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Add enum for actor priority
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@@ -6,6 +6,7 @@
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#include "d/actor/d_a_npc_mt.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_procname.h"
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#include "d/d_priority.h"
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#define TOTAL_FIGURE_COUNT 0x86
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@@ -335,7 +336,7 @@ actor_process_profile_definition g_profile_NPC_MT = {
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/* SizeOther */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Priority */ 0x0181,
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/* Priority */ PRIO_NPC_MT,
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/* Actor SubMtd */ &daNpc_MtMethodTable,
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/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
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/* Group */ fopAc_ACTOR_e,
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