mirror of
https://github.com/zeldaret/tww.git
synced 2026-06-11 21:18:31 -04:00
Add enum for actor priority
This commit is contained in:
@@ -8,6 +8,7 @@
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "m_Do/m_Do_mtx.h"
|
||||
#include "d/d_procname.h"
|
||||
#include "d/d_priority.h"
|
||||
|
||||
Mtx daObjOjtree::Act_c::M_tmp_mtx;
|
||||
const char daObjOjtree::Act_c::M_arcname[] = "Ojtree";
|
||||
@@ -139,7 +140,7 @@ actor_process_profile_definition g_profile_Obj_Ojtree = {
|
||||
/* SizeOther */ 0,
|
||||
/* Parameters */ 0,
|
||||
/* Leaf SubMtd */ &g_fopAc_Method.base,
|
||||
/* Priority */ 0x002D,
|
||||
/* Priority */ PRIO_Obj_Ojtree,
|
||||
/* Actor SubMtd */ &daObjOjtree::Mthd_Table,
|
||||
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
|
||||
/* Group */ fopAc_ACTOR_e,
|
||||
|
||||
Reference in New Issue
Block a user