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https://github.com/zeldaret/tww.git
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152 lines
4.6 KiB
C++
152 lines
4.6 KiB
C++
//
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// Generated by dtk
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// Translation Unit: d_a_disappear.cpp
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//
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#include "JSystem/JKernel/JKRHeap.h"
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#include "f_op/f_op_actor.h"
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_procname.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_s_play.h"
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#include "m_Do/m_Do_ext.h"
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#include "dolphin/types.h"
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extern dScnPly_reg_HIO_c g_regHIO;
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class disappear_class : public fopAc_ac_c {
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public:
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int m0000;
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int m0004;
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s32 mSwitchId;
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s16 mTimer;
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};
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/* 800E79C0-800E79C8 .text daDisappear_Draw__FP15disappear_class */
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s32 daDisappear_Draw(disappear_class*) {
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return TRUE;
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}
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/* 800E79C8-800E7AC0 .text daDisappear_Execute__FP15disappear_class */
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s32 daDisappear_Execute(disappear_class* i_this) {
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if (i_this->mTimer != 0) {
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i_this->mTimer--;
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if (i_this->mTimer == 0) {
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s8 health = i_this->mHealth;
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if (health != 1 && health != 3) {
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if (health == 2) {
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fopAcM_createItemForBoss(i_this->getPositionP(), 0, i_this->getRoomNo(), &i_this->current.angle, NULL, 0);
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}
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else if (health >= 0x0A && health <= 0x0D) {
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if (health < 0x0D) {
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static u32 ki_item_d[] = {
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0, 10, 16
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};
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fopAcM_createItem(i_this->getPositionP(), ki_item_d[health - 0xA], -1, -1, 0, NULL, 4, NULL);
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}
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}
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else {
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fopAcM_createIball(i_this->getPositionP(), i_this->mItemTableIdx, i_this->getRoomNo(), &i_this->current.angle, i_this->mSwitchId);
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}
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}
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}
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}
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else {
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fopAcM_delete(i_this);
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}
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return TRUE;
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}
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/* 800E7AC0-800E7AC8 .text daDisappear_IsDelete__FP15disappear_class */
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s32 daDisappear_IsDelete(disappear_class*) {
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return TRUE;
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}
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/* 800E7AC8-800E7AD0 .text daDisappear_Delete__FP15disappear_class */
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s32 daDisappear_Delete(disappear_class*) {
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return TRUE;
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}
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/* 800E7AD0-800E7DBC .text set_disappear__FP15disappear_classf */
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void set_disappear(disappear_class* i_this, float scale) {
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s8 rev = dComIfGp_getReverb(i_this->getRoomNo());
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mDoAud_seStart(0x5801, &i_this->mEyePos, 0, rev);
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cXyz particleScale(scale, scale, scale);
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i_this->mTimer = g_regHIO.mChild[8].mShortRegs[0] + 0x3A;
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switch (i_this->mHealth) {
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case 0:
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case 2:
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case 10:
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case 0xB:
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case 0xC:
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case 0xD:
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dComIfGp_particle_set(0x14, &i_this->current.pos, 0, &particleScale, 0xFF, 0, -1, 0, 0, 0);
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case 3:
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dComIfGp_particle_set(0x13, &i_this->current.pos, 0, &particleScale, 0xff, 0, -1, 0, 0, 0);
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dComIfGp_particle_setStripes(0x15, &i_this->current.pos, 0, &particleScale, 0xFF, 0x96);
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dComIfGp_particle_set(0x16, &i_this->current.pos, 0, &particleScale, 0xff, 0, -1, 0, 0, 0);
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break;
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case 1:
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dComIfGp_particle_set(0x13, &i_this->current.pos, 0, &particleScale, 0xff, 0, -1, 0, 0, 0);
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dComIfGp_particle_set(0x16, &i_this->current.pos, 0, &particleScale, 0xff, 0, -1, 0, 0, 0);
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break;
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case 4:
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dComIfGp_particle_set(0x043C, &i_this->current.pos, 0, 0, 0xff, 0, -1, 0, 0, 0);
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dComIfGp_particle_set(0x043D, &i_this->current.pos, 0, 0, 0xff, 0, -1, 0, 0, 0);
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dComIfGp_particle_set(0x043E, &i_this->current.pos, 0, 0, 0xff, 0, -1, 0, 0, 0);
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break;
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}
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}
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/* 800E7DBC-800E7E60 .text daDisappear_Create__FP10fopAc_ac_c */
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s32 daDisappear_Create(fopAc_ac_c* i_this) {
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disappear_class* dis = static_cast<disappear_class*>(i_this);
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fopAcM_SetupActor(dis, disappear_class);
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u32 params = dis->mBase.mParameters;
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dis->mHealth = dis->mBase.mParameters & 0xFF;
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float scale = ((dis->mBase.mParameters >> 8) & 0xFF) * 0.1f;
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dis->mSwitchId = (dis->mBase.mParameters >> 0x10) & 0xFF;
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if (dis->mSwitchId == 0xFF) {
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dis->mSwitchId = -1;
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}
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set_disappear(dis, scale);
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return cPhs_COMPLEATE_e;
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}
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actor_method_class l_daDisappear_Method = {
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(process_method_func)daDisappear_Create,
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(process_method_func)daDisappear_Delete,
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(process_method_func)daDisappear_Execute,
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(process_method_func)daDisappear_IsDelete,
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(process_method_func)daDisappear_Draw,
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};
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extern actor_process_profile_definition g_profile_DISAPPEAR = {
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fpcLy_CURRENT_e,
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7,
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fpcLy_CURRENT_e,
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PROC_DISAPPEAR,
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&g_fpcLf_Method.mBase,
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sizeof(disappear_class),
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0,
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0,
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&g_fopAc_Method.base,
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0x0188,
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&l_daDisappear_Method,
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0x00044000,
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fopAc_ACTOR_e,
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fopAc_CULLBOX_0_e,
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};
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