mirror of
https://github.com/zeldaret/tww.git
synced 2026-05-23 06:54:16 -04:00
minor cleanup
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@@ -81,27 +81,19 @@ public:
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}
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u32 getButton() const { return mButton.mButton; }
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u32 getTrigger() const { return mButton.mTrigger; }
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f32 getMainStickX() const { return mMainStick.mPosX; }
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f32 getMainStickY() const { return mMainStick.mPosY; }
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f32 getMainStickValue() const { return mMainStick.mValue; }
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s16 getMainStickAngle() const { return mMainStick.mAngle; }
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f32 getSubStickX() const { return mSubStick.mPosX; }
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f32 getSubStickY() const { return mSubStick.mPosY; }
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f32 getSubStickValue() const { return mSubStick.mValue; }
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s16 getSubStickAngle() const { return mSubStick.mAngle; }
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u8 getAnalogA() const { return mButton.mAnalogA; }
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u8 getAnalogB() const { return mButton.mAnalogB; }
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u8 getAnalogL() const { return mButton.mAnalogL; }
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@@ -111,14 +103,13 @@ public:
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f32 getAnalogRf() const { return mButton.mAnalogRf; }
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s8 getErrorStatus() const { return mErrorStatus; }
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s16 getPortNum() const { return mPortNum; }
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JUTGamePadRecordBase* getPadReplay() const { return mPadReplay; }
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JUTGamePadRecordBase* getPadRecord() const { return mPadRecord; }
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u32 testTrigger(u32 button) const { return mButton.mTrigger & button; }
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u32 testButton(u32 button) const { return getButton() & button; }
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u32 testTrigger(u32 button) const { return getTrigger() & button; }
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bool isPushing3ButtonReset() const {
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bool isPushingReset = false;
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+3
-3
@@ -72,11 +72,11 @@ const DynamicNameTableEntry DynamicNameTable[] = {
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{PROC_Obj_Lpalm, "d_a_obj_lpalm"},
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{PROC_Obj_Mtest, "d_a_obj_mtest"},
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{PROC_Obj_Mkie, "d_a_obj_mkie"},
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{PROC_Obj_Mkie, "d_a_obj_mkiek"},
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{PROC_Obj_Mkiek, "d_a_obj_mkiek"},
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{PROC_Obj_MknjD, "d_a_obj_mknjd"},
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{PROC_Obj_Msdan, "d_a_obj_msdan"},
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{PROC_Obj_Msdan, "d_a_obj_msdan_sub"},
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{PROC_Obj_Msdan, "d_a_obj_msdan2"},
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{PROC_Obj_MsdanSub, "d_a_obj_msdan_sub"},
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{PROC_Obj_Msdan2, "d_a_obj_msdan2"},
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{PROC_Obj_MsdanSub2, "d_a_obj_msdan_sub2"},
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{PROC_Obj_Nest, "d_a_obj_nest"},
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{PROC_Obj_Ojtree, "d_a_obj_ojtree"},
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@@ -31,7 +31,6 @@ inline void mDoCPd_TRIGGER_CONV(u8 analog, f32& param_1) {
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/* 80007598-800078C0 .text mDoCPd_Convert__FP27interface_of_controller_padP10JUTGamePad */
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// NONMATCHING
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static s32 mDoCPd_Convert(interface_of_controller_pad* pInterface, JUTGamePad* pPad) {
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// pInterface->mButtonFlags = pPad->getButton();
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pInterface->mMainStickPosX = pPad->getMainStickX();
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pInterface->mMainStickPosY = pPad->getMainStickY();
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pInterface->mMainStickValue = pPad->getMainStickValue();
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+3
-12
@@ -93,11 +93,8 @@ void CheckHeap(JUTGamePad* i_pad) {
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bool comboCheck = false;
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// if L + R + Z is pressed
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if ((i_pad->getButton() & ~CButton::Z) == (CButton::L + CButton::R) &&
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i_pad->getTrigger() & CButton::Z)
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{
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if ((i_pad->testButton(~CButton::Z)) == (CButton::L | CButton::R) && i_pad->testTrigger(CButton::Z))
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comboCheck = true;
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}
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int saveRel = comboCheck;
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for (int i = 0; i < HeapCheckTableNum; i++) {
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@@ -377,18 +374,12 @@ void debug() {
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CheckHeap(g_mDoCPd_gamePad[2]);
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}
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if ((g_mDoCPd_gamePad[2]->getButton() & ~CButton::Z) == CButton::R &&
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g_mDoCPd_gamePad[2]->testTrigger(CButton::Z))
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{
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if (g_mDoCPd_gamePad[2]->testButton(~CButton::Z) == CButton::R && g_mDoCPd_gamePad[2]->testTrigger(CButton::Z))
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mDisplayHeapSize ^= 1;
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}
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if (mDisplayHeapSize) {
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if ((g_mDoCPd_gamePad[2]->getButton() & ~CButton::Z) == CButton::L &&
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g_mDoCPd_gamePad[2]->testTrigger(CButton::Z))
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{
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if (g_mDoCPd_gamePad[2]->testButton(~CButton::Z) == CButton::L && g_mDoCPd_gamePad[2]->testTrigger(CButton::Z))
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mHeapBriefType < 5 ? mHeapBriefType++ : mHeapBriefType = 1;
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}
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debugDisplay();
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}
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