Fix missing const inlines in actor headers

This commit is contained in:
LagoLunatic
2023-11-24 16:26:18 -05:00
parent 40b189068f
commit d87b01b34a
102 changed files with 491 additions and 14 deletions
+2
View File
@@ -64,6 +64,8 @@ public:
s16 getParamNo() {
return current.angle.x & 0xFFFF;
}
void deleteSub() {}
static void incTclDispose();
static void incTclBeat();
+2
View File
@@ -136,6 +136,8 @@ public:
PRM_VERSION_S = 0x1F,
};
void attrType() const {}
s16 getBombRestTime();
s16 getBombCheck_Flag();
void setBombCheck_Flag();
+8
View File
@@ -66,8 +66,16 @@ namespace daBomb2 {
/* 0x50 */ f32 field_0x50;
}; // Size 0x54
enum Start_e {
};
class Act_c : public fopAc_ac_c {
public:
void prm_get_start() const {}
void prm_get_stick() const {}
void prm_make(Start_e, bool) {}
Act_c();
//d_a_bomb_static functions
+3
View File
@@ -18,6 +18,9 @@ public:
dComIfG_resDelete(&mPhs, m_arcname);
}
void create() {}
void draw() {}
void execute() {}
void set_mtx();
void set_anim(int, int, int);
+2
View File
@@ -11,6 +11,8 @@
class daStandItem_c : public fopAc_ac_c {
public:
void getItemNo() const {}
void _delete();
void CreateHeap();
void CreateInit();
+13
View File
@@ -23,6 +23,19 @@ public:
void offObjHookFlg() {}
void setObjSightCrossPos(const cXyz*) {}
void getObjSightCrossPos() {}
void checkPull() {}
void checkReturn() {}
void checkShipRideFlg() const {}
void checkShot() {}
void checkWait() {}
void getCarryActorID() const {}
void getHookAngle() {}
void getMtxTop() {}
void getObjHookFlg() const {}
void getSightHit() const {}
void setCarryOffset(const cXyz*) {}
void setReturn() {}
void setShot() {}
daHookshot_c() {}
BOOL draw();
+2
View File
@@ -9,6 +9,8 @@ public:
void _delete() {}
void _draw() {}
void _execute() {}
void getYureScale() const {}
void getYureTimer() const {}
void setMoveBGMtx() {}
void set_mtx() {}
+6 -2
View File
@@ -11,6 +11,12 @@ class dDlst_2DObject_c;
class daMgBoard_c : public fopAc_ac_c {
public:
void _create() {}
void _delete() {}
void _draw() {}
void reqClearGame() {}
void set_mtx() {}
void checkClearGame();
void getScore();
void reqStartGame();
@@ -21,13 +27,11 @@ public:
void set_2dposition();
void CreateInit();
void MiniGameInit();
void set_mtx();
void _execute();
void execGameMain();
void execEndGame();
void MinigameMain();
void CursorMove();
void _draw();
/* 0x290 */ request_of_phase_process_class mPhase;
/* 0x298 */ J3DModel* mpBoardModel;
+4
View File
@@ -7,6 +7,10 @@
namespace daObjItnak {
class Act_c : public fopAc_ac_c {
public:
void is_switch() const {}
void param_get_arg0() const {}
void param_get_swbit() const {}
void solidHeapCB(fopAc_ac_c*);
void create_heap();
void _create();
+2
View File
@@ -7,6 +7,8 @@
namespace daObjVds {
class Act_c : public fopAc_ac_c {
public:
void is_switch() const {}
void SetLoopJointAnimation(J3DAnmTransformKey*, J3DAnmTransformKey*, float, float);
void PlayLoopJointAnimation();
void set_first_process();
+2
View File
@@ -5,6 +5,8 @@
class daObjYLzou_c : public fopAc_ac_c {
public:
void param_get_swSave() const {}
void set_start_type();
void set_mtx();
void init_mtx();
+1
View File
@@ -10,6 +10,7 @@ public:
void _delete() {}
void _draw() {}
void _execute() {}
void prm_get_swSave() const {}
void set_sea_material(J3DMaterial*) {}
void CreateHeap();
+2
View File
@@ -13,6 +13,8 @@ public:
PRM_TYPE_S = 0,
};
void param_get_arg() const {}
s32 _create();
bool _delete();
bool _execute();
+6
View File
@@ -7,6 +7,12 @@
namespace daObjAkabe {
class Act_c : public fopAc_ac_c {
public:
void prm_get_always() const {}
void prm_get_arg0() const {}
void prm_get_scl() const {}
void prm_get_swSave() const {}
public:
/* 0x290 */ request_of_phase_process_class mPhs;
/* 0x298 */ dBgW* mpBgW;
+4
View File
@@ -6,6 +6,10 @@
namespace daObjAshut {
class Act_c : public fopAc_ac_c {
public:
void is_switch() const {}
void prm_get_evId() const {}
void prm_get_swSave() const {}
