Add enum for actor priority

This commit is contained in:
LagoLunatic
2025-05-21 14:44:25 -04:00
parent 86c96002bc
commit c625992a77
443 changed files with 1404 additions and 463 deletions
+2 -1
View File
@@ -5,6 +5,7 @@
#include "d/actor/d_a_obj_timer.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_com_inf_game.h" // IWYU pragma: keep // Needed for dComIfGs_isSwitch inline definition
#include "weak_data_1811.h" // IWYU pragma: keep
@@ -135,7 +136,7 @@ actor_process_profile_definition g_profile_Obj_Timer = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x002A,
/* Priority */ PRIO_Obj_Timer,
/* Actor SubMtd */ &daObjTimer::Mthd_Table,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,