mirror of
https://github.com/zeldaret/tww.git
synced 2026-06-03 10:31:17 -04:00
Rename d_a_player_link.h -> d_a_player_main.h
This commit is contained in:
@@ -1,5 +1,5 @@
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#ifndef D_A_PLAYER_LINK
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#define D_A_PLAYER_LINK
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#ifndef D_A_PLAYER_MAIN
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#define D_A_PLAYER_MAIN
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#include "JAZelAudio/JAIZelBasic.h"
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#include "m_Do/m_Do_ext.h"
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@@ -2412,4 +2412,4 @@ public:
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static daPy_ProcFunc mDemoProcInitFuncTable[0x4B];
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}; // Size: 0x4C28
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#endif /* D_A_PLAYER_LINK */
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#endif /* D_A_PLAYER_MAIN */
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@@ -7,7 +7,7 @@
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#include "JSystem/JKernel/JKRHeap.h"
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#include "JSystem/JUtility/JUTAssert.h"
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#include "JSystem/JUtility/JUTGba.h"
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#include "d/actor/d_a_player_link.h"
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#include "d/actor/d_a_player_main.h"
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#include "d/d_bg_s_lin_chk.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_item_data.h"
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@@ -12,7 +12,7 @@
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#include "d/d_map.h"
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#include "d/d_kankyo_wether.h"
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#include "d/actor/d_a_agb.h"
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#include "d/actor/d_a_player_link.h"
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#include "d/actor/d_a_player_main.h"
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#include "d/actor/d_a_bomb.h"
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#include "m_Do/m_Do_gba_com.h"
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@@ -11,7 +11,7 @@
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#include "d/d_npc.h"
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#include "d/d_item_data.h"
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#include "d/actor/d_a_player.h"
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#include "d/actor/d_a_player_link.h"
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#include "d/actor/d_a_player_main.h"
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#include "d/d_jnt_hit.h"
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#include "d/d_s_play.h"
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#include "dolphin/types.h"
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@@ -8,7 +8,7 @@
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#include "SSystem/SComponent/c_counter.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_procname.h"
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#include "d/actor/d_a_player_link.h"
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#include "d/actor/d_a_player_main.h"
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#include "d/d_kankyo_wether.h"
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#include "f_op/f_op_camera_mng.h"
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#include "f_op/f_op_kankyo_mng.h"
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@@ -7,7 +7,7 @@
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#include "d/d_item_data.h"
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#include "d/actor/d_a_itembase_static.h"
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#include "d/actor/d_a_item.h"
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#include "d/actor/d_a_player_link.h"
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#include "d/actor/d_a_player_main.h"
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#include "d/actor/d_a_sea.h"
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#include "d/d_com_inf_game.h"
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#include "JSystem/JKernel/JKRHeap.h"
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@@ -13,7 +13,7 @@
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#include "JSystem/JUtility/JUTAssert.h"
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#include "d/d_item_data.h"
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#include "d/d_com_inf_game.h"
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#include "d/actor/d_a_player_link.h"
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#include "d/actor/d_a_player_main.h"
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#include "dolphin/types.h"
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/* 800F8A14-800F8A3C .text DeleteBase__12daItemBase_cFPCc */
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@@ -5,7 +5,7 @@
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#include "JSystem/JKernel/JKRHeap.h"
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#include "JAZelAudio/JAIZelBasic.h"
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#include "d/actor/d_a_player.h"
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#include "d/actor/d_a_player_link.h"
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#include "d/actor/d_a_player_main.h"
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#include "f_op/f_op_actor_mng.h"
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#include "f_op/f_op_camera_mng.h"
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#include "d/d_com_inf_game.h"
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@@ -8,7 +8,7 @@
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#include "d/d_procname.h"
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#include "m_Do/m_Do_hostIO.h"
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#include "d/d_item_data.h"
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#include "d/actor/d_a_player_link.h"
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#include "d/actor/d_a_player_main.h"
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#include "m_Do/m_Do_mtx.h"
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#include "JSystem/JKernel/JKRHeap.h"
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#include "m_Do/m_Do_controller_pad.h"
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@@ -5,7 +5,7 @@
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#include "JSystem/JKernel/JKRHeap.h"
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#include "JSystem/JUtility/JUTAssert.h"
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#include "d/actor/d_a_player_link.h"
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#include "d/actor/d_a_player_main.h"
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#include "d/d_a_obj.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_item_data.h"
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@@ -10,7 +10,7 @@
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* based on the original names of the functions it contains.