void CreateHeap();
void Create();
void Mthd_Create();
+6
View File
@@ -7,6 +7,12 @@
namespace daObjAuzu {
class Act_c : public fopAc_ac_c {
public:
void attr() const {}
void is_appear() const {}
void prm_get_appear() const {}
void prm_get_linkID() const {}
void prm_get_swSave() const {}
void prm_get_type() const {}
void prm_make_squid() {}
void to_appear() {}
void to_disappear() {}
+2
View File
@@ -6,6 +6,8 @@
namespace daObjAygr {
class Act_c : public fopAc_ac_c {
public:
void prm_get_mdl() const {}
void CreateHeap();
void Create();
void Mthd_Create();
+2
View File
@@ -6,8 +6,10 @@
namespace daObjBarrel {
class Act_c : public fopAc_ac_c {
public:
void attr() const {}
void get_slant_angle() {}
void pos_init() {}
void prm_get_cull() const {}
void set_slant_angle(short) {}
void solidHeapCB(fopAc_ac_c*);
+8
View File
@@ -7,11 +7,19 @@
namespace daObjBarrel2 {
class Act_c : public fopAc_ac_c {
public:
void attr() const {}
void chk_item_give() const {}
void delete_req() {}
void exit_req() {}
void get_item_id() {}
void make_coming(cXyz*, int, daObjBarrel2::Type_e, int, bool, short, daObjBuoyflag::Texture_e) {}
void make_prm(daObjBarrel2::Type_e, int, bool, bool, daObjBuoyflag::Texture_e) {}
void prm_get_buoy() const {}
void prm_get_coming() const {}
void prm_get_itemNo() const {}
void prm_get_itemSave() const {}
void prm_get_texture() const {}
void prm_get_type() const {}
void solidHeapCB(fopAc_ac_c*);
void create_heap();
+4 -2
View File
@@ -37,9 +37,11 @@ namespace daObjBuoyflag {
void jump_to_sea(float, float, short) {}
void make_barrel2_mine(unsigned int, cXyz*, int, csXyz*, daObjBuoyflag::Texture_e, bool) {}
void make_barrel2_norm(unsigned int, cXyz*, int, csXyz*, daObjBuoyflag::Texture_e) {}
void attr_type() const {}
void prm_get_noCull() const {}
void prm_get_texture() const {}
void prm_get_type() const {}
void prm_get_texture() const;
void attr_type() const;
void mtx_init();
void mode_afl();
void mode_jumpToSea();
+3
View File
@@ -10,6 +10,9 @@ namespace daObjBuoyrace {
void _delete() {}
void _draw() {}
void _execute() {}
void attr() const {}
void prm_get_id() const {}
void prm_get_line() const {}
void solidHeapCB(fopAc_ac_c*);
void create_heap();
+8 -1
View File
@@ -6,7 +6,14 @@
namespace daObjComing {
class Act_c : public fopAc_ac_c {
public:
void prm_get_waitTime() const;
void prm_get_always() const {}
void prm_get_makeNum() const {}
void prm_get_range() const {}
void prm_get_swSave() const {}
void prm_get_tblNum() const {}
void prm_get_type() const {}
void prm_get_waitTime() const {}
void chk_switch();
void _create();
void _delete();
+4
View File
@@ -7,6 +7,10 @@
namespace daObjCorrect {
class Act_c : public fopAc_ac_c {
public:
void prm_get_evId() const {}
void prm_get_swSave() const {}
void prm_get_type() const {}
void _create();
void _delete();
void chk_try_actor0(fopAc_ac_c*);
+2
View File
@@ -7,6 +7,8 @@
namespace daObjDrift {
class Act_c : public fopAc_ac_c {
public:
void prm_get_type() const {}
void CreateHeap();
void Create();
void Mthd_Create();
+2
View File
@@ -5,6 +5,8 @@
class daObjEayogn_c : public fopAc_ac_c {
public:
void check_ev_bit() const {}
void init_mtx();
public:
+2
View File
@@ -6,6 +6,8 @@
namespace daObjEbomzo {
class Act_c : public fopAc_ac_c {
public:
void prm_get_swSave() const {}
void CreateHeap();
void Create();
void Mthd_Create();
+1
View File
@@ -12,6 +12,7 @@ namespace daObjEff {
void make_skull_smoke(cXyz*) {}
void make_stool_smoke(cXyz*) {}
void make_woodBox_smoke(cXyz*) {}
void prm_get_type() const {}
void solidHeapCB(fopAc_ac_c*);
void create_heap_barrel_smoke();
+2
View File
@@ -11,6 +11,8 @@
namespace daObjEkskz {
class Act_c : public fopAc_ac_c {
public:
void prm_get_swSave() const {}
void CreateHeap();
void Create();
void Mthd_Create();
+2
View File
@@ -6,6 +6,8 @@
namespace daObjEskban {
class Act_c : public fopAc_ac_c {
public:
