Add custom build rule for material display lists with image addresses in them

This commit is contained in:
LagoLunatic
2024-11-01 19:32:15 -04:00
parent a16d8cee02
commit e9f82ff359
9 changed files with 543 additions and 114 deletions
+4 -37
View File
@@ -8,9 +8,6 @@
#include "weak_data_2100_2080.h" // IWYU pragma: keep
#define CONST_U32(v) ((u8)((v) >> 16)), ((u8)((v) >> 8)), ((u8)((v) >> 0))
#define IMAGE_ADDR(addr) CONST_U32((u32)(addr) >> 5)
#include "assets/l_Txa_swood_aTEX.h"
const u16 l_Txa_swood_aTEX__width = 64;
const u16 l_Txa_swood_aTEX__height = 64;
@@ -137,24 +134,8 @@ cXy l_texCoord[] = {
#include "assets/l_Oba_swood_a_hapaDL.h"
#include "assets/l_Oba_swood_a_mikiDL.h"
u8 l_matDL[] ALIGN_DECL(32) = {
0x61, 0x80, 0x00, 0x01, 0x3A,
0x61, 0x84, 0x00, 0x00, 0x00,
0x61, 0x88, 0xE0, 0xFC, 0x3F,
0x61, 0x94, IMAGE_ADDR(&l_Txa_swood_aTEX),
0x61, 0x30, 0x00, (l_Txa_swood_aTEX__width >> 0x08), (l_Txa_swood_aTEX__width >> 0x00),
0x61, 0x31, 0x00, (l_Txa_swood_aTEX__height >> 0x08), (l_Txa_swood_aTEX__height >> 0x00),
0x10, 0x00, 0x00, 0x10, 0x40, 0xFF, 0xFF, 0x42, 0x80,
0x08, 0x30, 0x3C, 0xF3, 0xCF, 0x00, 0x10, 0x00, 0x00,
0x10, 0x18, 0x3C, 0xF3, 0xCF, 0x00, 0x10, 0x00, 0x00, 0x10, 0x0E, 0x00, 0x00, 0x05, 0x43, 0x61,
0x28, 0x3C, 0x00, 0x00, 0x61, 0xC0, 0x08, 0x24, 0xAF, 0x61, 0xC1, 0x08, 0xFF, 0xF0, 0x61, 0x28,
0x3C, 0x00, 0x00, 0x61, 0xC2, 0x08, 0xF0, 0x8F, 0x61, 0xC3, 0x08, 0xEE, 0x70, 0x61, 0x40, 0x00,
0x00, 0x17, 0x61, 0x41, 0x00, 0x01, 0x0C, 0x61, 0xF3, 0x64, 0x00, 0x00, 0x10, 0x00, 0x00, 0x10,
0x3F, 0x00, 0x00, 0x00, 0x01, 0x10, 0x00, 0x00, 0x10, 0x09, 0x00, 0x00, 0x00, 0x01, 0x61, 0x00,
0x00, 0x04, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00,
};
#include "assets/l_matDL__d_tree.h"
l_matDL__d_tree(l_Txa_swood_aTEX);
#include "assets/l_Txa_kage_32TEX.h"
const u16 l_Txa_kage_32TEX__width = 32;
@@ -176,22 +157,8 @@ u8 g_dTree_shadowTexCoord[][2] = {
#include "assets/g_dTree_Oba_kage_32DL.h"
u8 g_dTree_shadowMatDL[] ALIGN_DECL(32) = {
0x61, 0x80, 0x00, 0x01, 0x35,
0x61, 0x84, 0x00, 0x00, 0x00,
0x61, 0x88, 0x00, 0x7C, 0x1F,
0x61, 0x94, IMAGE_ADDR(&l_Txa_kage_32TEX),
0x61, 0x30, 0x00, (l_Txa_kage_32TEX__width >> 0x08), (l_Txa_kage_32TEX__width >> 0x00),
0x61, 0x31, 0x00, (l_Txa_kage_32TEX__height >> 0x08), (l_Txa_kage_32TEX__height >> 0x00),
0x10, 0x00, 0x00, 0x10, 0x40, 0xFF, 0xFF, 0x42, 0x80,
0x08, 0x30, 0x3C, 0xF3, 0xCF, 0x00, 0x10, 0x00, 0x00,
0x10, 0x18, 0x3C, 0xF3, 0xCF, 0x00, 0x61, 0x28, 0x38, 0x03, 0xC0, 0x61, 0xC0, 0x08, 0xFF, 0xFF,
0x61, 0xC1, 0x08, 0xE6, 0x70, 0x61, 0x43, 0x00, 0x00, 0x01, 0x61, 0x40, 0x00, 0x00, 0x07, 0x61,
0x41, 0x00, 0x04, 0xAD, 0x61, 0xF3, 0x64, 0x00, 0x00, 0x10, 0x00, 0x00, 0x10, 0x3F, 0x00, 0x00,
0x00, 0x01, 0x10, 0x00, 0x00, 0x10, 0x09, 0x00, 0x00, 0x00, 0x00, 0x61, 0x00, 0x00, 0x40, 0x01,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
#include "assets/g_dTree_shadowMatDL.h"
g_dTree_shadowMatDL(l_Txa_kage_32TEX);
const u32 g_dTree_Oba_kage_32DL_SIZE = sizeof(g_dTree_Oba_kage_32DL);
const u32 g_dTree_shadowMatDL_SIZE = sizeof(g_dTree_shadowMatDL);