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58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
#ifndef D_A_OBJ_SHELF_H
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#define D_A_OBJ_SHELF_H
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#include "d/d_bg_s_movebg_actor.h"
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#include "d/d_a_obj.h"
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namespace daObjShelf {
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class Act_c : public dBgS_MoveBgActor {
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public:
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static Mtx M_tmp_mtx;
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enum Prm_e {
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PRM_GROUNDMA_W = 0x01,
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PRM_GROUNDMA_S = 0x00,
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};
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bool prm_get_groundma() const { return daObj::PrmAbstract<Prm_e>(this, PRM_GROUNDMA_W, PRM_GROUNDMA_S); }
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virtual BOOL CreateHeap();
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virtual BOOL Create();
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cPhs_State Mthd_Create();
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virtual BOOL Delete();
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BOOL Mthd_Delete();
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void hold_event() const;
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void mode_wait_init();
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void mode_wait();
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void mode_vib_init();
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void mode_vib();
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void mode_rot_init();
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void mode_rot_init2();
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void mode_rot_init3();
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void mode_rot();
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void mode_fell_init();
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void mode_fell();
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void set_mtx();
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void init_mtx();
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virtual BOOL Execute(Mtx**);
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virtual BOOL Draw();
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public:
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static const char M_arcname[6];
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/* 0x2C8 */ request_of_phase_process_class mPhs;
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/* 0x2D0 */ J3DModel * mpModel;
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/* 0x2D4 */ int mMode;
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/* 0x2D8 */ float mRotSpeed;
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/* 0x2DC */ short mTargetAngle;
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/* 0x2DE */ short mTimer;
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/* 0x2E0 */ short mVibY;
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/* 0x2E2 */ short mVibX;
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/* 0x2E4 */ short mVibZ;
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/* 0x2E6 */ s8 mCurBounce;
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/* 0x2E7 */ bool m2e7;
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};
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};
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#endif /* D_A_OBJ_SHELF_H */
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