void prm_get_swSave() const {}
void CreateHeap();
void Create();
void Mthd_Create();
+4
View File
@@ -7,6 +7,10 @@
namespace daObjFerris {
class Act_c : public fopAc_ac_c {
public:
void is_switch() const {}
void off_switch() const {}
void param_get_swSave() const {}
void solidHeapCB(fopAc_ac_c*);
void create_heap();
void ride_call_back(dBgW*, fopAc_ac_c*, fopAc_ac_c*);
+2
View File
@@ -5,6 +5,8 @@
class daObjFirewall_c : public fopAc_ac_c {
public:
void param_get_swSave() const {}
void init_mtx();
void solidHeapCB(fopAc_ac_c*);
void create_heap();
+8
View File
@@ -15,6 +15,14 @@ namespace daObjFlame {
void _draw() {}
void _execute() {}
void _is_delete() {}
void attr_base() const {}
void attr_scl() const {}
void prm_get_haze() const {}
void prm_get_kiCycle() const {}
void prm_get_kiNum() const {}
void prm_get_sch() const {}
void prm_get_scl() const {}
void prm_get_swSave() const {}
void set_switch();
void solidHeapCB(fopAc_ac_c*);
+1 -1
View File
@@ -17,6 +17,7 @@ namespace daObjFtree {
void check_heart() {}
void check_water() {}
void init_water() {}
void param_get_tree_idx() const {}
void set_heart(short) {}
void set_water(short) {}
void tree_brouht(int) {}
@@ -29,7 +30,6 @@ namespace daObjFtree {
void XyEvent_init();
void XyEvent_set(short);
void XyEvent_exe();
void param_get_tree_idx() const;
void SetJointAnimation(int, float, float, int);
void PlayStopJointAnimation();
void PlayStopColorAnimation();
+2
View File
@@ -5,6 +5,8 @@
class daObjGryw00_c : public fopAc_ac_c {
public:
void param_get_swSave() const {}
f32 get_draw_water_lv(void*);
void setup_high_water_level_btk_anm();
void particle_set();
+2
View File
@@ -6,6 +6,8 @@
namespace daObjHami2 {
class Act_c : public fopAc_ac_c {
public:
void prm_get_swSave() const {}
void CreateHeap();
void Create();
void Mthd_Create();
+4
View File
@@ -6,6 +6,10 @@
namespace daObjHami3 {
class Act_c : public fopAc_ac_c {
public:
void prm_get_sound() const {}
void prm_get_swSave() const {}
void prm_get_swSave2() const {}
void CreateHeap();
void Create();
void Mthd_Create();
+1
View File
@@ -9,6 +9,7 @@ public:
void _delete() {}
void _draw() {}
void _execute() {}
void prm_get_swSave() const {}
void CreateHeap();
void CreateInit();
+4
View File
@@ -6,6 +6,10 @@
namespace daObjHbrf1 {
class Act_c : public fopAc_ac_c {
public:
void prm_get_Event() const {}
void prm_get_Type() const {}
void prm_get_swSave() const {}
void CreateHeap();
void Create();
void Mthd_Create();
+5
View File
@@ -6,6 +6,11 @@
class daObjHcbh_c : public fopAc_ac_c {
public:
void param_get_itemNo() const {}
void param_get_itemSaveBitNo() const {}
void param_get_swSave() const {}
void param_on_swSave() const {}
void chk_appear();
void set_mtx();
void init_mtx();
+5
View File
@@ -6,6 +6,11 @@
namespace daObjHlift {
class Act_c : public fopAc_ac_c {
public:
void prm_get_dist() const {}
void prm_get_evId() const {}
void prm_get_size() const {}
void prm_get_swSave() const {}
void CreateHeap();
void Create();
void Mthd_Create();
+8
View File
@@ -6,6 +6,14 @@
namespace daObjHomen {
class Act_c : public fopAc_ac_c {
public:
void is_switch() const {}
void on_switch() const {}
void param_get_arg0() const {}
void param_get_enemy() const {}
void param_get_item() const {}
void param_get_itembit() const {}
void param_get_sw() const {}
void solidHeapCB(fopAc_ac_c*);
void create_heap();
void _create();
+4
View File
@@ -5,6 +5,10 @@
namespace daObjHomensmoke {
class Act_c : public fopAc_ac_c {
public:
void param_get_arg0() const {}
void param_get_axis() const {}
public:
/* Place member variables here */
};
+2
View File
@@ -6,6 +6,8 @@
class daObjIce_c : public fopAc_ac_c {
public:
void param_get_swSave() const {}
void param_on_swSave() const {}
void setEffectMtx() {}
void chk_appear();
+2
View File
@@ -16,6 +16,8 @@ namespace daObjJump {
current.pos = *pos;
m336 = 1;
}
void attr() const {}
