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46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
#ifndef D_A_OBJ_LIGHT_H
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#define D_A_OBJ_LIGHT_H
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#include "f_op/f_op_actor.h"
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namespace daObjLight {
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class Act_c : public fopAc_ac_c {
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public:
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void solidHeapCB(fopAc_ac_c*);
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void create_heap();
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void init_collision();
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void set_collision();
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cPhs_State _create();
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bool _delete();
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void set_fire(int);
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void draw_fire();
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void exe_fire();
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void delete_fire();
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void now_event(s16);
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void set_event(s16);
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void exe_event();
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void set_mtx();
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void renew_angle();
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void control_light();
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void control_treasure();
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bool _execute();
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bool _draw();
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static bool renew_light_angle();
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static s16 get_light_angle();
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static s16 get_light_dif_angle();
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static BOOL set_light_dif_angle_LOD(s16);
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static BOOL set_light_dif_angle_FRRS(s16);
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static s16 M_S_light_angle;
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static u32 M_S_pre_set_frame_LOD;
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static u32 M_S_pre_set_frame_FRRS;
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static u8 M_S_lod_access;
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public:
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/* Place member variables here */
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};
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};
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#endif /* D_A_OBJ_LIGHT_H */
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