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2025-03-17 22:26:56 -04:00

46 lines
1.1 KiB
C++

#ifndef D_A_OBJ_LIGHT_H
#define D_A_OBJ_LIGHT_H
#include "f_op/f_op_actor.h"
namespace daObjLight {
class Act_c : public fopAc_ac_c {
public:
void solidHeapCB(fopAc_ac_c*);
void create_heap();
void init_collision();
void set_collision();
cPhs_State _create();
bool _delete();
void set_fire(int);
void draw_fire();
void exe_fire();
void delete_fire();
void now_event(s16);
void set_event(s16);
void exe_event();
void set_mtx();
void renew_angle();
void control_light();
void control_treasure();
bool _execute();
bool _draw();
static bool renew_light_angle();
static s16 get_light_angle();
static s16 get_light_dif_angle();
static BOOL set_light_dif_angle_LOD(s16);
static BOOL set_light_dif_angle_FRRS(s16);
static s16 M_S_light_angle;
static u32 M_S_pre_set_frame_LOD;
static u32 M_S_pre_set_frame_FRRS;
static u8 M_S_lod_access;
public:
/* Place member variables here */
};
};
#endif /* D_A_OBJ_LIGHT_H */