void prm_get_type() const {}
void CreateHeap();
void Create();
+2
View File
@@ -6,6 +6,8 @@
namespace daObjKanat {
class Act_c : public fopAc_ac_c {
public:
void prm_get_swSave() const {}
void CreateHeap();
void Create();
void Mthd_Create();
+4
View File
@@ -6,6 +6,10 @@
namespace daObjLadder {
class Act_c : public fopAc_ac_c {
public:
void prm_get_evId() const {}
void prm_get_swSave() const {}
void prm_get_type() const {}
void CreateHeap();
void Create();
void Mthd_Create();
+5
View File
@@ -6,6 +6,11 @@
class daObjLeaves_c : public fopAc_ac_c {
public:
void param_get_itemNo() const {}
void param_get_itemSaveBitNo() const {}
void param_get_swSave() const {}
void param_on_swSave() const {}
void chk_appear();
void init_mtx();
void birthEffect(int, cXyz*, csXyz*, _GXColor*);
+1
View File
@@ -11,6 +11,7 @@ public:
void _delete() {}
void _draw() {}
void _execute() {}
void attr() const {}
void set_mtx() {}
void CreateHeap();
+5
View File
@@ -14,6 +14,11 @@ namespace daObjMkie {
current.pos = *pos;
mF58 = 1;
}
void attr() const {}
void prm_get_correct() const {}
void prm_get_evId() const {}
void prm_get_swSave() const {}
void prm_get_type() const {}
void CreateHeap();
void init_cc();
+3
View File
@@ -6,6 +6,9 @@
namespace daObjMkiek {
class Act_c : public fopAc_ac_c {
public:
void prm_get_sound() const {}
void prm_get_swSave() const {}
void CreateHeap();
void Create();
void Mthd_Create();
+5
View File
@@ -12,6 +12,11 @@ class msg_class;
namespace daObjMknjD {
class Act_c : public dBgS_MoveBgActor {
public:
void anmAtr(unsigned short) {}
void getMsg() {}
void prm_get_Type() const {}
void prm_get_swSave() const {}
s32 Mthd_Create();
s32 Mthd_Delete();
+5
View File
@@ -6,6 +6,11 @@
namespace daObjMsdan {
class Act_c : public fopAc_ac_c {
public:
void prm_get_evId() const {}
void prm_get_size() const {}
void prm_get_sound() const {}
void prm_get_swSave() const {}
void Mthd_Create();
void Mthd_Execute();
void Mthd_Delete();
+2
View File
@@ -6,6 +6,8 @@
namespace daObjMsdan2 {
class Act_c : public fopAc_ac_c {
public:
void prm_get_swSave() const {}
void Mthd_Create();
void Mthd_Execute();
void Mthd_Delete();
+4
View File
@@ -6,6 +6,10 @@
namespace daObjMsdanSub {
class Act_c : public fopAc_ac_c {
public:
void prm_get_objNo() const {}
void prm_get_size() const {}
void prm_get_swSave() const {}
void CreateHeap();
void Create();
void Mthd_Create();
+3
View File
@@ -6,6 +6,9 @@
namespace daObjMsdanSub2 {
class Act_c : public fopAc_ac_c {
public:
void prm_get_objNo() const {}
void prm_get_swSave() const {}
void CreateHeap();
void Create();
void Mthd_Create();
+2
View File
@@ -6,6 +6,8 @@
class daObjMshokki_c : public fopAc_ac_c {
public:
void param_get_arg() const {}
void set_mtx();
void solidHeapCB(fopAc_ac_c*);
void create_heap();
+5
View File
@@ -6,6 +6,11 @@
namespace daObjMtest {
class Act_c : public fopAc_ac_c {
public:
void prm_get_arg0() const {}
void prm_get_arg1() const {}
void prm_get_swSave() const {}
void prm_get_type() const {}
void chk_appear();
void CreateHeap();
void Create();
+2
View File
@@ -5,6 +5,8 @@
class daObjOhatch_c : public fopAc_ac_c {
public:
void param_get_swSave() const {}
void set_mtx();
void init_mtx();
void solidHeapCB(fopAc_ac_c*);
+3
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@@ -6,6 +6,9 @@
namespace daObjOspbox {
class Act_c : public fopAc_ac_c {
public:
void prm_get_itemNo() const {}
void prm_get_spec() const {}
void CreateHeap();
void Create();
void Mthd_Create();
+1
View File
@@ -8,6 +8,7 @@ namespace daObj_Otble {
public:
void _create() {}
void _delete() {}
void attr() const {}
void set_mtx();
void _execute();
+4
View File
@@ -8,6 +8,10 @@
namespace daObjPaper {
class Act_c : public fopAc_ac_c {
public:
void prm_get_msgNo() const {}
void prm_get_type() const {}
public:
/* 0x290 */ request_of_phase_process_class mPhs;
/* 0x298 */ J3DModel* mpModel;
+2
View File
