Commit Graph

102 Commits

Author SHA1 Message Date
LagoLunatic af1c8e261e Add enum for pearls/symbols 2026-07-23 22:07:02 -04:00
Mattias Blum db61d31022 d_picture_box mostly matching for GZLE01 (#1125)
* initial progress

* more progress

* more progress

* d_picture_box mostly matching for GZLE01

Unable to resolve the regswap in dJle_Pb_c::draw()

* reverted some changes to member names

* filled missing enum value

* PR changes made

* renamed some fields
2026-07-18 17:37:31 -04:00
LagoLunatic c30c494a15 Some demo matches and fake inline fixes 2026-07-14 17:06:45 -04:00
Mattias Blum 6812d925ff d_a_npc_mt 100% for GZLE01 (#1102)
* d_a_npc_mt 100% for GZLE01

* implemented dPb_erasePicture and added some relevant inlines

* fixed existing references to mSelectPicture

* PR changes made
2026-07-05 13:49:57 -04:00
LagoLunatic 8b46c357e4 Demo work and fakematch cleanup (#1034) 2026-05-28 13:49:11 -04:00
LagoLunatic 102042628f Process profiles and enums cleanup (#1031)
* Fix some profile comments

* Add missing static for local visibility data

* Move proc name and draw priority enums to f_pc

* Add _e suffix to daObjBarrier_c proc enum

* Change proc name enum format to match TP

* Change draw prio enum format to match TP

* Change ItemNo enum format, finish fixing item names

* Revert static for cb1 hio

* Clean up formatting of profile comments

* Fix comment alignment
2026-05-26 00:11:58 -04:00
LagoLunatic ab5659b201 d_a_player_main cleanup and some demo matches (#1016)
* d_a_player_main cleanup and some demo matches

* Add unions for player_main procvars

* Make d_a_player_main fields private
2026-05-21 19:18:46 -04:00
LagoLunatic 10651a0c4e Player inlines and item enums 2026-05-12 17:57:33 -04:00
LagoLunatic fe76ad5a3b Demo work (#984) 2026-05-09 18:42:01 -04:00
LagoLunatic ca7b466bcd d_meter work, f_pc_manager OK for demo 2026-05-07 00:03:43 -04:00
LagoLunatic 85c97022df Implement inlines for d_menu_window 2026-03-31 21:00:57 -04:00
Briggs Baltzell 547284c1de Equivalent d_menu_window (#943)
* Add definitions for `l_dMs_Method` and `g_profile_MENUWINDOW` in `d_menu_window` and update includes.

* Update `d_menu_window` to include `d_meter` and implement `dMs_IsDelete` function.

* Update `d_menu_window` to add `mButtonsPressed` field and implement button bit manipulation functions.

* Match dMs_isPush_L_Button and dMs_isPush_R_Button

* Match `dMs_childHeap_freeAll`

* Extend `sub_ms_screen_class` from `msg_class` in `d_menu_window`.

* Implement `draw` methods for `dDlst_MENU_CAPTURE_c` and `dDlst_MENU_CLOTH_c` in `d_menu_window`.

* Implement non-matching portions of `dDlst_MENU_CLOTH_c::draw` in `d_menu_window` and update includes.

* Extend `dMw_HIO_c` and `dMw_DHIO_c` from `JORReflexible` in `d_menu_window` and add virtual destructors.

* Match `dMs_isButtonBit` and use TRUE and FALSE in other methods

* Add `dMenu_setMenuStatus` declaration to `d_meter` header

* Refactor `d_menu_window` to expand `sub_ms_screen_class` fields and add external `dMw_HIO_c` and `dMw_DHIO_c` instances.

* Initialize new fields in `d_menu_window`, add font-related setup in `dMs_Create`, and update heap and timer logic.

* Add `getItemResArchive` method to `d_com_inf_game`

* Expand `sub_ms_screen_class` with new fields and initialize them in `dMs_item_create`.

* Abstract menu functionality into a new `dMenu_base_c` class and update `dMenu_Collect_c` and `dMenu_Item_c` to inherit from it.

