mirror of
https://github.com/zeldaret/tww.git
synced 2026-05-25 07:22:55 -04:00
+2
-2
@@ -1627,8 +1627,8 @@ config.libs = [
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ActorRel(Matching, "d_a_obj_vfan", extra_cflags=[ '-pragma "nosyminline on"']),
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ActorRel(NonMatching, "d_a_obj_vgnfd"),
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ActorRel(NonMatching, "d_a_obj_vmc"),
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ActorRel(NonMatching, "d_a_obj_vmsdz"),
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ActorRel(NonMatching, "d_a_obj_vmsms"),
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ActorRel(Matching, "d_a_obj_vmsdz"),
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ActorRel(Matching, "d_a_obj_vmsms"),
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ActorRel(NonMatching, "d_a_obj_volcano"),
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ActorRel(NonMatching, "d_a_obj_vtil"),
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ActorRel(NonMatching, "d_a_obj_vyasi"),
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@@ -2,19 +2,24 @@
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#define D_A_OBJ_VMSDZ_H
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#include "f_op/f_op_actor.h"
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#include "SSystem/SComponent/c_phase.h"
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class daObjVmsdz_c : public fopAc_ac_c {
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public:
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void solidHeapCB(fopAc_ac_c*);
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void create_heap();
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static BOOL solidHeapCB(fopAc_ac_c*);
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BOOL create_heap();
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s32 _create();
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BOOL _delete();
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bool _delete();
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void init_mtx();
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BOOL _execute();
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BOOL _draw();
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bool _execute();
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bool _draw();
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public:
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/* Place member variables here */
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static const char M_arcname[];
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public:
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/* 0x290 */ J3DModel* mModel;
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/* 0x294 */ request_of_phase_process_class mPhs;
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};
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#endif /* D_A_OBJ_VMSDZ_H */
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@@ -2,21 +2,26 @@
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#define D_A_OBJ_VMSMS_H
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#include "f_op/f_op_actor.h"
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#include "SSystem/SComponent/c_phase.h"
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class daObjVmsms_c : public fopAc_ac_c {
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public:
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void check_demo() const; // weak but not inlined?
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bool check_demo() const; // weak but not inlined?
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void solidHeapCB(fopAc_ac_c*);
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void create_heap();
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static BOOL solidHeapCB(fopAc_ac_c*);
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BOOL create_heap();
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s32 _create();
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BOOL _delete();
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bool _delete();
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void init_mtx();
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BOOL _execute();
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BOOL _draw();
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bool _execute();
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bool _draw();
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public:
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/* Place member variables here */
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static const char M_arcname[];
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public:
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/* 0x290 */ J3DModel* mModel;
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/* 0x294 */ request_of_phase_process_class mPhs;
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};
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#endif /* D_A_OBJ_VMSMS_H */
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@@ -4,67 +4,104 @@
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//
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#include "d/actor/d_a_obj_vmsdz.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_procname.h"
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#include "d/res/res_vmsdz.h"
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const char daObjVmsdz_c::M_arcname[6] = "VmsDZ";
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/* 00000078-00000098 .text solidHeapCB__12daObjVmsdz_cFP10fopAc_ac_c */
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void daObjVmsdz_c::solidHeapCB(fopAc_ac_c*) {
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/* Nonmatching */
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BOOL daObjVmsdz_c::solidHeapCB(fopAc_ac_c* i_ac) {
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return ((daObjVmsdz_c*)i_ac)->create_heap();
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}
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/* 00000098-0000015C .text create_heap__12daObjVmsdz_cFv */
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void daObjVmsdz_c::create_heap() {
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/* Nonmatching */
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BOOL daObjVmsdz_c::create_heap() {
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J3DModelData* mdl_data;
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BOOL ret = FALSE;
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mdl_data = (J3DModelData*)dComIfG_getObjectRes(M_arcname, VMSDZ_BDL_VMSDZ);
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JUT_ASSERT(0x59, mdl_data != NULL);
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if (mdl_data != NULL) {
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mModel = mDoExt_J3DModel__create(mdl_data, 0, 0x11020203);
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if (mModel != NULL) {
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ret = TRUE;
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}
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}
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return ret;
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}
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/* 0000015C-00000208 .text _create__12daObjVmsdz_cFv */
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s32 daObjVmsdz_c::_create() {
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/* Nonmatching */
