Add enum for actor priority

This commit is contained in:
LagoLunatic
2025-05-21 14:44:25 -04:00
parent 86c96002bc
commit c625992a77
443 changed files with 1404 additions and 463 deletions
+2 -1
View File
@@ -7,6 +7,7 @@
#include "d/d_wood.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "f_op/f_op_actor_mng.h"
cPhs_State daObjWood::Act_c::_create() {
@@ -72,7 +73,7 @@ actor_process_profile_definition g_profile_Obj_Wood = {
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ 0x0110,
/* Priority */ PRIO_Obj_Wood,
/* Actor SubMtd */ &daObjWood::Method::Table,
/* Status */ fopAcStts_NOCULLEXEC_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,