d_a_rd, d_lib etc work

This commit is contained in:
LagoLunatic
2023-11-21 01:43:18 -05:00
parent a20c2ff1fc
commit d27ea6aceb
10 changed files with 184 additions and 143 deletions
+1 -1
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@@ -100,7 +100,7 @@ public:
/* 0x05C */ daNpc_Md_HIO4_c m05C;
/* 0x068 */ daNpc_Md_HIO5_c m068;
/* 0x074 */ daNpc_Md_HIO6_c m074;
/* 0x08C */ dNpc_HIO_c m08C;
/* 0x08C */ dNpc_HIO_c mNpc;
/* 0x0B4 */ fopAc_ac_c* mpActor;
/* 0x0B8 */ f32 m0B8;
/* 0x0BC */ f32 m0BC;
+1
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@@ -107,6 +107,7 @@ public:
daPyFlg1_NPC_NOT_CHANGE = 0x00000040,
daPyFlg1_UNK80 = 0x00000080,
daPyFlg1_CONFUSE = 0x00000100,
daPyFlg1_UNK400 = 0x00000400,
daPyFlg1_FREEZE_STATE = 0x00000800,
daPyFlg1_SHIP_TACT = 0x00001000,
daPyFlg1_USE_ARROW_EFFECT = 0x00002000,
+11 -11
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@@ -12,16 +12,16 @@ public:
daRd_HIO_c();
virtual ~daRd_HIO_c() {}
/* 0x04 */ dNpc_HIO_c m04;
/* 0x04 */ dNpc_HIO_c mNpc;
/* 0x2C */ u8 m2C;
/* 0x2D */ u8 m2D[0x30 - 0x2D];
/* 0x30 */ f32 m30;
/* 0x34 */ f32 m34;
/* 0x38 */ f32 m38;
/* 0x3C */ f32 m3C;
/* 0x3C */ f32 mAttackRadius;
/* 0x40 */ s16 m40;
/* 0x42 */ s16 m42;
/* 0x44 */ s16 m44;
/* 0x44 */ s16 mAttackSpreadAngle;
/* 0x46 */ s16 m46;
/* 0x48 */ s16 m48;
/* 0x4A */ s16 m4A;
@@ -40,7 +40,7 @@ public:
/* 0x70 */ f32 m70;
/* 0x74 */ f32 m74;
/* 0x78 */ s16 m78;
/* 0x7A */ s16 m7A;
/* 0x7A */ s16 mParalysisDuration;
/* 0x7C */ JntHit_HIO_c m7C;
};
@@ -137,7 +137,7 @@ public:
/* 0x2BC */ int m2BC;
/* 0x2C0 */ int mSwNo;
/* 0x2C4 */ u8 m2C4;
/* 0x2C5 */ u8 m2C5;
/* 0x2C5 */ u8 mHitType; // TODO enum
/* 0x2C6 */ u8 m2C6[0x2C8 - 0x2C6];
/* 0x2C8 */ request_of_phase_process_class mPhs;
/* 0x2D0 */ mDoExt_McaMorf* mpMorf;
@@ -146,9 +146,9 @@ public:
/* 0x300 */ cXyz m300;
/* 0x30C */ s16 m30C;
/* 0x30E */ u8 m30E[0x310 - 0x30E];
/* 0x310 */ int m310;
/* 0x314 */ int m314;
/* 0x318 */ int m318;
/* 0x310 */ int mTimer1;
/* 0x314 */ int mTimer2;
/* 0x318 */ int mBreakFreeCounter;
/* 0x31C */ dBgS_ObjAcch mAcch;
/* 0x4E0 */ dBgS_AcchCir mAcchCir;
/* 0x520 */ dCcD_Stts mStts;
@@ -168,9 +168,9 @@ public:
/* 0x6E0 */ enemyice mEnemyIce;
/* 0xA98 */ enemyfire mEnemyFire;
/* 0xCC0 */ JntHit_c* mpJntHit;
/* 0xCC4 */ cXyz mCC4;
/* 0xCD0 */ cXyz mCD0;
/* 0xCDC */ s16 mCDC;
/* 0xCC4 */ cXyz mAttPos;
/* 0xCD0 */ cXyz mRdEyePos;
/* 0xCDC */ s16 mMaxHeadTurnVel;
/* 0xCDE */ u8 mCDE[0xCE0 - 0xCDE];
/* 0xCE0 */ int mCE0;
/* 0xCE4 */ int mCE4;
+12 -3
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@@ -90,9 +90,18 @@ bool dLib_pathInfo(dPath**, u8);
void dLib_pathMove(cXyz*, s8*, dPath*, f32, int (*)(cXyz*, cXyz*, cXyz*, void*), void*);
void dLib_setNextStageBySclsNum(u8, s8);
void dLib_setFirstMsg(u16, u32, u32);
bool dLib_checkPlayerInCircle(cXyz, f32, f32);
bool dLib_checkActorInCircle(cXyz, fopAc_ac_c*, f32, f32);
bool dLib_checkActorInFan(cXyz, fopAc_ac_c*, s16, s16, f32, f32);
/**
* Checks if Link is with a circular area.