* Add `dMenu_Item_c` instance and include in `d_menu_window`

* Add new menu-related includes and static instances to `d_menu_window`

* Reorder `d_menu_window` static instances and adjust font-related declarations.

* Initialize `dMi_c` instance in `d_menu_window`.

* Extend `dMenu_Dmap_c` to inherit from `dMenu_base_c` and update methods to be virtual.

* Refactor vertex setup in `d_menu_window` to use 3D positions and texture coordinates with new attribute formats.

* Add `dMenu_Fmap2_c` instance and related updates to `dMenu_Fmap_c`

* Add `dDlst_FMAP2_c` and `dDlst_FMAP2GS_c` instances to `dMenu_Fmap2_c` and adjust structure padding

* Update include path for `d_menu_fmap2.h` in `d_menu_fmap.h`

* Add `dComIfGp_event_photoCheck` inline function to `d_com_inf_game`

* Update `d_menu_window` structure: replace `field_0x108` with `mMsgID` and modify `field_0x1B0` type to `u16`

* Match `dMs_telescopeMove`

* Match `dMs_placenameMove` logic

* Make `dMi_HIO_c` inherit from `JORReflexible` and add a virtual destructor.

* Introduce global instance `g_miHIO` of `dMi_HIO_c` in `d_menu_item`.

* Declare new member variables in `dMi_HIO_c`.

* Set `g_miHIO.mNo` with child HIO creation for "Item Screen" in `dMenu_Item_c::_create`.

* Expand `dMi_HIO_c` with new member variables and define `ARR_SIZE` constant.

* Match `dMi_HIO_c` constructor logic and update structure to include `mColor0`.

* Correct `mColor0` type casting in `dMi_HIO_c` constructor.

* Replace `mColor0` and `field_0x50` with `JUtility::TColor` members in `dMi_HIO_c` and update initialization logic.

* Retrieve colors from `g_miHIO` for `GXColor` initialization in `dMenu_Window_c`.

* Rename `mColor1`/`mColor2` to `mClothColor`/`mShadowColor` in `dMenu_Item_c` and update references accordingly.

* Match `dDlst_MENU_CLOTH_c::draw`

* Expand `dMw_HIO_c` structure with new member variables and update padding/array definitions.

* Expand `dMw_DHIO_c` structure with new array and padding definitions.

* Match `dMw_DHIO_c` constructor logic by initializing `arr_0x05` elements to zero.

* Match `dMw_HIO_c::dMw_HIO_c`: expand `dMw_HIO_c` structure with additional member variables and initialize them in the constructor.

* Add `setPictureStatus` function and its inline wrapper `dComIfGp_setPictureStatus`.

* Add `mDoExt_getCurrentHeap` function declaration to `m_Do_ext.h`.

* Match `dMs_Delete` function logic.

* Match `dMs_Delete` function logic by updating conditions and removing obsolete comments.

* Add `dMenu_getMenuStatus` function declaration to `d_meter.h`.

* Match `dMenu_Fmap_c::draw` logic by calling `_draw()`.

* Match `dMs_Draw` function logic by updating conditions and adding new menu status handling.

* Expand `d_menu_window` structure by adding `dMw_Status` enum and `mMenuProc` member variable.

* Add `fmapOpenCheck`, `fmapOpenOff` functions and their inline wrappers

* Add `dMenu_setMenuStatusOld` function declaration to `d_meter.h`.

* Update `noteCheck` return type to `u32` in `d_menu_dmap`.

* Expand `d_menu_dmap` structure by adding new fields and member variables.

* Change `noteCheck` return type to `bool` and update logic to match field condition

* Rename `field_0x4952` to `mNameOpen` and update related functions. Add inline wrappers for `nameOpenOn` and `nameOpenCheck`.

* Change `mMenuCollect` type to `bool` and add corresponding inline wrapper functions

* Change `mFmapOpen` type to `u8` and update related functions and inline wrappers

* Expand `d_menu_item` structure by adding new fields and member variables.

* Expand `d_menu_collect` structure by adding new fields and member variables.

* Add `dMenu_getCollectMode`, `dMenu_setCollectMode`, `dMenu_getItemMode`, and `dMenu_setItemMode` function declarations to `d_meter.h`.

