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minor cleanup
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+3
-12
@@ -93,11 +93,8 @@ void CheckHeap(JUTGamePad* i_pad) {
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bool comboCheck = false;
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// if L + R + Z is pressed
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if ((i_pad->getButton() & ~CButton::Z) == (CButton::L + CButton::R) &&
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i_pad->getTrigger() & CButton::Z)
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{
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if ((i_pad->testButton(~CButton::Z)) == (CButton::L | CButton::R) && i_pad->testTrigger(CButton::Z))
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comboCheck = true;
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}
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int saveRel = comboCheck;
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for (int i = 0; i < HeapCheckTableNum; i++) {
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@@ -377,18 +374,12 @@ void debug() {
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CheckHeap(g_mDoCPd_gamePad[2]);
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}
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if ((g_mDoCPd_gamePad[2]->getButton() & ~CButton::Z) == CButton::R &&
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g_mDoCPd_gamePad[2]->testTrigger(CButton::Z))
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{
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if (g_mDoCPd_gamePad[2]->testButton(~CButton::Z) == CButton::R && g_mDoCPd_gamePad[2]->testTrigger(CButton::Z))
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mDisplayHeapSize ^= 1;
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}
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if (mDisplayHeapSize) {
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if ((g_mDoCPd_gamePad[2]->getButton() & ~CButton::Z) == CButton::L &&
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g_mDoCPd_gamePad[2]->testTrigger(CButton::Z))
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{
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if (g_mDoCPd_gamePad[2]->testButton(~CButton::Z) == CButton::L && g_mDoCPd_gamePad[2]->testTrigger(CButton::Z))
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mHeapBriefType < 5 ? mHeapBriefType++ : mHeapBriefType = 1;
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}
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debugDisplay();
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}
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