Small fix, d_a_boko_static OK

This commit is contained in:
LagoLunatic
2023-10-13 01:41:40 -04:00
parent bc42605ace
commit d523de502d
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -347,7 +347,7 @@ config.libs = [
Object(NonMatching, "d/actor/d_a_obj.cpp"),
Object(NonMatching, "d/d_a_obj_tribox_static.cpp"),
Object(NonMatching, "d/d_a_ship_static.cpp"),
Object(NonMatching, "d/d_a_boko_static.cpp"),
Object(Matching, "d/d_a_boko_static.cpp"),
Object(Matching, "d/d_a_bomb_static.cpp"),
Object(NonMatching, "d/d_a_branch_static.cpp"),
Object(NonMatching, "d/d_a_mgameboard_static.cpp"),
+2 -2
View File
@@ -30,7 +30,7 @@ public:
static u32 m_at_type[6];
static f32 m_jump_blur_rate[6];
static f32 m_blur_rate[6];
static const u32 m_se_type[6];
static u8 m_se_type[6];
};
Vec daBoko_c::m_top_offset[6] = {
@@ -97,7 +97,7 @@ f32 daBoko_c::m_blur_rate[6] = {
1.0f,
0.2f,
};
const u32 daBoko_c::m_se_type[6] = {
u8 daBoko_c::m_se_type[6] = {
0x04,
0x01,
0x01,