* Change `_open` methods to return `bool` in `d_menu_collect`, `d_menu_dmap`, and `d_menu_item` classes and update virtual declarations.

* Change `_open3` and `_close2` return types to `bool` in `d_menu_collect` and update virtual declarations.

* Update `_open2` and `_close2` methods in `d_menu_collect` and `d_menu_item` to return `bool` and adjust related declarations and structures.

* Rename `field_0x4952` to `mNameOpen` in `d_menu_window` for consistency with updated naming conventions.

* Change `noteCheck` return type to `u8` in `d_menu_item` and update related structure fields and declarations. Add `dMeter_subWinFlag` function declaration.

* Update `dMw_Status` enum in `d_menu_window` to replace placeholder names with descriptive identifiers.

* Match `dMs_Execute` method in `d_menu_window` 50.00%

* Implement `MW_STATUS_UNK_36`, `MW_STATUS_UNK_37`, and `MW_STATUS_UNK_38` logic in `d_menu_window`.

* Update `dMw_Status` enum and replace placeholder names with descriptive identifiers in `d_menu_window`.

* Update `dMw_Status` enum in `d_menu_window` with descriptive identifiers and replace usages accordingly

* Update `dMw_Status` enum by replacing unknown placeholder names with descriptive identifiers and adjust related logic

* Replace hardcoded timer threshold `0xF6` with `g_menuHIO.field_0x90` in `d_menu_window` logic.

* Change `_close` method return type to `bool` in `d_menu_collect`, `d_menu_dmap`, and `d_menu_item`, and update related declarations.

* Implement logic for `MW_STATUS_UNK_5` and `MW_STATUS_UNK_16/19` in `d_menu_window`

* Change `_open` and `_close` methods return type to `bool` in `d_menu_fmap` and update related declarations.

* Change `_open` methods return type to `bool` in `d_menu_fmap` and update related declarations and implementations.

* Implement `_open` logic for various `MW_STATUS_FMAP` states in `d_menu_window`.

* Change `isFmapClose` return type to `bool` in `d_menu_fmap` and update its implementation.

* Implement movement and close logic for various `MW_STATUS_FMAP` states in `d_menu_window`.

* Add `nameOpenChangeOff` and `nameOpenCancelOff` methods to manage `mNameOpen` state

* Implement `_open`, `_move`, and `_close` logic for `MW_STATUS_NAME_*` states in `d_menu_window`.

* Update button lock logic in `d_menu_window` to use `mDoCPd_L_LOCK_BUTTON`.

* Refactor `dMenu_setCollectMode` logic in `d_menu_window` for clarity and consistency.

* Add `STATIC_ASSERT` for `dMenu_Collect_c` size and fix `m27A0` to `m2780`

* Update button bit handling logic in `d_menu_window` and clean up redundant code

* Decrease item record timer conditionally in `d_menu_window`.

* Implement `decItemTimer` logic in `d_com_inf_game` and integrate with `dComIfGp_decItemTimer`.

* Integrate `dComIfGp_decItemTimer` call in `d_menu_window`.

* Change `getButtonIconMode` return type to `u8` and implement placeholder return value.

* Move `dMeter_Info` declaration from `d_msg.cpp` to `d_meter.h`.

* Set `dMeter_Info.field_0x1` based on `dMf_c` state in `d_menu_window`.

* Rename `field_0x1` to `mButtonIconMode` in `dMeter_Info` for clarity and consistency.

* Update `MW_STATUS_FMAP_MOVE_WALLPAPER` logic to handle additional button triggers and call `_move` when applicable. Clean up redundant code.

* Handle `MW_STATUS_DMAP_CLOSE` in `d_menu_window` by invoking `_close` and cleaning up related resources.

* Update `MW_STATUS_DMAP_MOVE` button triggers and replace `_close` with `_move` in `d_menu_window`.

* Handle `MW_STATUS_DMAP_OPEN` logic by invoking `_open` and transitioning to `MW_STATUS_DMAP_MOVE` in `d_menu_window`.

* Change `_close3` return type from `void` to `bool` in `dMenu_Collect_c`.

