priority */ PRIO_FallRock,
/* Actor SubMtd */ &l_daFallRock_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_fallrock_tag.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-00000080 .text daFallRockTag_Draw__FP15daFallRockTag_c */
static BOOL daFallRockTag_Draw(daFallRockTag_c*) {
@@ -59,7 +60,7 @@ actor_process_profile_definition g_profile_TagRock = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x018F,
/* Priority */ PRIO_TagRock,
/* Actor SubMtd */ &l_daFallRockTag_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -11,6 +11,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_level_se.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "m_Do/m_Do_mtx.h"
#include "JSystem/JUtility/JUTAssert.h"
@@ -303,7 +304,7 @@ actor_process_profile_definition g_profile_FAN = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x011B,
/* Priority */ PRIO_FAN,
/* Actor SubMtd */ &daFanMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_ff.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-000001E4 .text fire_fly_draw__FP8ff_class */
void fire_fly_draw(ff_class*) {
@@ -69,7 +70,7 @@ actor_process_profile_definition g_profile_FF = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00EE,
/* Priority */ PRIO_FF,
/* Actor SubMtd */ &l_daFf_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_fganon.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "JSystem/JUtility/JUTReport.h"
#include "d/actor/d_a_boko.h"
#include "d/actor/d_a_mant.h"
@@ -2877,7 +2878,7 @@ actor_process_profile_definition g_profile_FGANON = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00E6,
/* Priority */ PRIO_FGANON,
/* Actor SubMtd */ &l_daFganon_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_fgmahou.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-000000E4 .text daFgmahou_Draw__FP13fgmahou_class */
static BOOL daFgmahou_Draw(fgmahou_class*) {
@@ -64,7 +65,7 @@ actor_process_profile_definition g_profile_FGMAHOU = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00E7,
/* Priority */ PRIO_FGMAHOU,
/* Actor SubMtd */ &l_daFgmahou_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_fire.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-000000F8 .text _delete__8daFire_cFv */
bool daFire_c::_delete() {
@@ -129,7 +130,7 @@ actor_process_profile_definition g_profile_Fire = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0192,
/* Priority */ PRIO_Fire,
/* Actor SubMtd */ &daFireMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -8,6 +8,7 @@
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_player.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "m_Do/m_Do_mtx.h"
namespace daFloor_prm {
@@ -159,7 +160,7 @@ actor_process_profile_definition g_profile_FLOOR = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0092,
/* Priority */ PRIO_FLOOR,
/* Actor SubMtd */ &daFloorMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_fm.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-000003EC .text __ct__10daFm_HIO_cFv */
daFm_HIO_c::daFm_HIO_c() {
@@ -584,7 +585,7 @@ actor_process_profile_definition g_profile_FM = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0067,
/* Priority */ PRIO_FM,
/* Actor SubMtd */ &daFmMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e | fopAcStts_UNK200000_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -8,6 +8,7 @@
#include "SSystem/SComponent/c_math.h"
#include "m_Do/m_Do_mtx.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "d/d_s_play.h"
#include "d/d_kankyo_wether.h"
@@ -456,7 +457,7 @@ actor_process_profile_definition g_profile_AYUSH = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x009E,
/* Priority */ PRIO_AYUSH,
/* Actor SubMtd */ &daGhostshipMethodTable,
/* Status */ 0x03 | fopAcStts_SHOWMAP_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_gm.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-0000032C .text nodeCallBack__FP7J3DNodei */
static BOOL nodeCallBack(J3DNode*, int) {
@@ -150,7 +151,7 @@ actor_process_profile_definition g_profile_GM = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00BF,
/* Priority */ PRIO_GM,
/* Actor SubMtd */ &l_daGM_Method,
/* Status */ fopAcStts_SHOWMAP_e | fopAcStts_UNK40000_e | fopAcStts_UNK80000_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_gnd.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-0000023C .text __ct__11daGnd_HIO_cFv */
daGnd_HIO_c::daGnd_HIO_c() {
@@ -214,7 +215,7 @@ actor_process_profile_definition g_profile_GND = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00EB,
/* Priority */ PRIO_GND,
/* Actor SubMtd */ &l_daGnd_Method,
/* Status */ fopAcStts_UNK40000_e | fopAcStts_BOSS_e,
/* Group */ fopAc_ENEMY_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_goal_flag.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-00000210 .text setTexObj__16daGFlag_packet_cFUc */
