Files
tww/src/d/actor/d_a_disappear.cpp
T
2023-09-16 18:32:59 -04:00

152 lines
4.6 KiB
C++

//
// Generated by dtk
// Translation Unit: d_a_disappear.cpp
//
#include "JSystem/JKernel/JKRHeap.h"
#include "f_op/f_op_actor.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_procname.h"
#include "d/d_com_inf_game.h"
#include "d/d_s_play.h"
#include "m_Do/m_Do_ext.h"
#include "dolphin/types.h"
extern dScnPly_reg_HIO_c g_regHIO;
class disappear_class : public fopAc_ac_c {
public:
int m0000;
int m0004;
s32 mSwitchId;
s16 mTimer;
};
/* 800E79C0-800E79C8 .text daDisappear_Draw__FP15disappear_class */
s32 daDisappear_Draw(disappear_class*) {
return TRUE;
}
/* 800E79C8-800E7AC0 .text daDisappear_Execute__FP15disappear_class */
s32 daDisappear_Execute(disappear_class* i_this) {
if (i_this->mTimer != 0) {
i_this->mTimer--;
if (i_this->mTimer == 0) {
s8 health = i_this->mHealth;
if (health != 1 && health != 3) {
if (health == 2) {
fopAcM_createItemForBoss(i_this->getPositionP(), 0, i_this->getRoomNo(), &i_this->current.angle, NULL, 0);
}
else if (health >= 0x0A && health <= 0x0D) {
if (health < 0x0D) {
static u32 ki_item_d[] = {
0, 10, 16
};
fopAcM_createItem(i_this->getPositionP(), ki_item_d[health - 0xA], -1, -1, 0, NULL, 4, NULL);
}
}
else {
fopAcM_createIball(i_this->getPositionP(), i_this->mItemTableIdx, i_this->getRoomNo(), &i_this->current.angle, i_this->mSwitchId);
}
}
}
}
else {
fopAcM_delete(i_this);
}
return TRUE;
}
/* 800E7AC0-800E7AC8 .text daDisappear_IsDelete__FP15disappear_class */
s32 daDisappear_IsDelete(disappear_class*) {
return TRUE;
}
/* 800E7AC8-800E7AD0 .text daDisappear_Delete__FP15disappear_class */
s32 daDisappear_Delete(disappear_class*) {
return TRUE;
}
/* 800E7AD0-800E7DBC .text set_disappear__FP15disappear_classf */
void set_disappear(disappear_class* i_this, float scale) {
s8 rev = dComIfGp_getReverb(i_this->getRoomNo());
mDoAud_seStart(0x5801, &i_this->mEyePos, 0, rev);
cXyz particleScale(scale, scale, scale);
i_this->mTimer = g_regHIO.mChild[8].mShortRegs[0] + 0x3A;
switch (i_this->mHealth) {
case 0:
case 2:
case 10:
case 0xB:
case 0xC:
case 0xD:
dComIfGp_particle_set(0x14, &i_this->current.pos, 0, &particleScale, 0xFF, 0, -1, 0, 0, 0);
case 3:
dComIfGp_particle_set(0x13, &i_this->current.pos, 0, &particleScale, 0xff, 0, -1, 0, 0, 0);
dComIfGp_particle_setStripes(0x15, &i_this->current.pos, 0, &particleScale, 0xFF, 0x96);
dComIfGp_particle_set(0x16, &i_this->current.pos, 0, &particleScale, 0xff, 0, -1, 0, 0, 0);
break;
case 1:
dComIfGp_particle_set(0x13, &i_this->current.pos, 0, &particleScale, 0xff, 0, -1, 0, 0, 0);
dComIfGp_particle_set(0x16, &i_this->current.pos, 0, &particleScale, 0xff, 0, -1, 0, 0, 0);
break;
case 4:
dComIfGp_particle_set(0x043C, &i_this->current.pos, 0, 0, 0xff, 0, -1, 0, 0, 0);
dComIfGp_particle_set(0x043D, &i_this->current.pos, 0, 0, 0xff, 0, -1, 0, 0, 0);
dComIfGp_particle_set(0x043E, &i_this->current.pos, 0, 0, 0xff, 0, -1, 0, 0, 0);
break;
}
}
/* 800E7DBC-800E7E60 .text daDisappear_Create__FP10fopAc_ac_c */
s32 daDisappear_Create(fopAc_ac_c* i_this) {
disappear_class* dis = static_cast<disappear_class*>(i_this);
fopAcM_SetupActor(dis, disappear_class);
u32 params = dis->mBase.mParameters;
dis->mHealth = dis->mBase.mParameters & 0xFF;
float scale = ((dis->mBase.mParameters >> 8) & 0xFF) * 0.1f;
dis->mSwitchId = (dis->mBase.mParameters >> 0x10) & 0xFF;
if (dis->mSwitchId == 0xFF) {
dis->mSwitchId = -1;
}
set_disappear(dis, scale);
return cPhs_COMPLEATE_e;
}
actor_method_class l_daDisappear_Method = {
(process_method_func)daDisappear_Create,
(process_method_func)daDisappear_Delete,
(process_method_func)daDisappear_Execute,
(process_method_func)daDisappear_IsDelete,
(process_method_func)daDisappear_Draw,
};
extern actor_process_profile_definition g_profile_DISAPPEAR = {
fpcLy_CURRENT_e,
7,
fpcLy_CURRENT_e,
PROC_DISAPPEAR,
&g_fpcLf_Method.mBase,
sizeof(disappear_class),
0,
0,
&g_fopAc_Method.base,
0x0188,
&l_daDisappear_Method,
0x00044000,
fopAc_ACTOR_e,
fopAc_CULLBOX_0_e,
};