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add player HIO data (#56)
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@@ -173,7 +173,7 @@ void daPy_lk_c::dProcDead_init_sub2() {
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}
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/* 8012F38C-8012F3B8 .text checkGameOverStart__9daPy_lk_cFv */
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void daPy_lk_c::checkGameOverStart() {
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BOOL daPy_lk_c::checkGameOverStart() {
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/* Nonmatching */
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}
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@@ -13,6 +13,8 @@
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#include "d/d_com_lib_game.h"
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#include "JSystem/JKernel/JKRHeap.h"
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#include "src/d/actor/d_a_player_HIO.inc"
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/* 80102E8C-80102EAC .text daPy_createHeap__FP10fopAc_ac_c */
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void daPy_createHeap(fopAc_ac_c*) {
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/* Nonmatching */
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@@ -1668,7 +1670,7 @@ void daPy_lk_c::getBokoFlamePos(cXyz*) {
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#include "src/d/actor/d_a_player_bow.inc"
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#include "src/d/actor/d_a_player_hookshot.inc"
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#include "src/d/actor/d_a_player_hook.inc"
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#include "src/d/actor/d_a_player_fan.inc"
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@@ -13,7 +13,7 @@
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#include "d/actor/d_a_player_link.h"
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/* 8014D778-8014D7D4 .text getDayNightParamData__9daPy_lk_cFv */
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void daPy_lk_c::getDayNightParamData() {
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u32 daPy_lk_c::getDayNightParamData() {
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/* Nonmatching */
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}
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