void daGFlag_packet_c::setTexObj(unsigned char) {
@@ -144,7 +145,7 @@ actor_process_profile_definition g_profile_Goal_Flag = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x010E,
/* Priority */ PRIO_Goal_Flag,
/* Actor SubMtd */ &daGoal_FlagMethodTable,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -10,6 +10,7 @@
#include "d/d_flower.h"
#include "d/d_grass.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_tree.h"
#include "SSystem/SComponent/c_sxyz.h"
@@ -212,7 +213,7 @@ actor_process_profile_definition g_profile_GRASS = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x01BD,
/* Priority */ PRIO_GRASS,
/* Actor SubMtd */ &daGrass_METHODS,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_grid.h"
#include "JSystem/J3DGraphBase/J3DPacket.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
static daHo_HIO_c l_HIO;
@@ -102,7 +103,7 @@ actor_process_profile_definition g_profile_GRID = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0102,
/* Priority */ PRIO_GRID,
/* Actor SubMtd */ &l_daGrid_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_gy.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-000003CC .text __ct__10daGy_HIO_cFv */
daGy_HIO_c::daGy_HIO_c() {
@@ -259,7 +260,7 @@ actor_process_profile_definition g_profile_GY = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00D8,
/* Priority */ PRIO_GY,
/* Actor SubMtd */ &daGyMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
+3 -2
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_gy_ctrl.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-00000170 .text __ct__15daGy_Ctrl_HIO_cFv */
daGy_Ctrl_HIO_c::daGy_Ctrl_HIO_c() {
@@ -189,7 +190,7 @@ actor_process_profile_definition g_profile_GY_CTRL = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00D9,
/* Priority */ PRIO_GY_CTRL,
/* Actor SubMtd */ &daGy_CtrlMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
@@ -206,7 +207,7 @@ actor_process_profile_definition g_profile_GY_CTRLB = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00DA,
/* Priority */ PRIO_GY_CTRLB,
/* Actor SubMtd */ &daGy_CtrlMethodTable,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_himo2.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 800EB60C-800EBABC .text spin_draw__FP11himo2_class */
void spin_draw(himo2_class*) {
@@ -129,7 +130,7 @@ actor_process_profile_definition g_profile_HIMO2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x019A,
/* Priority */ PRIO_HIMO2,
/* Actor SubMtd */ &l_daHimo2_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_himo3.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-00000C58 .text himo3_control__FP11himo3_classP7himo3_s */
void himo3_control(himo3_class*, himo3_s*) {
@@ -79,7 +80,7 @@ actor_process_profile_definition g_profile_HIMO3 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x019B,
/* Priority */ PRIO_HIMO3,
/* Actor SubMtd */ &l_daHimo3_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -9,6 +9,7 @@
#include "f_op/f_op_kankyo_mng.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-00000080 .text daHitobj_Draw__FP12hitobj_class */
static BOOL daHitobj_Draw(hitobj_class* i_this) {
@@ -105,7 +106,7 @@ actor_process_profile_definition g_profile_HITOBJ = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00AB,
/* Priority */ PRIO_HITOBJ,
/* Actor SubMtd */ &l_daHitobj_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_hmlif.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-00000080 .text Delete__9daHmlif_cFv */
BOOL daHmlif_c::Delete() {
@@ -134,7 +135,7 @@ actor_process_profile_definition g_profile_Hmlif = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x008D,
/* Priority */ PRIO_Hmlif,
/* Actor SubMtd */ &daHmlifMethodTable,
/* Status */ 0x04 | fopAcStts_SHOWMAP_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -10,6 +10,7 @@
#include "d/actor/d_a_player_main.h"
#include "d/actor/d_a_ship.h" // IWYU pragma: keep
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "weak_data_1811.h" // IWYU pragma: keep
@@ -573,7 +574,7 @@ actor_process_profile_definition g_profile_HOOKSHOT = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x019E,
/* Priority */ PRIO_HOOKSHOT,
/* Actor SubMtd */ &l_daHookshot_Method,
/* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -10,6 +10,7 @@
#include "d/d_bg_w.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_mtx.h"
@@ -138,7 +139,7 @@ actor_process_profile_definition g_profile_Hot_Floor = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00DB,
/* Priority */ PRIO_Hot_Floor,
/* Actor SubMtd */ &daHot_FloorMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -8,6 +8,7 @@
#include "d/d_com_inf_game.h"