*/
bool dLib_checkPlayerInCircle(cXyz center, f32 radius, f32 halfHeight);
/**
* Checks if an actor is with a circular area.
*/
bool dLib_checkActorInCircle(cXyz center, fopAc_ac_c* actor, f32 radius, f32 halfHeight);
/**
* Checks if an actor is with a fan-shaped area (sector of a circle).
*/
bool dLib_checkActorInFan(cXyz center, fopAc_ac_c* actor, s16 angleY, s16 fanSpreadAngle, f32 radius, f32 halfHeight);
u32 dLib_getIplDaysFromSaveTime();
void dLib_get_QuatFromTriangle(cXyz*, cXyz*, cXyz*);
void dLib_calc_QuatFromTriangle(Quaternion*, f32, cXyz*, cXyz*, cXyz*);
+5 -5
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@@ -18,14 +18,14 @@ public:
/* 0x04 */ f32 m04;
/* 0x08 */ s16 m08;
/* 0x0A */ s16 m0A;
/* 0x0C */ s16 m0C;
/* 0x0E */ s16 m0E;
/* 0x0C */ s16 mMaxHeadRot;
/* 0x0E */ s16 mMaxBackBoneRot;
/* 0x10 */ s16 m10;
/* 0x12 */ s16 m12;
/* 0x14 */ s16 m14;
/* 0x16 */ s16 m16;
/* 0x14 */ s16 mMinHeadRot;
/* 0x16 */ s16 mMinBackBoneRot;
/* 0x18 */ s16 m18;
/* 0x1A */ s16 m1A;
/* 0x1A */ s16 mMaxHeadTurnVel;
/* 0x1C */ f32 m1C;
/* 0x20 */ s16 m20;
/* 0x22 */ u8 m22;
+15 -15
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@@ -218,21 +218,21 @@ daNpc_Md_HIO2_c::daNpc_Md_HIO2_c() {
/* 00000274-00000574 .text __ct__14daNpc_Md_HIO_cFv */
daNpc_Md_HIO_c::daNpc_Md_HIO_c() {
m08C.m04 = -25.0f;
m08C.m08 = 0x2328;
m08C.m0C = 0x2328;
m08C.m0A = 0x0;
m08C.m0E = 0x1F40;
m08C.m10 = -0x2328;
m08C.m14 = -0x2328;
m08C.m12 = 0x0;
m08C.m16 = -0x1F40;
m08C.m18 = 0x1000;
m08C.m1A = 0x800;
m08C.m1C = 130.0f;
m08C.m20 = 0x4000;
m08C.m22 = 0x0;
m08C.m24 = 150.0f;
mNpc.m04 = -25.0f;
mNpc.m08 = 0x2328;
mNpc.mMaxHeadRot = 0x2328;
mNpc.m0A = 0x0;
mNpc.mMaxBackBoneRot = 0x1F40;
mNpc.m10 = -0x2328;
mNpc.mMinHeadRot = -0x2328;
mNpc.m12 = 0x0;
mNpc.mMinBackBoneRot = -0x1F40;
mNpc.m18 = 0x1000;
mNpc.mMaxHeadTurnVel = 0x800;
mNpc.m1C = 130.0f;
mNpc.m20 = 0x4000;
mNpc.m22 = 0x0;
mNpc.m24 = 150.0f;
mpActor = NULL;
m0B8 = 770.0f;
m0BC = 250.0f;
+13 -2
View File
@@ -3941,8 +3941,19 @@ void daPy_lk_c::autoGroundHit() {
}
/* 8011AD9C-8011AE20 .text checkAttentionPosAngle__9daPy_lk_cFP10fopAc_ac_cPP4cXyz */
BOOL daPy_lk_c::checkAttentionPosAngle(fopAc_ac_c*, cXyz**) {
/* Nonmatching */
BOOL daPy_lk_c::checkAttentionPosAngle(fopAc_ac_c* actor, cXyz** pOutPos) {
if (actor) {
s16 targetAngle = cLib_targetAngleY(&current.pos, &actor->mEyePos);
int angleDiff = cLib_distanceAngleS(targetAngle, m34DE);
if (angleDiff <= 0x6000) {
*pOutPos = &actor->mEyePos;
if (actor->mGroup == fopAc_ENEMY_e) {
