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Add enum for actor priority
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@@ -5,6 +5,7 @@
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#include "d/actor/d_a_obj_timer.h"
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#include "d/d_procname.h"
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#include "d/d_priority.h"
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#include "d/d_com_inf_game.h" // IWYU pragma: keep // Needed for dComIfGs_isSwitch inline definition
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#include "weak_data_1811.h" // IWYU pragma: keep
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@@ -135,7 +136,7 @@ actor_process_profile_definition g_profile_Obj_Timer = {
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/* SizeOther */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Priority */ 0x002A,
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/* Priority */ PRIO_Obj_Timer,
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/* Actor SubMtd */ &daObjTimer::Mthd_Table,
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/* Status */ fopAcStts_UNK40000_e,
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/* Group */ fopAc_ACTOR_e,
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