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Add enum for actor priority
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@@ -7,6 +7,7 @@
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#include "d/d_wood.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_procname.h"
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#include "d/d_priority.h"
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#include "f_op/f_op_actor_mng.h"
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cPhs_State daObjWood::Act_c::_create() {
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@@ -72,7 +73,7 @@ actor_process_profile_definition g_profile_Obj_Wood = {
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/* SizeOther */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Priority */ 0x0110,
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/* Priority */ PRIO_Obj_Wood,
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/* Actor SubMtd */ &daObjWood::Method::Table,
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/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
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/* Group */ fopAc_ACTOR_e,
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