Teddy Heidmann
efe690876c
d_menu_dmap ( #1166 )
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* initial structure from ghidra
* dMd_HIO_c fields and constructor
* screenSet progress
* More screenSet
* boss door
* initialize
* treasureDraw
* largest method ever
* alphas
* cursors
* notes
* itemScale
* so many pointers
* pls no more string logic
* boss animes
* deletes are weird in ghidra
* _draw()
* cleanup for review, configure matching
* fix dMap_GetFloorNoForDmap
* not matching GZLJ01
* different fix for d_map.h
* GZLJ01
* GZLP01
* D44J01
* missing import
* replace !=0 with != NULL for pointers
* Revert "D44J01"
This reverts commit b0ce19b9f1 .
2026-08-26 14:11:18 -04:00
Teddy Heidmann
a2817a5702
d_menu_fmap Progress ( #1148 )
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* class model
* g_mfHIO
* more progress
* more matching
* menu interactions
* zoom functions
* zoom map alpha set
* zoom 200
* more zooms
* gship
* inlines
* g_cursorTable and best practices
* create
* some screenSet and rodata
* worst constructor ever
* review cleanup
* forgot a file
* undo fmap_sv type changes
* wrapSelWarp
* .data renames
* initialize()
* displayinit()
* calcGetMapCount
* dispEndSalvageMark()
* checkMarks
* pane fns
* selMaskAlphaCtrl()
* salvage/are txt chgs
* checkMarkCheck3 and CursorAnime fns
* collapse arrays
* setDspWindAngle()
* windArrowColorAnime()
* checkMarkAnime(), setDispIslandPos()
* setDspNormalMapLink()
* setDspLargeMapLink()
* Added enums, NULL checks for pointers, remove inlines
2026-08-23 18:56:14 -04:00
LagoLunatic
e07ff45d80
Add camera attention status and algorythmn enums
2026-05-12 23:20:55 -04:00
Jcw87
cd4ae74b8c
d_map ( #771 )
2025-08-22 22:00:46 -04:00
LagoLunatic
efc33c5fc4
Various inline cleanup
2025-06-19 19:03:11 -04:00
Jcw87
c033afc1f0
Match some data ( #745 )
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* J3DTransform Data
* d_map Data
* jstudio-object Data
* JASBankMgr Data
* JASTrack Data
* d_particle Data
* d_camera Data
2025-05-03 01:18:21 -04:00
Jcw87
5e7b59f2fe
Improve compiler compatibility ( #743 )
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* fix returns
* use standard C headers
* struct/class mismatch
* explicit this in template
* switch variable scope
* C standard compliance
* & l-value
2025-04-29 12:49:09 -04:00
LagoLunatic
40a4d0a1d9
stag inlines and cleanup
2024-10-07 23:38:54 -04:00
Jasper St. Pierre
2f9974c47a
d_magma minor work
2024-09-02 23:31:19 -07:00
Jasper St. Pierre
2b4fcbecee
build fix
2024-07-27 07:51:12 -07:00
Jasper St. Pierre
63aecb6166
d_map work
2024-07-26 22:06:20 -07:00
LagoLunatic
b6d0373644
m_Do_ext
2024-03-21 17:53:48 -04:00
Jasper St. Pierre
89ca32a65c
d_door work
2024-02-07 22:17:26 -08:00
LagoLunatic
6c93d0569f
d_map inlines cleanup
2024-02-03 18:31:25 -05:00
LagoLunatic
b6b8d14d0c
d_meter work
2024-02-03 18:09:07 -05:00
Jcw87
3e007c7ea9
Make some more TUs compile
2023-12-15 00:01:49 -08:00
LagoLunatic
a90e2e842e
d_door start
2023-12-04 16:22:09 -05:00
LagoLunatic
a7aef34839
start d_a_bk
2023-12-02 01:28:24 -05:00
Jasper St. Pierre
f8f6a4fbc5
d_s_room start
2023-10-14 15:08:18 -07:00
SuperDude88
0220c2a510
d_a_agbsw0 Almost OK
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Biggest gaps are where it needs other actor classes, couple functions with regalloc issues too
2023-09-24 20:34:09 -04:00
TakaRikka
e46fc4f7d1
Merge branch 'main' of https://github.com/zeldaret/tww into agb
2023-09-23 00:02:17 -07:00
TakaRikka
ee401fb19f
work on d_a_agb
2023-09-23 00:00:37 -07:00
Jasper St. Pierre
a6126589f0
f_op_actor_mng progress
2023-09-22 22:10:16 -07:00
TakaRikka
b4d68622e0
work on d_stage ( #50 )
2023-09-17 12:00:36 -07:00
TakaRikka
f1d8c41c38
work on d_s_play ( #31 )
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* work on d_s_play
* some fixes
2023-09-14 12:45:49 -07:00