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56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
#ifndef D_A_SHUTTER2_H
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#define D_A_SHUTTER2_H
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#include "d/d_bg_s_movebg_actor.h"
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#include "f_op/f_op_actor_mng.h"
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class daShutter2_c : public dBgS_MoveBgActor {
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public:
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virtual BOOL Delete();
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virtual BOOL CreateHeap();
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virtual BOOL Create();
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cPhs_State _create();
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void set_mtx();
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virtual BOOL Execute(Mtx**);
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void shutter_move();
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void demo();
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virtual BOOL Draw();
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/* 0x00 */ static const float m_max_speed[1];
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/* 0x04 */ static const float m_min_speed[1];
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/* 0x08 */ static const float m_move_len[1];
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/* 0x0C */ static const float m_width[1];
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/* 0x10 */ static const float m_height[1];
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/* 0x14 */ static const s16 m_bdlidx[1];
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/* 0x16 */ static const s16 m_dzbidx[1];
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/* 0x18 */ static const s32 m_heapsize[1];
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/* 0x1C */ static const Vec m_cull_min[1];
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/* 0x28 */ static const Vec m_cull_max[1];
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static char* m_arcname[1];
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static char* m_open_ev_name[1];
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static char* m_close_ev_name[1];
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static char* m_staff_name[1];
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public:
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/* 0x2C8 */ request_of_phase_process_class mPhs;
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/* 0x2D0 */ J3DModel* mpModel;
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/* 0x2D4 */ Mtx mMtx;
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/* 0x304 */ s32 mDemoState;
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/* 0x308 */ s32 mSwitchNo;
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/* 0x30C */ s32 m30C;
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/* 0x310 */ s32 mStaffId;
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/* 0x314 */ s16 mOpenEventIdx;
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/* 0x316 */ s16 mCloseEventIdx;
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/* 0x318 */ u8 m318;
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/* 0x319 */ u8 mType;
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/* 0x31A */ u8 mbIsSwitch;
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/* 0x31B */ u8 mbIsNearEnemy;
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};
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namespace daShutter2_prm {
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inline u8 getSwitchNo(daShutter2_c* i_this) { return (fopAcM_GetParam(i_this) >> 0) & 0xFF; }
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}
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#endif /* D_A_SHUTTER2_H */
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