Rename d_a_player_link.h -> d_a_player_main.h

This commit is contained in:
LagoLunatic
2023-10-23 20:16:32 -04:00
parent 670b6e5c79
commit d53c702bb7
42 changed files with 44 additions and 44 deletions
@@ -1,5 +1,5 @@
#ifndef D_A_PLAYER_LINK
#define D_A_PLAYER_LINK
#ifndef D_A_PLAYER_MAIN
#define D_A_PLAYER_MAIN
#include "JAZelAudio/JAIZelBasic.h"
#include "m_Do/m_Do_ext.h"
@@ -2412,4 +2412,4 @@ public:
static daPy_ProcFunc mDemoProcInitFuncTable[0x4B];
}; // Size: 0x4C28
#endif /* D_A_PLAYER_LINK */
#endif /* D_A_PLAYER_MAIN */
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@@ -7,7 +7,7 @@
#include "JSystem/JKernel/JKRHeap.h"
#include "JSystem/JUtility/JUTAssert.h"
#include "JSystem/JUtility/JUTGba.h"
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
#include "d/d_bg_s_lin_chk.h"
#include "d/d_com_inf_game.h"
#include "d/d_item_data.h"
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@@ -12,7 +12,7 @@
#include "d/d_map.h"
#include "d/d_kankyo_wether.h"
#include "d/actor/d_a_agb.h"
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
#include "d/actor/d_a_bomb.h"
#include "m_Do/m_Do_gba_com.h"
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@@ -11,7 +11,7 @@
#include "d/d_npc.h"
#include "d/d_item_data.h"
#include "d/actor/d_a_player.h"
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
#include "d/d_jnt_hit.h"
#include "d/d_s_play.h"
#include "dolphin/types.h"
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@@ -8,7 +8,7 @@
#include "SSystem/SComponent/c_counter.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
#include "d/d_kankyo_wether.h"
#include "f_op/f_op_camera_mng.h"
#include "f_op/f_op_kankyo_mng.h"
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@@ -7,7 +7,7 @@
#include "d/d_item_data.h"
#include "d/actor/d_a_itembase_static.h"
#include "d/actor/d_a_item.h"
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
#include "d/actor/d_a_sea.h"
#include "d/d_com_inf_game.h"
#include "JSystem/JKernel/JKRHeap.h"
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@@ -13,7 +13,7 @@
#include "JSystem/JUtility/JUTAssert.h"
#include "d/d_item_data.h"
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
#include "dolphin/types.h"
/* 800F8A14-800F8A3C .text DeleteBase__12daItemBase_cFPCc */
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@@ -5,7 +5,7 @@
#include "JSystem/JKernel/JKRHeap.h"
#include "JAZelAudio/JAIZelBasic.h"
#include "d/actor/d_a_player.h"
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_camera_mng.h"
#include "d/d_com_inf_game.h"
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@@ -8,7 +8,7 @@
#include "d/d_procname.h"
#include "m_Do/m_Do_hostIO.h"
#include "d/d_item_data.h"
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
#include "m_Do/m_Do_mtx.h"
#include "JSystem/JKernel/JKRHeap.h"
#include "m_Do/m_Do_controller_pad.h"
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@@ -5,7 +5,7 @@
#include "JSystem/JKernel/JKRHeap.h"
#include "JSystem/JUtility/JUTAssert.h"
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
#include "d/d_a_obj.h"
#include "d/d_com_inf_game.h"
#include "d/d_item_data.h"
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@@ -10,7 +10,7 @@
* based on the original names of the functions it contains.
*/
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
/* 8013E250-8013E384 .text setSpecialBattle__9daPy_lk_cFi */
void daPy_lk_c::setSpecialBattle(int) {
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@@ -10,7 +10,7 @@
* based on the original names of the functions it contains.
*/
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
/* 8014956C-80149590 .text checkBoomerangAnime__9daPy_lk_cCFv */
void daPy_lk_c::checkBoomerangAnime() const {
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@@ -10,7 +10,7 @@
* based on the original names of the functions it contains.