* Handle `MW_STATUS_UNK_20` logic by invoking `_close3`, cleaning up resources, and resetting menu state in `d_menu_window`.

* Refactor redundant condition checks in `d_menu_window` by introducing `CAN_PROCEED` macro for clarity and reuse.

* Simplify condition checks in `d_menu_window` by consolidating `CAN_PROCEED` logic into a single `if-else` chain.

* Update `event_wait_frame` type to signed and adjust condition checks in `d_menu_window` for better logic clarity.

* Handle `MW_STATUS_ITEM_OPEN1_1` logic by initializing heap, creating item, and updating menu state in `d_menu_window`.

* Handle `MW_STATUS_FMAP_OPEN` and `MW_STATUS_DMAP_OPEN` logic by introducing button checks, creating menu states, and playing audio cues in `d_menu_window`.

* Update `noteCheck` return type to `u8` and adjust struct layout in `dMenu_Collect_c`.

* Handle button press logic and update menu state transitions in `MW_STATUS_UNK_13` within `d_menu_window`.

* Simplify button press handling logic by restructuring nested conditionals in `d_menu_window`.

* Handle `MW_STATUS_UNK_14` logic by adding button checks, updating menu state, and playing audio cues in `d_menu_window`.

* Handle `MW_STATUS_UNK_15` logic by adding condition checks, updating menu state, initializing heap, and triggering audio cues in `d_menu_window`.

* Refactor `mMenuProc` handling by replacing `switch-case` statements with `if-else` chains in `d_menu_window`.

* Initialize `timer` to 0 in `dMs_Execute` and add a newline for readability in `d_menu_window`.

* Refactor `mMenuProc` handling by introducing a `menuProc` local variable for improved readability and reduced redundancy in `d_menu_window`.

* Simplify conditionals and improve menu handling logic in `d_menu_window`.

* Replace `menuProc` variable usage with direct access to `i_Ms->mMenuProc` to reduce redundancy in `d_menu_window`.

* Refactor conditional checks and streamline button press handling in `d_menu_window`.

* Refactor conditional checks and improve readability in button press handling logic within `d_menu_window`.

* Match `dMs_Execute`

* Refactor `dMw_Status` enum to `MENU_STATE`, clarify naming conventions, and update all references in `d_menu_window`.

* Refactor `fwaterTimer` logic by replacing direct member access with helper functions for improved readability in `d_menu_window`.

* Add `dMenu_FmapSv_c` class definition to `d_menu_fmap` header.

* Initialize fields in `dMenu_FmapSv_c` constructor in `d_menu_fmap` header.

* Add `dMenu_FmapSv_c` declaration and definition to `d_menu_window`.

* Replace `TODO` with initialization of `dMv_CIO_c` using `dMenu_FmapSv_c` in `d_menu_window`.

* Adjust initialization value of `field_0x9` in `d_menu_fmap` header.

* Fix incorrect assertion parameter in `d_menu_window` for `rfonttype`.

* Add `dummy_arr` array and remove non-matching comment in `d_menu_window`

* Add padding fields and `mSvPtr` member to `dMenu_Fmap_c` with a size assertion

* Set `mSvPtr` in `setSvPtr` method in `d_menu_fmap` header.

* Move `dDlst_FMAP_c` class definition and integrate into `dMenu_Fmap_c`.

* Replace padding with `J2DScreen* scrn` in `dMenu_Fmap_c`.

* Introduce `MenuStatus` enum and replace menu status magic numbers with enum constants.

* Update `mMsgID` initialization to use `fpcM_ERROR_PROCESS_ID_e` in `d_menu_window`

* Replace direct `g_dComIfG_gameInfo.play` calls with new `dComIfGp_` helper functions in `d_menu_window`.

* Match `dMs_name_create`

* Match `dMs_name_delete`

* Add new button bit function declarations, initialize `dMenu_Item_c` fields, and update `d_menu_item` structure with new members

* Refactor `d_menu_item` structure to use arrays for `name`, `note`, and `dummy` fields instead of individual members.

* Update `d_menu_item` methods to initialize member variables instead of using empty bodies.

* Refactor `dMs_item_create` to use setter methods for `dMenu_Item_c` initialization.