@@ -7,6 +7,8 @@
class daObjRcloud_c : public fopAc_ac_c {
public:
void param_get_arg() const {}
void init_mtx();
void solidHeapCB(fopAc_ac_c*);
void create_heap();
+2
View File
@@ -6,6 +6,8 @@
namespace daObjShelf {
class Act_c : public fopAc_ac_c {
public:
void prm_get_groundma() const {}
void CreateHeap();
void Create();
void Mthd_Create();
+3
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@@ -7,6 +7,9 @@
class daObjShmrgrd_c : public fopAc_ac_c {
public:
void get_mode() {}
void is_switch() const {}
void on_switch() const {}
void prm_get_swSave() const {}
void solidHeapCB(fopAc_ac_c*);
void create_heap();
+2
View File
@@ -6,9 +6,11 @@
namespace daObjSmplbg {
class Act_c : public fopAc_ac_c {
public:
void attr() const {}
void isStop() {}
void offStop() {}
void onStop() {}
void prm_get_type() const {}
void CreateHeap();
void Create();
+4
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@@ -6,6 +6,10 @@
namespace daObjSwflat {
class Act_c : public fopAc_ac_c {
public:
void prmGetSwNo() const {}
void prmGetSwNo2() const {}
void prmGetType() const {}
void CreateHeap();
void Create();
void Mthd_Create();
+6
View File
@@ -7,6 +7,12 @@
namespace daObjSwhammer {
class Act_c : public fopAc_ac_c {
public:
void is_switch() const {}
void off_switch2() const {}
void on_switch() const {}
void prm_get_swSave() const {}
void prm_get_swSave2() const {}
void CreateHeap();
void Create();
void _create();
+8
View File
@@ -7,6 +7,14 @@
namespace daObjSwheavy {
class Act_c : public fopAc_ac_c {
public:
void attr() const {}
void is_switch() const {}
void off_switch() const {}
void on_switch() const {}
void prm_get_swSave() const {}
void prm_get_type() const {}
void rev_switch() const {}
void solidHeapCB(fopAc_ac_c*);
void create_heap();
void _create();
+8
View File
@@ -7,6 +7,14 @@
namespace daObjSwlight {
class Act_c : public fopAc_ac_c {
public:
void get_power() const {}
void is_switch() const {}
void off_switch() const {}
void on_switch() const {}
void prm_get_swSave() const {}
void prm_get_swSave2() const {}
void prm_get_type() const {}
void is_switch2() const;
void solidHeapCB(fopAc_ac_c*);
void create_heap();
+12
View File
@@ -8,6 +8,18 @@
namespace daObjSwpush {
class Act_c : public fopAc_ac_c {
public:
void attr() const {}
void is_switch() const {}
void off_switch() const {}
void on_switch() const {}
void prmZ_get_swSave2() const {}
void prm_get_evId() const {}
void prm_get_mdl() const {}
void prm_get_swSave() const {}
void prm_get_type() const {}
void prm_get_version() const {}
void rev_switch() const {}
void prmZ_init();
void is_switch2() const;
void solidHeapCB(fopAc_ac_c*);
+2
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@@ -8,6 +8,8 @@
namespace daObjTable {
class Act_c : public fopAc_ac_c {
public:
void prm_get_mdl() const {}
void CreateHeap();
void Create();
void Mthd_Create();
+3
View File
@@ -6,6 +6,9 @@
namespace daObjTenmado {
class Act_c : public fopAc_ac_c {
public:
void prm_get_swSave() const {}
void prm_get_swSave2() const {}
void CreateHeap();
void Create();
void Mthd_Create();
+3
View File
@@ -6,6 +6,9 @@
namespace daObjTide {
class Act_c : public fopAc_ac_c {
public:
void prm_get_swSave() const {}
void prm_get_type() const {}
void CreateHeap();
void Create();
void Mthd_Create();
+2
View File
@@ -6,6 +6,8 @@
namespace daObjTimer {
class Act_c : public fopAc_ac_c {
public:
void prm_get_swSave() const {}
void prm_get_time() const {}
void stopTimer() {}
void _create();
+5
View File
@@ -5,6 +5,11 @@
class daObjTnTrap_c : public fopAc_ac_c {
public:
void param_get_arg0() const {}
void param_get_mapType() const {}
void param_get_swSave() const {}
void param_get_swSave2() const {}
void chk_appear();
void set_mtx();
void solidHeapCB(fopAc_ac_c*);
+5 -2
View File
@@ -18,6 +18,11 @@ public:
PROC_EXEC = 1
};
void eventSet(signed char) {}
inline s32 getSendPrice() { return m_send_price[mPayType]; }