onNoResetFlg1(daPyFlg1_UNK400);
}
return TRUE;
}
}
return FALSE;
}
/* 8011AE20-8011BE08 .text setNeckAngle__9daPy_lk_cFv */
+91 -87
View File
@@ -101,10 +101,10 @@ daRd_HIO_c::daRd_HIO_c() {
m30 = 650.0f;
m34 = 650.0f;
m38 = 500.0f;
m3C = 125.0f;
mAttackRadius = 125.0f;
m40 = 0x2000;
m42 = 0x1B58;
m44 = 0x6000;
mAttackSpreadAngle = 0x6000;
m46 = 0xA;
m48 = 0x5;
m4A = 0x3C;
@@ -122,22 +122,22 @@ daRd_HIO_c::daRd_HIO_c() {
m78 = 0x2D;
m54 = 0x87;
m52 = 0x96;
m7A = 0x3C;
m04.m04 = -20.0f;
m04.m08 = 0x1FFE;
m04.m0C = 0x4000;
m04.m0A = 0x0;
m04.m0E = 0x2000;
m04.m10 = -0x9C4;
m04.m14 = -0x4000;
m04.m12 = 0x0;
m04.m16 = -0x2000;
m04.m18 = 0x250;
m04.m1A = 0x150;
m04.m1C = 50.0f;
m04.m20 = 0x7FFF;
m04.m22 = 0x0;
m04.m24 = 400.0f;
mParalysisDuration = 2*30;
mNpc.m04 = -20.0f;
mNpc.m08 = 0x1FFE;
mNpc.mMaxHeadRot = 0x4000;
mNpc.m0A = 0x0;
mNpc.mMaxBackBoneRot = 0x2000;
mNpc.m10 = -0x9C4;
mNpc.mMinHeadRot = -0x4000;
mNpc.m12 = 0x0;
mNpc.mMinBackBoneRot = -0x2000;
mNpc.m18 = 0x250;
mNpc.mMaxHeadTurnVel = 0x150;
mNpc.m1C = 50.0f;
mNpc.m20 = 0x7FFF;
mNpc.m22 = 0x0;
mNpc.m24 = 400.0f;
}
/* 0000027C-000002A8 .text searchNeadDeadRd_CB__FPvPv */
@@ -179,10 +179,10 @@ BOOL daRd_c::_nodeControl(J3DNode* node, J3DModel* model) {
if (mJntCtrl.getHeadJntNum() == jntNo) {
static cXyz l_offsetAttPos(0.0f, 0.0f, 0.0f);
static cXyz l_offsetEyePos(24.0f, -16.0f, 0.0f);
mDoMtx_stack_c::multVec(&l_offsetAttPos, &mCC4);
mDoMtx_stack_c::multVec(&l_offsetAttPos, &mAttPos);
mDoMtx_stack_c::XrotM(mJntCtrl.getHead_y());
mDoMtx_stack_c::ZrotM(mJntCtrl.getHead_x());
mDoMtx_stack_c::multVec(&l_offsetEyePos, &mCD0);
mDoMtx_stack_c::multVec(&l_offsetEyePos, &mRdEyePos);
mDoMtx_stack_c::XrotM(mD1A);
mDoMtx_stack_c::ZrotM(mD1C);
mDoMtx_stack_c::YrotM(mD1E);
@@ -218,7 +218,7 @@ BOOL daRd_c::_nodeHeadControl(J3DNode* node, J3DModel* model) {
cMtx_copy(mDoMtx_stack_c::get(), J3DSys::mCurrentMtx);
cXyz temp3(0.0f, 0.0f, 50.0f);
mDoMtx_stack_c::multVec(&temp3, &mCD0);
mDoMtx_stack_c::multVec(&temp3, &mRdEyePos);
model->setAnmMtx(jntNo, mDoMtx_stack_c::get());
cMtx_copy(mDoMtx_stack_c::get(), mCE8);
@@ -437,7 +437,7 @@ bool daRd_c::createArrowHeap() {
/* 000009D0-00000A38 .text checkPlayerInAttack__6daRd_cFv */
bool daRd_c::checkPlayerInAttack() {
return dLib_checkActorInFan(current.pos, dComIfGp_getLinkPlayer(), shape_angle.y, l_HIO.m44, l_HIO.m3C, 100.0f);
return dLib_checkActorInFan(current.pos, dComIfGp_getLinkPlayer(), shape_angle.y, l_HIO.mAttackSpreadAngle, l_HIO.mAttackRadius, 100.0f);