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*/
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#include "d/actor/d_a_player_link.h"
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#include "d/actor/d_a_player_main.h"
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/* 8013E250-8013E384 .text setSpecialBattle__9daPy_lk_cFi */
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void daPy_lk_c::setSpecialBattle(int) {
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@@ -10,7 +10,7 @@
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* based on the original names of the functions it contains.
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*/
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#include "d/actor/d_a_player_link.h"
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#include "d/actor/d_a_player_main.h"
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/* 8014956C-80149590 .text checkBoomerangAnime__9daPy_lk_cCFv */
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void daPy_lk_c::checkBoomerangAnime() const {
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@@ -10,7 +10,7 @@
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* based on the original names of the functions it contains.
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*/
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#include "d/actor/d_a_player_link.h"
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#include "d/actor/d_a_player_main.h"
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/* 80151E40-80151E60 .text changeBottleDrinkFace__9daPy_lk_cFi */
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void daPy_lk_c::changeBottleDrinkFace(int) {
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@@ -10,7 +10,7 @@
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* a function from this file.
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*/
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#include "d/actor/d_a_player_link.h"
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#include "d/actor/d_a_player_main.h"
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/* 80149ECC-80149F88 .text bowJointCB__9daPy_lk_cFi */
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void daPy_lk_c::bowJointCB(int) {
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@@ -10,7 +10,7 @@
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* based on the original names of the functions it contains.
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*/
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#include "d/actor/d_a_player_link.h"
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#include "d/actor/d_a_player_main.h"
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/* 80135B50-80135B74 .text getClimbMoveAnmSpeed__9daPy_lk_cFv */
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void daPy_lk_c::getClimbMoveAnmSpeed() {
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@@ -10,7 +10,7 @@
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* based on the original names of the functions it contains.
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*/
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#include "d/actor/d_a_player_link.h"
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#include "d/actor/d_a_player_main.h"
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/* 801387A4-801387EC .text getCrawlMoveAnmSpeed__9daPy_lk_cFv */
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void daPy_lk_c::getCrawlMoveAnmSpeed() {
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@@ -10,7 +10,7 @@
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* a function from this file.
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*/
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#include "d/actor/d_a_player_link.h"
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#include "d/actor/d_a_player_main.h"
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/* 8012CD60-8012CDD4 .text getDemoLookActor__9daPy_lk_cFv */
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void daPy_lk_c::getDemoLookActor() {
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@@ -10,7 +10,7 @@
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* a function from this file.
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*/
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#include "d/actor/d_a_player_link.h"
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#include "d/actor/d_a_player_main.h"
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/* 8014BAA0-8014BAEC .text fanWindEffectDraw__9daPy_lk_cFv */
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void daPy_lk_c::fanWindEffectDraw() {
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@@ -10,7 +10,7 @@
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* based on the original names of the functions it contains.
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*/
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#include "d/actor/d_a_player_link.h"
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#include "d/actor/d_a_player_main.h"
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/* 80154334-801543A0 .text setHyoiModel__9daPy_lk_cFv */
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void daPy_lk_c::setHyoiModel() {
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@@ -10,7 +10,7 @@
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* based on the original names of the functions it contains.
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*/
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#include "d/actor/d_a_player_link.h"
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#include "d/actor/d_a_player_main.h"
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/* 8013A85C-8013A890 .text checkGrabSpecialHeavyState__9daPy_lk_cFv */
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BOOL daPy_lk_c::checkGrabSpecialHeavyState() {
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@@ -10,7 +10,7 @@
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* a function from this file.
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*/
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#include "d/actor/d_a_player_link.h"
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#include "d/actor/d_a_player_main.h"
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/* 8015023C-80150324 .text setHammerModel__9daPy_lk_cFv */
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void daPy_lk_c::setHammerModel() {
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@@ -10,7 +10,7 @@
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* based on the original names of the functions it contains.
