build fix

This commit is contained in:
Jasper St. Pierre
2023-10-25 02:44:24 -07:00
parent 14a60e10fe
commit d7359dd777
3 changed files with 51 additions and 51 deletions
+1 -1
View File
@@ -291,7 +291,7 @@ public:
/* 0x0010 */ u8* mpTexUsonami;
/* 0x0014 */ u8* mpTexUsonamiM;
/* 0x0018 */ WAVE_EFF mpWaveEff[300];
/* 0x0018 */ WAVE_EFF mWaveEff[300];
/* 0x41B8 */ f32 mSkewWidth;
/* 0x41BC */ f32 mSkewDir;
};
+49 -49
View File
@@ -586,57 +586,57 @@ void wave_move() {
for (s32 i = 0; i < g_env_light.mWaveChan.mWaveCount; i++) {
if (g_env_light.mWaveChan.mWaveReset)
pPkt->mpWaveEff[i].mStatus = 0;
pPkt->mWaveEff[i].mStatus = 0;
switch (pPkt->mpWaveEff[i].mStatus) {
switch (pPkt->mWaveEff[i].mStatus) {
case 0:
{
pPkt->mpWaveEff[i].mBasePos.x = eyevect.x;
pPkt->mpWaveEff[i].mBasePos.y = seaLevel;
pPkt->mpWaveEff[i].mBasePos.z = eyevect.z;
pPkt->mpWaveEff[i].mPos.x = cM_rndFX(g_env_light.mWaveChan.mWaveSpawnRadius);
pPkt->mpWaveEff[i].mPos.y = 0.0f;
pPkt->mpWaveEff[i].mPos.z = cM_rndFX(g_env_light.mWaveChan.mWaveSpawnRadius);
pPkt->mpWaveEff[i].mCounter = cM_rndF(65536.0f);
pPkt->mpWaveEff[i].mAlpha = 0.0f;
pPkt->mpWaveEff[i].field_0x32 = cM_rndF(65536.0f);
pPkt->mpWaveEff[i].mStrengthEnv = 1.0f;
pPkt->mpWaveEff[i].mScale = g_env_light.mWaveChan.mWaveScaleRand + cM_rndF(1.0f - g_env_light.mWaveChan.mWaveScaleRand);
pPkt->mpWaveEff[i].mSpeed = pPkt->mpWaveEff[i].mScale;
pPkt->mpWaveEff[i].mCounterSpeed = ((1.0f - pPkt->mpWaveEff[i].mScale) * 0.05f + 0.02f) * g_env_light.mWaveChan.mWaveCounterSpeedScale;
pPkt->mpWaveEff[i].field_0x30 = 0;
pPkt->mpWaveEff[i].mStatus++;
pPkt->mWaveEff[i].mBasePos.x = eyevect.x;
pPkt->mWaveEff[i].mBasePos.y = seaLevel;
pPkt->mWaveEff[i].mBasePos.z = eyevect.z;
pPkt->mWaveEff[i].mPos.x = cM_rndFX(g_env_light.mWaveChan.mWaveSpawnRadius);
pPkt->mWaveEff[i].mPos.y = 0.0f;
pPkt->mWaveEff[i].mPos.z = cM_rndFX(g_env_light.mWaveChan.mWaveSpawnRadius);
pPkt->mWaveEff[i].mCounter = cM_rndF(65536.0f);
pPkt->mWaveEff[i].mAlpha = 0.0f;
pPkt->mWaveEff[i].field_0x32 = cM_rndF(65536.0f);
pPkt->mWaveEff[i].mStrengthEnv = 1.0f;
pPkt->mWaveEff[i].mScale = g_env_light.mWaveChan.mWaveScaleRand + cM_rndF(1.0f - g_env_light.mWaveChan.mWaveScaleRand);
pPkt->mWaveEff[i].mSpeed = pPkt->mWaveEff[i].mScale;
pPkt->mWaveEff[i].mCounterSpeed = ((1.0f - pPkt->mWaveEff[i].mScale) * 0.05f + 0.02f) * g_env_light.mWaveChan.mWaveCounterSpeedScale;
pPkt->mWaveEff[i].field_0x30 = 0;
pPkt->mWaveEff[i].mStatus++;
}
// fallthrough
case 1:
case 2:
{
// fmuls ordering seems off
pPkt->mpWaveEff[i].mPos.x += (pPkt->mpWaveEff[i].mAlpha * 0.8f + 0.2f) * (pPkt->mpWaveEff[i].mStrengthEnv * 0.5f + 0.5f) * (pPkt->mpWaveEff[i].mSpeed * windPowVec.x * g_env_light.mWaveChan.mWaveSpeed);
