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41 lines
1012 B
C++
41 lines
1012 B
C++
#ifndef D_A_OBJ_LIGHT_H
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#define D_A_OBJ_LIGHT_H
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#include "f_op/f_op_actor.h"
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namespace daObjLight {
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class Act_c : public fopAc_ac_c {
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public:
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void solidHeapCB(fopAc_ac_c*);
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void create_heap();
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void init_collision();
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void set_collision();
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s32 _create();
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BOOL _delete();
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void set_fire(int);
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void draw_fire();
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void exe_fire();
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void delete_fire();
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void now_event(short);
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void set_event(short);
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void exe_event();
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void set_mtx();
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void renew_angle();
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void control_light();
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void control_treasure();
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BOOL _execute();
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BOOL _draw();
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static void renew_light_angle();
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static void get_light_angle();
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static void get_light_dif_angle();
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static void set_light_dif_angle_LOD(short);
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static void set_light_dif_angle_FRRS(short);
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public:
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/* Place member variables here */
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};
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};
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#endif /* D_A_OBJ_LIGHT_H */
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