match daPy_Create, rename headers

This commit is contained in:
fig02
2023-09-13 00:51:01 -04:00
parent 60b9661107
commit f0526ace90
7 changed files with 34 additions and 29 deletions
@@ -1,8 +1,9 @@
#ifndef D_A_PY_PY
#define D_A_PY_PY
#ifndef D_A_PLAYER
#define D_A_PLAYER
#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h"
#include "d/d_cc_d.h"
#include "d/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
class daPy_matAnm_c : public J3DMaterialAnm {
@@ -15,6 +16,17 @@ public:
virtual void calc(J3DMaterial*) const;
};
class daPy_mtxFollowEcallBack_c {
public:
void execute(JPABaseEmitter*);
void end();
void makeEmitter(unsigned short, float(*)[4], const cXyz*, const cXyz*);
void makeEmitterColor(unsigned short, float(*)[4], const cXyz*, const _GXColor*, const _GXColor*);
void setup(JPABaseEmitter*, const cXyz*, const csXyz*, signed char);
/* 0x0 */ u8 field_0x0[0xC];
};
class daPy_HIO_c {
public:
};
@@ -51,9 +63,7 @@ private:
class daPy_py_c : public fopAc_ac_c {
public:
enum daPy_PROC {
/* 0x000 */ PROC_0,
};
enum daPy_PROC {};
/* 0x290 */ u8 mAttackState;
/* 0x291 */ u8 field_0x291;
@@ -128,4 +138,4 @@ public:
void getRopePos() const;
};
#endif /* D_A_PY_PY */
#endif /* D_A_PLAYER */
@@ -1,5 +1,5 @@
#ifndef D_A_PY_LK
#define D_A_PY_LK
#ifndef D_A_PLAYER_LINK
#define D_A_PLAYER_LINK
#include "JAZelAudio/JAIZelBasic.h"
#include "d/d_attention.h"
@@ -7,8 +7,7 @@
#include "d/d_bg_s_lin_chk.h"
#include "d/d_drawlist.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_com_inf_game.h"
#include "d/actor/daPy_py.h"
#include "d/actor/d_a_player.h"
class mDoExt_MtxCalcOldFrame;
@@ -97,11 +96,6 @@ public:
/* 0x0 */ u8 field_0x0[0x28];
};
class daPy_mtxFollowEcallBack_c {
public:
/* 0x0 */ u8 field_0x0[0xC];
};
class dPa_smokeEcallBack {
public:
/* 0x0 */ u8 field_0x0[0x20];
@@ -1306,4 +1300,4 @@ public:
/* 0x4AF0 */ dCcD_Cps field_0x4af0;
};
#endif /* D_A_PY_LK */
#endif /* D_A_PLAYER_LINK */
+1 -1
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@@ -6,7 +6,7 @@
#include "d/d_item.h"
#include "d/d_item_data.h"
#include "d/actor/d_a_item.h"
#include "d/actor/daPy_lk.h"
#include "d/actor/d_a_player_link.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "dolphin/types.h"
+1 -1
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@@ -3,8 +3,8 @@
// Translation Unit: d_a_player.cpp
//
#include "daPy_lk.h"
#include "dolphin/types.h"
#include "d/actor/d_a_player.h"
/* 801028FC-80102940 .text changePlayer__9daPy_py_cFP10fopAc_ac_c */
void daPy_py_c::changePlayer(fopAc_ac_c*) {
+10 -9
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@@ -4,8 +4,9 @@
//
#include "dolphin/types.h"
#include "d/actor/daPy_lk.h"
#include "d/actor/d_a_player_link.h"
#include "d/d_com_inf_game.h"
#include "d/d_com_lib_game.h"
/* 80102E8C-80102EAC .text daPy_createHeap__FP10fopAc_ac_c */
void daPy_createHeap(fopAc_ac_c*) {
@@ -1504,15 +1505,15 @@ void phase_3(daPy_lk_c*) {
/* Nonmatching */
}
/* 80127B70-80127BA0 .text daPy_Create__FP10fopAc_ac_c */
void daPy_Create(fopAc_ac_c* i_this) {
// static int (*l_method[3])(void*) = {
// (int (*)(void*))phase_1,
// (int (*)(void*))phase_2,
// (int (*)(void*))phase_3,
// };
// dComLbG_PhaseHandler(&(<static_cast>(i_this)->mPhsLoad), l_method, i_this);
static int (*l_method[3])(void*) = {
(int (*)(void*))phase_1,
(int (*)(void*))phase_2,
(int (*)(void*))phase_3,
};
daPy_lk_c* link = (daPy_lk_c*)i_this;
dComLbG_PhaseHandler(&link->mPhsLoad, l_method, link);
}
/* 80127BA0-80127CC0 .text setSeAnime__9daPy_lk_cFPC14daPy_anmHeap_cP12J3DFrameCtrl */
+1 -1
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@@ -9,7 +9,7 @@
#include "d/d_cc_d.h"
#include "d/d_procname.h"
#include "d/d_com_inf_game.h"
#include "d/actor/daPy_lk.h"
#include "d/actor/d_a_player_link.h"
#include "JSystem/JKernel/JKRHeap.h"
#include "dolphin/types.h"
+1 -1
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@@ -7,7 +7,7 @@
#include "JSystem/JUtility/JUTAssert.h"
#include "MSL_C/string.h"
#include "SSystem/SComponent/c_phase.h"
#include "d/actor/daPy_lk.h"
#include "d/actor/d_a_player_link.h"
#include "d/d_com_lib_game.h"
#include "d/d_demo.h"
#include "d/d_flower.h"