void isAnm(signed char) {}
void modeProcInit(int) {}
BOOL _createHeap();
void cutProc();
void cutPresentStart(int staffIdx);
@@ -59,8 +64,6 @@ public:
int _create();
bool _delete();
inline s32 getSendPrice() { return m_send_price[mPayType]; }
static const char m_arc_name[];
static const daObjTpost_c__letter_data m_letter[];
static const dCcD_SrcCyl m_cyl_src;
+1
View File
@@ -5,6 +5,7 @@
class daObjTrap_c : public fopAc_ac_c {
public:
void check_shine() const {}
void start_shine() {}
void stop_shine() {}
+5
View File
@@ -7,6 +7,11 @@
namespace daObjTribox {
class Act_c : public fopAc_ac_c {
public:
void is_switch() const {}
void on_switch() const {}
void prm_get_swSave() const {}
void prm_get_type() const {}
void set_state();
void solidHeapCB(fopAc_ac_c*);
void create_heap();
+5
View File
@@ -6,6 +6,11 @@
namespace daObjTry {
class Act_c : public fopAc_ac_c {
public:
void attr() const {}
void prm_chk_type_tryStatue() const {}
void prm_get_dummy() const {}
void prm_get_swSave() const {}
void prm_get_type() const {}
void to_correct_pos(const cXyz*, short, bool, bool) {}
void prm_set_swSave(int);
+2
View File
@@ -9,6 +9,8 @@
namespace daObjVfan {
class Act_c : public fopAc_ac_c {
public:
void prm_get_swSave() const {}
void CreateHeap();
void Create();
void Mthd_Create();
+1
View File
@@ -7,6 +7,7 @@ namespace daObjVmc {
class Act_c : public fopAc_ac_c {
public:
void daObjVmc_ChangeGrow() {}
void prm_get_swSave() const {}
void solidHeapCB(fopAc_ac_c*);
void create_heap();
+2 -1
View File
@@ -5,12 +5,13 @@
class daObjVmsms_c : public fopAc_ac_c {
public:
void check_demo() const {}
void solidHeapCB(fopAc_ac_c*);
void create_heap();
void _create();
void _delete();
void init_mtx();
void check_demo() const;
void _execute();
void _draw();
+2
View File
@@ -7,6 +7,8 @@
namespace daObjVolcano {
class Act_c : public fopAc_ac_c {
public:
void prm_get_swSave() const {}
void StartFire();
void StopFire();
void CreateHeap();
+2 -1
View File
@@ -6,12 +6,13 @@
class daObjVtil_c : public fopAc_ac_c {
public:
void camera_off() {}
void check_ev_bit() const {}
void prm_get_type() const {}
void solidHeapCB(fopAc_ac_c*);
void create_heap();
void _create();
void _delete();
void check_ev_bit() const;
void tell_agb_attack();
void tell_agb_sink();
void init_mtx();
+2
View File
@@ -10,6 +10,8 @@
namespace daObjVyasi {
class Act_c : public fopAc_ac_c {
public:
void is_switch() const {}
void SetStopJointAnimation(J3DAnmTransformKey*, float, float);
void PlayStopJointAnimation();
void set_first_process();
+1
View File
@@ -12,6 +12,7 @@
namespace daObjZouk {
class Act_c : public fopAc_ac_c {
public:
void param_get_arg0() const {}
void setEffectMtx(const cXyz*, float) {}
void solidHeapCB(fopAc_ac_c*);
+97
View File
@@ -2089,6 +2089,103 @@ public:
request_of_phase_process_class* getPhase() { return &mPhsLoad; }
// void allTrigger() const {}
// void cancelTrigger() const {}
// void checkAttentionLock() {}
// void checkBoomerangCatchAnime() const {}
// void checkBoomerangReadyAnime() const {}
// void checkBoomerangRock() {}
// void checkBoomerangThrowAnime() const {}
// void checkBothItemEquipAnime() const {}
// void checkBowReloadAnime() const {}
// void checkBowShootAnime() const {}
// void checkBowWaitAnime() const {}
// void checkCarryActionNow() const {}
// void checkCrawlWaterIn() {}
// void checkDashDamageAnime() const {}
// void checkDoubleItemEquipAnime() const {}
// void checkFaceTypeNot() const {}
// void checkGrabAnime() const {}
// void checkGrabAnimeHeavy() const {}
// void checkGrabAnimeLight() const {}
// void checkGuardSlip() const {}
// void checkHookshotReadyAnime() const {}
// void checkIsland() const {}
// void checkMirrorShieldEquip() const {}
// void checkModeFlg(unsigned long) const {}
// void checkNoControll() const {}
// void checkNoDamageMode() const {}
// void checkNoUpperAnime() const {}