}
/* 00000A38-00000AA0 .text checkPlayerInCry__6daRd_cFv */
@@ -453,7 +453,7 @@ void daRd_c::lookBack() {
mJntCtrl.clrTrn();
mJntCtrl.offHeadLock();
mJntCtrl.offBackBoneLock();
mCC4 = player->getHeadTopPos();
mAttPos = player->getHeadTopPos();
} else {
switch (mMode) {
case MODE_WAIT:
@@ -494,7 +494,7 @@ void daRd_c::lookBack() {
mJntCtrl.onHeadLock();
mJntCtrl.onBackBoneLock();
}
mCC4 = player->getHeadTopPos();
mAttPos = player->getHeadTopPos();
break;
case MODE_RETURN:
if (dLib_checkActorInCircle(m300, this, 100.0f, 1000.0f)) {
@@ -502,23 +502,23 @@ void daRd_c::lookBack() {
mJntCtrl.onHeadLock();
mJntCtrl.onBackBoneLock();
}
mCC4 = m300;
mAttPos = m300;
break;
case MODE_SILENT_PRAY:
break;
default:
mCC4 = player->getHeadTopPos();
mAttPos = player->getHeadTopPos();
break;
}
}
if (mJntCtrl.trnChk()) {
cLib_addCalcAngleS2(&mCDC, l_HIO.m04.m1A, 4, 0x800);
cLib_addCalcAngleS2(&mMaxHeadTurnVel, l_HIO.mNpc.mMaxHeadTurnVel, 4, 0x800);
} else {
mCDC = 0;
mMaxHeadTurnVel = 0;
}
mJntCtrl.lookAtTarget(&shape_angle.y, &mCC4, mCD0, shape_angle.y, mCDC, r29);
mJntCtrl.lookAtTarget(&shape_angle.y, &mAttPos, mRdEyePos, shape_angle.y, mMaxHeadTurnVel, r29);
}
/* 00000D78-00001650 .text checkTgHit__6daRd_cFv */
@@ -572,40 +572,40 @@ bool daRd_c::checkTgHit() {
case 0x19:
case 0x1A:
case 0x1B:
m2C5 = 1;
mHitType = 1;
break;
default:
m2C5 = 0;
mHitType = 0;
break;
}
break;
case AT_TYPE_LEAF_WIND:
r29 = false;
m2C5 = 3;
mHitType = 3;
mCE0 = 40;
break;
case AT_TYPE_BOOMERANG:
case AT_TYPE_BOKO_STICK:
r29 = false;
fopAcM_seStart(this, JA_SE_LK_W_WEP_HIT, 0x44);
m2C5 = 4;
mHitType = 4;
mCE0 = 40;
break;
case AT_TYPE_HOOKSHOT:
fopAcM_seStart(this, JA_SE_LK_HS_SPIKE, 0x44);
r29 = false;
m2C5 = 12;
mHitType = 12;
break;
case AT_TYPE_SKULL_HAMMER:
case AT_TYPE_STALFOS_MACE:
fopAcM_seStart(this, JA_SE_LK_HAMMER_HIT, 0x20);
m2C5 = 7;
mHitType = 7;
if (player->getCutType() == 0x11) {
m2C5 = 8;
mHitType = 8;
}
break;
case AT_TYPE_BOMB:
m2C5 = 6;
mHitType = 6;
break;
case AT_TYPE_ICE_ARROW:
r29 = false;
@@ -613,22 +613,22 @@ bool daRd_c::checkTgHit() {
mEnemyIce.mFreezeDuration = l_HIO.m4A;
enemy_fire_remove(&mEnemyFire);
mHealth += 4;
m2C5 = 9;
mHitType = 9;
break;
case AT_TYPE_FIRE_ARROW:
r29 = false;
fopAcM_seStart(this, JA_SE_LK_ARROW_HIT, 0x44);
mEnemyFire.mFireDuration = l_HIO.m4C;
m2C5 = 0xA;
mHitType = 0xA;
break;
case AT_TYPE_LIGHT_ARROW:
r29 = false;
fopAcM_seStart(this, JA_SE_LK_ARROW_HIT, 0x20);
mEnemyIce.mLightShrinkTimer = 1;
m2C5 = 0xB;