* Update `setTextArea` to assign parameters to arrays and refactor structure to include `name`, `note`, and `dummy` arrays

* Refactor `setTextArea` to initialize arrays and update structure with `name`, `note`, and `dummy` fields.

* Refactor `setTextArea_New` to initialize arrays and update `dMenu_Fmap_c` structure with `name`, `note`, and `dummy` fields.

* Match `dMs_save_delete`

* Refactor `setFont` method and update member variables `m2470` and `m2474` to `mFont` and `mRFont` respectively

* Refactor `setFont` method to assign `mFont` and `mRFont`, and update `d_menu_dmap_c` structure to include new font-related members

* Update `setArchive` method to assign `mpArc` and modify `d_menu_dmap_c` structure to include `mpArc` member

* Add static assert to verify `dMenu_Dmap_c` structure size

* Refactor `setFont` method to assign `mFont` and `mRFont`, and update `dMenu_Fmap_c` structure to include new font-related members

* Add `getDmapResArchive` method to retrieve `mpDmapResArchive`

* Refactor `d_menu_dmap_c` structure to replace padding with `arr_0x1AFC` array and update `mMsgProc` definition.

* Match `dMs_dmap_create` implementation to initialize required buffers, fields, and objects.

* Match `dMs_dmap_delete` implementation to properly free allocated resources and reset pointers.

* Match `dMs_item_delete` implementation to properly free allocated resources and reset pointers.

* Add parameter names to `dMs_collect_create`, `dMs_collect_create2`, `dMs_collect_delete`, `dMs_fmap_create`, and `dMs_fmap_delete` functions.

* Add getter methods for `CollectResArchive`, `OptionResArchive`, and `SaveResArchive`

* Refactor `d_menu_collect` structure to update archive and texture buffer setters, and adjust member definitions

* Match `dMs_collect_create` implementation to initialize resources, allocate buffers, and set up archives and objects.

* Refactor `d_menu_collect` to update texture buffer setters, adjust resource handling, and clean up formatting.

* Refactor `d_menu_window` to use texture buffer setter methods instead of direct member assignments.

* Refactor `d_menu_collect` to rename texture buffer variables and update related member definitions and methods.

* Refactor `d_menu_collect` to clean up formatting

* Add `tact_beat` array to define the number of beats for each baton song in `d_menu_collect`.

* Refactor `d_menu_collect` to replace alpha assignments with `show` method calls for improved readability.

* Refactor `d_menu_collect` to standardize hexadecimal offsets with consistent padding.

* Refactor `d_menu_collect` to use `alphaChange` method for modifying alpha values

* Refactor `d_menu_collect` to add `setTimer` method and replace direct `m27E2` assignments with method calls.

* Refactor `d_menu_collect` to use local `archive` variable for consistent resource handling and improved readability.

* Refactor `d_menu_collect` to update text pane color values for consistency.

* Change `d_menu_collect` to use different pane data array.

* Refactor `d_menu_collect` to simplify `m18F8` pane data handling and improve readability.

* Refactor `d_menu_collect` to replace pointer with fixed-size array for `print_format` variable.

* Match `dMenu_Collect_c::screenSet`.

* Refactor `dMenu_Collect_c::screenSet` to relocate `print_format` declaration for improved code clarity.

* Match `dMs_collect_create2`.

* Match `dMs_collect_delete`.

* Refactor fields in `dMenu_Fmap_c` and `dMenu_Fmap2_c`.

* Match `dMs_fmap_create`.

* Match `dMs_fmap_delete`.

* Match `dMenu_FmapSv_c` constructor and destructor usage. Refactor `dMv_CIO_c` initialization for explicit field assignment.

* Match `dMenu_FmapSv_c` destructor and expand class with placeholder accessor methods.

* Refactor `dMenu_Fmap_c` to rename `mSvPtr` field to `fmapSv` for consistency.

* Remove unused padding field `padding_0xC5` from `d_menu_window.h`.

* Add `dDlst_NameIN_c` destructor.

* Add static assert for `dName_c` size validation.

* Add placeholder `genMessage` method in `dNm_HIO_c`.

* Add default constructor to `dName_c`.