pPkt->mpWaveEff[i].mPos.z += (pPkt->mpWaveEff[i].mAlpha * 0.8f + 0.2f) * (pPkt->mpWaveEff[i].mStrengthEnv * 0.5f + 0.5f) * (pPkt->mpWaveEff[i].mSpeed * windPowVec.z * g_env_light.mWaveChan.mWaveSpeed);
pPkt->mpWaveEff[i].mCounter += pPkt->mpWaveEff[i].mCounterSpeed;
pos.x = pPkt->mpWaveEff[i].mBasePos.x + pPkt->mpWaveEff[i].mPos.x;
pos.y = pPkt->mpWaveEff[i].mBasePos.y + pPkt->mpWaveEff[i].mPos.y;
pos.z = pPkt->mpWaveEff[i].mBasePos.z + pPkt->mpWaveEff[i].mPos.z;
pPkt->mWaveEff[i].mPos.x += (pPkt->mWaveEff[i].mAlpha * 0.8f + 0.2f) * (pPkt->mWaveEff[i].mStrengthEnv * 0.5f + 0.5f) * (pPkt->mWaveEff[i].mSpeed * windPowVec.x * g_env_light.mWaveChan.mWaveSpeed);
pPkt->mWaveEff[i].mPos.z += (pPkt->mWaveEff[i].mAlpha * 0.8f + 0.2f) * (pPkt->mWaveEff[i].mStrengthEnv * 0.5f + 0.5f) * (pPkt->mWaveEff[i].mSpeed * windPowVec.z * g_env_light.mWaveChan.mWaveSpeed);
pPkt->mWaveEff[i].mCounter += pPkt->mWaveEff[i].mCounterSpeed;
pos.x = pPkt->mWaveEff[i].mBasePos.x + pPkt->mWaveEff[i].mPos.x;
pos.y = pPkt->mWaveEff[i].mBasePos.y + pPkt->mWaveEff[i].mPos.y;
pos.z = pPkt->mWaveEff[i].mBasePos.z + pPkt->mWaveEff[i].mPos.z;
if (pos.abs(eyevect) > g_env_light.mWaveChan.mWaveSpawnRadius) {
pPkt->mpWaveEff[i].mBasePos.x = eyevect.x;
pPkt->mpWaveEff[i].mBasePos.z = eyevect.z;
pPkt->mWaveEff[i].mBasePos.x = eyevect.x;
pPkt->mWaveEff[i].mBasePos.z = eyevect.z;
if (pos.abs(eyevect) > (g_env_light.mWaveChan.mWaveSpawnRadius + 350.0f)) {
pPkt->mpWaveEff[i].mPos.x = cM_rndFX(g_env_light.mWaveChan.mWaveSpawnRadius);
pPkt->mpWaveEff[i].mPos.z = cM_rndFX(g_env_light.mWaveChan.mWaveSpawnRadius);
pPkt->mWaveEff[i].mPos.x = cM_rndFX(g_env_light.mWaveChan.mWaveSpawnRadius);
pPkt->mWaveEff[i].mPos.z = cM_rndFX(g_env_light.mWaveChan.mWaveSpawnRadius);
} else {
cXyz newPos;
get_vectle_calc(&pos, &eyevect, &newPos);
pPkt->mpWaveEff[i].mPos.x = newPos.x * g_env_light.mWaveChan.mWaveSpawnRadius;
pPkt->mpWaveEff[i].mPos.z = newPos.z * g_env_light.mWaveChan.mWaveSpawnRadius;
pPkt->mWaveEff[i].mPos.x = newPos.x * g_env_light.mWaveChan.mWaveSpawnRadius;
pPkt->mWaveEff[i].mPos.z = newPos.z * g_env_light.mWaveChan.mWaveSpawnRadius;
}
pPkt->mpWaveEff[i].mAlpha = 0.0f;
pPkt->mWaveEff[i].mAlpha = 0.0f;
}
pos.x = pPkt->mpWaveEff[i].mBasePos.x + pPkt->mpWaveEff[i].mPos.x;
pos.y = pPkt->mpWaveEff[i].mBasePos.y + pPkt->mpWaveEff[i].mPos.y;
pos.z = pPkt->mpWaveEff[i].mBasePos.z + pPkt->mpWaveEff[i].mPos.z;
pos.x = pPkt->mWaveEff[i].mBasePos.x + pPkt->mWaveEff[i].mPos.x;
pos.y = pPkt->mWaveEff[i].mBasePos.y + pPkt->mWaveEff[i].mPos.y;
pos.z = pPkt->mWaveEff[i].mBasePos.z + pPkt->mWaveEff[i].mPos.z;
pPkt->mpWaveEff[i].mStrengthEnv = 1.0f;
pPkt->mWaveEff[i].mStrengthEnv = 1.0f;
for (s32 j = 0; j < 10; j++) {
WAVE_INFO * pInf = g_env_light.mpWaveInfl[j];
if (pInf == NULL)