mHitType = 0xB;
break;
case AT_TYPE_NORMAL_ARROW:
m2C5 = 5;
mHitType = 5;
if (!dLib_checkActorInCircle(current.pos, player, l_HIO.m38, 1000.0f)) {
fopAcM_seStart(this, JA_SE_LK_ARROW_HIT, 0x44);
mCE0 = 40;
@@ -643,13 +643,13 @@ bool daRd_c::checkTgHit() {
if (mEnemyFire.mState == 0) {
mEnemyFire.mFireDuration = l_HIO.m4C;
} else {
m2C5 = 0xD;
mHitType = 0xD;
}
break;
case AT_TYPE_GRAPPLING_HOOK:
dComIfGp_particle_set(0x27B, &mAttentionInfo.mPosition);
fopAcM_seStart(this, JA_SE_LK_W_WEP_HIT, 0x44);
m2C5 = 0xE;
mHitType = 0xE;
r29 = false;
mCE0 = 40;
break;
@@ -661,7 +661,7 @@ bool daRd_c::checkTgHit() {
if (r29) {
cXyz* temp = mCyl.GetTgHitPosP();
cc_at_check(this, &atInfo);
if (m2C5 == 1 || m2C5 == 7 || m2C5 == 8 || mHealth <= 0) {
if (mHitType == 1 || mHitType == 7 || mHitType == 8 || mHealth <= 0) {
dComIfGp_particle_set(0x10, mCyl.GetTgHitPosP());
cXyz scale(2.0f, 2.0f, 2.0f);
dComIfGp_particle_set(0xF, temp, &player->shape_angle, &scale);
@@ -674,7 +674,7 @@ bool daRd_c::checkTgHit() {
dComIfGp_particle_set(0xD, temp, &player->shape_angle);
modeProcInit(MODE_DAMAGE);
}
} else if (m2C5 == 0xE) {
} else if (mHitType == 0xE) {
s8 origHealth = mHealth;
mHealth = 0xA;
cc_at_check(this, &atInfo);
@@ -821,7 +821,7 @@ void daRd_c::modeDeathInit() {
fopAcM_monsSeStart(this, JA_SE_CV_RD_DIE, 0);
setAnm(8, false);
speedF = 0.0f;
m310 = 10*30;
mTimer1 = 10*30;
}
/* 00001E68-00001F14 .text modeDeath__6daRd_cFv */
@@ -840,7 +840,7 @@ void daRd_c::modeDeath() {
// Do not consider the ReDead to be a living enemy while its death animation is playing out.
mGroup = fopAc_ENV_e;
if (cLib_calcTimer(&m310) == 0) {
if (cLib_calcTimer(&mTimer1) == 0) {
fopAcM_createDisappear(this, &current.pos, 5, 0, 0xFF);
fopAcM_delete(this);
}
@@ -880,23 +880,26 @@ void daRd_c::modeParalysisInit() {
if (!isAnm(0xC) && !isAnm(0xD)) {
setAnm(0xC, false);
}
m310 = l_HIO.m7A;
mTimer1 = l_HIO.mParalysisDuration;
speedF = 0.0f;
}
/* 000020EC-000021F0 .text modeParalysis__6daRd_cFv */
void daRd_c::modeParalysis() {
/* Nonmatching: isStop inline regalloc + modeParalysis return value? */
/* Nonmatching: isStop inline regalloc + checkTgHit() clrlwi. missing? */
if (isAnm(0xC) && mpMorf->isStop()) {
setAnm(0xD, false);
} else if (isAnm(0xD)) {
if (cLib_calcTimer(&m310) == 0) {
if (cLib_calcTimer(&mTimer1) == 0) {
setAnm(0xE, false);
}
} else if (isAnm(0xE) && mpMorf->isStop()) {
modeProcInit(MODE_WAIT);
}
checkTgHit();
if (checkTgHit()) {
// Did something in here get optimized out weirdly?
