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Stts weight cleanup
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@@ -176,7 +176,7 @@ BOOL enemy_ice(enemyice* ei) {
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switch (ei->mState) {
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case 0: // Not initialized
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// Initialize the enemyice now.
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ei->mStts.Init(0xFA, 0xFF, ac);
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ei->mStts.Init(250, 0xFF, ac);
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ei->mCyl.Set(cc_cyl_src);
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ei->mCyl.SetStts(&ei->mStts);
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ei->mCyl.SetR(ei->mWallRadius);
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@@ -468,7 +468,7 @@ void enemy_fire(enemyfire* ef) {
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ef->mFlameScaleY = 2.0f;
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}
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ef->mStts.Init(0xFA, 0xFF, ac);
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ef->mStts.Init(250, 0xFF, ac);
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ef->mSph.Set(fire_at_sph_src);
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ef->mSph.SetStts(&ef->mStts);
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break;
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