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synced 2026-06-18 07:05:27 -04:00
Small fix, d_a_boko_static OK
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+1
-1
@@ -347,7 +347,7 @@ config.libs = [
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Object(NonMatching, "d/actor/d_a_obj.cpp"),
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Object(NonMatching, "d/d_a_obj_tribox_static.cpp"),
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Object(NonMatching, "d/d_a_ship_static.cpp"),
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Object(NonMatching, "d/d_a_boko_static.cpp"),
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Object(Matching, "d/d_a_boko_static.cpp"),
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Object(Matching, "d/d_a_bomb_static.cpp"),
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Object(NonMatching, "d/d_a_branch_static.cpp"),
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Object(NonMatching, "d/d_a_mgameboard_static.cpp"),
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@@ -30,7 +30,7 @@ public:
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static u32 m_at_type[6];
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static f32 m_jump_blur_rate[6];
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static f32 m_blur_rate[6];
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static const u32 m_se_type[6];
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static u8 m_se_type[6];
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};
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Vec daBoko_c::m_top_offset[6] = {
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@@ -97,7 +97,7 @@ f32 daBoko_c::m_blur_rate[6] = {
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1.0f,
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0.2f,
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};
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const u32 daBoko_c::m_se_type[6] = {
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u8 daBoko_c::m_se_type[6] = {
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0x04,
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0x01,
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0x01,
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