Files
tww/include/d/actor/d_a_obj_tide.h
T

48 lines
1.2 KiB
C++

#ifndef D_A_OBJ_TIDE_H
#define D_A_OBJ_TIDE_H
#include "f_op/f_op_actor.h"
namespace daObjTide {
class Act_c : public fopAc_ac_c {
public:
void prm_get_swSave() const {}
void prm_get_type() const {}
void CreateHeap();
s32 Create();
void Mthd_Create();
BOOL Delete();
void Mthd_Delete();
void set_mtx();
void init_mtx();
void move_to_aim(float, bool);
void chk_demo_rescue() const;
void gmtw_demo_up_start() const;
void mode_norm_init();
void mode_norm();
void mode_gmtw_pre_init();
void mode_gmtw_pre();
void mode_gmtw_init();
void mode_gmtw();
void mode_gmtw_demo_init();
void mode_gmtw_demo();
void se_init_gmtw();
void se_set_gmtw();
void se_start_gopo();
void se_start_out();
void se_start_up();
void se_stop_gopo();
void se_stop_out();
void se_stop_up();
void se_pos_up();
void Execute(float(**)[3][4]);
BOOL Draw();
public:
/* Place member variables here */
};
};
#endif /* D_A_OBJ_TIDE_H */