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s32 ret = cPhs_ERROR_e;
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fopAcM_SetupActor(this, daObjVmsdz_c);
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ret = dComIfG_resLoad(&mPhs, M_arcname);
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if (ret == cPhs_COMPLEATE_e) {
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ret = cPhs_ERROR_e;
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if (fopAcM_entrySolidHeap(this, solidHeapCB, 0)) {
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fopAcM_SetMtx(this, mModel->getBaseTRMtx());
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init_mtx();
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ret = cPhs_COMPLEATE_e;
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}
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}
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return ret;
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}
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/* 00000208-00000238 .text _delete__12daObjVmsdz_cFv */
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BOOL daObjVmsdz_c::_delete() {
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/* Nonmatching */
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bool daObjVmsdz_c::_delete() {
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dComIfG_resDelete(&mPhs, M_arcname);
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return true;
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}
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/* 00000238-00000258 .text init_mtx__12daObjVmsdz_cFv */
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void daObjVmsdz_c::init_mtx() {
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/* Nonmatching */
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mModel->setBaseScale(scale);
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}
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/* 00000258-00000260 .text _execute__12daObjVmsdz_cFv */
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BOOL daObjVmsdz_c::_execute() {
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/* Nonmatching */
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bool daObjVmsdz_c::_execute() {
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return true;
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}
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/* 00000260-00000300 .text _draw__12daObjVmsdz_cFv */
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BOOL daObjVmsdz_c::_draw() {
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/* Nonmatching */
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bool daObjVmsdz_c::_draw() {
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g_env_light.settingTevStruct(TEV_TYPE_BG0, ¤t.pos, &tevStr);
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g_env_light.setLightTevColorType(mModel, &tevStr);
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dComIfGd_setListBG();
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mDoExt_modelUpdateDL(mModel);
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dComIfGd_setList();
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return true;
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}
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namespace {
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/* 00000300-00000320 .text Mthd_Create__27@unnamed@d_a_obj_vmsdz_cpp@FPv */
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void Mthd_Create(void*) {
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/* Nonmatching */
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s32 Mthd_Create(void* i_ac) {
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return ((daObjVmsdz_c*)i_ac)->_create();
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}
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/* 00000320-00000344 .text Mthd_Delete__27@unnamed@d_a_obj_vmsdz_cpp@FPv */
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void Mthd_Delete(void*) {
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/* Nonmatching */
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BOOL Mthd_Delete(void* i_ac) {
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return ((daObjVmsdz_c*)i_ac)->_delete();
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}
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/* 00000344-00000368 .text Mthd_Execute__27@unnamed@d_a_obj_vmsdz_cpp@FPv */
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void Mthd_Execute(void*) {
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/* Nonmatching */
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BOOL Mthd_Execute(void* i_ac) {
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return ((daObjVmsdz_c*)i_ac)->_execute();
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}
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/* 00000368-0000038C .text Mthd_Draw__27@unnamed@d_a_obj_vmsdz_cpp@FPv */
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void Mthd_Draw(void*) {
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/* Nonmatching */
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BOOL Mthd_Draw(void* i_ac) {
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return ((daObjVmsdz_c*)i_ac)->_draw();
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}
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/* 0000038C-00000394 .text Mthd_IsDelete__27@unnamed@d_a_obj_vmsdz_cpp@FPv */
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void Mthd_IsDelete(void*) {
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/* Nonmatching */
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BOOL Mthd_IsDelete(void* i_ac) {
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return TRUE;
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}
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static actor_method_class Vmsdz_Mthd_Table = {
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@@ -4,72 +4,113 @@
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//
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#include "d/actor/d_a_obj_vmsms.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_procname.h"
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#include "d/res/res_vmsms.h"
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const char daObjVmsms_c::M_arcname[6] = "VmsMS";
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/* 00000078-00000098 .text solidHeapCB__12daObjVmsms_cFP10fopAc_ac_c */
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void daObjVmsms_c::solidHeapCB(fopAc_ac_c*) {
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/* Nonmatching */
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BOOL daObjVmsms_c::solidHeapCB(fopAc_ac_c* i_ac) {
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return ((daObjVmsms_c*)i_ac)->create_heap();
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}
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/* 00000098-0000015C .text create_heap__12daObjVmsms_cFv */
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void daObjVmsms_c::create_heap() {
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/* Nonmatching */
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BOOL daObjVmsms_c::create_heap() {
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J3DModelData* mdl_data;
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BOOL ret = FALSE;
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mdl_data = (J3DModelData*)dComIfG_getObjectRes(M_arcname, VMSMS_BDL_VMSMS);
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JUT_ASSERT(0x5b, mdl_data != NULL);