* Refactor dummy functions in `d_menu_cloth.cpp` and `d_menu_window.cpp` for clarity.

* Match `dMenu_Window_c` for GZLJ01, GZLE01, and GZLP01.

* Match `dMenu_Window_c` and refactor `dDlst_MENU_CLOTH_c` and `dDlst_MENU_CAPTURE_c` methods for improved clarity and update comments for initialization consistency.

* Refactor `dDlst_MENU_CAPTURE_c` to improve clarity by adding draw flag helper methods and simplifying `draw` logic.

* Refactor `d_menu_window.cpp` to replace direct `mStatus` access with draw flag helper methods for improved clarity.

* Extract `dMenu_base_c` to a new header file for improved modularity and update includes accordingly.

* Extract `dDlst_MENU_CLOTH_c` and `dDlst_MENU_CAPTURE_c` into a new header file for improved modularity and update includes.

* Update includes in `d_menu_capture.h` and remove unused include from `d_menu_window.cpp` for consistency and cleanup.

* Extract `dMenu_FmapSv_c` to a new header file for improved modularity and update includes.

* Restrict `dMenu_Window_c` matching to GZLE01 only.

* Add `title_p` field to `dMenu_Window_c` for PAL version and allocate memory in `d_menu_window.cpp`.

* Update `d/d_menu_window.cpp` to use `Equivalent` instead of `MatchingFor("GZLE01")`.

* Rename `nameOpen` methods to `InputPasswordOpen` in `d/d_menu_window.cpp` and `d_com_inf_game.h` for clarity.

* Make `dummy` functions static in `d_menu_cloth.cpp` and `d_menu_window.cpp` to limit their scope.

* Update `g_profile_MENUWINDOW` definitions in `d/d_menu_window.cpp` for consistency with type usage and naming conventions.

* Remove outdated comments from `d_menu_fmap.h` and `d_menu_item.cpp`.

* Restore `InputPasswordOpen` methods in `d_com_inf_game.h`.
2026-03-31 19:54:00 -04:00
Mike Lester 9cc61c4058 Fix up a shadow-related variable/parameter names (#920)
* Fix up a shadow-related variable/parameter names

* Fix compilation errors in d_a_obj_barrel.cpp
2026-01-13 01:01:35 -05:00
LagoLunatic 1c3762cf14 Move daPy methods into d_a_player headers 2025-12-29 13:20:45 -05:00
LagoLunatic bc8b894e21 Inlines cleanup 2025-12-27 21:32:04 -05:00
LagoLunatic 5dbb7e875e Added enums for all used event/tmp bits/regs (#893) 2025-09-19 15:06:44 -04:00
LagoLunatic 217775af4e Use precompiled headers, fix weak data issues 2025-08-20 18:51:42 -04:00
LagoLunatic 0146d0b91f d_a_player_main cleanup and inlines 2025-06-15 13:59:16 -04:00
LagoLunatic e7d0df1e50 Cleanup player struct 2025-06-09 23:29:34 -04:00
LagoLunatic a27e5b3379 Some enum/define cleanup 2025-06-09 16:14:24 -04:00
LagoLunatic 7cd75e8f7b Demo matches (#767) 2025-05-24 18:54:46 -04:00
LagoLunatic 21cd7a2f67 G_CM3D_F_INF 2025-05-21 16:46:21 -04:00
LagoLunatic 99c78680de Fix version defines 2025-05-19 20:17:13 -04:00
LagoLunatic 74e03b6ecb Document some more TU names 2025-05-07 17:22:10 -04:00
LagoLunatic 2f4c6f89b3 Bunch of inline fixes 2025-04-16 13:23:21 -04:00
LagoLunatic 26015238ef d_stage cleanup 2025-04-13 23:21:01 -04:00
LagoLunatic 780d4e680a d_drawlist OK, J2DPicture inline cleanup 2025-04-12 23:18:11 -04:00
Mattias Blum 5f287fcaee d_camera 28% (#732)
* initial progress