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*/
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#include "d/actor/d_a_player_link.h"
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#include "d/actor/d_a_player_main.h"
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/* 80133F1C-80133F40 .text getHangMoveAnmSpeed__9daPy_lk_cFv */
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void daPy_lk_c::getHangMoveAnmSpeed() {
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@@ -10,7 +10,7 @@
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* a function from this file.
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*/
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#include "d/actor/d_a_player_link.h"
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#include "d/actor/d_a_player_main.h"
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/* 8014AB5C-8014ABA0 .text checkHookshotReturn__9daPy_lk_cFv */
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void daPy_lk_c::checkHookshotReturn() {
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@@ -10,7 +10,7 @@
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* based on the original names of the functions it contains.
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*/
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#include "d/actor/d_a_player_link.h"
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#include "d/actor/d_a_player_main.h"
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/* 80132F34-80132F58 .text getLadderMoveAnmSpeed__9daPy_lk_cFv */
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void daPy_lk_c::getLadderMoveAnmSpeed() {
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@@ -8,7 +8,7 @@
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* The original split locations are indicated in the map file.
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*/
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#include "d/actor/d_a_player_link.h"
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#include "d/actor/d_a_player_main.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_com_lib_game.h"
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#include "JSystem/JKernel/JKRHeap.h"
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@@ -10,7 +10,7 @@
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* based on the original names of the functions it contains.
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*/
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#include "d/actor/d_a_player_link.h"
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#include "d/actor/d_a_player_main.h"
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/* 8012901C-80129034 .text setup__24daPy_swimTailEcallBack_cFP14JPABaseEmitterPC4cXyzPC5csXyzSc */
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void daPy_swimTailEcallBack_c::setup(JPABaseEmitter*, const cXyz*, const csXyz*, s8) {
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@@ -10,7 +10,7 @@
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* based on the original names of the functions it contains.
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*/
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#include "d/actor/d_a_player_link.h"
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#include "d/actor/d_a_player_main.h"
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/* 801514B0-80151644 .text setPushPullKeepData__9daPy_lk_cFQ24dBgW13PushPullLabel */
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void daPy_lk_c::setPushPullKeepData(dBgW::PushPullLabel) {
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@@ -10,7 +10,7 @@
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* based on the original names of the functions it contains.
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*/
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#include "d/actor/d_a_player_link.h"
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#include "d/actor/d_a_player_main.h"
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/* 80142D08-80142D68 .text checkRopeAnime__9daPy_lk_cCFv */
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void daPy_lk_c::checkRopeAnime() const {
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@@ -10,7 +10,7 @@
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* based on the original names of the functions it contains.
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*/
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#include "d/actor/d_a_player_link.h"
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#include "d/actor/d_a_player_main.h"
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/* 8013F848-8013F8AC .text shipSpecialDemoStart__9daPy_lk_cFv */
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void daPy_lk_c::shipSpecialDemoStart() {
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@@ -10,7 +10,7 @@
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* based on the original names of the functions it contains.
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*/
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#include "d/actor/d_a_player_link.h"
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#include "d/actor/d_a_player_main.h"
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/* 8013CC64-8013CF2C .text setSpeedAndAngleSwim__9daPy_lk_cFv */
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void daPy_lk_c::setSpeedAndAngleSwim() {
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@@ -10,7 +10,7 @@
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* a function from this file.
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*/
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#include "d/actor/d_a_player_link.h"
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#include "d/actor/d_a_player_main.h"
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/* 80154B80-80154FBC .text setSwordModel__9daPy_lk_cFi */
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void daPy_lk_c::setSwordModel(int) {
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@@ -10,7 +10,7 @@
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* based on the original names of the functions it contains.
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*/
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#include "d/actor/d_a_player_link.h"
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#include "d/actor/d_a_player_main.h"
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/* 8014D778-8014D7D4 .text getDayNightParamData__9daPy_lk_cFv */
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u32 daPy_lk_c::getDayNightParamData() {
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@@ -10,7 +10,7 @@
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* based on the original names of the functions it contains.