}
}
/* 000021F0-0000223C .text modeMoveInit__6daRd_cFv */
@@ -958,8 +961,8 @@ void daRd_c::modeCryInit() {
}
fopAcM_orderOtherEvent2(this, "DEFAULT_RD_CRY", 1, -1);
fopAcM_monsSeStart(this, JA_SE_CV_RD_SCREAM, 0);
m310 = l_HIO.m54;
m318 = l_HIO.m78;
mTimer1 = l_HIO.m54;
mBreakFreeCounter = l_HIO.m78;
}
/* 000025A8-000028B8 .text modeCry__6daRd_cFv */
@@ -992,25 +995,25 @@ void daRd_c::modeCry() {
if (mD3C > 0 && stickPosX < 0.0f) {
mD3C = -1;
m318--;
mBreakFreeCounter--;
} else if (mD3C < 0 && stickPosX > 0.0f) {
mD3C = 1;
m318--;
mBreakFreeCounter--;
}
if (mD40 > 0 && stickPosY < 0.0f) {
mD40 = -1;
m318--;
mBreakFreeCounter--;
} else if (mD40 < 0 && stickPosY > 0.0f) {
mD40 = 1;
m318--;
mBreakFreeCounter--;
}
if (CPad_CHECK_TRIG_A(0) || CPad_CHECK_TRIG_B(0) || CPad_CHECK_TRIG_X(0) || CPad_CHECK_TRIG_Y(0)) {
m318--;
mBreakFreeCounter--;
}
if (cLib_calcTimer(&m310) == 0 || m318 < 0) {
if (cLib_calcTimer(&mTimer1) == 0 || mBreakFreeCounter < 0) {
dComIfGp_event_reset();
modeProcInit(MODE_CRY_WAIT);
} else if (checkPlayerInAttack()) {
@@ -1025,8 +1028,8 @@ void daRd_c::modeCry() {
/* 000028B8-000028CC .text modeCryWaitInit__6daRd_cFv */
void daRd_c::modeCryWaitInit() {
m310 = 60;
m314 = 45;
mTimer1 = 60;
mTimer2 = 45;
}
/* 000028CC-000029E4 .text modeCryWait__6daRd_cFv */
@@ -1045,12 +1048,12 @@ void daRd_c::modeCryWait() {
// The dComIfGp_event_runCheck inline breaks the codegen here.
// if (dComIfGp_event_runCheck()) {
if (g_dComIfG_gameInfo.play.getEvent().runCheck()) {
m310 = 60;
m314 = 45;
mTimer1 = 60;
mTimer2 = 45;
} else if (m6D9 == 6) {
if (cLib_calcTimer(&m310) == 0) {
if (cLib_calcTimer(&mTimer1) == 0) {
modeProcInit(MODE_MOVE);
} else if (cLib_calcTimer(&m314) == 0 && checkPlayerInAttack()) {
} else if (cLib_calcTimer(&mTimer2) == 0 && checkPlayerInAttack()) {
modeProcInit(MODE_ATTACK);
}
}
@@ -1059,9 +1062,9 @@ void daRd_c::modeCryWait() {
/* 000029E4-00002A58 .text modeAttackInit__6daRd_cFv */
void daRd_c::modeAttackInit() {
mAcchCir.SetWallR(70.0f);
m310 = l_HIO.m52;
m318 = l_HIO.m50;
m314 = 30;
mTimer1 = l_HIO.m52;
mBreakFreeCounter = l_HIO.m50;
mTimer2 = 30;
setAnm(6, false);
speedF = 0.0f;
}
@@ -1101,11 +1104,11 @@ void daRd_c::modeAttack() {
}
if (dist <= 20.0f + g_regHIO.mChild[12].mFloatRegs[2]) {
cLib_addCalcPosXZ2(&current.pos, player->current.pos, 0.3f, 1.0f);
if (cLib_calcTimer(&m314) == 0) {
if (cLib_calcTimer(&mTimer2) == 0) {
if (!daPy_getPlayerLinkActorClass()->checkNoDamageMode()) {
daPy_getPlayerLinkActorClass()->setDamagePoint(-1.0f);
}
m314 = 30;
mTimer2 = 30;
}
} else if (mAcch.ChkWallHit()) {
player->changeOriginalDemo();
@@ -1125,25 +1128,25 @@ void daRd_c::modeAttack() {
if (mD3C > 0 && stickPosX < 0.0f) {
mD3C = -1;
m318--;
mBreakFreeCounter--;
} else if (mD3C < 0 && stickPosX > 0.0f) {
mD3C = 1;
m318--;
mBreakFreeCounter--;
}
if (mD40 > 0 && stickPosY < 0.0f) {
mD40 = -1;
m318--;
mBreakFreeCounter--;
} else if (mD40 < 0 && stickPosY > 0.0f) {
mD40 = 1;
m318--;
mBreakFreeCounter--;
}
if (CPad_CHECK_TRIG_A(0) || CPad_CHECK_TRIG_B(0) || CPad_CHECK_TRIG_X(0) || CPad_CHECK_TRIG_Y(0)) {
m318--;