*/
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
/* 80151E40-80151E60 .text changeBottleDrinkFace__9daPy_lk_cFi */
void daPy_lk_c::changeBottleDrinkFace(int) {
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@@ -10,7 +10,7 @@
* a function from this file.
*/
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
/* 80149ECC-80149F88 .text bowJointCB__9daPy_lk_cFi */
void daPy_lk_c::bowJointCB(int) {
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@@ -10,7 +10,7 @@
* based on the original names of the functions it contains.
*/
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
/* 80135B50-80135B74 .text getClimbMoveAnmSpeed__9daPy_lk_cFv */
void daPy_lk_c::getClimbMoveAnmSpeed() {
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@@ -10,7 +10,7 @@
* based on the original names of the functions it contains.
*/
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
/* 801387A4-801387EC .text getCrawlMoveAnmSpeed__9daPy_lk_cFv */
void daPy_lk_c::getCrawlMoveAnmSpeed() {
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@@ -10,7 +10,7 @@
* a function from this file.
*/
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
/* 8012CD60-8012CDD4 .text getDemoLookActor__9daPy_lk_cFv */
void daPy_lk_c::getDemoLookActor() {
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@@ -10,7 +10,7 @@
* a function from this file.
*/
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
/* 8014BAA0-8014BAEC .text fanWindEffectDraw__9daPy_lk_cFv */
void daPy_lk_c::fanWindEffectDraw() {
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@@ -10,7 +10,7 @@
* based on the original names of the functions it contains.
*/
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
/* 80154334-801543A0 .text setHyoiModel__9daPy_lk_cFv */
void daPy_lk_c::setHyoiModel() {
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@@ -10,7 +10,7 @@
* based on the original names of the functions it contains.
*/
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
/* 8013A85C-8013A890 .text checkGrabSpecialHeavyState__9daPy_lk_cFv */
BOOL daPy_lk_c::checkGrabSpecialHeavyState() {
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@@ -10,7 +10,7 @@
* a function from this file.
*/
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
/* 8015023C-80150324 .text setHammerModel__9daPy_lk_cFv */
void daPy_lk_c::setHammerModel() {
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@@ -10,7 +10,7 @@
* based on the original names of the functions it contains.
*/
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
/* 80133F1C-80133F40 .text getHangMoveAnmSpeed__9daPy_lk_cFv */
void daPy_lk_c::getHangMoveAnmSpeed() {
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@@ -10,7 +10,7 @@
* a function from this file.
*/
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
/* 8014AB5C-8014ABA0 .text checkHookshotReturn__9daPy_lk_cFv */
void daPy_lk_c::checkHookshotReturn() {
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@@ -10,7 +10,7 @@
* based on the original names of the functions it contains.
*/
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
/* 80132F34-80132F58 .text getLadderMoveAnmSpeed__9daPy_lk_cFv */
void daPy_lk_c::getLadderMoveAnmSpeed() {
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@@ -8,7 +8,7 @@
* The original split locations are indicated in the map file.
*/
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
#include "d/d_com_inf_game.h"
#include "d/d_com_lib_game.h"
#include "JSystem/JKernel/JKRHeap.h"
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@@ -10,7 +10,7 @@
* based on the original names of the functions it contains.
*/
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
/* 8012901C-80129034 .text setup__24daPy_swimTailEcallBack_cFP14JPABaseEmitterPC4cXyzPC5csXyzSc */
void daPy_swimTailEcallBack_c::setup(JPABaseEmitter*, const cXyz*, const csXyz*, s8) {
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@@ -10,7 +10,7 @@
* based on the original names of the functions it contains.
*/
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
/* 801514B0-80151644 .text setPushPullKeepData__9daPy_lk_cFQ24dBgW13PushPullLabel */
void daPy_lk_c::setPushPullKeepData(dBgW::PushPullLabel) {
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@@ -10,7 +10,7 @@
* based on the original names of the functions it contains.
