Files
2025-03-17 22:26:56 -04:00

38 lines
776 B
C++

#ifndef D_A_OBJ_TRAP_H
#define D_A_OBJ_TRAP_H
#include "f_op/f_op_actor.h"
class daObjTrap_c : public fopAc_ac_c {
public:
void check_shine() const {}
void start_shine() {}
void stop_shine() {}
void solidHeapCB(fopAc_ac_c*);
void create_heap();
cPhs_State _create();
bool _delete();
void init_mtx();
void set_co_pos();
void get_ground();
void circle_search();
void set_move_info();
void check_arrival();
void check_wall();
void check_block_target_pos(cXyz*);
void check_block(cXyz);
void set_vib_mode();
void vibrate();
void bound();
void set_shine();
void shine_move();
bool _execute();
bool _draw();
public:
/* Place member variables here */
};
#endif /* D_A_OBJ_TRAP_H */