Add enum for actor priority

This commit is contained in:
LagoLunatic
2025-05-21 14:44:25 -04:00
parent 86c96002bc
commit c625992a77
443 changed files with 1404 additions and 463 deletions
+2 -1
View File
@@ -8,6 +8,7 @@
#include "d/d_com_inf_game.h"
#include "m_Do/m_Do_mtx.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
Mtx daObjOjtree::Act_c::M_tmp_mtx;
const char daObjOjtree::Act_c::M_arcname[] = "Ojtree";
@@ -139,7 +140,7 @@ actor_process_profile_definition g_profile_Obj_Ojtree = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x002D,
/* Priority */ PRIO_Obj_Ojtree,
/* Actor SubMtd */ &daObjOjtree::Mthd_Table,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,