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if (mdl_data != NULL) {
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mModel = mDoExt_J3DModel__create(mdl_data, 0, 0x11020203);
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if (mModel != NULL) {
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ret = TRUE;
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}
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}
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return ret;
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}
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/* 0000015C-0000021C .text _create__12daObjVmsms_cFv */
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s32 daObjVmsms_c::_create() {
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/* Nonmatching */
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s32 ret = cPhs_ERROR_e;
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fopAcM_SetupActor(this, daObjVmsms_c);
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if (!check_demo()) {
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ret = dComIfG_resLoad(&mPhs, M_arcname);
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if (ret == cPhs_COMPLEATE_e) {
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ret = cPhs_ERROR_e;
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if (fopAcM_entrySolidHeap(this, solidHeapCB, 0)) {
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fopAcM_SetMtx(this, mModel->getBaseTRMtx());
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init_mtx();
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ret = cPhs_COMPLEATE_e;
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}
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}
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}
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return ret;
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}
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/* 0000021C-0000024C .text _delete__12daObjVmsms_cFv */
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BOOL daObjVmsms_c::_delete() {
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/* Nonmatching */
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bool daObjVmsms_c::_delete() {
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dComIfG_resDelete(&mPhs, M_arcname);
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return true;
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}
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/* 0000024C-0000026C .text init_mtx__12daObjVmsms_cFv */
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void daObjVmsms_c::init_mtx() {
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/* Nonmatching */
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mModel->setBaseScale(scale);
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}
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/* 0000026C-000002A8 .text check_demo__12daObjVmsms_cCFv */
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void daObjVmsms_c::check_demo() const {
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/* Nonmatching */
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bool daObjVmsms_c::check_demo() const {
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return dComIfGs_isEventBit(0x2d04);
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}
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/* 000002A8-0000030C .text _execute__12daObjVmsms_cFv */
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BOOL daObjVmsms_c::_execute() {
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/* Nonmatching */
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bool daObjVmsms_c::_execute() {
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if (dComIfGp_event_runCheck()) {
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if (dComIfGp_evmng_startCheck("master_sword"))
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fopAcM_delete(this);
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}
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return true;
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}
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/* 0000030C-0000036C .text _draw__12daObjVmsms_cFv */
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BOOL daObjVmsms_c::_draw() {
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/* Nonmatching */
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bool daObjVmsms_c::_draw() {
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g_env_light.settingTevStruct(TEV_TYPE_ACTOR, ¤t.pos, &tevStr);
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g_env_light.setLightTevColorType(mModel, &tevStr);
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mDoExt_modelUpdateDL(mModel);
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return true;
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}
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namespace {
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/* 0000036C-0000038C .text Mthd_Create__27@unnamed@d_a_obj_vmsms_cpp@FPv */
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void Mthd_Create(void*) {
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/* Nonmatching */
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s32 Mthd_Create(void* i_ac) {
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return ((daObjVmsms_c*)i_ac)->_create();
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}
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/* 0000038C-000003B0 .text Mthd_Delete__27@unnamed@d_a_obj_vmsms_cpp@FPv */
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void Mthd_Delete(void*) {
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/* Nonmatching */
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BOOL Mthd_Delete(void* i_ac) {
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return ((daObjVmsms_c*)i_ac)->_delete();
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}
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/* 000003B0-000003D4 .text Mthd_Execute__27@unnamed@d_a_obj_vmsms_cpp@FPv */
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void Mthd_Execute(void*) {
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/* Nonmatching */
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BOOL Mthd_Execute(void* i_ac) {
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return ((daObjVmsms_c*)i_ac)->_execute();
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}
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/* 000003D4-000003F8 .text Mthd_Draw__27@unnamed@d_a_obj_vmsms_cpp@FPv */
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void Mthd_Draw(void*) {
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/* Nonmatching */
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BOOL Mthd_Draw(void* i_ac) {
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return ((daObjVmsms_c*)i_ac)->_draw();
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}
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/* 000003F8-00000400 .text Mthd_IsDelete__27@unnamed@d_a_obj_vmsms_cpp@FPv */
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void Mthd_IsDelete(void*) {
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/* Nonmatching */
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BOOL Mthd_IsDelete(void* i_ac) {
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return TRUE;
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}
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static actor_method_class Vmsms_Mthd_Table = {
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Block a user