WilliamArnett 11f4940d74 d_a_npc_p1 100% Matching (#1098)
* 99% match

* Rewrote _execute to increase accuracy. Only issue in .text is a label not loading correctly. I have no idea how to fix this.

* Equivalent. Weak func ordering.

* 7% text

* 28% text

* 41% text

* 65% text

* Rewrote _execute to increase accuracy. Only issue in .text is a label not loading correctly. I have no idea how to fix this.

* Equivalent. Weak func ordering.

* 82% text

* Equivalent. A lot of work is needed to name variables and clean up functions. Weak function ordering is wrong.

* Cleaned some functions, named several variables, and began documenting dialog tree.

* Naming a couple more variables

* 21% text

* change out getMySubstanceP for getMyIntegerP inline

* 100% text

* Refactor to use JUT_ASSERT macro

* #181: d_a_tag_attention matching; TODO: implement chk_inside and dComIfGp_att_Look2RequestF

* #181: continue working on d_a_tag_attention, matching almost complete

* #181: revert naming class member (not certain enough)

* #181: preliminary changes to resolve #784 comments regarding usage of debug maps

* #181: commit suggestion by @WilliamArnett, fixing regalloc error

Co-authored-by: WilliamArnett <149556961+WilliamArnett@users.noreply.github.com>

* #181: fix missing curly bracket

* #181: resolve #784 comments with the kind help of @WilliamArnett;
 move `daTagAttention::Act_c::chk_inside` to header file; split `plyrToObjVec` definition to match assembly;
 remove temp variable, use values directly and swap operands;
 implement `Look2RequestF` in `include/d/d_attention.h`;
 remove non-matching use of temp variable `iVar1` and replace `current.pos` with uninitialized variable in `daTagAttention::Act_c::_execute`

* Update fork to match upstream

* some changes

* 73% text

* 100% Matching minus kaji_anm

* Delete debug/m2cdecomp

* revert unnecessary file changes

* remove d_a_npc_p2_cut.inc

* Match kaji_anm

* swap declaration order of l_msg and l_msgId

* Naming many fields

* Implement GetKajiID inline

* Enum and variable names

* Remove virtual genMessage function

* Implement @LagoLunatic 's suggested changes

* Revert array changes in d_camera.h (@LagoLunatic suggested change)

* Whitespace

* Rename dSnap enum

---------

Co-authored-by: Skelp <skelp@pm.me>
Co-authored-by: Skelp <59535863+Skelp@users.noreply.github.com>
2026-08-03 01:40:12 -04:00
2026-07-13 17:09:49 -04:00
2026-08-03 01:40:12 -04:00
2025-05-19 19:32:23 -04:00
2026-08-03 01:40:12 -04:00
2023-09-10 00:48:55 -04:00
2025-02-19 19:48:55 -05:00
2026-08-03 01:40:12 -04:00
2023-09-09 10:08:34 -04:00
2026-06-23 17:14:07 -04:00

The Legend of Zelda: The Wind Waker
Build Status Progress DOL Progress RELs Progress Discord Badge

A work-in-progress decompilation of The Legend of Zelda: The Wind Waker for GameCube.

This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.

All GameCube versions are supported:

  • GZLE01: Rev 0 (USA), Rev 48 (KOR)
  • GZLP01: Rev 0 (PAL)
  • GZLJ01: Rev 0 (JPN)
  • D44J01: Kiosk demo (JPN)

Dependencies

Windows:

On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.

  • Install Python and add it to %PATH%.
  • Download ninja and add it to %PATH%.
    • Quick install via pip: pip install ninja

macOS:

  • Install ninja:
    brew install ninja
    

wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Linux:

wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Building

  • Clone the repository:

    git clone https://github.com/zeldaret/tww.git
    
  • Copy your game's disc image to orig/GZLE01.

    • Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC
    • After the initial build, the disc image can be deleted to save space.
  • Configure:

    python configure.py
    

    To use a version other than GZLE01 (USA), specify --version GZLJ01 (JPN) or --version GZLP01 (PAL).

  • Build:

    ninja
    

Diffing

Once the initial build succeeds, an objdiff.json should exist in the project root.

Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.

Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.

Setting up Ghidra

Ghidra is a tool that automatically decompiles code. Although Ghidra's output is not accurate enough to be directly copy-pasted into this decompilation project, it can still be helpful for understanding functions and decompiling them faster.

We have a shared Ghidra project for TWW already set up. To get access to this server:

  • Go to https://ghidra.decomp.dev and link your Discord account.
  • Create a Ghidra account by entering a new username and password into the form on the right.
  • Request "Read" access to the WindWaker server.

Then wait for an admin to approve your request. Once you have access, you can set up the Ghidra project like so:

  • To use Ghidra, you first need to install JDK. You can download OpenJDK 17 from here.
  • Download the RootCubed Ghidra build from here.
  • Launch Ghidra with ghidraRun.
  • In Ghidra, go to File -> New Project.... Select Shared Project and input the following information:
    • Server Name: ghidra.decomp.dev
    • Port Number: 13100
    • User ID: (the username that you chose earlier)
    • Password: (the password that you chose earlier)
  • You should now be able to view the files in the Ghidra project. Open the main file.
  • Finally, you should make a local copy of the main file in Ghidra. Right click on main, select Copy, then right click again and select Paste.
    • This is so that you will be able to save changes that you make while decompiling, as you don't have write access to change main itself.
    • Additionally, Ghidra has a bug that causes the remote version of main to be extremely slow to use if you only have read access, so you should still make a local copy even if you don't intend to change anything. The first time you open main will still be slow, but opening the local copy in the future should be fast.

Now you have Ghidra set up and ready to use.

For an introduction on how to use Ghidra, you can read this section of the Twilight Princess decompilation's guide.

Optionally, you may also want to also request "Read" access to the TwilightPrincess server on https://ghidra.decomp.dev and set that Ghidra project up too, even if you are not interested in working on that game. The reason for this is that a significant amount of engine code is shared between The Wind Waker and Twilight Princess, and the debug version of Twilight Princess (called shield_chn_debug in the Ghidra project) is easier to work with because inline functions are not inlined in that version. It can be worth checking if the function you're working on is present in that game as well.

Contributing

If you've got all the requirements set up and want to learn how to contribute to the decompilation effort, see this guide for details.

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