mBreakFreeCounter--;
}
if (cLib_calcTimer(&m310) == 0 || m318 < 0) {
if (cLib_calcTimer(&mTimer1) == 0 || mBreakFreeCounter < 0) {
dComIfGp_event_reset();
setAnm(5, false);
modeProcInit(MODE_CRY_WAIT);
@@ -1213,8 +1216,8 @@ void daRd_c::modeSilentPray() {
daPy_py_c* player = (daPy_py_c*)dComIfGp_getLinkPlayer();
fopAc_ac_c* dyingReDead;
if (fopAcM_SearchByID(m6D0, &dyingReDead)) {
mCC4 = dyingReDead->current.pos;
if (dLib_checkActorInCircle(mCC4, this, 200.0f, 1000.0f)) {
mAttPos = dyingReDead->current.pos;
if (dLib_checkActorInCircle(mAttPos, this, 200.0f, 1000.0f)) {
setAnm(1, false);
speedF = 0.0f;
} else {
@@ -1255,7 +1258,7 @@ void daRd_c::modeSwWait() {
/* 00003480-00003514 .text modeKanokeInit__6daRd_cFv */
void daRd_c::modeKanokeInit() {
setAnm(0xB, false);
m310 = 90;
mTimer1 = 90;
cXyz offset(0.0f, 0.0f, 150.0f);
mDoMtx_stack_c::transS(current.pos);
mDoMtx_stack_c::YrotM(shape_angle.y);
@@ -1264,7 +1267,7 @@ void daRd_c::modeKanokeInit() {
/* 00003514-0000355C .text modeKanoke__6daRd_cFv */
void daRd_c::modeKanoke() {
if (cLib_calcTimer(&m310) == 0) {
if (cLib_calcTimer(&mTimer1) == 0) {
modeProcInit(MODE_RETURN);
}
}
@@ -1546,8 +1549,9 @@ bool daRd_c::_execute() {
}
mJntCtrl.setParam(
l_HIO.m04.m0A, l_HIO.m04.m0E, l_HIO.m04.m12, l_HIO.m04.m16,
l_HIO.m04.m08, l_HIO.m04.m0C, l_HIO.m04.m10, l_HIO.m04.m14, l_HIO.m04.m18
l_HIO.mNpc.m0A, l_HIO.mNpc.mMaxBackBoneRot, l_HIO.mNpc.m12, l_HIO.mNpc.mMinBackBoneRot,
l_HIO.mNpc.m08, l_HIO.mNpc.mMaxHeadRot, l_HIO.mNpc.m10, l_HIO.mNpc.mMinHeadRot,
l_HIO.mNpc.m18
);
if (mMode != MODE_PARALYSIS) {
@@ -1594,7 +1598,7 @@ void daRd_c::debugDraw() {
pos.y += 10.0f;
(GXColor){0x00, 0xFF, 0x00, 0x80}; // Unused color, needed for the .rodata section to match.
dLib_debugDrawFan(pos, mD18, l_HIO.m42, l_HIO.m38, (GXColor){0xFF, 0xFF, 0x00, 0x80});
dLib_debugDrawFan(pos, shape_angle.y, l_HIO.m44, l_HIO.m3C, (GXColor){0xFF, 0x00, 0x00, 0x80});
dLib_debugDrawFan(pos, shape_angle.y, l_HIO.mAttackSpreadAngle, l_HIO.mAttackRadius, (GXColor){0xFF, 0x00, 0x00, 0x80});
dLib_debugDrawFan(pos, shape_angle.y, l_HIO.m40, l_HIO.m34, (GXColor){0xFF, 0x00, 0xFF, 0x80});
dLib_debugDrawAxis(mCE8, 50.0f);
}
@@ -1649,10 +1653,10 @@ void daRd_c::createInit() {
mAcch.Set(&fopAcM_GetPosition_p(this), &fopAcM_GetOldPosition_p(this), this, 1, &mAcchCir, &fopAcM_GetSpeed_p(this), NULL, NULL);
mAcch.SetRoofNone();
J3DModelData* modelData = mpMorf->getModel()->getModelData();
mJntCtrl.setHeadJntNum(0x0A);
mJntCtrl.setBackboneJntNum(0x08);
modelData->getJointNodePointer(0x0A)->setCallBack(nodeControl_CB);
modelData->getJointNodePointer(0x08)->setCallBack(nodeControl_CB);
mJntCtrl.setHeadJntNum(0x0A); // ree_kubi_1
mJntCtrl.setBackboneJntNum(0x08); // ree_mune_1
modelData->getJointNodePointer(0x0A)->setCallBack(nodeControl_CB); // ree_kubi_1
modelData->getJointNodePointer(0x08)->setCallBack(nodeControl_CB); // ree_mune_1
setBtkAnm(2);
if (m2BC == 0) {
+19 -6
View File
@@ -124,18 +124,31 @@ void dLib_setFirstMsg(u16, u32, u32) {
}
/* 80057F30-80057F78 .text dLib_checkPlayerInCircle__F4cXyzff */
bool dLib_checkPlayerInCircle(cXyz, f32, f32) {
