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https://github.com/zeldaret/tww.git
synced 2026-08-20 05:37:03 -04:00
Stts weight cleanup
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@@ -1244,7 +1244,7 @@ static s32 daAM_Create(fopAc_ac_c* i_actor) {
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&fopAcM_GetPosition_p(i_this), &fopAcM_GetOldPosition_p(i_this),
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i_this, 1, &i_this->mAcchCir, &fopAcM_GetSpeed_p(i_this)
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);
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i_this->mStts.Init(0xFE, 1, i_this);
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i_this->mStts.Init(254, 1, i_this);
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i_this->mGravity = -10.0f;
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@@ -1350,7 +1350,7 @@ static s32 daAM2_Create(fopAc_ac_c* i_actor) {
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&fopAcM_GetPosition_p(i_this), &fopAcM_GetOldPosition_p(i_this),
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i_this, 1, &i_this->mAcchCir, &fopAcM_GetSpeed_p(i_this)
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);
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i_this->mStts.Init(0xFE, 1, i_this);
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i_this->mStts.Init(254, 1, i_this);
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i_this->mGravity = -3.0f;
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@@ -825,7 +825,7 @@ static s32 daBk_Create(fopAc_ac_c* i_actor) {
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i_this->mMaxHealth = i_this->mHealth = 5;
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}
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i_this->mDamageReaction.mStts.Init(0xC8, 0xFF, i_this);
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i_this->mDamageReaction.mStts.Init(200, 0xFF, i_this);
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static dCcD_SrcCyl co_cyl_src = {}; // TODO
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i_this->m0B88.Set(co_cyl_src);
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i_this->m0B88.SetStts(&i_this->mDamageReaction.mStts);
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@@ -370,7 +370,7 @@ s32 daHookshot_c::create() {
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procWait_init(FALSE);
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mGravity = -5.0f;
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mStts.Init(0xA, 0xFF, this);
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mStts.Init(10, 0xFF, this);
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mCps.Set(l_at_cps_src);
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mCps.SetStts(&mStts);
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@@ -3500,7 +3500,7 @@ void daPy_lk_c::playerInit() {
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mCameraInfoIdx = dComIfGp_getPlayerCameraID(0);
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mpAttention = &dComIfGp_getAttention();
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mStts.Init(0x78, 0xFF, this);
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mStts.Init(120, 0xFF, this);
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mCyl.Set(l_cyl_src);
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mCyl.SetStts(&mStts);
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mCyl.OnTgShieldFrontRange();
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