#include "m_Do/m_Do_mtx.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "weak_data_1811.h" // IWYU pragma: keep
@@ -253,7 +254,7 @@ actor_process_profile_definition g_profile_Hys = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0137,
/* Priority */ PRIO_Hys,
/* Actor SubMtd */ &daHysMethodTable,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_ib.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "JSystem/JUtility/JUTAssert.h"
#include "d/d_com_inf_game.h"
#include "d/d_s_play.h"
@@ -529,7 +530,7 @@ actor_process_profile_definition g_profile_Iball = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0187,
/* Priority */ PRIO_Iball,
/* Actor SubMtd */ &l_daIball_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_icelift.h"
#include "d/d_bg_w.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-000000E0 .text _delete__9daIlift_cFv */
bool daIlift_c::_delete() {
@@ -115,7 +116,7 @@ actor_process_profile_definition g_profile_ICE_LIFT = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x008F,
/* Priority */ PRIO_ICE_LIFT,
/* Actor SubMtd */ &daIliftMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -7,6 +7,7 @@
#include "d/res/res_ikari.h"
#include "d/d_kankyo_wether.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_s_play.h"
#include "m_Do/m_Do_mtx.h"
@@ -192,7 +193,7 @@ actor_process_profile_definition g_profile_IKARI = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x019D,
/* Priority */ PRIO_IKARI,
/* Actor SubMtd */ &daIkariMethodTable,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -10,6 +10,7 @@
#include "d/actor/d_a_sea.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "f_op/f_op_camera.h"
#include "m_Do/m_Do_mtx.h"
#include "m_Do/m_Do_controller_pad.h"
@@ -1511,7 +1512,7 @@ actor_process_profile_definition g_profile_ITEM = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00F5,
/* Priority */ PRIO_ITEM,
/* Actor SubMtd */ &l_daItem_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e | fopAcStts_UNK80000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_jbo.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 00000078-00000108 .text nodeCallBack__FP7J3DNodei */
static BOOL nodeCallBack(J3DNode*, int) {
@@ -70,7 +71,7 @@ actor_process_profile_definition g_profile_JBO = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00C8,
/* Priority */ PRIO_JBO,
/* Actor SubMtd */ &l_daJBO_Method,
/* Status */ fopAcStts_SHOWMAP_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ENV_e,
+2 -1
View File
@@ -12,6 +12,7 @@
#include "d/d_s_play.h"
#include "d/actor/d_a_obj_pirateship.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
static daObjPirateship::Act_c* l_p_ship;
@@ -141,7 +142,7 @@ actor_process_profile_definition g_profile_Kaji = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x01AC,
/* Priority */ PRIO_Kaji,
/* Actor SubMtd */ &daKajiMethodTable,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_kamome.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-000001E4 .text anm_init__FP12kamome_classifUcfi */
void anm_init(kamome_class*, int, float, unsigned char, float, int) {
@@ -155,7 +156,7 @@ actor_process_profile_definition g_profile_KAMOME = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00B5,
/* Priority */ PRIO_KAMOME,
/* Actor SubMtd */ &l_daKamome_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -1,6 +1,7 @@
#include "d/actor/d_a_kamome2.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
static void anm_init(kamome2_class*, int, f32, u8, f32, int) {
/* Nonmatching */
@@ -56,7 +57,7 @@ actor_process_profile_definition g_profile_KAMOME2 = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00B6,
/* Priority */ PRIO_KAMOME2,
/* Actor SubMtd */ &l_daKamome2_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -6,6 +6,7 @@
#include "d/actor/d_a_kanban.h"
#include "JSystem/J3DGraphAnimator/J3DModel.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-0000012C .text __ct__14daKanban_HIO_cFv */
daKanban_HIO_c::daKanban_HIO_c() {
@@ -125,7 +126,7 @@ actor_process_profile_definition g_profile_KANBAN = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00AA,
/* Priority */ PRIO_KANBAN,
/* Actor SubMtd */ &l_daKanban_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_kantera.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
/* 000000EC-000001E8 .text kantera_nodeCallBack__FP7J3DNodei */
static BOOL kantera_nodeCallBack(J3DNode*, int) {
@@ -79,7 +80,7 @@ actor_process_profile_definition g_profile_KANTERA = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x00B4,
/* Priority */ PRIO_KANTERA,
/* Actor SubMtd */ &l_daKantera_Method,
/* Status */ fopAcStts_CULL_e | fopAcStts_UNK4000_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,

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