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Add dMs_clothOnly_create and dMs_clothOnly_delete implementations in d_menu_window
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+26
-2
@@ -6,6 +6,12 @@
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#include "d/dolzel.h" // IWYU pragma: keep
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#include "d/d_menu_window.h"
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#include "f_op/f_op_msg.h"
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#include "d/d_menu_cloth.h"
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class dDlst_MENU_CLOTH_c : public dDlst_base_c {};
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static dMCloth_c* cloth_c;
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static dDlst_MENU_CLOTH_c* dMs_cloth_c;
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/* 801DB384-801DB50C .text __ct__9dMw_HIO_cFv */
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dMw_HIO_c::dMw_HIO_c() {
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@@ -89,12 +95,30 @@ void dMs_cloth_delete(sub_ms_screen_class*) {
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/* 801DD154-801DD270 .text dMs_clothOnly_create__FP19sub_ms_screen_class */
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void dMs_clothOnly_create(sub_ms_screen_class*) {
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/* Nonmatching */
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JKRArchive* arc = g_dComIfG_gameInfo.play.getClothResArchive();
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cloth_c = new dMCloth_c();
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JUT_ASSERT(2744, cloth_c != NULL);
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cloth_c->setArchive(arc);
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cloth_c->setClothType(2);
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cloth_c->init();
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dMs_cloth_c = new dDlst_MENU_CLOTH_c();
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JUT_ASSERT(2751, dMs_cloth_c != NULL);
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}
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/* 801DD270-801DD308 .text dMs_clothOnly_delete__FP19sub_ms_screen_class */
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void dMs_clothOnly_delete(sub_ms_screen_class*) {
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/* Nonmatching */
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if (dMs_cloth_c) {
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delete dMs_cloth_c;
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dMs_cloth_c = NULL;
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}
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if (cloth_c) {
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g_dComIfG_gameInfo.play.getClothResArchive()->removeResourceAll();
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delete cloth_c;
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cloth_c = NULL;
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}
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}
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/* 801DD308-801DD318 .text dMs_onButtonBit__FP19sub_ms_screen_classUc */
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