/* Nonmatching */
bool dLib_checkPlayerInCircle(cXyz center, f32 radius, f32 halfHeight) {
fopAc_ac_c* link = dComIfGp_getLinkPlayer();
dLib_checkActorInCircle(center, link, radius, halfHeight);
}
/* 80057F78-80058098 .text dLib_checkActorInCircle__F4cXyzP10fopAc_ac_cff */
bool dLib_checkActorInCircle(cXyz, fopAc_ac_c*, f32, f32) {
/* Nonmatching */
bool dLib_checkActorInCircle(cXyz center, fopAc_ac_c* actor, f32 radius, f32 halfHeight) {
f32 distXZ = (center - actor->current.pos).absXZ();
f32 distY = fabsf(center.y - actor->current.pos.y);
if (distXZ < radius && distY < halfHeight) {
return true;
}
return false;
}
/* 80058098-8005820C .text dLib_checkActorInFan__F4cXyzP10fopAc_ac_cssff */
bool dLib_checkActorInFan(cXyz, fopAc_ac_c*, s16, s16, f32, f32) {
/* Nonmatching */
bool dLib_checkActorInFan(cXyz center, fopAc_ac_c* actor, s16 angleY, s16 fanSpreadAngle, f32 radius, f32 halfHeight) {
f32 distXZ = (center - actor->current.pos).absXZ();
f32 distY = fabsf(center.y - actor->current.pos.y);
s16 targetY = cLib_targetAngleY(&center, &actor->current.pos);
int angleDistY = cLib_distanceAngleS(angleY, targetY);
if (distXZ < radius && distY < halfHeight && angleDistY < fanSpreadAngle) {
return true;
}
return false;
}
/* 8005820C-80058250 .text __ct__9STControlFssssffss */
+16 -13
View File
@@ -95,23 +95,23 @@ bool dNpc_JntCtrl_c::move(s16 param_1, int param_2) {
}
/* 8021AABC-8021AC6C .text lookAtTarget__14dNpc_JntCtrl_cFPsP4cXyz4cXyzssb */
void dNpc_JntCtrl_c::lookAtTarget(s16* outY, cXyz* param_2, cXyz param_3, s16 param_4, s16 maxVel, bool param_6) {
void dNpc_JntCtrl_c::lookAtTarget(s16* outY, cXyz* pDstPos, cXyz srcPos, s16 defaultY, s16 maxVel, bool param_6) {
s16 deltaY;
s32 maxY;
s32 minY;
s16 r23;
s16 targetY;
if (param_2) {
cXyz temp;
temp.x = param_2->x - param_3.x;
temp.y = param_2->y - param_3.y;
temp.z = param_2->z - param_3.z;
f32 temp2 = sqrtf(temp.x * temp.x + temp.z * temp.z);
targetY = cM_atan2s(temp.x, temp.z);
r23 = cM_atan2s(temp.y, temp2);
if (pDstPos) {
cXyz delta;
delta.x = pDstPos->x - srcPos.x;
delta.y = pDstPos->y - srcPos.y;
delta.z = pDstPos->z - srcPos.z;
f32 distXZ = sqrtf(delta.x * delta.x + delta.z * delta.z);
targetY = cM_atan2s(delta.x, delta.z);
r23 = cM_atan2s(delta.y, distXZ);
} else {
targetY = param_4;
targetY = defaultY;
r23 = 0;
}
@@ -129,11 +129,14 @@ void dNpc_JntCtrl_c::lookAtTarget(s16* outY, cXyz* param_2, cXyz param_3, s16 pa
}
/* 8021AC6C-8021ACA8 .text setParam__14dNpc_JntCtrl_cFsssssssss */
void dNpc_JntCtrl_c::setParam(s16 param_1, s16 maxSpineRot, s16 param_3, s16 minSpineRot, s16 param_5, s16 maxHeadRot, s16 param_7, s16 minHeadRot, s16 param_9) {
void dNpc_JntCtrl_c::setParam(s16 param_1, s16 maxBackBoneRot, s16 param_3, s16 minBackBoneRot,
s16 param_5, s16 maxHeadRot, s16 param_7, s16 minHeadRot,
s16 param_9)
{
mMaxAngles[1][0] = param_1;
mMaxAngles[1][1] = maxSpineRot;
mMaxAngles[1][1] = maxBackBoneRot;
mMinAngles[1][0] = param_3;
mMinAngles[1][1] = minSpineRot;
mMinAngles[1][1] = minBackBoneRot;
mMaxAngles[0][0] = param_5;
mMaxAngles[0][1] = maxHeadRot;
mMinAngles[0][0] = param_7;