Commit Graph

74 Commits

Author SHA1 Message Date
LagoLunatic f2be4dc1ff Various J3D inline fixes 2026-08-28 15:03:03 -04:00
LagoLunatic 445abf5629 himo3 OK 2026-08-25 14:38:49 -04:00
LagoLunatic 48bb9796bc Add stdint.h to types.h 2026-08-18 10:41:11 -04:00
LagoLunatic f0d5cd7b6a Fix camera structs being swapped
`camera_process_class` and `camera_class` were swapped according to TP's RTTI info.
2026-08-17 23:03:22 -04:00
LagoLunatic 1d57f04689 salvage_tbox demo match and fix inlines 2026-08-03 17:54:03 -04:00
LagoLunatic b8c26428ed Use CPad macros when accessing controller fields 2026-08-03 14:35:16 -04:00
LagoLunatic af1c8e261e Add enum for pearls/symbols 2026-07-23 22:07:02 -04:00
LagoLunatic 4efda6f355 Minor cleanup
Inlines, wrong indentation, enums, private fields, etc
2026-07-23 17:48:51 -04:00
LagoLunatic 96347ab502 Clean up angle constants and conversions (#1135)
* Add angle conversion constants and macros

* Replace angle literals with hex instead of decimal
2026-07-22 20:13:31 -04:00
LagoLunatic c1513e97e5 Some npc/ship inline fixes from debug map 2026-07-17 16:08:55 -04:00
123456789758 d61a31e7ab Use joint enums in several different places (#981)
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2026-06-16 14:55:36 -04:00
LagoLunatic bae595b973 Update all code to use the new enum formats 2026-05-29 16:34:55 -04:00
LagoLunatic 102042628f Process profiles and enums cleanup (#1031)
* Fix some profile comments

* Add missing static for local visibility data

* Move proc name and draw priority enums to f_pc

* Add _e suffix to daObjBarrier_c proc enum

* Change proc name enum format to match TP

* Change draw prio enum format to match TP

* Change ItemNo enum format, finish fixing item names

* Revert static for cb1 hio

* Clean up formatting of profile comments

* Fix comment alignment
2026-05-26 00:11:58 -04:00
LagoLunatic b95a623434 Clean up conditions 2026-05-24 15:33:38 -04:00
LagoLunatic 766b58a6ee Misc matches (#1000) 2026-05-13 19:03:24 -04:00
LagoLunatic e07ff45d80 Add camera attention status and algorythmn enums 2026-05-12 23:20:55 -04:00
LagoLunatic 10651a0c4e Player inlines and item enums 2026-05-12 17:57:33 -04:00
LagoLunatic e1f5b7e23b Rename fopAcM_SetupActor to fopAcM_ct 2026-05-07 15:59:23 -04:00
LagoLunatic 98dc2807e6 Var name cleanup 2026-04-16 21:45:17 -04:00
LagoLunatic 4e7634a693 Cleanup 2026-04-02 19:33:05 -04:00
LagoLunatic 061fa893eb Replace particle enums with official names 2026-03-20 16:02:41 -04:00
LagoLunatic 5dbb7e875e Added enums for all used event/tmp bits/regs (#893) 2025-09-19 15:06:44 -04:00
LagoLunatic 048d242eef bpw partial cleanup, fix inline usage across several actors 2025-09-18 20:17:27 -04:00
LagoLunatic 065f517021 Make m_Do_ext fields private, more bmd cleanup 2025-09-15 11:14:19 -04:00
LagoLunatic eb3b4ea2b6 bomb nearly matching on demo, one regswap left 2025-09-08 17:07:52 -04:00
LagoLunatic d9c2ffe619 J3DModel inlines 2025-08-26 17:43:02 -04:00
LagoLunatic b77717694c Add dolzel_rel.pch
This fixes the sdata linker error in the debug build.
2025-08-23 12:17:10 -04:00
LagoLunatic bcf7c567f2 Fix bss regression in d_a_ship, and fix its weak func order correctly 2025-08-22 01:18:47 -04:00
LagoLunatic 88b40eef95 Fix ship static var name 2025-08-22 00:57:10 -04:00
LagoLunatic 217775af4e Use precompiled headers, fix weak data issues 2025-08-20 18:51:42 -04:00
LagoLunatic 2eaf012e4f Fix some version differences (#852)
* Fix some version differences

* Found real inline name for checkBowMiniGame
2025-08-12 16:30:44 -04:00
LagoLunatic 5802571a56 Add SQUARE macro to improve readibility for distances 2025-08-08 21:51:30 -04:00
LagoLunatic 816f08fc7c Add extra brackets to collision src structs 2025-08-03 20:41:05 -04:00
LagoLunatic 72dc8f4ef6 DEMO_SELECT 2025-07-25 21:05:36 -04:00
LagoLunatic 2397afabaf Use named constants instead of literals in some places 2025-07-15 16:25:02 -04:00
LagoLunatic 5f65dbaee1 Assert defines 2025-07-15 15:22:51 -04:00
LagoLunatic f042f156f5 Add all player demo mode names to enum 2025-06-15 16:10:33 -04:00
LagoLunatic 25b9aeae03 daPy_lk_c::procShipCrane 2025-06-15 15:43:35 -04:00
LagoLunatic e24cbed367 Demo work (#786)
* Demo work

* Fix PAL

* Fix d_door weak func order and link it

* Fix d_door for demo

* JKernel OK on demo + misc

* tag_attention 100% on demo

* More demo work and fix some retail fakematches
2025-06-04 16:50:49 -04:00
LagoLunatic 431943a893 Cleanup, demo work, and match daNpcPeople_c::getMsg on retail 2025-05-29 15:41:38 -04:00
LagoLunatic 21cd7a2f67 G_CM3D_F_INF 2025-05-21 16:46:21 -04:00
LagoLunatic c625992a77 Add enum for actor priority 2025-05-21 14:44:25 -04:00
LagoLunatic 36fec0f7fd Disappear drop type cleanup 2025-05-09 16:34:02 -04:00
LagoLunatic c4eb26b2a1 d_attention cleanup, add mDoCPd inlines 2025-04-27 16:38:29 -04:00
LagoLunatic 341f329dde d_a_obj_vgnfd OK, d_a_obj_doguu OK, clean up weak-but-not-inlined funcs in finished actors 2025-04-25 18:44:45 -04:00
LagoLunatic ce8d17ec08 Add an enum for action button icon status 2025-04-20 20:06:40 -04:00
LagoLunatic 58ab930817 More inlines
Also update dtk-template
2025-04-19 13:55:59 -04:00
LagoLunatic f74a03109f d_a_ship documentation and inlines, couple more matches for player_ship 2025-04-17 19:06:06 -04:00
LagoLunatic 7d0c280adf player_grab 100%, cleanup 2025-04-17 00:53:33 -04:00
LagoLunatic ad22472b1a player misc cleanup and various match fixes 2025-04-16 20:26:40 -04:00