@@ -648,15 +648,15 @@ void wave_move() {
f32 outerRadius = pInf->mOuterRadius;
if (dist < outerRadius) {
if (dist < innerRadius) {
pPkt->mpWaveEff[i].mStrengthEnv = 0.0f;
pPkt->mWaveEff[i].mStrengthEnv = 0.0f;
break;
}
f32 range = outerRadius - innerRadius;
if (range > 0.0f) {
f32 fade = (dist - innerRadius) / range;
if (pPkt->mpWaveEff[i].mStrengthEnv > fade)
pPkt->mpWaveEff[i].mStrengthEnv = fade;
if (pPkt->mWaveEff[i].mStrengthEnv > fade)
pPkt->mWaveEff[i].mStrengthEnv = fade;
}
}
}
@@ -673,10 +673,10 @@ void wave_move() {
f32 range = outerRadius - innerRadius;
if (range > 0.0f) {
f32 fade = (dist - innerRadius) / range;
if (pPkt->mpWaveEff[i].mStrengthEnv > fade)
pPkt->mpWaveEff[i].mStrengthEnv = fade;
if (pPkt->mWaveEff[i].mStrengthEnv > fade)
pPkt->mWaveEff[i].mStrengthEnv = fade;
} else {
pPkt->mpWaveEff[i].mStrengthEnv = 0.0f;
pPkt->mWaveEff[i].mStrengthEnv = 0.0f;
}
}
@@ -691,10 +691,10 @@ void wave_move() {
f32 range = outerRadius - innerRadius;
if (dist < outerRadius) {
if (innerRadius < dist) {
pPkt->mpWaveEff[i].mStrengthEnv = 0.0f;
pPkt->mWaveEff[i].mStrengthEnv = 0.0f;
} else {
f32 fade = (dist - innerRadius) / range;
pPkt->mpWaveEff[i].mStrengthEnv *= fade;
pPkt->mWaveEff[i].mStrengthEnv *= fade;
}
}
}
@@ -702,7 +702,7 @@ void wave_move() {
break;
case 3:
{
pPkt->mpWaveEff[i].mStatus = 0;
pPkt->mWaveEff[i].mStatus = 0;
}
break;
default:
@@ -710,21 +710,21 @@ void wave_move() {
}
{
pos.x = pPkt->mpWaveEff[i].mBasePos.x + pPkt->mpWaveEff[i].mPos.x;
pos.y = pPkt->mpWaveEff[i].mBasePos.y + pPkt->mpWaveEff[i].mPos.y;
pos.z = pPkt->mpWaveEff[i].mBasePos.z + pPkt->mpWaveEff[i].mPos.z;
pos.x = pPkt->mWaveEff[i].mBasePos.x + pPkt->mWaveEff[i].mPos.x;
pos.y = pPkt->mWaveEff[i].mBasePos.y + pPkt->mWaveEff[i].mPos.y;
pos.z = pPkt->mWaveEff[i].mBasePos.z + pPkt->mWaveEff[i].mPos.z;
f32 dist = pos.abs(pCamera->mLookat.mEye);
if (dist < 0.0f)
dist = 0.0f;
f32 alphaTarget = 1.03f * (1.0f - (dist / (2.0f * g_env_light.mWaveChan.mWaveSpawnDist)));
// this is sinf
alphaTarget *= (f32)sin(pPkt->mpWaveEff[i].mCounter);
alphaTarget *= (f32)sin(pPkt->mWaveEff[i].mCounter);
if (alphaTarget > 1.0f)
alphaTarget = 1.0f;
if (alphaTarget < 0.0f)
alphaTarget = 0.0f;
cLib_addCalc(&pPkt->mpWaveEff[i].mAlpha, alphaTarget, 0.5f, 0.5f, 0.001f);
pPkt->mpWaveEff[i].mBasePos.y = seaLevel;
cLib_addCalc(&pPkt->mWaveEff[i].mAlpha, alphaTarget, 0.5f, 0.5f, 0.001f);
pPkt->mWaveEff[i].mBasePos.y = seaLevel;
}
}
}
+1 -1
View File
@@ -848,7 +848,7 @@ void wether_move_wave() {
g_env_light.mpWavePacket->mpTexUsonamiM = (u8*)dComIfG_getObjectRes("Always", ALWAYS_BTI_TXA_USONAMI_M_256_64MIP);
for (int i = 0; i < 300; i++) {
g_env_light.mpWavePacket->mpWaveEff[i].mState = 0;
g_env_light.mpWavePacket->mWaveEff[i].mStatus = 0;
}
wave_move();