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45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
#ifndef D_A_OBJ_VDS_H
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#define D_A_OBJ_VDS_H
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#include "f_op/f_op_actor.h"
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class J3DAnmTransformKey;
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namespace daObjVds {
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static void ds_search_switchCB(void*, void*);
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class Act_c : public fopAc_ac_c {
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public:
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void is_switch() const {}
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void SetLoopJointAnimation(J3DAnmTransformKey*, J3DAnmTransformKey*, float, float);
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void PlayLoopJointAnimation();
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void set_first_process();
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void search_switchCB(fopAc_ac_c*);
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void process_off_init();
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void process_off_main();
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void process_on_init();
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void process_on_main();
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void process_init(int);
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void process_main();
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void process_common();
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void create_point_light(int, cXyz*);
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void execute_point_light();
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void delete_point_light();
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void Event_init();
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void Event_exe();
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void solidHeapCB(fopAc_ac_c*);
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void create_heap();
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cPhs_State _create();
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bool _delete();
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void set_mtx();
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bool _execute();
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bool _draw();
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public:
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/* Place member variables here */
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};
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};
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#endif /* D_A_OBJ_VDS_H */
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