// void checkPlayerDemoMode() const {}
// void checkPowerGloveEquip() const {}
// void checkRopeThrowAnime() const {}
// void checkShieldEquip() const {}
// void checkShipGetOff() {}
// void checkSpecialDemoMode() const {}
// void checkSwordEquip() const {}
// void checkSwordEquipAnime() const {}
// void checkTinkleHover() const {}
// void checkTinkleShield() const {}
// void checkUpperAnime(unsigned short) const {}
// void checkUpperGuardAnime() const {}
// void clearDamageWait() {}
// void decrementBombCnt() {}
// void doButton() const {}
// void doTrigger() const {}
// void exchangeGrabActor(fopAc_ac_c*) {}
// void getAnmSpeedStickRate(float, float) {}
// void getBombBrk() {}
// void getBombWaterPillarBrk() {}
// void getBombWaterPillarBtk() {}
// void getBoomerangCatchPos() const {}
// void getDekuLeafWindPos() const {}
// void getHookshotRootPos() const {}
// void getIceArrowBtk() {}
// void getIceParticleBtk() {}
// void getIceWaterParticleBtk() {}
// void getLightArrowBtk() {}
// void getLineTopPos() {}
// void getModelJointMtx(unsigned short) {}
// void getNowAnmPackUnder(daPy_lk_c::daPy_UNDER) {}
// void getNowAnmPackUpper(daPy_lk_c::daPy_UPPER) {}
// void getPhase() {}
// void getShadowID() const {}
// void getStartEvent() {}
// void getStartMode() {}
// void getStartModeFromParam(unsigned long) {}
// void getStartRoomNo() {}
// void getTactLeftHandPos() const {}
// void itemButtonX() const {}
// void itemButtonY() const {}
// void itemButtonZ() const {}
// void itemTriggerX() const {}
// void itemTriggerY() const {}
// void itemTriggerZ() const {}
// void npcStartRestartRoom() {}
// void offModeFlg(unsigned long) {}
// void offShipTact() {}
// void onModeFlg(unsigned long) {}
// void onShipDrop(short) {}
// void onShipTact() {}
// void otherWeaponTrigger() const {}
// void seStartSystem(unsigned long) {}
// void setDaiokutaEnd() {}
// void setFootEffectPosType(unsigned char) {}
// void setHoverBoots(short) {}
// void setSpeedAndAngleBoomerang() {}
// void setSpeedAndAngleBow() {}
// void setSpeedAndAngleHookshot() {}
// void setSpeedAndAngleRope() {}
// void setTinkleShield(short) {}
// void setWhirlId(unsigned int) {}
// void spActionButton() const {}
// void spActionTrigger() const {}
// void spBattleTrigger() const {}
// void spLTrigger() const {}
// void swordButton() const {}
// void swordTrigger() const {}
// void talkTrigger() const {}
virtual MtxP getLeftHandMatrix() { return mpCLModel->getAnmMtx(0x08); } // cl_LhandA joint
virtual MtxP getRightHandMatrix() { return mpCLModel->getAnmMtx(0x0C); } // cl_RhandA joint
virtual f32 getGroundY() { return mAcch.GetGroundH(); }
+25 -1
View File
@@ -16,16 +16,41 @@ public:
};
void checkCraneMode() const {}
void checkCraneUpEnd() const {}
void checkForceMove() {}
void checkHeadNoDraw() const {}
void checkJumpOkFlg() const {}
void checkRopeCntMax() const {}
void checkRopeDownStart() const {}
void checkSalvageDemo() const {}
void checkShootCannon() const {}
void checkStateFlg(daSHIP_SFLG) const {}
void checkTornadoFlg() const {}
void checkTornadoUp() const {}
void getBeltSpeed() const {}
void getBodyMtx() {}
void getCannonAngleX() const {}
void getCannonAngleY() const {}
void getCraneAngle() const {}
void getCraneBaseAngle() const {}
void getCraneHookAngleY() const {}
void getCraneRipplePosX() const {}
void getCraneRipplePosY() const {}
void getCraneRipplePosZ() const {}
void getCraneTop() {}
void getFlyFlg() {}
void getHeadJntMtx() {}
void getJumpFlg() const {}
void getJumpRate() {}
void getLandFlg() const {}
void getPart() const {}
void getRopeCnt() const {}
void getSailAngle() {}
void getSailOn() {}
void getTactJntMtx() {}
void getTactWarpID() {}
void getTactWarpPosNum() const {}
void getTillerAngleRate() {}
void getTillerTopPosP() {}
void getTornadoActor() {}
@@ -142,7 +167,6 @@ public:
void shipDelete();