*/
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
/* 80142D08-80142D68 .text checkRopeAnime__9daPy_lk_cCFv */
void daPy_lk_c::checkRopeAnime() const {
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@@ -10,7 +10,7 @@
* based on the original names of the functions it contains.
*/
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
/* 8013F848-8013F8AC .text shipSpecialDemoStart__9daPy_lk_cFv */
void daPy_lk_c::shipSpecialDemoStart() {
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@@ -10,7 +10,7 @@
* based on the original names of the functions it contains.
*/
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
/* 8013CC64-8013CF2C .text setSpeedAndAngleSwim__9daPy_lk_cFv */
void daPy_lk_c::setSpeedAndAngleSwim() {
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@@ -10,7 +10,7 @@
* a function from this file.
*/
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
/* 80154B80-80154FBC .text setSwordModel__9daPy_lk_cFi */
void daPy_lk_c::setSwordModel(int) {
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@@ -10,7 +10,7 @@
* based on the original names of the functions it contains.
*/
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
/* 8014D778-8014D7D4 .text getDayNightParamData__9daPy_lk_cFv */
u32 daPy_lk_c::getDayNightParamData() {
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@@ -10,7 +10,7 @@
* based on the original names of the functions it contains.
*/
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
/* 8014F8A0-8014F994 .text checkJumpFlower__9daPy_lk_cFv */
void daPy_lk_c::checkJumpFlower() {
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@@ -10,7 +10,7 @@
* based on the original names of the functions it contains.
*/
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
/* 80153554-801535D8 .text setEnemyWeaponAtParam__9daPy_lk_cFi */
void daPy_lk_c::setEnemyWeaponAtParam(int) {
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@@ -10,7 +10,7 @@
* based on the original names of the functions it contains.
*/
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
/* 8013707C-801371E0 .text setBlendWHideMoveAnime__9daPy_lk_cFf */
void daPy_lk_c::setBlendWHideMoveAnime(f32) {
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@@ -3,7 +3,7 @@
// Translation Unit: d_a_tag_msg.cpp
//
#include "JSystem/JKernel/JKRHeap.h"
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
#include "d/d_procname.h"
struct daTag_Msg_c : public fopAc_ac_c {
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@@ -9,7 +9,7 @@
#include "d/d_cc_d.h"
#include "d/d_procname.h"
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
#include "JSystem/JKernel/JKRHeap.h"
#include "dolphin/types.h"
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@@ -7,7 +7,7 @@
#include "JSystem/JUtility/JUTAssert.h"
#include "MSL_C/string.h"
#include "SSystem/SComponent/c_phase.h"
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
#include "d/d_com_lib_game.h"
#include "d/d_demo.h"
#include "d/d_flower.h"
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@@ -3,7 +3,7 @@
// Translation Unit: d_metronome.cpp
//
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
#include "d/d_com_inf_game.h"
#include "d/d_drawlist.h"
#include "f_op/f_op_msg_mng.h"
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@@ -10,7 +10,7 @@
#include "JSystem/JUtility/JUTReport.h"
#include "MSL_C/string.h"
#include "SSystem/SComponent/c_counter.h"
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
#include "d/actor/d_a_title.h"
#include "d/d_com_inf_game.h"
#include "d/d_com_lib_game.h"
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@@ -8,7 +8,7 @@
#include "JSystem/JUtility/JUTAssert.h"
#include "MSL_C/string.h"
#include "SSystem/SComponent/c_malloc.h"
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
#include "d/actor/d_a_ship.h"
#include "d/d_bg_s.h"
#include "d/d_bg_s_gnd_chk.h"
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@@ -13,7 +13,7 @@
#include "d/d_item.h"
#include "d/d_item_data.h"
#include "d/actor/d_a_player.h"
#include "d/actor/d_a_player_link.h"
#include "d/actor/d_a_player_main.h"
#include "d/actor/d_a_item.h"
#include "d/actor/d_a_sea.h"
#include "m_Do/m_Do_ext.h"