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*/
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#include "d/actor/d_a_player_link.h"
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#include "d/actor/d_a_player_main.h"
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/* 8014F8A0-8014F994 .text checkJumpFlower__9daPy_lk_cFv */
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void daPy_lk_c::checkJumpFlower() {
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@@ -10,7 +10,7 @@
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* based on the original names of the functions it contains.
|
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*/
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#include "d/actor/d_a_player_link.h"
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#include "d/actor/d_a_player_main.h"
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/* 80153554-801535D8 .text setEnemyWeaponAtParam__9daPy_lk_cFi */
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||||
void daPy_lk_c::setEnemyWeaponAtParam(int) {
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@@ -10,7 +10,7 @@
|
||||
* based on the original names of the functions it contains.
|
||||
*/
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||||
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#include "d/actor/d_a_player_link.h"
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||||
#include "d/actor/d_a_player_main.h"
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||||
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/* 8013707C-801371E0 .text setBlendWHideMoveAnime__9daPy_lk_cFf */
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||||
void daPy_lk_c::setBlendWHideMoveAnime(f32) {
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||||
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||||
@@ -3,7 +3,7 @@
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||||
// Translation Unit: d_a_tag_msg.cpp
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||||
//
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||||
#include "JSystem/JKernel/JKRHeap.h"
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||||
#include "d/actor/d_a_player_link.h"
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||||
#include "d/actor/d_a_player_main.h"
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||||
#include "d/d_procname.h"
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||||
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||||
struct daTag_Msg_c : public fopAc_ac_c {
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||||
|
||||
@@ -9,7 +9,7 @@
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||||
#include "d/d_cc_d.h"
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||||
#include "d/d_procname.h"
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||||
#include "d/d_com_inf_game.h"
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||||
#include "d/actor/d_a_player_link.h"
|
||||
#include "d/actor/d_a_player_main.h"
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||||
#include "JSystem/JKernel/JKRHeap.h"
|
||||
#include "dolphin/types.h"
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||||
|
||||
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||||
@@ -7,7 +7,7 @@
|
||||
#include "JSystem/JUtility/JUTAssert.h"
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||||
#include "MSL_C/string.h"
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||||
#include "SSystem/SComponent/c_phase.h"
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||||
#include "d/actor/d_a_player_link.h"
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||||
#include "d/actor/d_a_player_main.h"
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||||
#include "d/d_com_lib_game.h"
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||||
#include "d/d_demo.h"
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||||
#include "d/d_flower.h"
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||||
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||||
@@ -3,7 +3,7 @@
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||||
// Translation Unit: d_metronome.cpp
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||||
//
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||||
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||||
#include "d/actor/d_a_player_link.h"
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||||
#include "d/actor/d_a_player_main.h"
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||||
#include "d/d_com_inf_game.h"
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||||
#include "d/d_drawlist.h"
|
||||
#include "f_op/f_op_msg_mng.h"
|
||||
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||||
+1
-1
@@ -10,7 +10,7 @@
|
||||
#include "JSystem/JUtility/JUTReport.h"
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||||
#include "MSL_C/string.h"
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||||
#include "SSystem/SComponent/c_counter.h"
|
||||
#include "d/actor/d_a_player_link.h"
|
||||
#include "d/actor/d_a_player_main.h"
|
||||
#include "d/actor/d_a_title.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/d_com_lib_game.h"
|
||||
|
||||
+1
-1
@@ -8,7 +8,7 @@
|
||||
#include "JSystem/JUtility/JUTAssert.h"
|
||||
#include "MSL_C/string.h"
|
||||
#include "SSystem/SComponent/c_malloc.h"
|
||||
#include "d/actor/d_a_player_link.h"
|
||||
#include "d/actor/d_a_player_main.h"
|
||||
#include "d/actor/d_a_ship.h"
|
||||
#include "d/d_bg_s.h"
|
||||
#include "d/d_bg_s_gnd_chk.h"
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
#include "d/d_item.h"
|
||||
#include "d/d_item_data.h"
|
||||
#include "d/actor/d_a_player.h"
|
||||
#include "d/actor/d_a_player_link.h"
|
||||
#include "d/actor/d_a_player_main.h"
|
||||
#include "d/actor/d_a_item.h"
|
||||
#include "d/actor/d_a_sea.h"
|
||||
#include "m_Do/m_Do_ext.h"
|
||||
|
||||
Reference in New Issue
Block a user