* more progress

* more progress

* more progress

* more progress

* more progress

* more progress

* more progress

* more progress

* more progress

* more progress

* more progress

* fix outdated member names

* more progress

* more progress

* more progress

* more progress

* more progress

* more progress

* fixed deprecated member references

* more progress

* more progress

* more progress

* fix deprecated member references

* more progress

* more progress

* more progress

* more progress

* more progress

* check in for review

* remove comment

* initial PR changes

* more PR changes

* more PR changes

* added anonymous struct as class member

* reverted changes to `stage_camera2_data_class`

* added `dCamera_event_data`, `dCamera_monitoring_things` and `dCamera_DMC_system` from debug maps

* more progress

* more progress

* realmatch for `camera_draw`

* PR changes

* fix broken merge

* formatting

* Reverted change to `camSphChkdata` that caused  `sph_chk_callback` match to regress

* Reverted change to `BG` struct that caused ctor and dtor match to regress
2025-04-11 16:37:42 -04:00
LagoLunatic 309158e274 J3DModel inlines cleanup, procBottleSwing_init match, etc 2025-04-10 19:30:51 -04:00
LagoLunatic a8b40b2d74 Return cleanup 2025-04-01 21:08:50 -04:00
LagoLunatic 5dff645173 Cleanup
0.0099999998f -> 0.01f
4 space indents
Unnecessary parentheses from Ghidra
etc
2025-04-01 15:26:16 -04:00
LagoLunatic a0536371e6 player_swim 100%, bunch of inline cleanup 2025-03-29 20:09:32 -04:00
Mattias Blum 2376acb224 d_a_player_swim near complete (#711)
* initial progress

* more progress

* added `dComIfGp_clearItemTimeCount` inline

* more progress

* more progress

* more progress

* more progress

* more progress

* more progress, all code matching except for `setSwimMoveAnime`

* resolving symbols, forgot to mention `changeSwimOutProc` is not matching as well

* PR changes made, only `setSwimMoveAnime` nonmatching

* fixed reference to old member name for `mItemTimeMax`
2025-03-29 18:55:06 -04:00
LagoLunatic 822b13e57a Add cPhs_State typedef and use it everywhere 2025-03-17 22:26:56 -04:00
LagoLunatic 6c4ce7ec80 Fix fakematch reuse of var in getLayerNo
Turns out that a double ternary has different codegen than if+else+ternary
2025-03-10 21:17:59 -04:00
LagoLunatic 49c69eeb0f C_BG_MIN_HEIGHT, C_BG_MAX_HEIGHT 2025-03-06 20:41:37 -05:00
LagoLunatic e8adc6c9e5 Rename more item enums 2025-01-17 20:58:43 -05:00
LagoLunatic b18a1e448a Add enums for island room numbers and indexes 2025-01-06 00:47:29 -05:00
LagoLunatic 37dbfd75de Add item button enum and talk button enum 2025-01-06 00:23:55 -05:00
Jasper St. Pierre c7e3e7ffea small fixes 2024-12-27 01:32:02 -08:00
Jasper St. Pierre 929027bfc1 document inventory slots 2024-12-27 01:23:55 -08:00
LagoLunatic d0990e3271 d_a_bk work, FILI inline cleanup 2024-10-10 16:10:16 -04:00
LagoLunatic 40a4d0a1d9 stag inlines and cleanup 2024-10-07 23:38:54 -04:00
LagoLunatic d7c228a628 misc cleanup 2024-09-16 17:46:19 -04:00
LagoLunatic 707fceca57 Move fmodf, atan2f, sinf, and cosf to std:: namespace 2024-08-08 14:50:10 -04:00
Jasper St. Pierre d4a36b32e4 some scene/overlap documentation and fixes 2024-07-13 09:47:17 -07:00
LagoLunatic 33c6922ae8 small fixes 2024-07-12 10:36:30 -04:00
LagoLunatic c3722dbeb5 Add some dCom inlines from TP debug 2024-07-04 13:19:51 -04:00
LagoLunatic f9d40ebad8 Use NULL macro in asserts, fix NULL macro to match 2024-06-22 11:07:16 -04:00
SuperDude88 3f08458809 d_a_npc_people Almost OK (#658)
* daNpcPeople Work

* Oops

Somehow I break this file every time I touch it
2024-06-15 22:55:31 -07:00