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https://github.com/zeldaret/tww.git
synced 2026-06-28 02:13:07 -04:00
match the annoying bits
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@@ -66,7 +66,7 @@ int daKytag05_Execute(kytag05_class* a_this) {
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f32 cameraEyeZ;
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f32 i_blend;
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f32 windPow;
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u32 demoField;
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mpCamera = dComIfGp_getCamera(0);
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playerActor = daPy_getPlayerActorClass();
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windPow = dKyw_get_wind_pow();
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@@ -78,9 +78,9 @@ int daKytag05_Execute(kytag05_class* a_this) {
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if (g_dComIfG_gameInfo.play.mEvtCtrl.mMode != 0 &&
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dComIfGp_getEventManager().startCheckOld("demo41") != 0 &&
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g_dComIfG_gameInfo.play.getDemo() != NULL) {
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u32 demoField = g_dComIfG_gameInfo.play.getDemo()->field_0xd4;
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demoField = g_dComIfG_gameInfo.play.getDemo()->field_0xd4;
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if(demoField >= 0x186) {
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f32 var_f1 = (demoField - 90.0f) / 180.0f;
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f32 var_f1 = ((f32)demoField - 90.0f) / 180.0f;
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if(var_f1 > i_blend) {
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var_f1 = i_blend;
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}
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@@ -92,7 +92,7 @@ int daKytag05_Execute(kytag05_class* a_this) {
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}
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dKy_custom_colset(0, 7, i_blend);
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if((a_this->mWindIndex & 1) == 0) {
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if (a_this->mCurrWindDir >= fuu_timer[a_this->mWindIndex]) {
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if (a_this->mCurrWindDir >= fuu_timer[(a_this->mWindIndex & ~0x1) >> 1]) {
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a_this->mCurrWindDir = 0;
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a_this->mWindIndex += 1;
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g_env_light.mWind.mEvtWindSet = 2;
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@@ -100,13 +100,12 @@ int daKytag05_Execute(kytag05_class* a_this) {
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a_this->mCurrWindDir += 1;
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}
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} else {
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if (a_this->mCurrWindDir >= (s32)(a_this->mWindIndex & 0xFFFFFFFE) + 8) {
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if (a_this->mCurrWindDir >= mufuu_timer[(a_this->mWindIndex & ~0x1) >> 1]) {
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a_this->mWindIndex += 1;
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if(a_this->mWindIndex >> 1 >= 4) {
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a_this->mWindIndex = 0;
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}
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s32 index = a_this->mWindIndex & ~0x1 + 0x10;
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dKyw_evt_wind_set(0, wind_table[index]);
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dKyw_evt_wind_set(0, wind_table[a_this->mWindIndex]);
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a_this->mCurrWindDir = 0;
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g_env_light.mWind.mEvtWindSet = 1;
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} else {
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