void createHeap();
void create();
void getCannonAngleX() const;
void checkForceMove() const;
void initStartPos(cXyz const*, s16);
+3
View File
@@ -11,6 +11,9 @@ struct daShopItem_c_m_data {
};
struct daShopItem_c : public daItemBase_c {
void _delete() {}
void setTevType(int) {}
char* getShopArcname();
s16 getShopBmdIdx();
void CreateInit();
+7
View File
@@ -7,6 +7,13 @@ namespace daStone2 {
class Act_c : public fopAc_ac_c {
public:
void attr() {}
void prmZ_get_evId() const {}
void prm_get_cull() const {}
void prm_get_itemNo() const {}
void prm_get_itemSave() const {}
void prm_get_shadow() const {}
void prm_get_swSave() const {}
void prm_get_type() const {}
void prmZ_init();
void is_switch() const;
+2
View File
@@ -13,6 +13,7 @@ public:
}
inline s32 draw();
void execute() {}
s32 getSwNo();
u8 getEvNo();
@@ -60,6 +61,7 @@ public:
void onFlag(u16 flag) { mFlags |= flag; }
void offFlag(u16 flag) { mFlags &= ~flag; }
s32 checkFlag(u16 flag) { return mFlags & flag; }
void setActio(unsigned char) {}
};
#endif
+4 -1
View File
@@ -6,9 +6,12 @@
namespace daTagAttention {
class Act_c : public fopAc_ac_c {
public:
void chk_inside(cXyz*) const {}
void prm_get_Type() const {}
void prm_get_swSave() const {}
void _create();
void _execute();
void chk_inside(cXyz*) const;
public:
/* Place member variables here */
+4
View File
@@ -6,6 +6,10 @@
namespace daTagEvsw {
class Act_c : public fopAc_ac_c {
public:
void prm_get_Type() const {}
void prm_get_eventbitID() const {}
void prm_get_swSave() const {}
void _create();
void _delete();
void _execute();
+2
View File
@@ -5,6 +5,8 @@
class daTagKbItem_c : public fopAc_ac_c {
public:
void getR() {}
void kb_dig(fopAc_ac_c*);
void dig_main();
bool _delete();
+9
View File
@@ -7,6 +7,15 @@
namespace daTagLight {
class Act_c : public fopAc_ac_c {
public:
void chk_inside(const cXyz*) const {}
void prm_get_ccR() const {}
void prm_get_coneRatio() const {}
void prm_get_fadeType() const {}
void prm_get_sch() const {}
void prm_get_swSave() const {}
void prm_get_swSave2() const {}
void prm_get_type() const {}
void get_cc_r() const;
void solidHeapCB(fopAc_ac_c*);
void create_heap();
+5
View File
@@ -6,6 +6,11 @@
namespace daTagvolcano {
class Act_c : public fopAc_ac_c {
public:
void prm_get_bitTRB() const {}
void prm_get_swSave() const {}
void prm_get_timer() const {}
void prm_get_type() const {}
void _create();
void check_timer_clear();
void _delete();
+1
View File
@@ -8,6 +8,7 @@ namespace daTagWaterlevel {
public:
void get_now() {}
void get_state() {}
void prm_get_sch() const {}
void _create();
void _delete();
+3
View File
@@ -5,6 +5,9 @@
class daTornado_c : public fopAc_ac_c {
public:
void getJointXPos(int) const {}
void getJointYPos(int) const {}
void getJointZPos(int) const {}
void getScaleEnd() {}
void getSmallScaleEnd() {}
void setScaleOn() {}
+12
View File
@@ -15,8 +15,19 @@ namespace daTsubo {
class Act_c : public fopAc_ac_c {
public:
void attrSpine() {}
void data() const {}
void data_spec_boko(int) {}
void is_switch() const {}
void pos_init() {}
void prmZ_get_swSave() const {}
void prm_chk_type_kutani() const {}
void prm_get_cull() const {}
void prm_get_itemNo() const {}
void prm_get_itemSave() const {}
void prm_get_moveBg() const {}
void prm_get_spec() const {}
void prm_get_stick() const {}
void prm_get_type() const {}
void prm_make_acorn(bool, int, int) {}
void prm_make_skull() {}
void prm_make_yw1() {}
@@ -25,6 +36,7 @@ namespace daTsubo {
void prm_set_cull_non() {}
void prm_set_itemNo(int) {}
void set_drop_spd_y0(float) {}
void spec_chk_prm_boko() const {}
void prmZ_init();
void solidHeapCB(fopAc_ac_c*);
+3
View File
@@ -6,6 +6,9 @@
namespace daWindTag {
class daWindTag_c : public fopAc_ac_c {
public:
void getCurLength() const {}
void getMaxLength() const {}
void _delete();
void CreateHeap();
void CreateInit();

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